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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lapis Orb of Dragonkind
Artifact
eliakimras on
B.F.D.
3 months ago
Glancing through your cards, your deck's problem might be because you're building it based on best-case scenario, with tons of clones and blink synergies. (In my playgroup, Miirym always gets removed before her untap step, so the Miirym player does not rely on her sticking to the board.)
I'll suggest some upgrades for your deck based on making it more consistent and less dependant on Miirym:
1st. Ramp
Explosive turns with lots of cost reducers sound nice... if people don't blow up your dorks before you get any value from them.
- I would swap out Dragonlord's Servant, Goblin Anarchomancer, Bronze Walrus, Dragonspeaker Shaman, Open the Gates, Mind Stone, Lapis Orb of Dragonkind, Commander's Sphere, Gilded Lotus for Fellwar Stone, Farseek, Nature's Lore, Three Visits, Cultivate, Kodama's Reach, Chromatic Lantern, Coalition Relic, Herald's Horn.
2nd. You need more lands (36 lands + 13 ramp cards is a good starting point)
- Storage lands like Crucible of the Spirit Dragon are only worth it with proliferate shenanigans. Exotic Orchard serves you better.
- Forgotten Cave and Tranquil Thicket can be Sheltered Thicket and Ketria Triome instead. (Synergy with the landfetchers above.)
- Highland Lake, Swiftwater Cliffs, Temple of Epiphany, Timber Gorge and Woodland Stream could be these utility lands instead: Mosswort Bridge, Myriad Landscape, Blighted Woodland, Kessig Wolf Run, Littjara Mirrorlake.
- Bala Ged Recovery  Flip, Valakut Awakening  Flip and Glasspool Mimic  Flip are three spells that can be played as a land. I would take out Dragonmaster Outcast, Delina, Wild Mage and Demanding Dragon for them.
- Evolving Wilds and Terramorphic Expanse could be swapped out for Unclaimed Territory and Secluded Courtyard.
3rd. Better counterspells
- Evasive Action and Mana Leak could be Negate and Swan Song instead.
4th. Better removal
- Consider Beast Within, Chaos Warp and Resculpt over Hull Breach, Dragon's Fire and Lightning Bolt.
5th. Better boardwipes
- Klauth's Will is a more versatile Magmaquake. Ryusei, the Falling Star can be cloned for extra doom for your opponents. Curse of the Swine does not touch your board.
- I would take out Magmaquake, Preordain and Opt for the cards above.
6th. More card draw
- Garruk's Uprising is a better Colossal Majesty.
- Garruk, Primal Hunter and Return of the Wildspeaker are also all-stars here. I would take Korlessa, Scale Singer and Mirror Box out for them.
7th. Better win conditions
- About this, please check miirym , need recommendations build and the comment I made on that page. You have plenty of options in this regard.
Housegheist on
DragonForce - Through the Fire and Flames
1 year ago
You're describing a nice playtest. I like your take on Miirym. Upvote!
May i suggest some (maybe) interesting cards? You're already using the Dragon Orbs... Orb of Dragonkind is a 2cmc colourfixing rock which can also dig into your library. Monster Manual can cheat your dragon into play. Sure, more cmc than Sneak Attack but your beasty-boys do not have to be sacrificed in the end. The Great Henge would cost or even just most of the time and grants enormous value. More on the flavour side is Korlessa, Scale Singer which is pseudo card advantage. Herald's Horn reduces your dragons cost and can provide card advantage (works pretty well with Lapis Orb of Dragonkind). Rishkar's Expertise is a powerhouse draw and could cast 17 creatures or almost all your artifacts/enchantments.
And finally, i like Wrathful Red Dragon as a protection piece. In addition it's a surprise "i-win" with Blasphemous Act and/or Chain Reaction
I did a take on Miirym by myself and i hope you don't mind me linking it in here to hear your opinion on it.
Miirym or Double the Fun
Commander / EDH*
SCORE: 10 | 10 COMMENTS | 583 VIEWS | IN 1 FOLDER
Housegheist on
Miirym, Sentinel Wyrm: Double Dragon
1 year ago
i might found some gems which could be useful for you. First of, i like the dragonorbs as rocks, as they are on flavour and if used for a dragon, they gain extra some advantage. Only drawback is - except the OG-Orb - they cost 3 cmc.
Lapis Orb of Dragonkind - Card selection
Jade Orb of Dragonkind - Prottection
Carnelian Orb of Dragonkind Haste
Orb of Dragonkind - Draw
Swashbuckler Extraordinaire gains a treasure while entering which could be used for ramp or combat dmg.
Thunderbreak Regent gains some kind of tax for removing your dragons and is a 4/4 for 4, which is kinda nice.
If you're using Blasphemous Act with Wrathful Red Dragon as a potential game ender, could Chain Reaction get you some redundancy here?
Gadrak, the Crown-Scourge is a 5/4 for 3 with kinda defender. but with that many rock and the triggered ability he can definately gain you some advantage. Otherwise he is a flying blocker for 3.
Looking forward to your thoughts
DutchSnake on
MTG list of EDH Ramp Cards | last update: 30-05-22
1 year ago
Something worth mention too add for Gruul
Also, don't know if you'll add cards for certain tribal restricted ramp?
Like, for example Dragons:
Have (2) | elementalx , reikitavi |
Want (1) | Amaterasu312 |