Aspect of Mongoose

Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.

carpecanum on My T-Rex Commander

3 months ago

Aspect of Mongoose can protect something important.

If you are completely eschewing artifacts you could throw in some artifact hate like Titania's Song which usually at least takes out mana rocks.

Planeswalker's Favor can be really effective as a mana dump. Your boss has Trample so it can really help throw out some dinosaurs.

SOTC on Chatterfang´s Karre

4 months ago

Hey Fridulina, what a cool deck! I love the theme; token shenanigans are a particular favorite of mine. As it stands, this deck has 105 cards - let's shave it down to a legal 100, and see if we can't make it a bit more focused to boot :)

Cards to Add
- Additional recursion and protection cards keep Chatterfang and your other combo pieces in the game. I have to say I love the addition of Gyome, Master Chef - he interacts excellently with all your deck's pillars, and keeps both you and your important creatures alive. Economical ways to keep your general around are Kaya's Ghostform and Aspect of Mongoose. The former recurs him no matter what; the latter keeps him from being targeted, and should he get board-wiped, you still get the Aura back! In a general sense, picking up a Regrowth is just an all-round good idea: you can go fish for anything you lose.
- Consider using Mycoloth, as it synergizes fantastically with this deck. As a mass sacrifice outlet, a big stompy creature, and a prolific token generator all in one, this Fungus has it all.
- Though expensive at , Nadier, Agent of the Duskenel can get huge real fast in this deck, and removing him only worsens your opponents' problem.
- For reliable card-draw, an Idol of Oblivion and a Species Specialist will do tons of work here. They also have supplemental uses in providing creature bodies to swing and block with.

Cards to add: 7

Cards to Cut
- I'd say Squirrel Sanctuary & Squirrel Nest don't really work fast enough to warrant their mana costs. Additionally, this deck doesn't exclusively lean on Squirrels but has a general token-value theme, diminishing the synergy they may have had in a pure tribal deck.
- Mitotic Slime is somewhat over-costed for its effect. If there would be a reliable way to keep sacrificing and recurring it, it would be quite a bit better.
- Avenger of Zendikar works better in a landfall or Plant deck; here it's a token maker that only occasionally buffs those tokens, provided it and they even stick around. For , that's not very spectacular.
- Sifter of Skulls and Golgari Germination both suffer from the 'nontoken' element in their rules text. While this deck is all about tokens kicking the bucket, you don't really want to lose any of your 23 creature cards - most of them only provide value while they are alive, and you want to save recursion for your commander.

On single-use spells in EDH
This deck runs into a problem many Commander players encounter: that of smaller, value-providing instants and sorceries underperforming in EDH. Cards like Read the Bones, Sign in Blood, Chatter of the Squirrel, Skeletal Scrying, Village Rites and Scatter the Seeds can be played only once or twice, unless your deck runs permanent-based recursion effects to keep bringing them back. As a rule of thumb for EDH, if you want to include an instant or sorcery, its effect should be at least one of these:

  1. Dramatic: powerful game-changing effects, as on Kindred Dominance;
  2. Permanent: ramp spells such as Three Visits are a good example;
  3. Reactive: capable of selectively enhancing or protecting one of your cards, negating an opponent's (more expensive) spell - i.e. a Professor's Warning to stop a removal effect.

These criteria are born from necessity - in EDH, you don't have a single opponent to defeat, but three. In a two-player game, a Village Rites gives you a one-card advantage over your opponent - you spend one, and gain two. In a four-player game, with each of your opponents drawing a card for turn, you have accrued a one-card deficit.

With that in mind, I'd recommend culling the aforementioned instants and sorceries. This deck already has powerful card-drawing (Toski, Bearer of Secrets) and token-making (Chatterfang) effects available to it. Trust that they will do the job well.

Cards to cut: 12

Wrapping Up
And with that, we're down to 100! I hope this helps you streamline the deck, so you may overrun your foes with a horde of vengeful rodents. Good luck!

carpecanum on

8 months ago

There are a few creatures with Bestow that would work. Lathiel, the Bounteous Dawn

Shield of the Oversoul and Aspect of Mongoose could protect and Pollenbright Wings is my favorite W/G spell for attacking.

carpecanum on Trelasarra EDH Deck

8 months ago

Something to protect your boss if that's your main win con. Aspect of Mongoose, boots/greaves, Shield of the Oversoul etc.

Paradise Plume, Pristine Talisman

Goldenglow Moth and Grateful Apparition would both be good, especially if you could throw some counters on them.

carpecanum on Hey! Ho! Let's Goad

9 months ago

Upvote purely on the strength of the Ramones reference.

Rogue's Passage, Aspect of Mongoose, maybe Bond of Discipline

Rite of the Raging Storm or Varchild, Betrayer of Kjeldor give everybody more attackers but they can't attack you

Earnest Fellowship maybe? Infinite Hourglass?

Optimator on

9 months ago

Maybe consider Aspect of Mongoose over Canopy Cover. Both have their advantages of course. Rings of Brighthearth work with Shroud, but Battlemage's Bracers wouldn't unless they were equipped first.

Load more
Have (0)
Want (1) popesnarkyiii