Omnath, Locus of Rage
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Omnath, Locus of Rage

Legendary Creature — Elemental

Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.

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DraconicDestruction on Omnath, Locus of Landfall

3 weeks ago

you could run Kodama of the East Tree for its combo potential (it, Gruul Turf, and Omnath, Locus of Rage lead to infinite 5/5 elementals by playing gruul turf and then returning it to your hand, causing an elemental to get created and then use kodama's ability to get down gruul turf again, causing another 5/5 to be created and so on)

DraconicDestruction on Rumbling Rumbling Omnath's Coming

1 month ago

One card that could perform well is Kodama of the East Tree, because it, Omnath, Locus of Rage, and Guildless Commons/Gruul Turf enable infinite landfall triggers (when you play gruul turf return it to your hand, because kodama will allow you to put it onto the battlefield because of the 5/5 elemental entering due to omnath, enabling infinite landfall triggers and elementals. (all of that aside, it allows you to get down 2 lands per turn instead of 1)

jarncards on Hungry Man

6 months ago

sorry last one. Verdant force is kinda overcosted for what he does.

Zendikar's Roil cost more than some but if you can get multiple landfalls its faster

Omnath, Locus of Mana

Elemental Mastery

Omnath, Locus of Rage can make your devours work even harder for you

Cool desperate things you can do before devouring Titania, Protector of Argoth, Devastating Summons, Firecat Blitz for its flashback

Hi_diddly_ho_neighbor on Dominaria United Spoilers

7 months ago

TheOfficialCreator - The fact that the new Karn doesn't protect itself is definitely an issue, but I do think if it survives a turn then the -1 is very strong.

As far as what's the allure of Shivan Devastator? Well, I've already mentioned my own interest in pairing it with Lozhan, Dragons' Legacy in EDH eliminate two opponents at once, but cards like Devastator have always found a roll in their respective standard sets. This is because they scale with the game. They can be an early drop, or be cast a massive finisher. Devastator has the added benefit of haste as well.

Some additional thoughts now that I have looked at some more of the spoilers:

Fallaji Wayfarer seems like it could be a new green staple. Any G/X deck that has a reasonable amount of multi-color creatures could benefit from it.

Thank goodness Tiller Engine isn't modern legal, or Amulet-Titan might have gotten a new toy. It's definitely a cool addition for Omnath, Locus of Rage decks running the Perilous Forays combo

Verrak, Warped Sengir has my vote for coolest new legend so far. Their interaction with fetchlands is very interesting.

Both the defilers seem cool, and I like this "fixed" take on phyrexian mana. I suspect we will be seeing that mechanic return again soon though.

The new Sol'Kanar makes me wonder if WotC might eventually produce a Paradox Haze variant for end-steps at some point. That could be kind of cool.

Gerrard's Hourglass Pendent is not only the last piece of The Legacy Weapon to be printed, but it's also a pretty solid gotcha card for commander.

I like seeing all of the new multi-colored kicker cards. Reminds me of some of the older Dominaria sets like Invasion. I wonder if that was something WotC was going for since the set symbol also closely resembles the Invasion symbol.

wallisface on RG Omnath

7 months ago

This doesn’t look like a Modern deck - is this intended to be for the Commander format?

In modern you want your deck to be only 60 cards, and for the vast majority of your cards to be playsets (4 copies instead of 1).

What I assume you’ve made here is a Commander deck with Omnath, Locus of Rage being your commander?

Hi_diddly_ho_neighbor on You should you be putting …

7 months ago

I would strongly push back on the notion that Amulet of Vigor a) should be played in most decks, and b) can be considered "ramp"

a) Amulet is a pretty narrow card when you think about it. Only a few strategies can really benefit from it's ability. Decks that are making a conscious decision to play a lot of tapped lands (i.e. guildgates) will want it, heavy budget decks who are forced to play tapped lands want it (those decks would quite honestly be better off just running a lot more basics), and it has combo applications in Toggo/Kodama partner decks and Omnath, Locus of Rage decks. That's about it. It's going to be a dead card in most decks.

b) Amulet of Vigor is not ramp, full stop. It doesn't tutor out lands to the battlefield like Rampant Growth, nor accelerate your mana like Birds of Paradise, nor enable additional land drops like Oracle of Mul Daya. Hell, it doesn't even give you burst mana like Dark Ritual (also not ramp). All Amulet does is make it so tapped lands are usable the turn they come down. In no way does it ramp.

thefiresoflurve on Obuun, The Hated

8 months ago

What kind of budget are you working with?

Azusa, Lost but Seeking is awesome for extra landfall triggers in a turn. Cabaretti Courtyard is also a good search land for doubling up on landfall triggers. Since you have a fair few lands with sacrifice abilities, World Shaper might be worth some consideration, too.

A few more good cards for this in no particular order: Embodiment of Fury, Awakening of Vitu-Ghazi, Druid Class, Field of the Dead ($$), Nissa, Who Shakes the World / Nissa, Vital Force, Omnath, Locus of Rage.

As far as things you can cut to make room: Canopy Baloth is kind of meh since it doesn't have any kind of evasion. Could swap this out for Embodiment of Fury. Might of Murasa could come out for the Awakening, since it's a similar costed effect (surprise giant blocker for only 1 effective mana more). Light Up the Stage feels out of place, could be cut for Druid Class for good gains.

Reviving Dose could also be cut for one of the Nissas - essentially, you're paying 3 mana for 3 life, where you could instead pay 5 mana for an epic planeswalker that makes you more land creatures. I'm also not a particular fan of Weather the Storm, although IMO it's at least situationally better than reviving dose. You could even cut both of those life gain spells and add both Nissas.

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