Kazuul's Fury

Instant

As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Kazuul's Fury Discussion

BrassLord on Grand Theft Auto - $30 budget with sideboard swap

2 weeks ago

Kazuul's Fury  Flip could be another fling like effect in the deck, though I'm not sure how fast the deck is and if a tap land would interfere with that

Steven89 on Sneaky Purphy B. [Primer I guess]

1 month ago

Hi Hercules23 :)

thanks for your input. I also had Feldon as the commander before Purphoros and I completely agree with you. The same goes for your description about red and MLD (I also have a Ruric Thar whose strategy is exactly what you described, by breaking parity with MLD). This is why I never considered including MLD in Purphy B.

Regarding the MDFC Lands, this deck generally cannot play upfront (it happened like two times for me) so having lands enter the battlefield tapped when you need them untapped is less punishing for this deck (unlike for a combo deck or interaction heavy decks, those decks really need untapped lands) However, I agree that the cost of them coming into play tapped is meta dependant. I wouldnt want to play those cards if my meta is highly tuned and the games are over at turn 6 in average. In my meta, the games take a bit longer and having them come into play tapped is rarely a downside because of the philosophy of this deck/my playstyle: I either am not being attacked by my opponents because I often have open mana (I might have a fatty to cheat into play to block their haymakers/valuable creatures) or I am just not threatening (either because I dont even have Purphy B. out or no real hand to deliver fatal damage). In all those cases, drawing a MDFC land from the top with no other lands in hand in a situation in which I really need a untapped land is rarely a real downside because of the reasons stated above. This might seem not convincing, but I played and still play this deck a ton and have >50 games with the MDFC lands included and it happened only once or twice where it really hurt. There were far more games in which these niche "extra" spells performed extremely good, especially Kazuul's Fury  Flip. Spikefield Hazard  Flip also plays better than it looks, there are many value creatures with toughness 1 and Spikefield Hazard also prevents reanimation shenanigans and graveyard based combos which your opponents never expect from a mono red deck with only one mountain untapped. I can totally see your point though and understand you having doubts about those inclusions. I can just say: You should really give them a try :)

Keldon Firebombers You are totally right, the wheel argument I made is a weak one, I tried to justify my cut :D But still, I had to cut something. This list is so tight... It seems rather easy to cut other stuff like Bolt or Abrade but this would be the wrong way.

Ryusei, the Falling Star the "without flying" part is a real downside, at least in my meta. I'd rather have unconditional mass damage like in Crater Hellion and for most creatures 4 damage is enough :)

Spinerock Knoll Damn, that one totally flew under my radar, thanks for pointing that out!

Neheb, Dreadhorde Champion Yeah I was thinking about this one before. You are completely right, it cycles through my hand and even better: It costs 4 mana and can be thus played before Purphy B. which is a huge advantage: Many of the value creatures like Neheb, the Eternal or Terror of the Peaks cost 5 cmc which makes it wierd and not optimal since Purphy B. need to be played asap. I haven't found a cut for this Neheb, as I'd rather have a wheel effect. The wheel costs less mana and gives me unconditionally a new hand whereas this Neheb needs to connect. Also, you can never generate card advantage with this card. The "downside" of a wheel though (my opponents get a new hand) can be neglected as I am usually the person with the emptiest hand and thus gain the most value of a wheel. If I weren't playing all those wheel effects I would totally play this card :)

Extra Combat cards: Yeah, they are soooo good and you are again right^^ I am honest, so far I have 2 extra combat step cards in my list Scourge of the Throne and Moraug, Fury of Akoum and I haven't felt the need for more extra combat step cards. I guess I could include one more card. If you include to many of those extra combat step cards, you will reach a treshold at which they become less effective since you have less "beef" that benefit from those extra step cards. This is also why I decided against both the cards you mentioned in favor for the scourge and Moraug: They are themselves big beaters and can deal insane amount of damage without the help of other beaters. Moraug alone won me games (I had devotion of 5, so that Purphy B. was able to attack and I had 2 fetch lands available). Also, winning with Purphy B. mostly boils down to one explosive combat step. Combant Celebrant with "only" one extra combat step is certainly worse. Port Razer has the potential to have more than one extra combat step, but he needs to connect which is not guaranteed at all. Granted, Scourge also provides only one extra combat step, but, as I said, this guy is beefy on its own, and a dragon for Dragon's Hoard .

Everflowing Chalice I missed that one :) thanks

Regarding MLD: I completely agree with everything you said (it really is silly for green mages to complain while they stomp faces with 20 mana on turn 6) except for one thing: You won't win a game "fast" with 3 mana left and Purphy B. out after setting everything back with MLD or resource denial. You beat face for one time and then your creature dies. You might have Mimic Vat or Sundial of the Infinite or any other recursion but half of the MLD cards also destroy artifacts. You also need to get back to 3 mana after MLD cards like Jokulhaups / Obliterate which will be troublesome as those cards cost 6-7 mana, so you probably already played most if not all of your lands and rocks. If you reach that game state in which you have 6-7 mana available your hand is most likely rather empty, so you most likely wont have enough beater to deal with the whole table. "Not having enough beater to deal with the whole table" is exactly why you usually cannot play upfront with this commander. This is why you actually need your opponents to deal damage among them, so you can close out the game in an explosive turn with your limited beef (see philosophy, and yes, this is why this deck usually sucks hard if only combo and blue mages are on the table). MLD and also stuff like Smoke / Mudslide actually prevents exactly that: Since you are denying your opponents resources, they will stay at high life points which means that your average beater (that was cheated into play and dies after one turn) is just not enough. You'd rather want to hardcast them in this state of the game which is impossible though because of MLD. My point is: I do not thinkg that having an indestructible commander is a reason enough for playing MLD. You would need card- and mana-generating permanents like Chandra, Torch of Defiance or Outpost Siege that won't get destroyed by MLD.

Treasonous Ogre and Alena: I dont really see the need of having big mana in this deck. It is counterintuitive as this deck is all about circumventing the big mana costs with the ability of Purphy B. Maybe you can convince me otherwise :)? I could see those cards worth running, if your meta adapted to your commander by always saving the removal card for him. This is actually the biggest weakness of this deck. Handling Purphy B. once is devastating as 7 cmc is not always in reach.

Nykthos, Shrine to Nyx True, no real downside, but the devotion of this deck is usually quite low as there is almost no board presence except for the turns in which you attack. It might be advantageous in exactly those moments to have 2-3 more mana available during that turn, maybe just enough to cheat an additional creature into play. Just be careful not to include too many of colorless lands :)

amerika00 on Gyruda's Experiment

1 month ago

Fling Kazuul's Fury  Flip to gurantee landing damage with the large creatures. Crash Through could also work for similar reasons, and as a good card to cycle. Prismari Command for ramp and filling the graveyard. Soul Sear against indestructible. Divide by Zero to bounce bastions and pick up a situational lesson. Thassa probably wouldn't hurt, same can be said for the God. I would try to add at least a few more creatures to guarantee getting value from Gyruda.

Hercules23 on Sneaky Purphy B. [Primer I guess]

1 month ago

Great deck. Definitely plan on trying it out. I've got a Feldon deck that I built using the Daretti Precon as a base. While Feldon is an awesome commander, I also agree that you really need haste to be effective with him. Purphoros serving as sneak attack in the command zone is really nice. I actually like land destruction and resource denial in MonoR when the commander supports it, as gives you a clear resource advantage and helps you close out games quickly. I feel like its important to utilize MLD in the right context though. The bad experiences playgroups have with the MLD player is when they wipe all the lands with no wincon or way to break parity, forcing the game to essentially restart and take double the time. I believe that reds lack of ramp can be counteracted by its ability to target opponents manabases, and its silly for others to complain about this when green players and landfall strategies are so common at producing absurd amounts of lands very quickly. Purphoros really shines with MLD because he can survive with indestructible and you only need 3 mana online to start beating face. Thats probably solid enough parity to go on the front foot and win. Some of the MDFC Lands ( Song-Mad Treachery  Flip, Spikefield Hazard  Flip, and Kazuul's Fury  Flip seem quite mediocre. I'm not sure if the ability on the frontside is even worth the cost of them coming in tapped and slowing things down. Cards I want to try so far are listed below, I wonder what your thoughts on them are?

Keldon Firebombers - You already mentioned this one, 3 lands makes it seem like its made for Purphoros. Even if the opponents get a new hand with lands from a wheel, the likelihood of them being about to ramp out multiple lands in the mid-late game is lower.

Ryusei, the Falling Star - Free boardwipe when we let it die to Purph's effect

Spinerock Knoll - Seems extremely easy to play the exiled card for free with the amount of damage we can do

Neheb, Dreadhorde Champion - Helps cycle through the deck and get more mana

Port Razer / Combat Celebrant - Insane amount of combat steps. Additional combat steps always do more damage over double strike or big beaters.

Everflowing Chalice - artifact recycling and scales well with more mana if needed

Smoke / Mudslide - We dont care about untapping with Purphs effect, plus it helps us survive with an empty board longer

Jokulhaups / Bust / Obliterate / Epicenter - Different mana costs but same idea, deny resources.

Treasonous Ogre / Alena, Kessig Trapper - Big Mana

Nykthos, Shrine to Nyx - No real downside

DanMcSharp on Fractals

1 month ago

Hello,

It's refreshing to see new players coming up with their own deck ideas instead of just copying the top meta decks. Welcome to the game btw!

I haven't seen many people play dedicated "fractal" decks so far, but something that I've seen people make work was using Body of Research to make a huge body and then win with Fling or Kazuul's Fury  Flip. It seems pretty close to the way you try to play the deck anyway seeing how you like to have Solve the Equation in your opening hands. A combo deck like that wouldn't really need as many tribal interaction and focus mostly on getting the right cards out asap while just staying alive, so cards that give better card selections Omen of the Sea , bounce spells Into the Roil and counterspells Saw It Coming could be more helpful.

If you prefer to play the tribal aspect where you try to win with creatures and superior board state, you shouldn't really need to rush to a specific card like you do when using Solve the Equation . Instead you should try to get the most out of you creatures. The Great Henge seems like a great fit in this case since you will have large bodies for the discount, and your creatures will get more +1/+1 counters for your existing synergies. I'm not sure what Confounding Conundrum is there for, it's usually a side-board card, or a card built around things like Field of Ruin to trigger it or in Yorion, Sky Nomad to bounce it, but another 2 drop you could consider would be Guardian Gladewalker since it gives a +1/+1 counter and it also counts as a fractal for Biomathematician .

I find that The Ozolith is a very nice fit for the deck, but drawing multiple is hardly ever going to help you, so you could easily cut 1 and only play 3. Also, going up to 23(or more) lands certainly wouldn't hurt. You could make it a Mountain if you want to go the combo route to supplement your Ketria Triome for the red splash so that any Fabled Passage can be a red source.

Btw, you seem to think that The Ozolith would cover you if Body of Research gets "countered", but if that happens the creature won't ever exist, so there will be no counters for The Ozolith to pick-up. If it resolves and then the creature gets destroy or remove from play by any means, then yes it would work.

Hopefully these suggestions are useful,

Good luck!

Budabuda123 on Gruul Hydras

2 months ago

I feel like Kazuul's Fury  Flip is a strict upgrade to Fling in the sideboard since it can be played as a land in a tight spot or when you have nothing to fling. Other than that, great deck! +1 from me.

NicodaPico on

2 months ago

This deck is a really cool concept, but i feel like it might more efficient as a reanimator deck. Like you can get him into the graveyard with tutors Buried Alive Gravebreaker Lamia Entomb , or just by drawing and discarding aggressively with Cathartic Reunion , Chart a Course , Faithless Looting etc. Then once you got him in your graveyard you can just Bond of Revival , Body Double , Dread Return , Exhume , Victimize . cause as of now he costs 8 mana and only one other card is gonna be able to cascade into him so either 8 mana or 10 mana which is a lot of mana right. in terms of the fling plan thats awesome, you can even replace a land with Kazuul's Fury  Flip, and even add Chandra's Ignition for that fiery finish too

NiTRoBoX on The Vampire Bloodlines

2 months ago

dritchie thank you for the comment and +1 :)
I really like this deck too and I try to update it from time to time,
as in any other deck that can have them color wise, those cards can be included:
Malakir Rebirth  Flip, Sejiri Shelter  Flip and maybe even Kazuul's Fury  Flip.
And maybe this one too: Pact of the Serpent

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