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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target (creature, player, planeswalker or battle).
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4 months ago
Recommended Removals: Nissa's Renewal Treacherous Terrain Verdant Mastery Violent Ultimatum Omnath, Locus of Mana Omnath, Locus of Rage Omnath, Locus of the Roil Begin the Invasion Endless Detour Titans' Nest Wayfarer's Bauble
Recommended Additions: Muldrotha, the Gravetide Bloom Tender Chromatic Lantern Maelstrom Archangel Surrak Dragonclaw Zaxara, the Exemplary Chulane, Teller of Tales Animar, Soul of Elements The World Tree Genesis Wave Tempt with Discovery Maelstrom Nexus Cascading Cataracts Urza's Filter Esika, God of the Tree Flip Yennett, Cryptic Sovereign
7 months ago
Grull cards that scream gruul to me are
- Ruric Thar, the Unbowed
- Borborygmos Enraged
- Omnath, Locus of Rage
- Xenagos, God of Revels
- Gruul Ragebeast
- Mina and Denn, Wildborn
- Halana and Alena, Partners
Enchantment / artifact
- Xenagos, the Reveler
- Klauth's Will
- Destructive Revelry
- Hull Breach
- Contested Cliffs
- Kessig Wolf Run
These are the most "gruul" cards with both red and green (only red and green) in it, in my opinion.
7 months ago
you could run Kodama of the East Tree for its combo potential (it, Gruul Turf, and Omnath, Locus of Rage lead to infinite 5/5 elementals by playing gruul turf and then returning it to your hand, causing an elemental to get created and then use kodama's ability to get down gruul turf again, causing another 5/5 to be created and so on)
7 months ago
One card that could perform well is Kodama of the East Tree, because it, Omnath, Locus of Rage, and Guildless Commons/Gruul Turf enable infinite landfall triggers (when you play gruul turf return it to your hand, because kodama will allow you to put it onto the battlefield because of the 5/5 elemental entering due to omnath, enabling infinite landfall triggers and elementals. (all of that aside, it allows you to get down 2 lands per turn instead of 1)
1 year ago
sorry last one. Verdant force is kinda overcosted for what he does.
Zendikar's Roil cost more than some but if you can get multiple landfalls its faster
Omnath, Locus of Rage can make your devours work even harder for you
1 year ago
TheOfficialCreator - The fact that the new Karn doesn't protect itself is definitely an issue, but I do think if it survives a turn then the -1 is very strong.
As far as what's the allure of Shivan Devastator? Well, I've already mentioned my own interest in pairing it with Lozhan, Dragons' Legacy in EDH eliminate two opponents at once, but cards like Devastator have always found a roll in their respective standard sets. This is because they scale with the game. They can be an early drop, or be cast a massive finisher. Devastator has the added benefit of haste as well.
Some additional thoughts now that I have looked at some more of the spoilers:
Fallaji Wayfarer seems like it could be a new green staple. Any G/X deck that has a reasonable amount of multi-color creatures could benefit from it.
Verrak, Warped Sengir has my vote for coolest new legend so far. Their interaction with fetchlands is very interesting.
Both the defilers seem cool, and I like this "fixed" take on phyrexian mana. I suspect we will be seeing that mechanic return again soon though.
The new Sol'Kanar makes me wonder if WotC might eventually produce a Paradox Haze variant for end-steps at some point. That could be kind of cool.
Gerrard's Hourglass Pendent is not only the last piece of The Legacy Weapon to be printed, but it's also a pretty solid gotcha card for commander.
I like seeing all of the new multi-colored kicker cards. Reminds me of some of the older Dominaria sets like Invasion. I wonder if that was something WotC was going for since the set symbol also closely resembles the Invasion symbol.
1 year ago
This doesn’t look like a Modern deck - is this intended to be for the Commander format?
In modern you want your deck to be only 60 cards, and for the vast majority of your cards to be playsets (4 copies instead of 1).
What I assume you’ve made here is a Commander deck with Omnath, Locus of Rage being your commander?
1 year ago
I would strongly push back on the notion that Amulet of Vigor a) should be played in most decks, and b) can be considered "ramp"
a) Amulet is a pretty narrow card when you think about it. Only a few strategies can really benefit from it's ability. Decks that are making a conscious decision to play a lot of tapped lands (i.e. guildgates) will want it, heavy budget decks who are forced to play tapped lands want it (those decks would quite honestly be better off just running a lot more basics), and it has combo applications in Toggo/Kodama partner decks and Omnath, Locus of Rage decks. That's about it. It's going to be a dead card in most decks.
b) Amulet of Vigor is not ramp, full stop. It doesn't tutor out lands to the battlefield like Rampant Growth, nor accelerate your mana like Birds of Paradise, nor enable additional land drops like Oracle of Mul Daya. Hell, it doesn't even give you burst mana like Dark Ritual (also not ramp). All Amulet does is make it so tapped lands are usable the turn they come down. In no way does it ramp.