Aspect of Mongoose

Aspect of Mongoose

Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from play, return Aspect of Mongoose to its owner's hand.

Browse Alters

Combos Browse all

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Aspect of Mongoose Discussion

carpecanum on - Beledros -

4 days ago

Basilica Screecher and Thrull Parasite are cheap and can provide a lot of life pings (or any of the bigger extort cards, I see you have the Crypt Ghast there already).

Aspect of Mongoose if you need to protect your boss. Dark Ritual to get him out sooner.

Balaam__ on Biovisionary

3 weeks ago

Robe of Mirrors or Aspect of Mongoose seem better than Canopy Cover . You yourself don’t have any spells or abilities that need to target Biovisionary , so you’ll want to give it the cheapest/fastest method of non-interactivity (shroud). As a bonus, the green enchantment can quickly be recast, should it somehow get removed.

carpecanum on Gravewave, B/G commander deck

2 months ago

If you want a theme you could go for Shaman Tribal. There are tons, with many useful abilities. Throw in a Thornbite Staff . You could go with counters and get a few Proliferate cards (you can proliferate experience counters). You could go Infect if you hate people.

I think you may need something to protect your boss. Meren brings back everything except Meren. Aspect of Mongoose , Blessing of Leeches , any hexproof etc.

Grothama, All-Devouring comes in for only 5 CMC and could be fun.

Helm of Possession would definitely be funny with Meren.

dsdude3021 on Naya's Hero

2 months ago

I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?

I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space

Here are some things to think about if your interested.

-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.

- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.

- Declaration in Stone --another removal option like Path to Exile . Doesn't give them an extra turn on your early game, but is one more mana and at sorcery. Cheaper too.

- Remorseful Cleric , Apostle of Purifying Light --Cheaper Rest in Peace alternatives on a creature.

- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.

- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.

- Shield of the Oversoul may be interesting

- Voice of Resurgence ?

I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.

Xykame on Pharika, the Enchantress

3 months ago

Sorry I'm a year late SFCD, but I almost always tutor for an enchantress to draw more cards or protect the ones I already have. Nylea's Colossus and Nylea herself are good, but cater more towards creatures which I steered away from since adding more value creatures I found makes the enchantment engine less seamless. Rancor I also tried, but same issue with it not doing much without the right creatures. I personally prefer Aspect of Mongoose .

carpecanum on Three, three for a three and a three

5 months ago

Filth, Brawn and Valor would be nice to have in your graveyard.

Good-Fortune Unicorn, Soltari Visionary and a few of the other creatures with Shadow

Aspect of Mongoose

You could get a bunch of the cards (Amonket?) that use -1 counters like Exemplar of Strength

You could remove AGE counters from things with Cumulative Upkeep. There HAS to be something broken there for you.

carpecanum on Abomination of elf-ball

6 months ago

You can mark your commander by typing CMDR after it when you edit.

Sylvan Offering could give you a huge hit with your boss

Right now it looks like there is nothing to protect your boss from removal. I like Aspect of Mongoose

Helm of Possession could be fun. Sac an elf to GY, steal a creature, Altar of Dementia the creature, repeat.

Optimator on Giant's Deck

7 months ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

Load more