Resculpt

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Resculpt

Instant

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Grind on The Deck of Thalassophobia

1 week ago

Cool deck!!
I would run Mystic Sanctuary over soaring seacliff.
Maybe Mind Stone over sky diamond.
Fellwar Stone over krakens eye.

Would consider Reality Shift, Resculpt, and Teferi's Ageless Insight for extra interaction and card draw. Also i would recommend more lands. 31 is very low land count especiallyfor leviathans.
Just some thoughts, cheers and have fun!!

hootsnag on Hurkyl, Tempo Master Wizard

2 weeks ago

Portent, Crawlspace, Web of Inertia, Dream Tides, War Tax, Glacial Chasm, Monastery Siege, Cryptic Command, Extract, Portcullis, Dissipation Field, Overburden, Archmage Ascension, Frozen Aether, Reins of Power, Rapid Hybridization, Siren's Call, Cyclonic Rift, Mission Briefing, Reality Shift, and Resculpt are just a few you could potentially use. You can very easily go creatureless if you want to. You just have to lean on different win conditions and use cards like Ward of Bones /etc.

Durpus on Alternative Pongify

1 month ago

Rapid Hybridization, Reality Shift, Resculpt, and Curse of the Swine are some similar mono blue options. If you're looking for colors outside of blue there's Generous Gift, Beast Within, Darksteel Mutation, Kenrith's Transformation, Imprisoned in the Moon and Song of the Dryads if u don't mind turning things into lands.

Grind on Engineering Victory, or just Tinkering?

1 month ago

Interesting deck!!
Some of your cards seem really uninspiring to topdeck... ornithopter, shuko...
Seems like these cards would be playable in a jhoira weatherlight captain deck but not sure why they help you here.
What us bEDH?
Some ideas for your consideration-
Mask of Memory, Infiltration Lens, Monastery Siege, Daretti, Scrap Savant, Thrill of Possibility, Buried Ruin, Coastal Piracy, Bident of Thassa, Goggles of Night, Cathartic Reunion, and in general maybe a little more interaction like Chaos Warp, Resculpt.
Just some thoughts, cheers and have fun!!

DaringApprentice on Every Rose Has Its Thorns V2

2 months ago

Here are some suggestions:

Utility Lands: Bojuka Bog, Hagra Mauling  Flip

Ramp: Arcane Signet, Sword of the Animist, Burnished Hart, Canoptek Wraith, Neheb, Dreadhorde Champion, Sifter of Skulls, Solemn Simulacrum

Card Draw: Laelia, the Blade Reforged, Morbid Opportunist, Keep Watch, Breya's Apprentice, Moonveil Regent, Smothering Abomination, Reconnaissance Mission, Necrologia, Future Sight, Kothophed, Soul Hoarder, Will Kenrith, Harvester of Souls, Ruin Grinder, Deepfathom Skulker, Sandstone Oracle

Targeted Removal: Rapid Hybridization, Wild Magic Surge, Terminate, Resculpt, Reality Shift, Forbid, Daring Apprentice, Transmogrifying Wand, Ravenous Chupacabra, Chaos Defiler, Glorybringer, Mystic Confluence, Necron Deathmark, Reaper from the Abyss, Rowan Kenrith, Curtains' Call, Duplicant, Meteor Golem

Board Wipes: Nevinyrral's Disk, The Phasing of Zhalfir, Whelming Wave, Ixidron, Blood on the Snow, Deathbringer Regent, Necromantic Selection

Synergy: Ghoulish Procession, Jadar, Ghoulcaller of Nephalia, Drana, Liberator of Malakir, Blight Mound, Braids, Arisen Nightmare, Fleshbag Marauder, Gravelighter, Irenicus's Vile Duplication, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre Slumlord

Threats: Quietus Spike, Elturel Survivors, Relentless Assault, Gratuitous Violence, Sarkhan the Masterless, Westgate Regent, Precursor Golem, Necropolis Regent, Walk the Aeons, Combustible Gearhulk, Embercleave, Sharding Sphinx, Angrath's Marauders

DreadKhan on Flying into the Chasms

2 months ago

My personal gripe with Capture Sphere is that it's too much mana for the effect. If you expect to be able to swing at people, there is Fall from Favor that has seen some play, 3 mana is closer to what you want to pay to remove a serious problem creature (and Monarch can mean lots of extra cards), though Blue has stuff like Pongify, Curse of the Swine and Reality Shift, as well as Ravenform and Resculpt that can also exile an artifact. Another issue Capture Sphere has it that it doesn't remove the creature from the field, so any abilities that just require the creature to exist will still work, which can be a real problem. The final issue is as you note, if you can deal with an enchantment the effect can be removed, in contrast with a Pongify. I think it's a better card for a sideboard, where you bring it in for games 2 or 3 in the games where it'll matter, to avoid having it clog up your hand when it doesn't.

I used to use Slow Motion a fair bit, and while it has very good matchups, it also has lots of them where the opponent doesn't care about 2 mana and can just kill you with the creature your aura didn't kill, and that is a card that the opponent can't deal with as easily, it still doesn't consistently enough matter, or doesn't immediately get the creature off the field. In my Delver deck, which is a bit higher budget but not a lot, I run Counterspell and Psionic Blast to deal with stuff/close out games a smidge quicker, both are instant, both use less than 4 mana and Psionic Blast is almost never a dead card, since I can just bolt my opponent.

to_regatha_and_beyond on Heroes of the Simic - Xtra Budget!

2 months ago

Wildsize is an easier cut as it doesn't really have any situations where I'd rather see that in my hand than something else. So many other spells in the deck do essentially the same thing but for cheaper.

Wild Shape is a bit trickier, as 2 of the 3 choices could be useful. However, there are better protection spells to run, and I've found that turning something into a 3/3 with trample is never as effective as it seems in theory. (Think about those spells like Pongify, the 3/3 with trample isn't much of a reparation.)

I personally have my doubts about Blighted Agent and Corrupted Conscience, but mostly with Blighted Agent. If you draw the agent and not the conscience, the agent will quite likely be counter-productive, as you'll spend cards and mana trying to buff it only for an opponent to remove it on their turn, and now you'll be potentially several cards down with no way to use the poison counters you've just given your opponent. Sure, Blighted Agent starts being really good if you cast it together with Corrupted Conscience, but on it's own it's not particularly useful, so I would cut it to avoid that possibility.

I would probably take out Return to Nature, I've found it to be a relatively weak removal spell and tend to have more luck with cards like Nature's Claim, but I understand that there are some budget concerns with that.

I'm generally not much of a fan of cards like Resculpt, 2 mana to get rid of a creature isn't that bad but your other removal options are a lot better since they also target your creatures. I would cut that for sure.

I would consider cutting Refresh. It's a good protection spell, but 3 mana is probably a bit more than the spell is really worth. Though this one could very much go either way.

The last cut is one of your basic lands. For the kind of deck you're running, you don't need 36 lands, 35 is probably a better number and maybe even as low as 34 depending on how your games tend to go. With all the card draw you have, you're way more likely to hit land drops even if you have fewer land cards. Plus, you have a good amount of ramp, and not that many expensive spells, so that's less of a concern.

So, in short, my cuts are Wildsize, Wild Shape, Blighted Agent, Return to Nature, Resculpt, 2 basic lands, and perhaps Corrupted Conscience and Refresh.

Good luck narrowing down the list further! Sorry I can't help all that much.

Grind on Grand Fortress of Protection

3 months ago

Cool deck!!
Maze of Ith is good and on-theme.
Have you considered Elite Arcanist? It is a cool creature to use to repeatedly cast Teferi's protection. Or you could exile Narset's Reversal under Isochron scepter and cast teferis protection every turn.
I prefer Rout to wrath bc it can be an instant, very good.
Also i would consider Path to Exile, Resculpt, or Reality Shift over rapid hybridization, exile is key.
Anyway just some thoughts, cheers and have fun!!!

Load more