Tap: Add (1) to your mana pool.
(Red)(Green), Tap: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Printings View all
|Commander 2013 (C13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Contested Cliffs occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Contested Cliffs Discussion
2 months ago
In my oppinion, if you wish to increase the token focus, I'd cut the following cards: Collector Ouphe, Felidar Guardian, Kiki-Jiki, Mirror Breaker, Omnath, Locus of Rage, Village Bell-Ringer, Yisan, the Wanderer Bard, Birthing Pod, Red Elemental Blast, evtl. Fauna Shaman
=> Remainders of the Kiki-Combo Package and anti-Control
I'd add the following cards
5 months ago
5 months ago
Mj3913 I think it's slightly problematic that we already have split cards, and fuse cards, and aftermath cards. That entire subset of cards are known as split cards. To make a mechanic, Split, would be confusing. I would suggest to use a synonym under the guise of Split. For instance with TypicalTimmy's suggestion, perhaps a synonym that is more menacing, to go with the Phyrexian aesthetics. Break apart, ripped apart, severed, or something alike.
TypicalTimmy First off, I have to get it off my chest: Boo for using Dinosaur instead of Beast on the Spinodon! I know Dino tribal is a thing after Ixalan, but I really feel like a very broad creature type like Beast has been vastly forsaken in favor of subgroups of beasts; goats, elk, horse, elephant, boar, dinosaur... all of these were majorly beasts in the past. Why have you forsaken me WotC? ...and the Contested Cliffs?
On a more serious note: Your suggestion reminds me heavily of Fabricate as an alternative cost. Not a bad thing though. Using Germs again is a great way to recall Phyrexia, even though Germs have only been seen on living weapons.
The Johnny/Spike in me already want to cast undercosted Split cards (or what this ends up being) and then flicker them for full value.
The Spinodon is not particularly true to the color pie though. It's very much a red mechanic to punish with damage for targeting your stuff. Black deals in draining or causing life loss, usually on the creature's death. Blue has the resistance protection and white occasionally has the karmic justice.
8 months ago
Hey, saw you're forum topic asking for help.
You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.
Here's a land package to consider for $40:
- Exotic Orchard
- Ash Barrens
- Naya Panorama
- Contested Cliffs : Uril is a Beast.
- Battlefield Forge
- Canopy Vista
- Cinder Glade
- Sacred Foundry
- Stomping Ground
- Temple Garden
- Fortified Village
- Game Trail
Round out the rest of the manabase with basic lands.
As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.
Other cards to consider adding:
- Sterling Grove
- Sigarda's Aid
- Eladamri's Call
- Wild Growth
- Trace of Abundance
- Fertile Ground
- Enchantress's Presence
- Satyr Enchanter
- Nature's Lore : search for a Forest dual land (Garden, Ground, Vista, Glade)
- Beast Within
- Fellwar Stone
Cards to consider cutting:
- Argothian Enchantress
- Path to Exile
- Kodama's Reach
- Rampant Growth
- Faith Unbroken
- Vow of Wildness
- Scourge of the Nobilis
- Boros Signet
- Gruul Signet
- Selesnya Signet
Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.
9 months ago
I feel like Contested Cliffs is sorely missing from this list. Repeatable, cheap removal on a land is quite good, and its only unused in edh due to the lack of beast synergy
9 months ago
If I had to pick a favorite beast over all I would probably go with Sabertooth Nishoba . It isn't flashy by today's standards but it was one of the first cards I had the pleasure of losing to when starting out, then winning with after finding a few of my own. Played it along side Noble Panther . Back in my day a 3/3 for 3cmc that you had to pay to give first strike was more than worth the rare slot.
9 months ago
the manabase is very slow, all your duals come in tapped. I'm not a fan of that fact, but hey, it is budget, so good job making it competitive for 50 bucks. I guess what I'm trying to say is, for people willing to spend a bit more money on this, upgrading the mana base is what I would do first. get rid of all the guild gates and the life lands or what ever their called and get shock lands. upgrade the warped land scape and evolving wilds into fetch lands instead. the only lands I would keep that come in tapped are the bounce lands. Selesnya Sanctuary , Gruul Turf , Boros Garrison , Jungle Shrine , Rogue's Passage , Skarrg, the Rage Pits , Contested Cliffs and the basics are what I would keep, dump the rest for better things. This is of course only aimed at people that can afford it. Sacred Foundry for example is dirt cheap for a shock land. the others aren't expensive either. So for People that can afford them, I recommend: Sacred Foundry , Stomping Ground , Wooded Foothills , Windswept Heath , Bloodstained Mire , Prismatic Vista , Naya Panorama & Bant Panorama . These last 2 are dirt cheap, tap for a colorless and can fetch you all and 2 of your dominating colors in your deck. But if you really wanna splash the cast, replace those 2 with Arid Mesa & either: Marsh Flats for a white fetch, Scalding Tarn for a red fetch or Misty Rainforest / Misty Rainforest for a green fetch. looking at the card cost in the deck I would go for white and green for the last 2 slots, but these last lands I mentioned cost a fortune, we are talking upwards of a 100 $ a piece. Arid mesa is the cheapest @ 50 bucks I think. So my personal suggestion is to go with my original idea and go for the tri colored fetch lands (the panorama lands).
11 months ago
Not a bad start! But I think there are some improvements you could make. I would take out these cards as they seem less impactful: Magus of the Arena, Elder of Laurels, Scourge of Skola Vale, Wild Celebrants, Rust Scarab, Mistcutter Hydra, Nessian Asp, Soul of Zendikar, Stonebrow Krosan Hero, Pyrewild Shaman, Stoneshock Giant, Ancient Silverback, Sporemound
I'd replace those cards with these: Temur Sabertooth , Ulvenwald Hydra , Knollspine Dragon , Ulvenwald Observer , Soul of the Harvest , Garruk's Packleader , Fierce Empath , Farhaven Elf , Elvish Rejuvenator , Magus of the Candelabra , Stone-Seeder Hierophant , Somberwald Sage , Greenwarden of Murasa