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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Ram Through
Instant
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
RogueDeck on
$60 Competitive Mono-Green Aggro
1 week ago
Nice deck!
Consider Tail Swipe instead of Titanic Brawl for one mana instant speed fight. Ram Through is also quite good
As for other new cards, Bloated Contaminator and Evolving Adaptive are quite interesting, the later being able to get bonus from proliferating both oil and +1/+1 counters, given you manage to get it a +1/+1 counter first, maybe with Snakeskin Veil or Hunger of the Howlpack, I mean, it's food for thought.
I was building a stompy around Syr Faren, the Hengehammer, can finish the game as soon as turn 3.
plakjekaas on I need help coming up …
2 weeks ago
Quietly building up value and not getting on your opponents' bad side is not something that mono green does well. Because mono green's value lies in boardstate, and board presence always scares the opponent.
Especially if your commander is indestructible with deathtouch, that screams out: "I'M GOING TO FIGHT WITH ALL YOUR CREATURES AND IT WILL COST ME NOTHING!" and the other players at the table will resent you for being unable to build a boardstate themselves.
Even if your plan is just doubling your mana with a "power matters"-theme, as my Rhonas deck had when I played it, and I literally had only one fight spell in the deck, my experience is that laying low is not green's strength. It's the most Timmy color. So be enormous, be dangerous, and own it. Someone looks at you funny? Send a Ghalta, Primal Hunger at their face, and Ram Through their commander for good measure!
If you want to play mono green, embrace the color's strength. Don't try to play it like blue/black, those are green's enemy colors for a reason.
Kamerot on
Vorinclex's Vehemence
2 weeks ago
This deck looks solid and fun as hell to play. Have you considered Ram Through? You have enough infect creatures where this should be a way to kill someone at instant speed, I've been running it in kamahl for quite awhile and it's been amazing.
BioProfDude on
B/G Fun with deathtouch
2 months ago
daverix Early iterations of this deck in Standard used Pathway Arrows but it turns out it's not that great unless you can protect the creature that has been equipped. to equip, then to activate makes this more mana intensive. For that same 4 mana I can use two Ram Throughs and not have to tap my creature.
Thank you for the suggestion, though!
Gleeock on
Challenging Maarika
3 months ago
Everlasting Torment would nullify this commander's indestructible.
Trample is weird with excess dmg, since you assign damage as you choose with trample I think you can still choose to leave some excess on the creature to trigger the commander ability? - otherwise if you were just trampling (sending excess dmg to the player) after lethal I think you are actually non-boing your commander's ability?
I think this is some of why some deathtouch was thrown in - because any dmg this commander does in excess of 1 is excess damage
An example is Ram Through - it clearly states excess damage is dealt to the creature's controller instead (replacement), causing a bit of a non-bo with that sac ability triggered by dealing excess damage to a creature
TheoryCrafter on
Challenging Maarika
3 months ago
I noticed you only have a couple of artifact/enchantment hate cards. May I suggest adding Cindervines?
As much as I understand you don't want to add more green, Perhaps maybe make an exception for adding Rot Wolf? Not for the infect, but for the card draw it will bring. Another exception would be Ram Through. It does deal direct damage to a creature and offers excess damage. I would also suggest Archetype of Aggression for trample.
A card you should strongly consider is Everlasting Torment for indestructible creatures.
I hope this helps. Thank you for reading me out. Happy Hunting!
TheoryCrafter on
The Island Awakened
3 months ago
Your deck is looking pretty good. However, I find it lacking in Artifact/Enchantment hate.
You may want to consider Pest Infestation. With how quickly you'll be emptying out your library it's not outside the realm of possibility you can draw this soon enough to be relevant. It doesn't create you big creatures, but the number of pests it will produce(especially with the help of Paralell Lives) could have a staggering effect.
Another to consider would be Broken Bond, as it fits into additional land plays.
Speaking of addional land plays have you considered Walking Atlas?
Another weakness to your deck is Angel of Jubilation. While I find it unlikely you'll have to face it in the near future, it may be an idea to add something like Ram Through to directly kill it or use something like Primal Bellow(which you can then target your Commander with) to force it to block.
Also, have you considered Fertile Thicket, Khalni Garden and Llanowar Reborn? The former two would have a least some benefit from extra land triggers, the third for consistent buffing of an important creature and they'd be a much easier option to sacrifice since they come into the battlefield tapped. This would also give you more fuel for Field of the Dead if you wish to reconsider it at a later date.
That's all I got for ya. Thank you for reading me out. I hope it helps. Happy Hunting!
TheoryCrafter on Brother's War Spoilers
4 months ago
My thoughts on the Brothers' War:
One of the things going into this set I was concerned about was how they were going to take Pre and Post Mending Power levels into account without making it overpowered compared to the more recent sets. From what I've seen they seem to have done an alright Job. Urza, Planeswalker Meld Meld is overpowered, but the Meld requirement makes enough sense of both design and flavor.
Cards like Teferi, Temporal Pilgrim, The Temporal Anchor, and Saheeli, Filigree Master are set in the present so the post Mending Power levels apply. I think the newest Teferi is a bit underrated. If you're looking to make him look formidable, Teferi's Ageless Insight in non-standard formats is your best bet. Combine this with Jace's Archivist or another draw engine and let the shenanigans begin.
The whole flavor seems to imply that yes, All these cards are powerful, but the power level displays raw power over refined skill. The best example is One with the Multiverse. While it is cheaper than Omniscience, manawise, and let's you cast from your library, the limit is one card per turn. Since the lore states the development of the academic study of Magic didn't happen until after the war, it helps explains this.
However, despite it making sense design wise, I'm a bit at a loss on how powerstones entering the battlefield tapped works from a flavor point point of view.
Once people realize how good Calamity's Wake can be against control, flashback and stax for mono-white decks the price will go further up.
If you run Urza, Powerstone Prodigy and don't have Mirrodin Besieged in your Commander deck or Terisian Mindbreaker in your Standard deck, you may be building them wrong.
It just occurred to me as I write this that they could have done a whole 10 card cycle of Surveil land cards like the "Temple of..." Scryland cards that originated in the Theros block.
Oh, Awaken the Woods, if you only weren't hovering around $16.
The Locust God Just got some extra card draw in Symmetry Matrix.
The Stasis Coffin, Goblin Firebomb, why do all the really cool colorless control cards have to be so expensive, manawise?
Audacity should make a decent early to mid-game companion to Ram Through in Pioneer.
Alloy Animist would make more sense if the artifact became an Elemental in addition to its other types.
Goblin Arsonist and Festering Goblin, I'd like to introduce you to Goblin Blast-Runner.
Some people seemed surprised about Tocasia, Dig Site Mentor making Surveil available in Bant, but it makes sense considering Surveil can be an oppressive ability. If I were going to create a GWUB aligned faction for a set. Surveil would be my mechanic and not just my keyword.
Fortified Beachhead reminds me of the faction land cards like Murmuring Bosk from the Lorwyn/Shadowmoor block. I wonder what they're planning here.
That's pretty much it with this set. Thank you for reading me out. May you draw well.
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