Kazuul's Fury
Instant
As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to target creature, player or planeswalker.
Combos Browse all
Legality
Format | Legality |
Brawl | Legal |
Pioneer | Legal |
Leviathan | Legal |
Highlander | Legal |
Limited | Legal |
Commander / EDH | Legal |
Pre-release | Legal |
Duel Commander | Legal |
Vintage | Legal |
Historic | Legal |
Gladiator | Legal |
Block Constructed | Legal |
Oathbreaker | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Legacy | Legal |
Unformat | Legal |
Casual | Legal |
Tiny Leaders | Legal |
1v1 Commander | Legal |
Custom | Legal |
Standard | Legal |
Modern | Legal |
Kazuul's Fury occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Kazuul's Fury Discussion
king-saproling on
No Land for Old Men
1 week ago
Maybe try the flip cards from Zendikar Rising? You can play them as lands, and they won't mess up Charbelcher: Akoum Warrior Flip, Beyeen Veil Flip, Glasspool Mimic Flip, Jwari Disruption Flip, Kazuul's Fury Flip, Sea Gate Restoration Flip, Shatterskull Smashing Flip, Silundi Vision Flip, Song-Mad Treachery Flip, Spikefield Hazard Flip, Umara Wizard Flip, Valakut Awakening Flip
Level20Artist on
Morsel Kombat
1 month ago
Cut: 3x Thud, 1x Soul's Fire
Added: 4x Kazuul's Fury Flip
Harbinger69 on
New Tibalt- Sen triplets with horns
1 month ago
I see someone else has already started brewing the new commander. I really like where the deck is heading! Here are a couple suggestions I would give for the brew:
Sorceries:
-1 Ashen Powder...Seems like a worse Reanimate at way too high a cmc
-1 Beacon of Unrest... In general I dont think you'll be getting enough cards in opponent's graveyards for this to matter very much
-1 Crux of Fate... No dragons in the deck, doesn't seem incredibly good at 5 mana, but you can keep this one in without a huge problem.
I'm noticing maybe too much emphasis on a theft style of play? I personally would go the route of controlling your opponents hand and board until you can ramp to Tibalt and pop off, though this is your choice.
Instants:
-1 Grab the Reins...7 mana for getting a little value out of a creature the destroying it just isn't good enough when you could be devoting that slot to better ramp options (which this deck desperately needs)
Mana Base:
Nothing much to say here, maybe cut a mountain or two for some swamps for better mana? Maze of Ith seems good for protecting walker Tibalt in a pinch
Creatures:
-1 Stormfist Crusader... One extra card per opponent usually won't matter
-1 Zealous Conscripts... Too expensive and not impactful enough without a Kiki-Jiki, Mirror Breaker combo package
Artifacts:
-1 Glasses of Urza... this card will never be relevant. Ever.
Enchantments:
Nothing much to say here in terms of cutables.
PWs:
-1 Angrath, the Flame-Chained... To expensive, too little payoff
-1 Ob Nixilis Reignited...inefficient card draw/removal engine
Cards to Consider
Note: Add more sacrifice outlets like Yawgmoth, Thran Physician or Phyrexian Altar to prevent your opponents from getting any creatures you stole back. Additionally, I would suggest to find a few more cards of removal and focus on making the deck play as smoothly as possible. Really love where the deck is headed. Good work =)
MagicMarc on
Joe Land matter/ stompy gruul [need Help]
2 months ago
Hello, I have some suggestions for you. I don't know how cEDH competitive you want the deck to be but some of these are great cards:
Zendikar's Roil is an extremely baby version of Omnath, Locus of Rage and will produce elementals that will trigger the damage ability.
Springbloom Druid: It may only net you 1 land but it causes 2 landfall triggers when it ETBs.
Fertilid: Can also create 2 landfall triggers in the same turn. It's also an elemental for an Omnath trigger when it dies.
Ulvenwald Tracker: Repeatable fight activations is amazing. Especially if you get token creatures you don't mind losing.
Migration Path: Puts 2 lands into play tapped. And can cycle though for this deck that isnt any real value until very late game. Another good ramp card you may want to consider.
Myriad Landscape: Puts 2 lands into play from your library for more triggers.
Yavimaya Elder: Gets two lands into hand and can sac for a card draw.
Beast Within: Strict upgrade removal card. Would be better than your artifact/enchantment removal cards. And you don't care if someone gets a 3/3 given your decklist.
Kazuul's Fury
Flip: The new Fling!
Vastwood Surge: Can get you both mountains and forests. The kicker is nice if it happens.
Journey of Discovery: Good modal card depending on how far the game has gone.
Perilous Forays: Provides a sacrifice outlet if needed for creatures and turns token/unneeded creatures into more land.
bdobinski on
Brad's Brawl Cube (v2): Base Card List
2 months ago
Update 12/28/2020
Bala Ged Recovery
Flip replacing Regrowth
Kazuul's Fury
Flip replacing Fling
Keeper of the Accord replacing Glorious Anthem
bdobinski on
Brad's Commander Cube (v2): Full List
2 months ago
Update 12/28/2020
Animar, Soul of Elements replacing Yasova Dragonclaw
Geist of Saint Traft replacing Daxos of Meletis
Halana, Kessig Ranger replacing Goreclaw, Terror of Qal Sisma
Bala Ged Recovery
Flip replacing Regrowth
Kazuul's Fury
Flip replacing Fling
Keeper of the Accord replacing Glorious Anthem
Bountiful Promenade replacing Blossoming Sands
Luxury Suite replacing Bloodfell Caves
Morphic Pool replacing Dismal Backwater
Rejuvenating Springs replacing Thornwood Falls
Sea of Clouds replacing Tranquil Cove
Spectator Seating replacing Wind-Scarred Crag
Spire Garden replacing Rugged Highlands
Training Center replacing Swiftwater Cliffs
Undergrowth Stadium replacing Jungle Hollow
Vault of Champions replacing Scoured Barrens
Savage1988 on
Perv”R”Us, the Fat Sling (EDH)
3 months ago
Commander Legends / Zendikar rising update:
-
IN Jeska's Will , OUT Braid of Fire: the will seems great as ramp to purph. Braids has not really performed what i wanted of it (never actually cast it, but that may say enough)
-
IN Mana Geyser, OUT Mindclaw Shaman: the shaman hasn’t been great, and i want to give the geyser another chance
-
IN Mountain, OUT Wild Ricochet: again, never had an opportunity for ricochet to do anything, it was almost always too expensive. Keeping Reverberate for now. Mountain comes because i’ve been noticing some mana issues, which a mono color deck shouldn’t have.
-
IN Valakut Awakening Flip, OUT Valakut Awakening Flip. Just seems like a wat better tapland
-
IN Kazuul's Fury Flip, OUT Isolated Watchtower: may come back to this because tapped lands can be quite a pain, would probably just add a mountain though, only just realised the tower doesn’t ramp unless your opponents are way ahead
Let me know what you all think. Am i missing cool fatties? What do you think of the new Phyrexian Triniform? It seems just a little too vanilla to me, but it leaves behind 3 bodies and can be an artifact for Goblin Welder shenanigans. We’ll never get to pay for the encore though.
Balaam__ on
5 months ago
Really solid concept here. It might be worth checking to see if you could replace any non-creature spells you have here with some of the new zendikar flip lands. Maybe Spikefield Hazard Flip could replace Shock, for instance. Shock is better for dealing direct damage, but then it’s a dead card. The flip land could present an opportunity to deal damage as well, or instead trigger a landfall ability if that would be more beneficial at that moment. Kazuul's Fury might be even better. Pump up your mammoth, then fling it for massive damage. Having the potential to instead play it as a mountain provides versatility.