Kazuul's Fury

Instant

As an additional cost to cast this spell, sacrifice a creature.

Kazuul's Fury deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.

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Legality

Format Legality
Brawl Legal
Pioneer Legal
Leviathan Legal
Highlander Legal
Limited Legal
Commander / EDH Legal
Pre-release Legal
Duel Commander Legal
Vintage Legal
Historic Legal
Gladiator Legal
Block Constructed Legal
Oathbreaker Legal
Arena Legal
Canadian Highlander Legal
Legacy Legal
Unformat Legal
Casual Legal
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Standard Legal
Modern Legal

Kazuul's Fury occurrence in decks from the last year

Latest Decks as Commander

Kazuul's Fury Discussion

Level20Artist on Morsel Kombat

1 month ago

Cut: 3x Thud, 1x Soul's Fire

Added: 4x Kazuul's Fury  Flip

Harbinger69 on New Tibalt- Sen triplets with horns

1 month ago

I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:

Sorceries:

-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc

-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much

-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.

I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.

Instants:

-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)

Mana Base:

Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch

Creatures:

-1 Stormfist Crusader... One extra card per opponent usually won't matter

-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package

Artifacts:

-1 Glasses of Urza... this card will never be relevant. Ever.

Enchantments:

Nothing much to say here in terms of cutables.

PWs:

-1 Angrath, the Flame-Chained... To expensive, too little payoff

-1 Ob Nixilis Reignited...inefficient card draw/removal engine

Cards to Consider

Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)

MagicMarc on Joe Land matter/ stompy gruul [need Help]

2 months ago

Hello, I have some suggestions for you. I don't know how cEDH competitive you want the deck to be but some of these are great cards:

Zendikar's Roil is an extremely baby version of Omnath, Locus of Rage and will produce elementals that will trigger the damage ability.
Springbloom Druid: It may only net you 1 land but it causes 2 landfall triggers when it ETBs.
Fertilid: Can also create 2 landfall triggers in the same turn. It's also an elemental for an Omnath trigger when it dies.
Ulvenwald Tracker: Repeatable fight activations is amazing. Especially if you get token creatures you don't mind losing.
Migration Path: Puts 2 lands into play tapped. And can cycle though for this deck that isnt any real value until very late game. Another good ramp card you may want to consider.
Myriad Landscape: Puts 2 lands into play from your library for more triggers.
Yavimaya Elder: Gets two lands into hand and can sac for a card draw.
Beast Within: Strict upgrade removal card. Would be better than your artifact/enchantment removal cards. And you don't care if someone gets a 3/3 given your decklist.
Kazuul's Fury  Flip: The new Fling!
Vastwood Surge: Can get you both mountains and forests. The kicker is nice if it happens.
Journey of Discovery: Good modal card depending on how far the game has gone.
Perilous Forays: Provides a sacrifice outlet if needed for creatures and turns token/unneeded creatures into more land.

Savage1988 on Perv”R”Us, the Fat Sling (EDH)

3 months ago

Commander Legends / Zendikar rising update:

  • IN Jeska's Will , OUT Braid of Fire: the will seems great as ramp to purph. Braids has not really performed what i wanted of it (never actually cast it, but that may say enough)

  • IN Mana Geyser, OUT Mindclaw Shaman: the shaman hasn’t been great, and i want to give the geyser another chance

  • IN Mountain, OUT Wild Ricochet: again, never had an opportunity for ricochet to do anything, it was almost always too expensive. Keeping Reverberate for now. Mountain comes because i’ve been noticing some mana issues, which a mono color deck shouldn’t have.

  • IN Valakut Awakening  Flip, OUT Valakut Awakening  Flip. Just seems like a wat better tapland

  • IN Kazuul's Fury  Flip, OUT Isolated Watchtower: may come back to this because tapped lands can be quite a pain, would probably just add a mountain though, only just realised the tower doesn’t ramp unless your opponents are way ahead

Let me know what you all think. Am i missing cool fatties? What do you think of the new Phyrexian Triniform? It seems just a little too vanilla to me, but it leaves behind 3 bodies and can be an artifact for Goblin Welder shenanigans. We’ll never get to pay for the encore though.

Balaam__ on

5 months ago

Really solid concept here. It might be worth checking to see if you could replace any non-creature spells you have here with some of the new zendikar flip lands. Maybe Spikefield Hazard  Flip could replace Shock, for instance. Shock is better for dealing direct damage, but then it’s a dead card. The flip land could present an opportunity to deal damage as well, or instead trigger a landfall ability if that would be more beneficial at that moment. Kazuul's Fury might be even better. Pump up your mammoth, then fling it for massive damage. Having the potential to instead play it as a mountain provides versatility.

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