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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying onto the battlefield.
3 weeks ago
How about a Dragonmaster Outcast? It’d be a good addition but I really love your deck nonetheless. I spend days debating cards in my head for my own decks so if I looked at this for a week I might have a deletion suggestion or maybe a better card choice, but honestly with first impressions I love your choices and wouldn’t change much of anything.
3 months ago
As another user said, Dragonmaster Outcast is a must have in a dragon deck. It offers insane value and is too hard to ignore.
I would also include a Helm of the Host
3 months ago
I have a lot of ideas for you, but it depends how much budget you want to allow for this upgrade. I see you are contemplating Old Gnawbone, so I will assume you are ok with some suggestions being on the pricey side.
Dragonmaster Outcast is a good value for the low cost.
Every good tribal deck in red needs Shared Animosity.
Hope this helps!
7 months ago
If you do have a certain connection to a card, like if Treasure Chest was your first Rare and you have an attachment to it, then keep it in. Better for you to like the cards in your deck than to have it do .5% better. If you don't like the cards, then you might not enjoy playing as much. In my Red/Green deck I can't make myself take out Dragonmaster Outcast, even though it isn't very good compared to cards I could replace it with, it has been in the deck since I made it in like 2017 and has stayed in since. Also don't force yourself to try and put rares you get into a deck if they don't fit all too well, don't depend on if you put another rare/mythic in a deck, it'll do better than before(some commons can outshine higher rarities). I Still do that sometimes and after getting the card in my hand, i realize why did I put that in here exactly?"
7 months ago
So I have rambled on and on about my thoughts on all of the different aspects of this deck. In advance, I would like to thank anyone who has taken the time out of their day to read all of these and leave their own thoughts, as that is part of what makes this community great. There aren't many more themes to talk about in the deck. Now, onto win cons. So my main win conditions in the deck are damage from triggers and beating the opponent down with hoards of big dragons (with a third backup wincon with Hellkite Tyrant and Hellkite Igniter).
For damage from triggers I have Where Ancients Tread, Warstorm Surge, Dragon Tempest, Terror of the Peaks, Scourge of Valkas and Panharmonicon. They work great with Lathliss, Dragon Queen due to the tokens she generates when another dragon is played, all activating those damage triggers which can be used to control the board and directly target the opponent's HP pools. Archwing Dragon is a reliable way for the Damage triggers to activate each turn. Summons from Utvara Hellkite, Skyline Despot and Dragonmaster Outcast act as backup token generators for the damage triggers in case our lathliss isn't in play. Demanding Dragon is potentially a free 5 damage to the opponent's face. Drakuseth, Maw of Flames his damage trigger is repeatable every time you attack.
Supporting cards for the first win condition: I do not have any of these three cards in my decklist, as I can't figure out what I want to replace to get them in, but the dream is there. Conjurer's Closet allows you to make a dragon leave and re-enter the field at the end of the turn, triggering all of our ETB effects above. Mirage Mirror allows you to copy one of our pieces above, and you can choose the most beneficial one. It would be nice having two Dragon Tempest in play, especially say if you have 6 dragons on the field, have Mirage Mirror end of turn triggering them and getting free 12 damage to any target you want. If you could fit in a Fiery Emancipation that 12 turns into 36!
The secondary win condition "beat down", with "big" "dragon hoards", is also supported by Lathliss, Dragon Queen due to the big 5/5 token dragons she pumps out. The "dragon hoard" part is also supported by cards such as Utvara Hellkite, Skyline Despot, Dragonmaster Outcast as they all generate plenty of dragons. Now the "big" part comes from my anthems that buff my dragons Crucible of Fire, Gauntlet of Power, The Immortal Sun, and Vanquisher's Banner, as well as several dragons that are all pumpable to make them and/or their fellow dragons hit harder. Moonveil Dragon, Scourge of Valkas, Moltensteel Dragon and lastly Lathliss, Dragon Queen. Now, the fun part of my secondary win condition, "beat down" comes into play. Dragons such as Scourge of the Throne and Hellkite Charger allow you to take an extra combat turn, allowing you to really bash in your opponent's face with your big dragon hoard :)
Supporting cards for the secondary win condition: Terror of Mount Velus gives all of your dragon's double strike. Thundermaw Hellkite allows you to tap your opponent's fliers, allowing your dragons through. Drakuseth, Maw of Flames allows you to potentially shoot down any small fliers blocking your path. Cards I would like to put in: Fervor, Anger and Akroma's Memorial would allow any dragons that enter the field to have haste (with akroma adding a slew of goodies and protection). Door of Destinies could allow you to grow your dragons even more. Gratuitous Violence and Fiery Emancipation would allow you to double and triple your damage. Rage Reflection granting double strike would be nice. I would prioritize Fervor, Anger and Akroma's Memorial, as haste is such a beautiful thing, as it helps make up for lost time due to how expensive your dragons can be. I am not sure what I need to remove to fit them into the deck.
Lastly, Hellkite Tyrant is a pretty nifty dragon, acting as a potential win condition on its own. My deck has plenty of artifacts as is, and I typically play against 2-3 (sometimes even more) opponents in a game. Reaching the 20 artifacts owned is doable, the hard part would be keeping it, the artifacts, and yourself alive until it is once more your turn (Suddenly that wall of text I wrote on protection is looking a lot more appealing). Another fun synergy with that is Hellkite Igniter, if that can sneak on by you can pump its damage insanely high due to all of the artifacts! Need to see about getting some haste in the deck to help it connect...
Thanks all for reading!
7 months ago
Ok here is my take on the budget side. TLDR: Land total and Ramp increased. A lot of subpar removal taken out, and better ones put in. Some cheaper dragons/shapeshifters added to smooth out curve and provide cheap dragon drops for commander ability. Most importantly is added some value for getting extra dragons from cards, either by creating tokens or playing them for free from hand/deck. Added in 3 additional wincons similar to Terror of the Peaks to make it easier to win just by populating board and swinging in. Note that the wincons also can serve as creature removal, which is why so many of the outs are instant/sorcery removals
8 months ago
It looks pretty good. My two recommendations are Dragonmaster Outcast and Sarkhan, Dragonsoul. Demanding Dragon and Terror of Mount Velus are also well worth having in there. I haven't gotten around to uploading all my decks on here. I have 12 constructed decks at the moment. I will try to get my dragon deck on here today. Feel free to check it out and use some of the ideas I have in it. Those Dragonmaster Outcasts are nasty. I have 2 of them in mine. Anyway have fun and best of luck.
9 months ago
Love to see people trying to brew dragons. They seem such a fun tribe but can be a bit too heavy to play.
Before I suggest something, I have to say I loved the idea of Call to the Kindred. It's probably a bit slow, but the idea of enchanting the smalller dragons to cheat bigger ones seems really fun.
Now, onto my suggestions.
- I've both had friends who tried to build dragons and trying to build dragons myself. From these experiences, I can say, for sure, that Dragonlord's Servant is a trap. A much better option is Orb of Dragonkind. It does almost the same thing while allowing you to potentially splash one or two dragons that don't fit the color identity and can serve as a "tutor" for another dragon late game.
- Dragonmaster Outcast, despite being capable of summoning a token, is more of a buildaround card. It's literally gonna take at least six turns for his effect to become, but seven for it to have a chance to activate. Since you already have Slumbering Dragon, I'd suggesting increasing it to three copies and cutting the Dragonmaster.
- While I initially wanted to build a Dragon deck with in it because of Silumgar's Scorn, Counterspell is just better in every situation.
- I don't know how it would affect your budget, but Shivan Reef would do wonders for this deck.
- Pyroclasm is just better Cinderclasm.
If anything would increase your budget too much, let me know and I'll try to find better options.