Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
|Have (2)||, PapaSquatch41|
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|Commander / EDH||Legal|
Omnath, Locus of Rage occurrence in decks from the last year
- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
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Latest Decks as Commander
Omnath, Locus of Rage Discussion
19 hours ago
My current thinking is that, as much as I love them and as much as I've kind of partially built the deck's theme around them, the whole Omnath, Locus of Rage and elementals theme is something this deck really doesn't need in its current form. So I either need to accelerate it somehow, slow the opponent down somehow, or sacrifice some of the high-CMC stuff and the focus on elementals in order to enhance the lower end of the mana curve. That could be combined with adding the interaction that I've known from the start that I need.
1X Elixir of Immortality - Trying to remember why I put this in.
2X Omnath, Locus of Rage
2X Catalyst Elemental
1X Nahiri's Lithoforming
Anything that's CMC >= 4 is a candidate to remove.
1X Brushfire Elemental - I recently got a second one.
2X Scythe Leopard
1X Murasa Rootgrazer
2 to 4X Nature's Way / Ram Through
Something in green that provides instant speed hexproof / shroud protection
2 months ago
Yeah, he's a lot of mana, but I find Omnath, Locus of Rage has incredible synergy with Risen Reef. Play an elemental, flip a land and it goes right into play, get a 5/5 elemental token for free. But wait, that elemental means another card flipped! Another land? Hey, that's another free 5/5. You should be able to flood the board in fat tokens who each even come with a free lightning bolt if your opponent can remove them. He'd also score you a token off every creature you play if Ashaya, Soul of the Wild is out!
3 months ago
JakeSmith94, the land count is up to the player. I personally run most of my decks with 35 lands and never have issues. I base my land counts off 8x8 theory, which includes 35 lands and 8 ramp cards. Though I don’t tend to follow 8x8 completely, I do tend to go with at least 8 ramp min with my 35 lands.
As for the foiling, it’s definitely not necessary, but Omnath was one of my first commanders (also, one of my favorites) and I’ve been foiling cards for him since he was Omnath, Locus of Rage. Each time he upgrades the foil cards follow.
3 months ago
Stop the presses!
Public service announcement: infinite land ETBs available for the easy price of:
Stack the triggers so that the Bounce Land returns to hand, the token ETBs from the landfall trigger (from the Bounce Land), and then the Kodama trigger resolves from the token entering the battlefield (CMC 0) allowing you to put a CMC 0 permanent (the Bounce Land you returned to hand) onto the battlefield to start the loop again. The beauty is that this can be stopped at any time.
Unfortunately you can't gain infinite mana without an Amulet of Vigor or Lotus Cobra but this is a big step for the deck. Probably not the most timely seeing as this has probably been out in the open for a while now but it's a chance to look over the focus of the deck and possibly look at adding more tutor or creature tutor effects to try and bring out Kodama of the East Tree or potentially try to find ways to cheat it out as quickly as possible.
Things to be excited for:
- Infinite zombies with Field of the Dead + five other differently named land (not counting the field and the bounce land here of course),
- Infinite Scute Swarm,
- Ability to trigger Valakut, the Molten Pinnacle and infinite number of times w/ Prismatic Omen or Dryad of the Ilysian Grove,
- Dread Presence going bananas with Urborg, Tomb of Yawgmoth (moreso than usual),
- Dab hard with infinite clues from Tireless Tracker (not game winning, just to show off),
Things to be careful of though: Valakut Exploration may cause you to exile your entire deck if you go too deep, but you should be winning on the turn you go off, but don't go for it unless you have the mana to do it.
Either way, Kodama of the East Tree is making its way into this deck. Main thing will be finding the optimal strategy/timing to go off, and how much of a pain it will be to stack the triggers outside of paper magic. Protecting the Kodama will be key to the strategy.
Part of the power is the many ways you can find/play the bouncelands in this deck. I'm still not convinced Rakdos Carnarium is worth it because of the slow mana and colour fixing, two bouncelands should do with the number of tutors, but the question will be whether it is worth it for the MILL value, the chance that you might just flip it into the graveyard and play it from there to go off. Either way it will require some deep thought on how to best balance out this new horizon of potential for Lord Windgrace.
3 months ago
People have always strived for something bigger. Something bigger. Some Johnnies of the world never wanted their Arcum Dagsson to be just one color, the resident Timmies always thirsted for an Omnath, Locus of Rage that wasn't confined to just Gruul. Or at least, I did. This strategy of having a bunch of tutors used to be very shaky, because half your deck would be recursion, tutors, and reanimation to keep your pseudo-general alive. Luckily, with the printing of Sisay, Weatherlight Captain, you have a legendary tutor in the command zone, and now, you only have to dedicate about 5 slots to finding your commander. The rest is up to you!
Personally, the commander I've wanted to try this on has been the face of Grixis Herself, Marchesa, the Black Rose (sorry, Lord of Tresserhorn). You get a ridiculous amount by adding Selesnya. You get enter the battlefield and death triggers like no other: Guardian Project, Stonehorn Dignitary, and my personal favorite, Gutter Grime. You get amazing ramp, like Sakura-Tribe Elder and Viridian Emissary, and the best sac outlet in the game, Fanatical Devotion.
But there's one thing I haven't talked about: Rhythm of the Wild and friends (Grumgully, the Generous, Renata, Called to the Hunt, Good-Fortune Unicorn, etc) . These cards are broken, leading to pseudo-infinites, locking your opponents out of their combat steps forever, invincible boardstates, hundreds of tokens per turn cycle, etc. So, what do you think? Do you have any commanders that could use this treatment? Any suggestions for cards for this deck? Well, thanks for sitting through this ramble, and as always, Happy Tapping!
3 months ago
3 months ago
Hello, I have some suggestions for you. I don't know how cEDH competitive you want the deck to be but some of these are great cards:
Zendikar's Roil is an extremely baby version of Omnath, Locus of Rage and will produce elementals that will trigger the damage ability.
Springbloom Druid: It may only net you 1 land but it causes 2 landfall triggers when it ETBs.
Fertilid: Can also create 2 landfall triggers in the same turn. It's also an elemental for an Omnath trigger when it dies.
Ulvenwald Tracker: Repeatable fight activations is amazing. Especially if you get token creatures you don't mind losing.
Migration Path: Puts 2 lands into play tapped. And can cycle though for this deck that isnt any real value until very late game. Another good ramp card you may want to consider.
Myriad Landscape: Puts 2 lands into play from your library for more triggers.
Yavimaya Elder: Gets two lands into hand and can sac for a card draw.
Beast Within: Strict upgrade removal card. Would be better than your artifact/enchantment removal cards. And you don't care if someone gets a 3/3 given your decklist.
Kazuul's Fury Flip: The new Fling!
Vastwood Surge: Can get you both mountains and forests. The kicker is nice if it happens.
Journey of Discovery: Good modal card depending on how far the game has gone.
Perilous Forays: Provides a sacrifice outlet if needed for creatures and turns token/unneeded creatures into more land.
3 months ago
ya, DoomNoodle is totally right
i always get excited about cheating out fatties, but the best eldrazi have to be casted
since your building this in gruul you have access to massive ramp
i would suggest running a search on gruul land matters decks like Omnath, Locus of Rage, Radha, Heart of Keld, & Mina and Denn, Wildborn for insperation