Gruul War Chant
Each attacking creature you control gets +1/+0 and can't be blocked except by 2 or more creatures.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Gruul War Chant Discussion
3 months ago
While my deck is far less competitive than yours I have a few suggestions
Makes creatures hit harder-Unnatural Growth, Shared Animosity, Gruul War Chant (I prefer this to Goblin War Drums as it gives creatures both menace only when attacking (the only time it matters) plus a combat boost)
Cult of the Waxing Moon-if your transforming enough can crank wolf tokens at a good pace, The Celestus for more night control and bit of mana, Ruric Thar, the Unbowed to discourage other players from playing spells and flipping your werewolves
4 months ago
Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.
4 months ago
Clan of Bloodbraided 2
Creatures you control gain +2/0 and trample
Whenever you creature you control destroys a creatures it gains a +1/+1 counter and than cascades
: Target creature you control fights another creature or planeswalker you don't control (Planeswalker power and toughness are equal to their loyalty)
This is for a Kresh the Bloodbraided Precon. It takes inspiration from both Kresh himself and Bloodbraid Elf in that thier clan gets stronger by killing (Kresh) and can cascade (Elf) but they have to kill other creatures to gain both. This helps Kresh in two ways make your creatures bigger so when they die he get more counters and cascade can add more creatures giving him more bodies and fuel
10 months ago
1 year ago
1 year ago
multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well
BUT these are just a suggestion
1 year ago
Personally i think Azusa, Lost but Seeking is better then the dryad, personally would prefer the land drops over mana fixing.
would use the talismans over the chromatic lantern and thought vessel. kinda feel that mana fixing is better left for land base
Gruul War Chant isnt as explosive as other cards, but i feel the menace is underrated
Seshiro the Anointed looks cool but i kind of feel its just a weaker createrhoof. and even if you figure to keep seshiro i kinda of feel cards like this could benefit from Natural Order being basically gg with enough snakes.
Mission Briefing is a serious contender for being better then snapcaster mage in this deck, i kind of like the surveil for consistency over a body in this format.
1 year ago
Rhythm of the Wild seems a bit redundant giving hastet a creature that's gonna get haste from my cmdr anyway. The plus 1 plus 1 counter is useless. I'd rather play Gruul War Chant
The can't be countered part though hmm. I need more games to see if that's a problem