Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
|Have (3)||CatLord9001 , , sepheroth119|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
Recommendations View more recommendations
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Omnath, Locus of Rage Discussion
1 month ago
for Omnath, Locus of Rage, I have fought that deck several times, first, you get out at turn 4, I assume you run a lot of mana dork, then what about card advantage? besides, making many elementals and have deal 3 damage to any target is decent but not enough goes to tier 4,
1 month ago
My Lathliss, Dragon Queen deck would seriously disagree with being ranked Tier 6.
I can win the game without ever attacking with her based on my combos and synergy that I implement. The hidden backbone behind her isn't the Dragons, it's the enchantments that deal damage, both whenever a Dragon ETB, and whenever lands are used (or not used). As such, I punish by playing, and I punish you whenever you play or don't play.
If I do actually engage in combat, which obviously is the fastest way to win, I can generally knock an opponent put between T3 - T5 and secure the win between T6 - T8.
By focusing all damage on the clearest threat at the table, based on their Commander and color identity, I can stop threats in the future. For example, in my 6 years of experience now in the game, I have never once seen a Marchesa deck win. Ever.
But I've seen Edgar and Oloro win constantly. So if I focus damage on either of them whenever possible, I ensure that player doesn't get the chance to go off. Meanwhile, someone playing something like Marchesa can sit there and do nothing.
Likewise, Omnath, Locus of Rage can end the game out of nowhere. Striking him down by T4 is an absolute must.
In my experience, Naj is hit or miss. Everybody knows she's powerful, and so the table gangs up on her to stop her from going off - and I can exploit this by playing around her.
1/2 of EDH is the deck you build, but the other 1/2 is how you play it ;)
You can take a playset of decks and sit four people down against each other for 10 games and you will likely see one player come out on top more often, because they have better threat assessment and better planning.
1 month ago
2 months ago
All hail our magical gene-splicing overlords, having taken all elections by storm via a platform of ignoring the ever-loving Sharktocrab out of Ian Malcolm. Much as I love this color combo, I’m first to admit it’s a bit much: combining the draw and control of Blue with the ramp and board presence of Green is taking things to excess. Glorious, opponent-crushing excess. Play your cards right (haha) and you will neither have an empty hand nor an empty board. Maybe an empty social calendar, but that’s a problem for another color pairing.
All hyperbolic joking aside, there is considerable promise under Simic’s hood. Kruphix, God of Horizons supports the tendencies both colors to a nearly unbearable extreme. Kinnan, Bonder Prodigy doesn’t just break mana dorks, he shatters them, and don’t get any veteran started on the ruinous politics of Edric, Spymaster of Trest. And it’s not just the commanders: Prophet of Kruphix, banned though it may be, is a testament to the potency here. Mystic Snake is a constant presence for a reason, as is the Trygon Predator. There’s even a pair of worthwhile upkeep wins: Biovisionary, with the profligacy of cloning effects, is actually plausible in EDH (and hilarious), while Simic Ascendancy is downright heinous.
Blue and Green together encourage a beautiful game, a dance constantly wavering across the line between strength and subtlety that I, personally, find incredibly appealing. But we’re not here to talk only about the things I like: we’re here to talk about theme, and today we have three: Card Advantage, Counters Matter, and Tokens Matter. As always, please bear in mind that our focus here is not necessarily competitive but rather on thematic, archetypical commanders.
In most games, you will have a solution to any given problem. Trouble is, that solution is somewhere in your deck and not in your hand. Where Green is equipped to solve the broadest spectrum of challenges, Blue is inclined to sidestep those problems, and fill up on those sidesteps with draw, until a solution to the game itself appears. Filling up Blue-style on Green’s kit? Wondrous. Whether tutoring or going full beast mode and drawing half your deck, Simic is singularly positioned to solve any problem by readying an overwhelming suite of answers and then slamming down enough mana to use all of them at once.
The original vintage of true bullshit, circa 2006. The sheer quantity of quality in Green’s menagerie of ETB effects is staggering. With hot garbage like the Snapcaster Mage and Gilded Drake shoring up those already beastly reserves, if you need it and it comes on a creature-shaped stick, you got it. I just hope you can tutor fast.
What is it about Innistrad and terrifying frogs?! This was the first new legend to impress me in a while. Milling yourself isn’t hard when you have blue on hand, and Grolnok’s presence means that instead of filling your graveyard you’re creating a permanent hand that’s safe from any interference that isn't a Riftsweeper. That’s incredibly appealing to me. It’s a little like a sugar-free, exile version of Enter the Infinite. Obligatory mention of the Hermit Druid goes here, but my first thought was actually Dreamborn Muse.
Every deck reaches a point where drawing land is no longer desirable. Every deck eventually draws lands once too often and suffers a crippling, disappointing crash-and-burn. Aesi is unimpressed. Combining a self-only Horn of Greed and Exploration on a 5/5 body, a little flooding is nothing to worry about. Drop a few things like Reshape the Earth, draw nine cards profit, play the additional lands you drew, draw more cards, and so on. You’ll catch a bit of a stink-eye off your opponents, but that’ll wash out. In mana.
White hands out +1/+1 counters like candy, but doesn’t do much with them. In justice, any lifelink card with a pile of +1/+1 counters doesn’t need to do much. Just swing. Simic, though, seems to think that getting bigger should get you access to cool new things. Cards, for instance, via Fathom Mage, or creatures via Cytoplast Manipulator. And then, once you’ve done all that cool stuff… well, just swing.
To be honest, I don’t like this section, and our first commander is a perfect illustration why. Fair warning: salt incoming.
Ok, now THIS is a little much. I don’t even remember playing against this guy: I just didn’t like it from the first. It’s very easy to build, very powerful, VERY unsubtle. The reliability that comes of experience counters is undeniably potent and, in my opinion, boring. I like to think my own style is a bit more elegant than simply hosing down midgets, then turning a Blighted Agent loose. But then this is all just my opinion AND I own an Omnath, Locus of Rage deck, so what do I know?
This is both goofy and highly contextual. If you’ve got a Kenrith, the Returned King fanboy running around the local meta, you’re probably going to wreck face. There is a respectable pile of activated abilities in every color, let alone Blue-Green, that would let you build a deck with adequate support. It’s not the most optimal choice, but running the original legendary goo would certainly be the odd bit of fun.
I DO remember playing against this guy, though it was a while ago. If I recall rightly, the pilot refused to add Darksteel Reactor, instead relying on the Elusive Krasis and little else. Dude needed Freed from the Real, too. Things have changed. Now you can do silly stuff with Liquimetal Coating and any number of planeswalkers, ruin lives with Magistrate's Scepter, or whatever other hateful things come to your devious little mind. Options. Vorel has them.
This is more my speed. There are several contestants for best in token quantity, though Selesnya is probably the best in blending quality and quantity. Simic watched this contest, watched the parades of copy-paste legions, and decided there was a market for going hard in quality. Progenitor Mimic, Spitting Image, and Repudiate / Replicate are all examples of this trend: token copies. I’m not sure cloning someone’s field is more polite than actually stealing their stuff, but kicking Rite of Replication into the face of some smarmy bastard gloating over his Blightsteel Colossus would be a highlight for anybody.
Very direct, and nothing wrong with a little hexproof lite. Having Parallel Lives for your general, if we’re honest, has got to be a dream come true for a LOT of people. Just don’t cast rite of replication on the sphinx (you know the one) unless you have your Laboratory Maniac ready.
Oooooooooo. I like. Not quite enough to build, but I like! Drop Fable of Wolf and Owl, a card I’ve always wanted but never needed, and drop a clone every turn. And… on second read, this says choose, not target, so shroud does jack-all to prevent this… maybe I do want to build this…
Not bad! It’s not too hard to keep your creature base diverse, and a free copy of anything is nice. As said earlier, there’s a wealth of ETB effects to chose from, and doubling those effects is a great start to a plan. Just stay away from changelings.
And, for my personal favorite:
There is a pervading, understandable trend in commander toward tutoring needful things. My wife, however, hates tutoring: she’s not a patient creature, so asking her to wait while I dig for that one, particular solution is not conducive to a fun game, let alone suggesting she go digging herself. Rashmi was built for her with the intent of drawing so much that tutoring was pointless. Her effect was more a perk than anything. At worst, you draw an extra card every turn. At best, you get a freebie! The deck turned out to be so competitive that I… well, I kind of stole it back. I even splurged and got a Sensei's Divining Top, which with Rashmi is exceedingly rude, and added Counterbalance, a pairing which let me successfully counter Krosan Grip at a tournament. The raw card advantage and efficiency that Rashmi lends a deck, it turns out, can win games by itself.
That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back soon for Orzhov!
2 months ago
Assuming you're going with a land based deck anyways landfall creatures that generate value are a fairly easy add on and with all the reprints lately everything is relatively affordable.
Scute Swarm - is one of my favorite new cards. Death by insects
Omnath, Locus of Rage - is a decent curve topper and if left alone can provide enough pressure to close out the game in most cases
Rampaging Baloths - same idea as pretty much anything else. Solid body and with 2 or 3 more land drops barring a wrath you should be closing out the game
Felidar Retreat - death by cats is always fun
Emeria Angel - death by birds
Ob Nixilis, the Fallen - death by demon
Lots of land and a Scapeshift or a Bring to Light into anything listed above will probably provide you enough value to win the game - you could also go the big mana route with Exsanguinate or Torment of Hailfire
4 months ago
I tried a similar deck and i think Harrow is a good option, better than Cultivate that is too slow. For late game game i put Omnath, Locus of Rage or i was thinking about Multani, Yavimaya's Avatar; now i'll try Shatterskull Smashing Flip, could be a good solution for ending a game. Explore is a good card draw for the deck. However nice deck there's a lot of nice tips that i could use for mine.
4 months ago
One of the best cards with that go with him is Risen Reef, but I think a blinky blinky UW elemental would be neat!
Creature - Elemental
Landfall: Whenever a land enters the battlefield under your control, you gain 1 life and you may exile target creature. If you do, return it to the battlefield tapped.
It'd be pretty busted. Reset's Omanth's trigger, and keeps going as long as there is a land on top. Yup. Preeeetty Busted.
Make a new Kithkin Legendary!
5 months ago
Hey, welcome to TappedOut.
Your deck doesn't have a Commander. To make Obuun, Mul Daya Ancestor the Commander then go into the deck editor. In the text list of cards find Obuun, Mul Daya Ancestor and add the CMDR tag at the end.
Obuun, Mul Daya Ancestor *CMDR*
Save and Obuun will appear in Commander category with a card image.
On a budget well done so far, nice Jeweled Lotus. Command Tower and Arcane Signet are two budget staples for Commander to consider adding. Since Obuun can put +1/+1 counters on himself to make himself a threat to do Commander damage then having more sources of evasion helps. Garruk's Uprising is a great budget card that gives all creatures you control trample as well as can be a repeatable draw source whenever a 4 or more power creature you control ETB including creating a creature token such as from Omnath, Locus of Rage.
For $5 Moraug, Fury of Akoum is a really good landfall effect for extra attacks. Druid Class starts with the static effect of gaining 1 life each time a land you control ETB. It has two other levels; level 2 is if you pay three mana you get the effect of being able to play an additional land. This effect is static, it stays as long as you control the Class. Level 3 for five mana you make a land into a potentially high power/toughness creature and you also get to keep the other Level effects. With the classes you don't lose the previous effects when you level up.
You're playing the Guildgates for Circuitous Route, but other than the interaction with Route Guildgates are not good lands since even on a budget there's better options. You could replace the Guildgates with Glade and Vista and replace Route with Skyshroud Claim which can search for Glade and Vista and put them potentially onto the battlefield untapped.
Some upgrades to consider:
- Garruk's Uprising --> Retreat to Emeria
- Moraug, Fury of Akoum --> Canopy Baloth
- Druid Class --> Kazandu Nectarpot
- Skyshroud Claim --> Circuitous Route
- Arcane Signet --> Sisay's Ring
- Command Tower --> Cryptic Caves
- Exotic Orchard --> Branchloft Pathway
- Cinder Glade --> Gruul Guildgate
- Canopy Vista --> Selesnya Guildgate
- Battlefield Forge --> Boros Guildgate
- Fortified Village --> 1x Plains
- Game Trail --> 1x Forest
If interested I offer more advice. Good luck with your deck.