Dragonmaster Outcast

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying onto the battlefield.

freddiefrick on

5 months ago

indieinside I'm glad you found my suggestions helpful! Those two cards are very strong and will certainly speed up the game, if not win it outright. Here are some cards I might cut if I were you:

  • Brash Taunter: not a Dragon and rarely will be dealt damage. All your Dragons are scary enough blockers, too.

  • Dragon Egg: again, you have far more powerful blockers and a 2/2 that you can pump is just not good enough for 3 mana. It would be better to spend that mana in early turns getting ramp on the board.

  • Dragon Hatchling: same rationale as Dragon Egg.

  • Dragonmaster Outcast: OK in the late game, but it triggers on your upkeep so the Dragons you get will have summoning sickness. It takes a long time for this card to get going.

  • Doubling Cube: a very good card, but I'm not sure if you need it in this deck. Other ramp and cost reducers will probably achieve the same effect. Plus, playing this card may signal to other players that you're going to do a big combo, potentially putting a target on your head.

  • Worldslayer: probably don't need this. Your main wincon here is sending burn at opp face and turning your cards sideways.

Also, you might want to add cards like Ancestral Anger that give your Dragons trample. That card is especially good because it cantrips too. Hope this helps -- I'm eager to see the final version of the deck!

eliakimras on B.F.D.

9 months ago

Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)

I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:

1st. Ramp

Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.

2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)

3rd. Better counterspells

4th. Better removal

5th. Better boardwipes

6th. More card draw

7th. Better win conditions

debuf on infinite rats

10 months ago

ok, I just play against my friend with the dragon deck and I think it might need some more mana producers or cheap fear.

His commander is Atarka, World Render, and here are some cards that I now know are in his deck: Foe-Razer Regent, Furnace Whelp, Rapacious Dragon, Atarka Monument, Frontier Siege, Vandalblast, Sweltering Suns, Talisman of Impulse, Akoum Hellkite, Harbinger of the Hunt, Dream Pillager, Sol Ring, Dragonmaster Outcast, Dragonspeaker Shaman, Savage Ventmaw, Dragonlord's Servant, Tyrant's Familiar, Thunderbreak Regent, and Drakuseth, Maw of Flames.

eliakimras on Jund Dragons

10 months ago

Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.

Now some small upgrades you can make:

eliakimras on Ur dragon, need recommendations

10 months ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

Sleepysherlock on Spell-Slinging Mardu Copies

1 year ago

Lot of my suggestions are leaning into tokens because Blood Avatar clearly wants that, and if i can find a spell that makes tokens than Extus will be happy too. Thats my idea.

Big Score, Unexpected Windfall, Blood for Bones, Rakdos Charm, Fiery Confluence, Crackle with Power, Storm King's Thunder, Bonus Round, Sram's Expertise, Electrodominance, Jaya Ballard, Liliana, Dreadhorde General, Elspeth, Sun's Champion, Assemble the Legion, Secure the Wastes, Call the Coppercoats, Fury Storm, Ashnod's Altar, Prosperous Partnership, Divine Visitation

Let's take a short break here, because you need better creatures. Creatures that have VALUE as you recast them over and over, maybe even discard outlets. I hate to say it (and i'm not going to list them) but Aristocrat creatures are ideal here because they are cheap, and gain life which can then be used to cast wild stuff like Bolas's Citadel.

Dragonmaster Outcast, Viscera Seer, Cathar Commando, Leonin Relic-Warder, Mondrak, Glory Dominus, Lagomos, Hand of Hatred, Pitiless Plunderer, Mahadi, Emporium Master, Woe Strider, Ophiomancer, Mayhem Devil, Children of Korlis, Insolent Neonate, Elenda, the Dusk Rose, Sengir Autocrat, Syr Konrad, the Grim, Sun Titan

Also if this just ins't the direction you wanna go thats ight

wallisface on

1 year ago

Some thoughts:

  • Without any kind of mana-acceleration, I think it is a bad plan to assume a game will last long enough to ever have more than 5 lands in play. This is especially the case for your brew here, which looks like it wants to be playing fast and aggressively. I don't ever see you being able to cast either of Chandra, Flame's Fury or Brass's Bounty, and I don't ever see you getting the ability of Dragonmaster Outcast to trigger. While Chandra, Torch of Defiance does provide some mana, its uses are kindof niche and personally i'd also suggest ditching that, and going to 23 lands.

  • Lightning Bolt is better than Play with Fire, and probably more useful than Lightning Axe also.

  • Sticky Fingers feels like a really bad card, in that your creature is never realistically going to be able to deal combat damage with it, and if you're opponent can kill your creature in response to the cast, you won't even get the draw from it.

  • Strike it Rich might be a card worth considering to allow for some better early-game setup?

TheOfficialCreator on Double dragons

1 year ago

Dragon Broodmother and Dragonmaster Outcast in particular stick out to me as somewhat unsynergetic cards for the deck.

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