Arni Slays the Troll

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arni Slays the Troll

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on this and activate and/or enable the ability of the saga tied to the required number of lorecounters. Sacrifice this after you put a third lore counter on this.)

: Target creature you control fights up to one target creature you don't control.

: Gain . Put two +1/+1 counters on up to one target creature you control.

: You gain life equal to the greatest power among creatures you control.

Delphen7 on need help improving my deck

1 year ago

Having reviewed the list, I feel Bard Class is kind of an odd card out here. With 10 total legendaries (4 unique ones), I don't think it's worth it currently.

I also think Utopia Sprawl is worth consideration. Turn 1 Arbor Elf into Turn 2 this is 4 mana -- on turn 2. That makes your planeswalkers a lot better suddenly, and lets you drop Elder Dragon War turn two as well.

Bard Class

If you want to keep Bard Class, then I would suggest leaning heavier into the legendary theme, maybe with some Gallia of the Endless Dance, Radha, Heir to Keld, or Targ Nar, Demon-Fang Gnoll. These would make leveling up Bard Class feel a lot better, provide ramp and aggressive creatures, and make the third level a lot more relevant. With this route the Weatherseed Treaty feels a little slow.

Power Conduit

Going back to my previous comment about Bard Class power, you could cut Bard Class and some of the related cards to lean harder into the Power Conduit synergies. Some ideas are Arni Slays the Troll as it provides mana, buffs, and lifegain. The Flame of Keld looping is also very powerful. The Akroan War continually steals creatures. Waking the Trolls does a lot of very powerful things suddenly.

I ran out of time to finish these thoughts, but if you want more/different suggestions just note so :)

Helgrind on Tovolar

2 years ago

Ik zou sws een Khalni Ambush  Flip erin stoppen. Qua fight effects zou ik Prey Upon vervangen door een Setessan Tactics, Primal Might of zelfs door een Arni Slays the Troll

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