Contested Cliffs

Contested Cliffs

Land

Tap: Add (1) to your mana pool.

(Red)(Green), Tap: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Latest Decks as Commander

Contested Cliffs Discussion

iammute on The Savagelands - Neyith Primer

6 months ago

Great decklist. Have been looking for a Gruul deck that isn’t token based and you’ve convinced me to build Neyith.

I have a pingers deck and Arcane Lighthouse and Shadowspear have been great for getting round hexproof and indestructible. There are a lot of Theros Gods in my meta though so your mileage may vary.

Blasphemous Act could be interesting here too. I like to include at least one wrath in my decks and it is a potentially game ending combo with either Toralf or Vigor.

On the topic of combos Temur Sabertooth creates infinite mana with Selvala, a haste enabler and a creature with power seven or greater. Maybe more importantly it would allow you to reuse etb fight or utility effects too.

Contested Cliffs only allows two of your creatures to fight but the investment seems low so maybe worth a try?

Phosphonothioic on Advice on tribal deck card …

8 months ago

Mainly, I'm wondering which would be seen as a better fit for my given deck. Quicksilver Amulet or Cryptic Gateway

Also, I'm looking for opinions on where to steer this deck if anywhere. There are so many viable Beasts that it's been hard for me to make card choices. Then you have cards like Fierce Empath which could be useful. So, advice is more than welcome. Thanks! (If someone could guide me in how to format this into a list, that'd also be appreciated. Sorry for the current format.)

4 Arbor Elf 3 Arboreal Grazer 3 Kalonian Tusker 3 Krosan Warchief 3 Leatherback Baloth 2 Ravenous Baloth 3 Elder Gargaroth 3 Garruk's Packleader 2 Thragtusk 1 Rampaging Baloths

4 Wild Growth 3 Beast Within 2 Garruk Wildspeaker

2 Contested Cliffs 4 Fire-Lit Thicket 4 Rootbound Crag 12 Forest

ghostfire86 on This is my boomstick

1 year ago

Thanks for sharing your list on the Facebook post.

I can see a lot of cards that I also played in my Uril deck,

Uril, Stalker with the Mist

First big issue is see is that you have very little ramp. At a minimum you should be running these mana rocks:Sol Ring, Arcane Signet, and three guild signets or three talismans:

Boros Signet or Talisman of Conviction

Selesnya Signet or Talisman of Unity

Gruul Signet or Talisman of Impulse

I run a lot more additional ramp in my deck. In fact I found making use of land auras like Fertile Ground help with my draw capabilities due to my enchantress effects. Cultivate alone isn’t enough. Add Kodama's Reach, Nature's Lore, and Three Visits. Since you want to drop big auras like the Eldrazi aura, you should consider Academy Rector to cheat out one of those big auras.

You should consider adding the enchantress package:

Verduran Enchantress

Argothian Enchantress

Satyr Enchanter

Season of Growth

Sram, Senior Edificer

Kor Spiritdancer

Enchantress's Presence

Spot removal is important and Uril has access to Contested Cliffs. Hall of Heliod's Generosity is a great utility land to recur those lost auras. Kessig Wolf Run and Yavimaya Hollow are another great utility land.

Don’t just pick the auras that make Uril big. Pick good utility and evasion tactics like flying, trample, protection.

I don’t like Spectra Ward because once it’s on you can’t add more auras. There are plenty of pro creature auras that are cheaper cmc, and Uril doesn’t really need pro color because of the hexproof.

I hope this helps. Look over my build and maybe that’ll give some more ideas.

rdean14 on Card creation challenge

1 year ago

Liquified Earth

Sorcery

Will of the Council - Choose target land. Each player votes "Eliminate" or "Propagate". If propagate gets more votes, each player gets a token copy of that land, and you may destroy another target land that player controls. If eliminate gets more votes or the vote is tied, destroy that land.


I'd like to see a green noncreature permanent with a fight ability (like Arena or Contested Cliffs)

balu-86 on Marath EDH

1 year ago

In my oppinion, if you wish to increase the token focus, I'd cut the following cards: Collector Ouphe, Felidar Guardian, Kiki-Jiki, Mirror Breaker, Omnath, Locus of Rage, Village Bell-Ringer, Yisan, the Wanderer Bard, Birthing Pod, Red Elemental Blast, evtl. Fauna Shaman

=> Remainders of the Kiki-Combo Package and anti-Control

I'd add the following cards

Doubling Season, Veil of Summer, Parallel Lives, Hour of Reckoning, (Grand Warlord Radha), Shalai, Voice of Plenty, Ohran Frostfang, Hellrider, Sylvan Reclamation, Enlightened Tutor

I also think you should add the following lands: Kessig Wolf Run, Contested Cliffs.

xxrockstarjbxx on Yes, Uril can...

1 year ago

id drop Vexing Shusher for Destiny Spinner! i like running Contested Cliffs for creature removal. also Chandra's Ignition

Tzefick on Ability challenge

1 year ago

Mj3913 I think it's slightly problematic that we already have split cards, and fuse cards, and aftermath cards. That entire subset of cards are known as split cards. To make a mechanic, Split, would be confusing. I would suggest to use a synonym under the guise of Split. For instance with TypicalTimmy's suggestion, perhaps a synonym that is more menacing, to go with the Phyrexian aesthetics. Break apart, ripped apart, severed, or something alike.


TypicalTimmy First off, I have to get it off my chest: Boo for using Dinosaur instead of Beast on the Spinodon! I know Dino tribal is a thing after Ixalan, but I really feel like a very broad creature type like Beast has been vastly forsaken in favor of subgroups of beasts; goats, elk, horse, elephant, boar, dinosaur... all of these were majorly beasts in the past. Why have you forsaken me WotC? ...and the Contested Cliffs?


On a more serious note: Your suggestion reminds me heavily of Fabricate as an alternative cost. Not a bad thing though. Using Germs again is a great way to recall Phyrexia, even though Germs have only been seen on living weapons.

The Johnny/Spike in me already want to cast undercosted Split cards (or what this ends up being) and then flicker them for full value.

The Spinodon is not particularly true to the color pie though. It's very much a red mechanic to punish with damage for targeting your stuff. Black deals in draining or causing life loss, usually on the creature's death. Blue has the resistance protection and white occasionally has the karmic justice.

multimedia on Big Bogle || WARNING: ABSOLUTELY MASSIVE ||

2 years ago

Hey, saw you're forum topic asking for help.

You have 21 deck spots left which should all go toward lands. You have $50 left in your budget which is plenty to finish a playable manabase with some left over. I see Farseek , but there's currently not a dual land that it can search for. You could add Temple Garden , Stomping Ground and Sacred Foundry , Farseek can search for one of these Shocks lands. Another direction that's less expensive is Canopy Vista , Cinder Glade and Sacred Foundry . The Battle lands like the Shock lands can be searched for with Farseek. Of course the better option would be to include all these lands.

Here's a land package to consider for $40:

Round out the rest of the manabase with basic lands.


As far as optimizing on a budget then Argothian Enchantress and Path to Exile combine for $20 which I think I can be better used because there's plenty of less expensive alternatives especially Enchantresses. Sterling Grove for example gives you something that's better than Argothian, an enchantment tutor that also protects from target removal for all your other enchantments. Sterling is an enchantment, it has other interactions in your deck which is really good for a tutor. Path is fine, but is less needed when you have Swords to Plowshares . Sigarda's Aid gives you something that your deck doesn't have, flash for auras.

Other cards to consider adding:

Cards to consider cutting:

  • Argothian Enchantress
  • Path to Exile
  • Kodama's Reach
  • Rampant Growth
  • Cultivate
  • Faith Unbroken
  • Vow of Wildness
  • Scourge of the Nobilis
  • Boros Signet
  • Gruul Signet
  • Selesnya Signet

Because of the Enchantresses I think land auras are better here than Signets and many land ramp spells that can only get basic lands. Good luck with your deck.

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