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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Glasspool Mimic
Creature — Shapeshifter Rogue
You may have this enter the battlefield as a copy of a creature you control, except this is a Shapeshifter Rogue in addition to this creature's other types.
Crow_Umbra on Copys like Glasspool Mimic and …
5 months ago
Unfortunately not. Glasspool Mimic would need to inherently have Flash in order to be cast at instant speed. Because it doesn't have Flash or some similar text, it can only be played at the normal casting timing for a creature spell.
Clones become copies of the things that they're targeting as they enter the battlefield, not after they've entered (707.5). Glasspool Mimic cannot gain flash from the Enforcer since it doesn't become a copy of it until it is on the stack, while it's entering. However, Glasspool Mimic will copy the Enforcer's ETB effect.
Here's the wiki entry for Copy effects. Part way down has the various rulings if you'd like to check them out.
Whoodini on Copys like Glasspool Mimic and …
5 months ago
So I have let's say Thieves' Guild Enforcer on the board .. it has flash ... I may have Glasspool Mimic enter as a copy of a creature I control... does this include me being able to play it with flash?
Crow_Umbra on
The Factory of Tomorrow, Today!
1 year ago
Clones like Spark Double, that can copy Satya, can get really silly in this deck. Satya copies the Satya-fied Spark Double or Sakashima already in your 99, and those clones copy something else on your board. It snowballs pretty quickly from there. I've generally enjoyed running a suite of clones like Glasspool Mimic Flip and Silent Hallcreeper; I guess whatever clones seem most interesting or budget friendly for you.
If you do add any clones, I think they could be swaps with some of the higher CMC creatures at the top of your curve, or Arcbound Crusher.
Lastly, I'd recommend checking out Reconnaissance as another means of keeping your creatures safe in combat, especially since you're already running Dolmen Gate. The reprint from Assassin's Creed has updated reminder text. Basically you can use it to remove a creature from combat at any point during combat, including after it's dealt combat damage, before combat ends. It's like pseudo-Vigilance with additional upside.
Eloniel on
Nobody has the intention of building a Wall
1 year ago
Azeure Arcades is a deck that you can upgrade over time when new defender are released. The first version i built based on K4m4r0 version didn't have all the defenders release the lasts 5 years.
Regarding MDFC indeed it's a great way to increase the land density, i would not replace one of the 35 land by one but instead having 35 lands + 1-2 MDFC .
Bala Ged Recovery Flip, Sink into Stupor Flip, Witch Enchanter Flip and Glasspool Mimic Flip could also be considered. But personally i wouldn't know what to cut to add them. But i would love a MDFC land on a Bar the Door effect.
grave_lord on
Calling All Doctors!
2 years ago
Nunu312 thank you for the essay! do genuinely appreciate the feedback. I have focused a bit around upkeep triggers such as suspend, and I hear you about the Glasspool Mimic Flip. I’m going to go over your suggestions and see what I like about it. You bring up really good points about regarding Omniscience and Mirror Box.
Nunu312 on
Calling All Doctors!
2 years ago
While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.
Three Tree City is a card that might be good though.
K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.
I like where you're going with Glasspool Mimic Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.
Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?
All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.
Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.
Paradox Haze similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?
But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petal is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.
Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.
You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrine
(because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it.
Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.
As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.
A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.
Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.
8netherwind8 on
Oona, Dead-Speaker
2 years ago
I love how intensely Faerie-centric this is! =D One of the best I've seen... my only concern would be hitting your 4-drop on-tempo with that Land Count... maybe replace a couple with equivalent MDFC (lands on back)? eg. Overflowing Insight < Sea Gate Restoration Flip (Glasspool Mimic Flip - Malakir Rebirth Flip - Agadeem's Awakening Flip would be the others) Cheers mate, nice deck!
kamarupa on
Manifest Destiny
2 years ago
I suggest adding Glasspool Mimic Flip so you can make copies of the Drifter while it's big. You can always play it for an island instead.
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