Dragonmaster Outcast

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying onto the battlefield.

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Legality

Format Legality
Duel Commander Legal
Tiny Leaders Legal
1v1 Commander Legal
Vintage Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Arena Legal
Legacy Legal
Custom Legal
Casual Legal
Modern Legal
Unformat Legal
Gladiator Legal
Commander / EDH Legal
Leviathan Legal
Limited Legal
Highlander Legal
Pioneer Legal
2019-10-04 Legal

Dragonmaster Outcast occurrence in decks from the last year

Latest Decks as Commander

Dragonmaster Outcast Discussion

multimedia on Ur-Dragon CMDR

1 week ago

Hey, well done on a budget. Nice Ugin :)

Some upgrades to consider:

Good luck with your deck.

Coward_Token on Kaldheim official spoilers

1 month ago

Doomskar: I first read the foretell cost as because the last pip was hard to detect against the background. Oh well, this is good regardless in EDH; you can set it up early so that you have a bit easier time rebuilding, and CMC 1 more than Wrath of God (and no anti-regeneration) is fine regardless; when trouble the board is that ripe you can probably afford it.

Dream Devourer: Yeah this is pretty awesome, although it having base power 1 is a bit of a bummer. Go go Cosmos Charger! Sadly, Ranar the Ever-Watchful can't have this.

Birgi: Move over Kernaos and Toralf  Flip, this is the real storm god! Boast doesn't have much support in EDH tho imo. I'm not sure about the artifact side, it can certainly be card advantage but CMC 5 is pretty expensive.

Dragonkin Berserker: Reminiscent of Dragonmaster Outcast

The Three Seasons: that last ability is pretty strange; would exiling other people's stuff have been too much of a bend?

Daveslab2022 on Dragon Storm

2 months ago

And Dragonmaster Outcast makes a dragon for free every turn! What a combo!

Boomcat12B on Lord Kitty Land Walker

3 months ago

Alright here are a few things I notice that will help tune up the deck to help speed it up, as well as improve consistency overall.

Cards to remove-

Evolving Wilds

Tearamorphic Expanse

Rocky Tar Pits

Tapped lands are the bane of any deck as far as speed goes. Switching these out for lands that enter untapped will speed things up as well as provide better consistency for color fixing. If you are going to include a tapped land make sure it provides insane value (Valakut for example, or Mosswort Bridge in big creature heavy decks) so the drawback of the ETB tapped is worth it in the long run.

Nesting Dragon- Not a bad card but Dragonmaster Outcast is cheaper and will provide you with more consistency in the mid to late game.

Scroll Rack- A good card, but you have no real way to abuse it, and it is really nothing more than a replacement effect since your top deck manipulation is based off of high CMC creatures. Damnable Pact would provide you with a better way to refill your hand, and you seem to havew enough lifegain scattered through out to offset the life loss.

The Mending of Dominaria- It is a high CMC card that is fairly easy to remove, keeping you from getting the third trigger off and negating the power of the card... I would suggest Abundance since you are running Sylvan Library. This will allow you to replace the downside of Sylvan Library (pay 4 life to draw extra cards) and help you sculpt your hand for what you need in the moment. (Basically those two cards together read- At the beginning of your up keep draw three cards, naming land or non land for each draw. It is an awesome replacement effect need to be running Abundance)

Ranger's Path- It costs 4, and the lands enter tapped. You have a decent enough ramp package going already and i don't feel like you need the redundancy here. I would suggest adding Blasphemous Act or Black Sun's Zenith to give you another board wipe since you are running slightly light on those. Both are good cards just depends on which style you might need... Black suns will get around indestructible, while Blasphemous will normally only cost you one mana. Or run both if you play against mainly casual (ie big creature) decks.

The only other big thing i notice is a lack of single target interaction for Artifacts and Enchantments. Cards like Vandalblast, By Force, Force of Vigor, Return to Nature, and even Caustic Caterpillar are great removal if you find yourself wanting to increase your interaction.

Overall I dig the deck for what you are going for. Let me know if you have any questions about my suggestions are anything overall. Hope this helps some

Ben773 on MAXIMUM PAIN MINIMUM GAIN

3 months ago

Hey, thanks for your decklist. I am going to buy this deck! I was thinking about a few new cards, could you tell me what you think about them please?

DRAW Jeska's Will // Risk Factor // Valakut Exploration // Valakut Awakening  Flip

DAMAGE Skred // Roiling Vortex // Shatterskull Smashing  Flip // Repercussion

PROTECTION Dragon's Claw // Dragonmaster Outcast

griffstick on Transforming creatures into Dragons

3 months ago

Sarkhan, the Dragonspeaker

Dragonmaster Outcast

Dragon Whisperer

Dragon Roost

Awaken the Sky Tyrant

Dragon Egg

Draconic Disciple

Dragonsoul Knight


So here's an idea. What about morph? Morph creatures are no creature type when they are in the morph state. Then turn it up any time for its morph cost and boom it's a dragon. Theres 7 cards that do this.

Imperial Hellkite

Quicksilver Dragon

Acid-Spewer Dragon

Herdchaser Dragon

Stormwing Dragon

Belltoll Dragon

Shieldhide Dragon

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