Ram Through

Ram Through

Instant

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ram Through Discussion

Mtydemon on Attack of the Hydra

1 week ago

Not sure about Simic hydra? never checked it as green ramp can be really fast.

I used to play the Utopia Sprawl but it didn't feel as fast as those Elvish Archdruid . I like the suggestion of Voyaging Satyr as it works like an Arbor Elf . Gyre Sage also is a bit to slow i think as you have to spawn creatures first to ramp the mana while the goal should be to ramp mana to spawn creatures but will play test it.

Deff gonna swap Pit Fight for Ram Through , seems like a good hitter.

Not sure about Hydra Broodmaster because of the lack of trample and the usability of the already added hydras. It will be a full turn to use the monstrosity and then a full turn to attack. I'm thinking to sideboard 2 of them for multiplayer or against non-blue decks and swap them with Mistcutter Hydra .

Unbound Flourishing I will deff add.

TheVectornaut on Attack of the Hydra

1 week ago

Most of my hydra experience is in simic, but I'll leave some general thoughts anyway. First, I think Elvish Archdruid isn't impactful enough with only 6 elves in the deck. I'd rather have redundancy for Arbor Elf with something like Voyaging Satyr . In addition to being able to untap forests enchanted with Overgrowth , Utopia Sprawl , and the like, it can also untap the beastly green devotion staple of Nykthos, Shrine to Nyx . Otherwise, Gyre Sage is an option that pairs very well with Doubling Season and Kalonian Hydra if acquired. Another bomb that works well with Season is Hydra Broodmaster since it cares about both counters and tokens. Some other possible inclusions are Ram Through instead of Pit Fight for trample synergy, Unbound Flourishing for x-cost synergy, and As Luck Would Have It because it looks like you're rolling a lot of dice.

TheMeadiator on Fynn EDH

1 week ago

Nice deck! I had a quick look through, and you seem to have a bunch of fight cards. Normally, they'd be great, but I think for deathtouch creatures, direct damage might be even better (that way your dudes survive the exchange).

Perhaps consider replacing things like Ancient Animus , Pounce , Setessan Tactics , and Inscription of Abundance with one-sided fights like Devouring Tendrils , Nature's Way , Ram Through , Aggressive Instinct , or Rabid Bite

legendofa on MTG Style DnD campaign?

1 month ago

I had another thought for the skill checks. If a revealed card name thematically matches the skill or challenge, that gives an extra +1 to your check.

For example, if you try an Insight check and reveal Telepathy , you get +1 to your check.

I don't know if this should stack--if you reveal both Ram Through and Brute Force on a Strength check to smash a door, do you get +2?

This flavor bonus would also be pretty ad hoc, since Ram Through might not help you lift something heavy.

plakjekaas on Pursuing Perfection, Part 5: Mono-Green …

1 month ago

I also play Omnath, Locus of Mana , which is both a storm-like The Great Aurora -deck, and a deck with plenty of trample tricks to indeed turn people into so much paste. I prefer Gemrazer or Rancor for trample myself. Also, Beast Within and Terastodon to enable a lethal Ram Through even if the opponent doesn't play creatures ;)

Inkmoth on Yeva Draw-Grow

1 month ago

Hey guys, quick announcement for what's to be one of this decks' biggest change ever. Expect the list to reflect this change, but give me some time to tinker with the primer. So here goes, Marwyn has come to relieve Shaman of his duties.

Marwyn, the Nurturer :

  • Wirewood Lodge target.
  • Mini Seedborn with Symbiote.
  • Goes off with Quirion line.
  • 3 Pwr it goes off w/Scryb line.
  • Goes off with Symbiote lines.
  • 6 Pwr it goes off w/Hyrax lines.
  • Can use Return as an outlet.
  • Infinite P/T for Ram Through .
  • Makes Priest better.
  • Makes Selvala better.
  • Mana can be used on anything.
  • Yeva has all the cEDH generals.

Shaman of Forgotten Ways :

  • Bellower fetchable.
  • Goes off with Quirion lines.
  • Ramp for creatures.
  • Closes a game.

Rip Shaman, it's been fun. Mom's home, and she really wants to play.

Spell_Slam on Deathtouch Squared

1 month ago

I am not sure if your deck is slow enough for even Viridian Longbow to be effective. Wouldn't you rather have 1-of effects that are more efficient? I thinking Ram Through and Rabid Bite . Blizzard Brawl and Ancient Animus I could also get behind.

I like where you're going with Tauting Elf. Wouldn't more Lure effects be effective at pushing through more combat damage? Lure itself is playable, but there are other potential cards that do similar things that could be effective as well. I'm thinking Tempting Licid (turn it back into a creature after blocks) and Nemesis Mask .

TriusMalarky on Budget Mono Green Agro for FNM

1 month ago

You definitely want some more 1 mana creatures -- I'd go with the playset of Dryad Militant . It's a good rate and against some decks it'll have to be killed first before they can care about your other stuff.

Scooze is grindy, so I'd go to 2 copies maindeck. It's okay as a manasink once your main aggro plan is going, but it's better in long games.

I'd honestly not bother with the Loaming Shamans, put two of the Scoozes in there and if four scoozes isn't enough grave hate, then consider adding some more.

Prowling Serpopard is okay, but I'm not sure how relevant the "can't be countered" clause is right now. We just got Counterspell though, so we'll see.

I'd definitely play four Rancor . Also, Ram Through seems pretty meh to me. I wouldn't bother with it.

Mutagenic Growth could be really powerful. At least consider it.

You need at least a copy or two of Weather the Storm in the sideboard for aggro matchups. You already have a decent matchup against things like burn or zoo, but that'll hole it all up.

If you had a LOT more 1 drops, Rhonas's Last Stand could really put in some work. I'd at least test it out after you get a few weeks of experience, maybe it'll be good.

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