|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
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Omnath, Locus of Rage Discussion
4 days ago
4 days ago
Roxas255 I would probably take out Thicket Crasher for Thunderkin Awakener . Cut down one Omnath, Locus of Rage . Take out Beastmaster Ascension for more land. Creeping Trailblazer works great with Chandra, Acolyte of Flame . Hope this helps you out.
1 week ago
I realised another great interaction tonight at my LGS, that being Fabled Passage and Amulet of Vigor . If we stack the untap triggers correctly we get to net a mana! This actually enables some turn 2 Omnath, Locus of Rage plays as using Fabled Passage is an easier way to get the double red early.
Adding Castle Garenbrig also helps earlier plays. I’ve already added a boarderless Fabled Passage to my deck replacing Evolving Wilds however, does anyone have any suggestions for a suitable cut for the green castle? I’m currently viewing Castle Garenbrig as a green Ancient Tomb of sorts and great acceleration as it can get either Omnath Locus if Rage out earlier or another of several of our utility creatures.
1 week ago
15 "Elementals" 8 Tribal Bonuses
I see that you are trying to go competitive, but you missed the point of tribal decks. Instead of using cards that are perfect in your strategy, you are mostly restricted to a creature type so that your bonus providers matter.
With only 15 ways to get an Elemental, and two of those being land, it is highly unlikely that Omnath, Locus of the Roil will ever get more than three damage at best.
Risen Reef doesn't do much for you either. Because Nissa and your walking land don't enter as Elementals or make tokens, they can't trigger it. You might as well have built a weak Temur Landfall deck.
If you truly care about going Tribal, I strongly recommend ditching Rogue Refiner for Cloudkin Seer , Harnessed Lightning for Lightning Strike , Scorching Dragonfire , or Lava Coil (Because you lose Rogue Refiner ), and throw in Omnath, Locus of Rage to replace some Hydroid Krasis es.
Not many people know this, so be glad I'm telling you. If you have Omnath, Locus of Rage and 2-4x of Risen Reef out on the field, then by simply playing a land, you will draw/play your entire deck. You could abuse this by giving Elementals haste with Temur Ascendancy or Scampering Scorcher , or by using Omnath, Locus of the Roil to deal around 16-22 damage with the E.T.B. trigger.
Just some suggestions, but in the world of tribal, you need to maximize your bonuses. The lack of any +1/+1 or +1/+0 bonuses was odd. Not exactly sure what you are going for.
1 week ago
Hi Beebles, thanks for responding.
I’ve run Omnath, Locus of Rage since he was spoiled/released and as such Nissa, Vital Force has been tested at length. My reasoning is whether or not the upside is actually worth the points you’ve raised and tbh I’m not sure. Omnath is also almost always arch enemy anyway in a semi competitive setting, cEDH not so mucg as in that situation we’re too slow anyway. I thought it was an interesting talking point as sometimes, as Omnath, Locus of Rage players, we cut cards only to return to them, case in point Mina and Denn, Wildborn who was excluded from the list for a good couple of years only to find a spot once more.
Oracle of Mul Daya is a better 4 drop, I’m not suggesting otherwise. I thought Into the Wilds was an interesting card, specifically in this deck, since we play a lot of fetches so can help us ‘fix’ the top of our deck and get incidental landfall value as it does not count towards lands played. Having discussed this card in my play group I think this card (in this deck) could be great but has large variables. Triggering on the next upkeep is it’s weakness as in some games, as you’ve said, it’ll be a poor man’s Oracle of Mul Daya or a 4cmc do nothing and an unreliable ramp card. However, late game I wonder, and this was the reason I thought it merited discussion. A card that has the potential to deliver high value and be very strong or is it just lack lustre?
1 month ago
Mj3913 - left a comment for you, buddy! I like the way the build is coming along. Atla was a great choice for you.
I love my Lord Windgrace deck. It's a blast to play. I'm always looking for ways to improve it, and add more win-conditions. I've added The Gitrog Monster + Dakmor Salvage + Borborygmos Enraged as one way, and also Vilis, Broker of Blood + Doom Whisperer for a "draw my deck" thing. Any other suggestions and/or ideas welcome!! still need to acquire a Omnath, Locus of Rage and Scapeshift :( Any particularly cool synergies around lands and Mina and Denn, Wildborn would be cool, too.
Commander / EDH*
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In advance: You're all the best!!
1 month ago
More points for discussion
I am no longer convinced that Omnath, Locus of Rage is the best fit for the deck his only real synergy in this case is when after paying his full cost (7 mana), resolving a Scapeshift , Splendid Reclamation before using a board wipe like Damnation or Blasphemous Act wherein all this time, Omnath, Locus of Rage himself is not removed. There seem to be just too many points of failure to too little reward in this case.
I believe that Avenger of Zendikar is in a slightly different boat as the plant tokens are put down as part of the resolution, and he is not reliant red mana as well as green mana to cast. The main mana accelerant in the deck is Cabal Coffers + Urborg, Tomb of Yawgmoth to try and resole a large Exsanguinate or Torment of Hailfire so colour fixing large cost spells is important. Most creatures are also based around synergies such as:
Land ETBs ( Tireless Tracker ).
I think that potentially Omnath, Locus of Rage and Turntimber Sower may be the cuts to fit in Mirage Mirror and Elvish Reclaimer as more utility rather than trying divert resources into what feels like a 3-card synergy for which the deck has limited (or precious) tutors.
When the deck was originally put together (from the precon) I was throwing around a whole bunch of cards and one that caught my eye was a foil copy of Reap and Sow I had lying around. Compared to Realms Uncharted and Hour of Promise it may appear underwhelming but it does have two important distinctions: the land enters untapped, and it can be a targeted land destruction spell if needed. Now specifically this could be used to destroy two lands if needed by entwining the costs and also retrieving a Wasteland or Strip Mine but I think that an unrestricted land search effect wouldn't be unwelcome. There is limited room for cuts until a bit more testing but I think that it could be a good supplemental effect. The only concern would be having an oversaturation of land search effects without payoffs.
1 month ago
I feel like you could use more ramp, especially since you're in 5 colors. one of my favorites is Perilous Forays + Omnath, Locus of Rage . you pay and sacrifice one of his elementals for 3 damage and then immediately get a basic to replace it. Also Tyrant of Discord is my favorite etb to abuse among elementals.
Omnath, Locus of Rage occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
RG (Gruul): 1.28%
BRG (Jund): 1.35%