Geothermal Bog

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Geothermal Bog

Land — Swamp Mountain

(: Add or .)

Geothermal Bog enters the battlefield tapped.

legendofa on Winter Moon

3 days ago

My take here is that it's more of a budget equalizer. Let's say you started playing a few months ago, you have a decent small collection, but you haven't starting investing in fetch lands, shocklands, triomes, or whatever. You have a pile of basics and some Crystal Grottos and Geothermal Bogs. Your friend has been playing for decades, and does have all those cards and more. They can make whatever Modern base they want. Winter Moon will balance the game a little more in your favor until you can catch up.

I don't think Winter Moon will be a must-have in higher competitive brackets. I think it's supposed to help bridge the gulf between new and established Modern players and help them get a footing. It's a cheaper, less restrictive Back to Basics, and may have a fringe role in helping mono-color decks.

jonjonhholt on Dead Metal II: Rage

5 months ago

Oliphaunt or Troll of Khazad-dum could be a nice way to help fix your mana(probably alongside a single copy of the duals such as Geothermal Bog) but also you can go turn one: cycle into turn two:Exhume without needing to find faithless or study. Foil is also funny imo for reanimator strategies as you can pitch your big creature as the 2nd card. Finally, you may be purposefully avoiding him but Ulamog's Crusher is probably the best reanimation target in pauper and with its ability to destroy lands can lock opponents out of the game if you can get it in the first couple turns of the game.

K4nkato on death by 1000 papercuts

6 months ago

Some thoughts:

1) Troll of Khazad-dum should be in some of your land slots to fix your mana. He should be fetching Geothermal Bog

2) The deck doesn't have a timely win condition. I ran some test games with your list against Goblin Combo, Grixis Affinity and Mono Blue Faeries. If a creature deck plays out a creature every turn then your removal absolutely runs them over at first, but there comes a point around turn 7 or 8 where you simply run out of cards. There's no draw cards in this list. It can wipe every card drawing Ninja, Faerie and Myr that hits the table but those decks will draw an addition 2, 3, even 5 cards over the game. Faeries wins out by holding all their Ninjas until the middle game, casting Of One Mind for full price to pull ahead, then casting a single Ninja and attacking into an empty board. Goblins wins by doing nothing until they have the whole combo in their hand / graveyard then they just win on the spot. Affinity draws cards until they can play two/four Myr Retrievers in one turn and defend them with Metallic Rebuke.

Fang Dragon costing seven mana puts him too far into the future to cast as a timely threat. By the time this deck reaches seven lands your opponent will have a removal spell, counter spell or other answer waiting for him. Gurmag Angler is big but most top decks can answer him. Thorn of the Black Rose refills your hand if you can watch the throne, but attacking for 1 isn't a reasonable clock.

I think Ichor Drinker is a good choice for the deck. It gives you a reasonable early turn play & some recursion post-board wipe, but I wonder if something like Nested Shambler, Persistent Specimen or Putrid Goblin would be a stronger choice for a threat. They naturally replace themselves on their own.

3) You aren't running enough support for You Are Already Dead in my opinion. I'd love to brew a deck built around these removal spells but they need a lot of support going for them. Someone else has recommended Crypt Rats but if you're looking for an interesting card with a lot of potential, have you considered Cuombajj Witches? One damage to any target, then you immediately pick it off. Fits the deck, provides a win condition, etc.

nuperokaso on steal/sac

6 months ago
  1. Your deck should play more win conditions. If your opponent doesn't play creatures, you effectively have only Urabrask's Forge to win, and 5 of your creatures.
  2. You should play more creatures on your own. After flipping Tarrian's Journal  Flip, you can play creature cards from your graveyard, which is powerfull... but there are nearly none in your deck! Same problem with Dross Skullbomb.
  3. Your deck is almost Standard legal. Replace Improvised Club and Grima Wormtongue with some combination of Callous Sell-Sword, Dreg Recycler, Acolyte of Aclazotz or Ayara, Widow of the Realm  Flip and it will be!
  4. Alternatively, if you don't care about Standard legality and are ok with playing Lord of the Rings cards, replace 2 Evolving Wilds and 3 Crystal Grotto with 2 Troll of Khazad-dum, 2 Oliphaunt and 1 Geothermal Bog. That way you'll have 4 more creatures to win. In your early turns, just cycle them to get lands, and in your late game you can play them with The Tomb of Aclazotz  Flip.

eliakimras on Jund Dragons

1 year ago

Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.

Now some small upgrades you can make: