Kazuul's Fury

Instant

As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

Ardees on Zirilan Red Passion

4 months ago

UPDATE

jacobpmesser on LILIANA’S TREASURE HUNT (Zombie Combo MH2)

5 months ago

I'm in Br. The problem is that you have a bunch of cards that don't do anything til you go off, like you're playing EDH in modern. Your opponent has a plan and modern is fast right now. It's cool you've got Moonvessel and Ashes but that's just extra crap you need to go off. You need interaction to slow them down.

I run both Carrion Feeder and Champion of the Perished because they both get triggered and you can Temur Battle Rage or Kazuul's Fury  Flip without the main combo (because Gravecrawler can still put in work). I play a lot more interaction than 2 Ending so Dreadhorde Arcanist is big because it can also get us Profane Command to find combo pieces. Arcanist also gives us second chance TBR and KFury.

Refine. Add interaction.

mlequesne on Lightning Cajones

5 months ago

Hi, it's me again. I have come with a few new ideas for the deck:

Flinging balls: you can throw your balls at your opponent with Fling, Kazuul's Fury  Flip or the cheaper version Thud.

Double balls: balls and arcrunner have high power, doubling it's damage with Temur Battle Rage or Unleash Fury might be a good idea.

Key to the City can be a tetsuko replacement, and also may help you dump balls to the graveyard to reanimate with Thunderkin Awakener in some situations.

See you around :) good luck with this fun deck

eliakimras on YEET! [[Primer]]

7 months ago

Have you considered Kazuul's Fury  Flip as your third Fling?

Hi_diddly_ho_neighbor on YEET! [[Primer]]

7 months ago

Fair enough on those points. Keeping the tapped land count low is always a good idea, but I am more lenient when the land also doubles as a impactful spell when I need it. Essentially I view MDFC's as a flexible spell in the land slot. As far as for the individual cards, Kazuul's Fury  Flip is just another form of Fling so it's more for redundancy in your deck, but as for Ondu Inversion  Flip and Valakut Awakening  Flip (forgot to mention this one earlier), I have nothing but high praise for both those cards. Both have over-performed for me.

While the casting cost of Inversion is high, I would disagree that it has zero upside. Most board wipes aren't necessary until later in the game where high cmc is less of a problem, but Inversion has the added bonus of never getting stuck in your hand since you can always play it as a land. That being said, Ondu Inversion  Flip is best suited in green decks since it hits non-land permanents. Boros can struggle to rebuild after a board wipe like that.

Valakut Awakening  Flip is just straight gas. Great card draw in red at instant speed that is essentially your own personal Wheel of Fortune. This card has gone into every red deck I own.

Deathstroke2791 on YEET! [[Primer]]

7 months ago

Hi_diddly_ho_neighbor, of course I don't mind. Always love discussions on how to make my decks better (pending it's along the same style of play I'm aiming for).

Ondu Inversion  Flip is a definite no from me. An 8 mana boardwipe or a TAPPED land. There's BARELY any upside here. If I were running a budget deck this would recieve different consideration.

Kazuul's Fury  Flip is a potential land I understand, but I'm worried about the fact that it comes in tapped will slow the deck down. I already have three of those as is, and that's even more than I would normally be comfortable running. I guess I could test it and find out though. The worst that would happen is I just put a basic land back in.

Lifeline is good you're right, but you're also right that I'm already pleased with my reanimated package (for now).

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