
Omnath, Locus of Rage
Legendary Creature — Elemental
Landfall — Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.
Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature of player.
Trade
Have (2) | Forkbeard , Azdranax |
Want (3) | Arcotheon , McKAOS , PhynX |
Combos Browse all
Tokens
Legality
Format | Legality |
Leviathan | Legal |
Canadian Highlander | Legal |
Modern | Legal |
Block Constructed | Legal |
Limited | Legal |
Unformat | Legal |
Commander / EDH | Legal |
Highlander | Legal |
Casual | Legal |
Legacy | Legal |
Custom | Legal |
2019-10-04 | Legal |
Pioneer | Legal |
Vintage | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Tiny Leaders | Legal |
Oathbreaker | Legal |
Omnath, Locus of Rage occurrence in decks from the last year
Rules Q&A
- Spoiler Alert: New Omnath Confusion
- When do banished creatures return?
- Legend Rule
- Will using Mirrorpool to copy Titania, Protector of Argoth allow me to put Mirrorpool back on the battlefield with Titania's triggered ability?
- When attacking with Omnath LoR equipped with Blade of Selves, can I sac elemental between the tokens ETB and the legend rule application?
Latest Decks
Omnath, Locus of Rage Discussion
Starsky2814 on
Omnath, A Song of Creation and Chaos
1 week ago
JakeSmith94, the land count is up to the player. I personally run most of my decks with 35 lands and never have issues. I base my land counts off 8x8 theory, which includes 35 lands and 8 ramp cards. Though I don’t tend to follow 8x8 completely, I do tend to go with at least 8 ramp min with my 35 lands.
As for the foiling, it’s definitely not necessary, but Omnath was one of my first commanders (also, one of my favorites) and I’ve been foiling cards for him since he was Omnath, Locus of Rage. Each time he upgrades the foil cards follow.
Ehsteve on
Lord Windgrace Sits Behind A Chasm
1 week ago
Stop the presses!
Public service announcement: infinite land ETBs available for the easy price of:
Kodama of the East Tree + Bounce Land + any landfall token producer (such as Field of the Dead, Scute Swarm, Sporemound, Zendikar's Roil, Omnath, Locus of Rage or Rampaging Baloths).
Stack the triggers so that the Bounce Land returns to hand, the token ETBs from the landfall trigger (from the Bounce Land), and then the Kodama trigger resolves from the token entering the battlefield (CMC 0) allowing you to put a CMC 0 permanent (the Bounce Land you returned to hand) onto the battlefield to start the loop again. The beauty is that this can be stopped at any time.
Unfortunately you can't gain infinite mana without an Amulet of Vigor or Lotus Cobra but this is a big step for the deck. Probably not the most timely seeing as this has probably been out in the open for a while now but it's a chance to look over the focus of the deck and possibly look at adding more tutor or creature tutor effects to try and bring out Kodama of the East Tree or potentially try to find ways to cheat it out as quickly as possible.
Things to be excited for:
- Infinite zombies with Field of the Dead + five other differently named land (not counting the field and the bounce land here of course),
- Infinite Scute Swarm,
- Ability to trigger Valakut, the Molten Pinnacle and infinite number of times w/ Prismatic Omen or Dryad of the Ilysian Grove,
- Dread Presence going bananas with Urborg, Tomb of Yawgmoth (moreso than usual),
- Dab hard with infinite clues from Tireless Tracker (not game winning, just to show off),
Things to be careful of though: Valakut Exploration may cause you to exile your entire deck if you go too deep, but you should be winning on the turn you go off, but don't go for it unless you have the mana to do it.
Either way, Kodama of the East Tree is making its way into this deck. Main thing will be finding the optimal strategy/timing to go off, and how much of a pain it will be to stack the triggers outside of paper magic. Protecting the Kodama will be key to the strategy.
Part of the power is the many ways you can find/play the bouncelands in this deck. I'm still not convinced Rakdos Carnarium is worth it because of the slow mana and colour fixing, two bouncelands should do with the number of tutors, but the question will be whether it is worth it for the MILL value, the chance that you might just flip it into the graveyard and play it from there to go off. Either way it will require some deep thought on how to best balance out this new horizon of potential for Lord Windgrace.
Sultai_Sir on 5-Color decks built around a …
1 week ago
People have always strived for something bigger. Something bigger. Some Johnnies of the world never wanted their Arcum Dagsson to be just one color, the resident Timmies always thirsted for an Omnath, Locus of Rage that wasn't confined to just Gruul. Or at least, I did. This strategy of having a bunch of tutors used to be very shaky, because half your deck would be recursion, tutors, and reanimation to keep your pseudo-general alive. Luckily, with the printing of Sisay, Weatherlight Captain, you have a legendary tutor in the command zone, and now, you only have to dedicate about 5 slots to finding your commander. The rest is up to you!
Personally, the commander I've wanted to try this on has been the face of Grixis Herself, Marchesa, the Black Rose (sorry, Lord of Tresserhorn). You get a ridiculous amount by adding Selesnya. You get enter the battlefield and death triggers like no other: Guardian Project, Stonehorn Dignitary, and my personal favorite, Gutter Grime. You get amazing ramp, like Sakura-Tribe Elder and Viridian Emissary, and the best sac outlet in the game, Fanatical Devotion.
But there's one thing I haven't talked about: Rhythm of the Wild and friends (Grumgully, the Generous, Renata, Called to the Hunt, Good-Fortune Unicorn, etc) . These cards are broken, leading to pseudo-infinites, locking your opponents out of their combat steps forever, invincible boardstates, hundreds of tokens per turn cycle, etc. So, what do you think? Do you have any commanders that could use this treatment? Any suggestions for cards for this deck? Well, thanks for sitting through this ramble, and as always, Happy Tapping!
Mcat1999 on Kaldheim Brainstorming
2 weeks ago
You'll want huge tribal bombs for your deck. Omnath, Locus of Rage, Lathliss, Dragon Queen, Captivating Vampire, Atarka, World Render, Risen Reef, Admiral Beckett Brass, etc.
MagicMarc on
Joe Land matter/ stompy gruul [need Help]
3 weeks ago
Hello, I have some suggestions for you. I don't know how cEDH competitive you want the deck to be but some of these are great cards:
Zendikar's Roil is an extremely baby version of Omnath, Locus of Rage and will produce elementals that will trigger the damage ability.
Springbloom Druid: It may only net you 1 land but it causes 2 landfall triggers when it ETBs.
Fertilid: Can also create 2 landfall triggers in the same turn. It's also an elemental for an Omnath trigger when it dies.
Ulvenwald Tracker: Repeatable fight activations is amazing. Especially if you get token creatures you don't mind losing.
Migration Path: Puts 2 lands into play tapped. And can cycle though for this deck that isnt any real value until very late game. Another good ramp card you may want to consider.
Myriad Landscape: Puts 2 lands into play from your library for more triggers.
Yavimaya Elder: Gets two lands into hand and can sac for a card draw.
Beast Within: Strict upgrade removal card. Would be better than your artifact/enchantment removal cards. And you don't care if someone gets a 3/3 given your decklist.
Kazuul's Fury
Flip: The new Fling!
Vastwood Surge: Can get you both mountains and forests. The kicker is nice if it happens.
Journey of Discovery: Good modal card depending on how far the game has gone.
Perilous Forays: Provides a sacrifice outlet if needed for creatures and turns token/unneeded creatures into more land.
RambIe on Neyith & Eldrazi
3 weeks ago
ya, DoomNoodle is totally right
i always get excited about cheating out fatties, but the best eldrazi have to be casted
since your building this in gruul you have access to massive ramp
i would suggest running a search on gruul land matters decks like Omnath, Locus of Rage, Radha, Heart of Keld, & Mina and Denn, Wildborn for insperation
Peligrad on Budget VS $$$$
3 weeks ago
Your commander choice and choice in win condition/strategy will carry you further dime for dime than even the most cost efficient additions to your 99. So if you want to take games off veteran players that are more invested than you, you should choose the commander options that win games nearly on their own.
Commanders like Omnath, Locus of Rage and Muldrotha, the Gravetide are terrors at true casual tables because there is no such thing as a bad Omnath, Locus of Rage deck. A deck of literally 50 mountains and 50 forests can win games at casual tables with this commander.
I'd say go ahead and invest into Mana Crypt if you can though. It probably isn't going to get reprinted again at the rate it was this year. I bought 5 or 6 this year because I honestly think they're just going to increase.
Housegheist on
Big Beefy Elemental Boys
3 weeks ago
You already have Risen Reef, what about Zendikar's Roil? Would fitnjust perfectly and can go crazy with the Reef.
And... beefy elemetals without Grand Daddy Omnath, Locus of Rage. I bet he would love to find a home in your deck. Could be a boardwipe-protection by itself in your deck!