You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Baleful Mastery Discussion
1 month ago
For cards to take out, maybe the Murderous Riders. I'm not really sure since the list is pretty tight.
What kind of indestructible creatures are you encountering? If they are 3 or less cmc you could steal them, but if they are larger I think edict effects might be a better answer, or maybe even Grasp of Darkness / Vraska's Contempt / Baleful Mastery .
1 month ago
Hey MrNoodlesworth, sorry for the super late reply. I haven’t had a chance to play much lately due to work. I added Grief (cutting Inquisition of Kozilek ), Dauthi Voidwalker (cutting Planar Void ), and Tourach, Dread Cantor (cutting Tainted AEther as you suggested, since I’m running more creatures). I added additional Planeswalker removal in the form of Baleful Mastery and Murderous Rider , since lately I have had difficulty dealing with them. To make room I cut Slaughter Pact and Force of Despair . I also swapped Thought Vessel for Reliquary Tower so I can have infinite hand size for 0 mana. Sometimes I needed infinite hand size but didn’t have the 2 mana to spend on Vessel.
2 months ago
Why: smooths curve and allows for more explosive plays
Why: ekes out some advantage, back side fills hands to target for more discard effects
Why: Accomplishes the same thing that im seeking from tragic slip and is more efficient for what it does
Why: glasses are tutor able by Urza's Saga allow to more efficiently and effectively target hands with removal, also great T1 play. (FIND OF THE DAYYYY!!!!)
Why: Artifacts like Mirage Mirror can be a problem for turgid in terms of interaction so having the ability at hand as well as replacing a sac outlet with a sac outlet is ok with me. Secondly being able to remove artifacts at will in black sounds nice
3 months ago
Thanks for the support! I'll try and take a look at your own list when I have the time if you want some suggestions there as well.
First, Shenanigans ! I had it in the list for a while as a stand in for Golgari Thug (who's pricey for an uncommon) and it performed...better as discard fodder than as artifact removal. Ingot Chewer does a lot for this deck and is much more abusable and cheaper to cast (9 times out of 10 you evoke it).
I essentially only have room for 3 expendable single-target removal slots after all the synergistic options like Shriekmaw . Between Baleful Mastery , Bedevil , Chaos Warp , Rakdos Charm , Vandalblast , By Force , and Shenanigans itself (for examples), I prize the exile effect and mana efficiency on Baleful Mastery first and foremost (if you're wheeling frequently with Magus of the Wheel or even Ruin Grinder a single draw is irrelevant), with Chaos Warp acting as another non-destruction removal piece that isn't restricted on what it can hit. All of that covers creature removal quite thoroughly, so I looked to dedicated artifact removal next.
I chose Vandalblast over any other targeted artifact removal due to the popularity of Osgir, the Reconstructor and Voltron-style Sword of X & Y equipment decks. A non-targeting wipe is significantly stronger against artifact decks like them vs. an incremental single-target destruction effect like Shenanigans. If you don't have a go-wide artifact deck like Osgir in your play environment, feel free to use Shenanigans over Vandalblast and reap some extra discard synergy in the meantime.
For Ilharg, the Raze-Boar I wanted a threat to work as an independent backup plan from the graveyard. The best response a graveyard deck can have against grave hate is to practice moderation, and Ilharg attacks on a similar angle to Sneak Attack without adding to the graveyard unnecessarily. The vast majority of ETB effects in the deck are valuable and worth repeating over and over again, while Ilharg itself is a hard-to-remove threat in its own right. If you are having trouble with needing creatures in hand to abuse, I would highly recommend Phyrexian Reclamation ...so much so that I wouldn't even suggest running Sneak or Ilharg without it!
And trust me when I say that sneaking in a Master of Cruelties off of Ilharg is a devious play that is guaranteed to turn heads and take names!
3 months ago
Drown is so, so good. Less so with prowess dwindling, but it's one of my favorite recent cards.
Also, with 5 islands, it might be worth subbing one for one of the MDFC lands - especially with E-Wit to rebuy them. Then again, 21 lands makes getting to cryptic a bit tougher, so perhaps taplands aren't the way to go.
I also like some of the other flexible removal spells over Trophy, speaking for myself; Bloodchief's Thirst , Baleful Mastery , etc. For most of the meta, giving them extra lands just really, really hurts.
3 months ago
Hi. I love UB control archetype so I would like to give my 2 cents. So I'll hope that this helps/gives new ideas ^_^
I think your deck at the moment has unnecessary tap lands. Halimar Depths Vivid Marsh and Polluted Mire and Lonely Sandbar. I would recommend trying Mystic Sanctuary, Sunken Ruins, Field of Ruin, Fabled Passage or Castle Vantress. Karakas is also viable option even though it acts like colorless land in UB.
I also need to recommend Search for Azcanta Flip because it can win control mirrors almost by itself. Shark Typhoon and Omen of the Sea are my personal additions usually because both of them are 2 for 1 effects.
For sorcerys I have not been impressed with Yahenni's Expertise and I have played Shadows' Verdict and/or Dead of Winter instead of it. Also Bloodchief's Thirst and Baleful Mastery are cards that I can't stop recommending because they are just that good, the ability to get rid of an creature or planeswalker while being cheap removal if needed is just so good.
For creatures I will recommand Murderous Rider it is another hero's downfall with 2 for 1 thanks to adventure, I have never been impressed by Teferi, Mage of Zhalfir because he usually doesn't do enough for 5 mana. For planeswalkers if your meta has decks that have creatures Ashiok, Nightmare Weaver is surprisingly effective and talking about Ashiok Ashiok, Nightmare Muse is a real game closer because both +1 and -3 are extremely good and an army of 2/3 will win the game at some point.
For instants I will just write recommendations because there are so many: Archmage's Charm just does everything you would want, Commence the Endgame uncounterable threath + card draw and is especially good mirror breaker, Cryptic Command it also does everything, Disallow the stiffle can save games sometimes (like countering planeswalker "ultimate"), Erebos's Intervention I personally like this card very much because it can buy so much time against aggro decks, Hieroglyphic Illumination works as early game can trip and mid/late game divination, Spell Snare on draw this is amazing and usually the best cards are 2-3 costed so this usually hits something important and last but not least Force of Negation because it is another force. I would recommend little bit more targeted removal because edict effects are worse against decks that play mana elfs or other low impact 1 drops.
I personally wouldn't play your artifact package but because I haven't played with artifact package I won't say anything about that because I don't know how good it is.
These are just my recommendations and these aren't absolutes. Here is also list if you would like to compare different building choices
I hope that you found this helpful ^_^
4 months ago
Hey Snake57, good to hear from you again!
So far, I haven't seen many possible additions from strixhaven. I think Baleful Mastery is awesome if you can get a small favour from the opponent who draws the card. But my playgroup is all too familiar with my shenanigans, so they don't make deals with me anymore :')
Lotus Petal seems like a good addition! Even with 33 lands, sometimes find myself with too many, so it's probably reasonable for me to cut a land for it too.
I've been pretty satisfied with Spell Pierce , but you're right about it being narrow. If your opponents are playing a lot of ramp, or tend to pass with mana up, then Spell Pierce might be too weak. I don't think I'd play Pact of Negation because the upkeep cost is too much of a downside (if you can't win the turn you cast it). I think Pact of Negation is best suited for combo decks that can win right away if their spell resolves.
I haven't been able to play much commander lately, but I feel pretty confident about my most recent changes, so I'll try to add them to the primer soon! I do miss playing Commit / Memory since it was a key target for Personal Tutor and Mystical Tutor , but I just don't think it's strong enough.
Speaking of Personal Tutor , I've been considering cutting it since it can't grab Draco or Blinkmoth Infusion . Another potential cut I've been considering is Unnatural Selection , it's felt kind of weak recently.
A couple of additions I'm thinking about are Street Wraith , like you mentioned, and Run Away Together since it can bounce two of my opponents' creatures, helping Yuriko connect on the following turn.
4 months ago
Hey Azja, hope you are well!
I was just perusing your decklist again and was curious about your opinion on a few cards.
Have you looked at Baleful Mastery or other cards from Strixhaven?
I guess the second card is more a suggestion for you to consider, but i‘ve added a Lotus Petal while cutting a land since I like to make extra sure to get Yuriko out early and so far I’ve been liking the results.
I can see you have added Spell Pierce to your deck but I feel like it would be too narrow in my playgroup, have you considered playing Pact of Negation instead, or perhaps in addition to it?
Have you done any more testing with the most recent additions?