Choose one or more —
- Clan Defiance deals X damage to target creature with flying
- Clan Defiance deals X damage to target creature without flying
- Clan Defiance deals X damage to target player.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Clan Defiance Discussion
on Land Twins
8 months ago
Alright, let's do this.
Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.
Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.
In order aforesaid, removal:
I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.
Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.
I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.
Upon card draw.
If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.
Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.
Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.
Ramp, of course.
As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.
Returning from the grave, recursion it shall be.
This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.
Start your engines.
What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.
Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.
Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.
Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.
Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.
Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.
I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.
Fare thee well.
8 months ago
Kequing420 is right, I just wanted to add that "cease to exist afterward" means they disappear before anything could target them or bring them back. They're only in the graveyard long enough for something like Boggart Shenanigans to trigger—by the time the trigger actually resolves, they'll be long gone.
This is because of "state-based actions" (SBAs), which is where the game cleans up anything that should be somewhere else. SBAs are checked after most game events (spells/abilities resolving, combat damage, etc). If you kill a 2/2 creature with Clan Defiance on X = 3, for example, it gets 3 damage marked on it but stays where it is while Defiance deals damage to the player or planeswalker. As soon as Defiance finishes resolving, the game checks state-based actions and finds that the creature has lethal damage, so it's put into the graveyard.
Disappearing tokens work the same way. If you cast Wrath of God they're destroyed (which does put them into the graveyard, triggering Boggart Shenanigans); when the Wrath has finished resolving, state-based actions are checked. The game finds tokens in a place they shouldn't exist (the graveyard) and they stop existing.
1 year ago
Chandra's Ignition is a great way to end aboard stall and Archetype of Aggression will also help your hydras get through. Hull Breach and Clan Defiance will all give you a bit more removal And Evolution Sage and Hydra's Growth will both help with your counters.
1 year ago
1 year ago
- Cryptolith Rite is allways nice with tokens
- Kyren Negotiations is an enchantment and makes good use of the tokens but as it only hits palyers it is maybe to not good enough
- Ancestral Mask and All That Glitters could be useful with all the enchantments you run
- Divine Visitation is just nuts in a token build
- Gahiji, Honored One is political, pump your commanders and the hole team.
- Satyr Enchanter is another 3cmc enchantress.
1 year ago
DO YOU WANT MANA?
MAYBE BREAK THINGS AND HIT PEOPLE?
DO YOU JUST WANT... MORE?