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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
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1 month ago
Quirion Ranger is a good choice i think i'll try and let u know. I put in the deck Omnath, Locus of Rage cause i like the card and in some situations could be a good finisher, so Primeval Titan is a bit too much, the deck already put a lot of land from the library. However thanks for the tips
1 month ago
Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:
- Zaren, Omnath, Locus of Rage, 4x 5/5 Elemental tokens, Akroma, Angel of Fury, Toralf, God of Fury Flip, Myojin of Life's Web whom I removed the counter from in order to bring into play Myojin of Towering Might, Foe-Razer Regent, Gruul Ragebeast, Vorinclex, Monstrous Raider, Kolvori, God of Kinship Flip, Kodama of the East Tree who brought out Thorn Mammoth and Arcane Signet because that's all I had that were less MV. I also had a very early Elemental Bond, so I kept drawing a ton of cards. My hand currently sits at Forest, Pit Fight, Mountain, Ghalta, Primal Hunger, Apex Altisaur, The Tarrasque, Kogla, the Titan Ape and Dragonlord Atarka with Hunt the Hunter, Furious Rise, Frontier Siege, Mountain, Hornet Queen and Boxing Ring in my graveyard.
- It's my Turn 9.
Game ended with me at 24 life.
Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.
I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T
At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.
1 month ago
Omnath, Locus of Rage is the overt, "look at me being dangerous" commander.
Omnath, Locus of the Roil is a value engine that adds blue to your color identity. Mystic Sanctuary loops, tricksy stuff like Avenger of Zendikar with Mystic Reflection, loops with Walking Atlas and Retreat to Coralhelm, maybe Roil Elemental, blue really adds a lot to landfall decks that Gruul just can't provide. Or you could be Oneshotting people with Sylvan Awakening, turning 25 lands into elementals, playing your commander and sending the ETB trigger to someone's face.
Gruul and Temur Omnath just will not result in the same decks, the same way that the average OG Omnath, Locus of Mana deck won't look much like the Gruul Omnath deck. Just try and see if the blue additions fit your playstyle, and save a decklists for the Gruul build, in case it doesn't.
1 month ago
In my experience, what I've seen is Roil tends to fall apart very quickly. One spot removal or wrath and suddenly your +1/+1 counters and wincons are gone. You could have used a fetch into a basic, then played that fetch from the yard to get another basic and have 4 lands enter that turn and get +4/+4 in counters and swing, and someone bounces / blocks / kills and suddenly all of that work went for nothing.
But Omrath Locus of GGs stops this negative interaction by punishing. Your same 4 lands netted you 4 tokens, each of whom punish if they die.
However, admittedly Roil does give you card advantage. For example, the above mentioned 4 lands and if you are at that trigger point, that is also an additional 4 cards.
So really the balance of design comes down to this:
- Either way you need your Commander online to function,
- So do you prefer giant, punishing board states
- Or having answers and combo pieces as your wincon(s)?
Roil will load your hand so you can win on the spot later on in the game by giving you answers and combo pieces from the excessive amount of draw you're about to have. Your easiest build would be almost a Voltron-like +1/+1 counter build where you protect Roil, so he gets super massive and you maintain a full grip, waiting to Cyclonic Rift when someone swings at you. If you build this way, your goal would be to eventually clear the board and 1-shot an opponent, take an extra turn and 1-shot another. Pass, and when the final opponent says they can't win, you take the victory in strides.
When I've played against Roil, that was always the method that seemed the most consistent.
3 months ago
here are some recommendations Desolation Twin, Giant Adephage, Omnath, Locus of Rage, Quartzwood CrasherShaman of Forgotten Ways, Zhur-Taa Druid, Hammer of Purphoros, Idol of Oblivion, Divination, Predator's Rapport, Evolution Vat, Farseek, Explore, Cultivate, Colossal Majesty,Simic Ascendancy,Sarkhan Vol, Decimate, Relentless Assault, Fellwar Stone, Sol Ring, Arcane Signet, Gift of Paradise, Domri, Chaos Bringer, Song of Freyalise, Gyre Sage, Nimbus Swimmer,Simic Sky Swallower, Kiora, the Crashing Wave, Simic Growth Chamber, Hinterland Harbor, Whelming Wave, The Locust God, Arixmethes, Slumbering Isle
3 months ago
Caleb, what do you think about these changes?
I think these are the best changes:
Birds of Paradise never fit a lands matter deck. Just one man's opinion but Arcane Signet doesn't belong in a landfall deck. I don't like Wheel of Fortune when it can not be abused, ala Snakes or if you have a Notion Thief in play. You are paying three mana to refill everyone hands.
I would love to find a spot for Consecrated Sphinx.
Can we talk about your lands? You are playing seven lands that tap for colorless and one, Dark Depths that does not tap for mana. There are also eleven basics in this deck. The only spells in your deck that put basic lands into play are Cultivate and Sakura-Tribe Elder. I would cut Ghost Quarter and three basics for City of Brass, Mana Confluence, Exotic Orchard, Breeding Pool at a minimum. A reasonable case could be made to cut two more basics for Temple Garden, and Sacred Foundry.
I know Coalition Relic solves all your mana base issues but you have no way to tutor for artifacts.
I would probably find a place for Yavimaya Hollow. I play it in snakes.
You stated you wanted more counterspells. I assume this being a Calab Holyt deck that means the addition of Swan Song at a minimum. Orginally, I looked at areas where you had a glut of cards that did the same thing. Creatures that let you play additional lands or lands off the top of your library was one area. The other was cards that allowed you to play lands or recur lands from your graveyard. In the end, I just couldn't justify cutting any of the cards in either of there areas without more testing.
Elvish Reclaimer was the card I settled on to be the cut. Why? This card was extensively tested and cut from another landfall trigger deck, the primer Tappedout list for Omnath, Locus of Rage. The reason was the card was too slow.
I hope this generates discussion between us on this deck. You had to be very happy with the results from your first play session.
3 months ago
I was now able to do some playtests with the current set. I still changed some more cards.
- Elder Gargaroth for Keeper of Fables
Elder is crazy good, drew it 2 times, and it gave me so much options. for example with token doubler and Elemental Bond or with Quartzwood Crasher.
- Exploration for Chrome Mox
I dont like the Cardloss from the mox, and when I have good card draw, I can get rid of additional lands
- Selvala's Stampede for Tendershoot Dryad
Still not drawn, but this card seems like crazy good. Tendershoot has to less synergy, as it doesnt trigger my 4 power card draws.
- Growing Rites of Itlimoc
Flip for a Forest
probably dumb, still not drawn. I probably have to switch it for a "Ramp" slot. Right now this would probably Sword of Hearth and Home
- Kenrith's Transformation for Swords to Plowshares
I like that kenrith is denying a commander, and no life gain. But you lose instant speed. Still not sure which better
- Jeska's Will for Farewell
Its always easy to cut a Boardwipe, and mostly not the best Idea...2 boardwipes left...but I want to test how Jeska works in this kind of deck.
- Emblem of the Warmind for Rampaging Baloths
Cheapest "all Creaturs get Haste" card in MTG. Cutting Baloths was not easy and maybe Omnath, Locus of Rage is the better cut, as it is more expensive and harder to cast. never drawn actually. but haste is insane for this deck. so lets give it a try.
- Gisela, Blade of Goldnight for Titanic Ultimatum
I still waiting for Gisela, so never played it. But for Budget, Titanic is still a very good card. It won me games or saved me from loosing at certain points due to lifelink. Gisela seems more powerful and easier to cast.
- Rishkar's Expertise for Garruk, Primal Hunter or Rampaging Baloths still not sure.
Feedback to new or rarely played cards:
- Quartzwood Crasher is insane good. Thematically, and also its easy to get like a 10 or 15/15 Token, which you can copy with ghired, after that its gonna be snowball. Surely one of the best cards in this deck. Similar with Elder Gargaroth
- Selesnya Eulogist: Surprisingly good card, I rarely drew it beside the fact thats it a day 1 card of this deck. But targeting creatures from other graveyards (or the own) to prevent reanimate or similiar, and getting blockers is very good!
Cards I am uncertain:
- Wulfgar of Icewind Dale: he is nice, as I have some cards with attack triggers. But maybe he is too expensive. If he goes out, Rampaging Baloths will come back
- Hofri Ghostforge: Only played once, with already strong board. Here he is really nice. best with ETB creatures like Dockside Extortionist with this one i was most sceptical, but I think I will keep him.
Still the deck has a lot of protection, and I am not sure if it too much, but as Ghired is quite expensive, I will right now, not cut a indestructible spell.
About your utility Lands. yeah Gavony Township might be a cool manasink. But Right now I dont have it, as I put it in another deck. also i have a lot of utility lands right now. Kessig wolf run I removed, as having Trample seems no problem in my last plays.
4 months ago
@ metuhs Thank you for checking out my list and giving me some suggestions. I've been thinking about what direction to take the deck in and have decided to add in the Kiki-Jiki, Mirror Breaker infinite combo as well as the Dualcaster Mage infinite combo. As such I have made significant changes to the list.
As far as your recommendations go Valakut, the Molten Pinnacle and Vesuva have relatively low downsides to running in a Gruul list. However with a combined price tag of $30 I think it's more worth it to run in a dedicated landfall list where they would shine as a win condition.
Furthermore Warp World really doesn't belong in my Wort list. I know the tokens counts as permanents but the deck runs 43 instances and sorceries. The permanents it does run do not create other permanents. In essence because of the high non-permanent count if I start with 30 permanents in play when I cast one copy of Warp World I will end with around 15. If my token creation was based more around etbs. For example: Avenger of Zendikar, Scute Swarm, Omnath, Locus of Rage, etc then it would be worth it.
Fork's effect is a little underwhelming for its price tag. I do like the rest of your suggestions and will keep them in mind when I make future changes. Thanks again!