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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
You may pay rather than pay this spell's mana cost.
If the cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
3 months ago
I agree with lhetrick13, that you could likely focus the majority of your cuts in your creature section. I think another area of focus for potential cuts would lower impact reanimation effects, mostly because this deck wants to make lots of rat tokens. Since you will be making lots of disposable bodies, you don't really need to invest much in single-target reanimation effects.
Suggestions for potential cuts:
Gnat Miser - Reducing opponents' hand size by 1 isn't super impactful in the grand scheme of a game, especially with how commonly (over)played Reliquary Tower & Thought Vessel can be, depending on metas.
Burnished Hart - Yes, it can self sac to grab you 2 basics, but that costs 6 mana total to cast & activate. Could maybe even be replaced with another 2 mana rock like Mind Stone, or maybe even Cursed Mirror, which can copy one of your rats for additional utility.
Murderous Rider - Doesn't really fit the theme of the deck beyond being a removal spell. Could likely be replaced with another instant like Infernal Grasp or Baleful Mastery if you needed the additional removal.
Unearth - Single target reanimation. Doesn't seem like it will do too much, especially since you want to mostly sac rat tokens, and already have a fairly high creature count.
Phyrexian Reclamation - Similar line of reasoning as Unearth. It feels like you have more than enough creatures to keep casting, so trying to reanimate doesn't make as much sense here.
Those are the most obvious cuts I can suggest at the moment. I think it would be helpful if you take some time to tag the cards in your deck, and what roles they play. Tagging helps me better visualize my categories and helps me decide on cuts and swaps.
If you want to aggro swarm your opponents with Rats, I'd suggest considering Rising of the Day as a haste anthem so your swarms can, well, swarm ASAP. I'd also recommend checking out Cover of Darkness to give all of your little Rats some Evasion, otherwise they will get chump-blocked to death. Ogre Battledriver might also be worth a look, especially since it can buff up your 1/1 rats, and give them haste. Ogre Battledriver has made itself at home in a couple of my aggro token decks for that reason.
My final suggestion is to hone in on if you want this to be an Aggro deck first, with the option to combo out, or if you want this to primarily be a combo deck with Aggro as a "Plan B" to fall back on. Determining that primary focus for yourself will also help guide some of the cuts you make.
Best of luck!
3 months ago
7 months ago
Forgot to say what to take out for the three cards above: Green Sun's Twilight, Hull Breach, Lukka, Bound to Ruin. The Twilight is unrealiable until you spend a lot of mana into it. The Breach is sorcery-speed. The planeswalker does not do much here.
Now some small upgrades you can make:
If you run fetchable lands (Ziatora's Proving Ground, Blood Crypt, Stomping Ground, Overgrown Tomb, Canyon Slough, Woodland Chasm, Sulfurous Mire, Highland Forest, Haunted Mire, Geothermal Bog, Wooded Ridgeline), consider running Three Visits, Farseek, Into the North and Skyshroud Claim instead of Sakura-Tribe Elder, Rampant Growth, Explosive Vegetation and Thran Dynamo.
Since you run Crux of Fate, it might be better not depend on non-dragon creature ramp: Courser of Kruphix, Shaman of Forgotten Ways and Solemn Simulacrum could instead be Scaled Nurturer, Fellwar Stone and Coalition Relic.
9 months ago
wallisface I tested the Maddening Cacophony; I LOVE IT! Not requiring the black mana cost like Glimpse the Unthinkable helps and it works almost as well, plus the added kicker (not that you get to use it much but it's an added benefit). I increased the lands to 22 by adding a few Misty Rainforest and took out the Shipwreck Marsh. I decreased Surgical Extraction to 3 copies (I may consider going back to 4 and removing a Baleful Mastery (could even replace this with Damnation). I'm still not loving Tasha's Hideous Laughter. I know it's a good card, but between THL and Fractured Sanity, I like Fractured Sanity. I know most people run at least one Crypt Incursion but I feel like in the people I've been playing against I would rather have the extra creature/planeswalker removal of Baleful Mastery. For now, I think this is how the deck is going to look. Thanks for all your help!
10 months ago
That replacement would make sense; I'll see if I can get my hands on a Baleful Mastery; thanks!
10 months ago
You're right about Dark Confidant; as I'm not drawing, it doesn't interact with Sheoldred. However, when Sheoldred is not out yet and I get this in turn 1 or 2, it's insanely good and has actually allowed me to win games. So for now, I'm going to accept its one downside and keep it in.
I've been wanting to collect a Master of the Feast for some time, but it is proving to be very difficult. None of the online vendors in my country has had one for some time; I've checked. Some of my friends have one, but they're not willing to trade it. Rest assured though, if I ever get one it's going to be added!
10 months ago
You also really could use more creature removal. Baleful Mastery, Deadly Rollick, Dismember, Snuff Out, The Meathook Massacre, etc are critical, since your life total is so important, you need a way to eliminate creatures which pose a serious threat, or to allow K’rrik to pierce your opponent’s defenses.
Your land strategy is unfortunately too slow for competitive play, and you are running too many lands. You should cut down to 30 total lands and focus on Lake of the Dead, which can be useful during the early turns, and drop Cabal Coffers and Cabal Stronghold, which will take way too long to become relevant. If you can’t combo out by turn 4, you are probably doomed, and these lands won’t help.
Check out my list for more ideas: K’RRIK, LORD OF THE STORM [cEDH Primer]