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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sanctum Weaver
Enchantment Creature — Dryad
: Add mana of any one colour, where X is the number of enchantments you control.
Gidgetimer on Pattern Recognition #296 - Enchanté
2 months ago
I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.
You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.
The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.
The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.
Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.
This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.
kirbysan on
Anikthea Hand of Erebos - Constellation Population
3 months ago
Goldbranner, had a chance to try your strategy this past weekend and ended up winning 2/3 games mostly due to token doubler shenanigans with Parallel Lives and Anointed Procession. Ended up hitting my friend with a buffed Sanctum Weaver for 4 billion damage. Thanks for the tip! Couple questions about specific enchantments as I'm pretty new to this whole archetype:
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If nobody in your pod plays blue what do you swap Carpet of Flowers out for?
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Is Mirri's Guile superior to Sylvan Library because we generally don't need the extra draw?
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Is Reconnaissance just for free attack triggers off Anikthea without dying?
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Is Malakir Rebirth Flip more for the backside of the land? Kaya's Ghostform fits the enchantment theme better but lacks the surprise factor. Also if we have a Greater Auramancy up then we can't hit Anikthea with the Malakir when there's a boardwipe. That's burned me a few times when I tried to use targeted protection in response to wipes.
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Have you played around with Concordant Crossroads? It seems like it could accelerate us a turn when we're popping off.
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Is there a reason you're not running Grim Guardian? I liked it as an alternate finisher when someone drops The One Ring or a Solitary Confinement or other fog style effects.
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Have you tried Gravebreaker Lamia? At 5CMC it's much more than Entomb but I've brought her back with Anikthea and populated it before for a "targeted" mill/tutor which seemed more efficient than the generic mill from our other cards.
jdogz32 on
Enchantment
3 months ago
Your deck is way too heavy, and you have alot of 1s and 2s of cards.
For starters I'd take out
Doomwake Giant - he's a weak boardwipe at best but with as heavy as this deck is you won't have enough Enchantments to kill anything of real value
Pharika, God of Affliction It won't be a creature most games and it's 5 Mana for himself and 1 Enchantment token
Eidolon of Blossoms its just too much Mana. In modern games can be over as soon as turn 4 and you won't have time to get any value out of him. I'd add more copies of Sythis, Harvest's Hand it's much cheaper and much easier to get more value.
Underworld Coinsmith just doesn't have enough time to utilize him to give you enough value. This is what I'd take out for starters. Now I'd move these cards to your sideboard as they aren't needed/used every game. Destiny Spinner Seal of Primordium
Now I'd add more of these cards that are already in your deck Sythis, Harvest's Hand Herald of the Pantheon and Sanctum Weaver this should help make this more consistent. I hope this helps.
Kinz on
Chishiro
5 months ago
Creature removal: Beast Within, Decimate, Kenrith's Command, Mawloc, Domri's Ambush, Ground Assault, Clan Defiance, Pit Fight, Ram Through, Inscription of Abundance, Ulvenwald Tracker, Lignify, Prizefight, Cosmic Hunger, Tail Swipe, Bite Down, Rabid Bite, Master's Rebuke, Devouring Tendrils, Warbriar Blessing, Epic Confrontation, Tandem Takedown, Chaos Warp, Vow of Lightning, Meteor Swarm, Volcanic Salvo, Arni Slays the Troll
Artifact/Enchantment removal: Migloz, Maze Crusher, Hull Breach, Kogla and Yidaro, Klauth's Will, Artifact Mutation, Cindervines, Vithian Renegades, Reclamation Sage, Tranquil Frillback, Kogla, the Titan Ape, Manglehorn, Masked Vandal, Titan of Industry, Woodfall Primus, Wickerbough Elder, Vandalblast, Abrade, Fall of the Hammer
Board wipes x3: Chain Reaction, Starstorm, Blasphemous Act, Anger of the Gods, Brotherhood's End, Chandra's Ignition, Klauth's Will, Monstrous Onslaught, Mizzium Mortars
Ramp: Goblin Anarchomancer, Incubation Druid, Springbloom Druid, Sanctum Weaver, Gyre Sage, Fertilid, Kami of Whispered Hopes, Biophagus, Wolfwillow Haven, Klothys, God of Destiny, Gift of Paradise, Font of Fertility, Dawntreader Elk, Omen of the Hunt, New Horizons, Blighted Burgeoning
We'll check these out next time.
HeyImVegan on
[Klothys] Destiny's Child
1 year ago
Update:
Since Anax, Hardened in the Forge only get Tokens on the field which cannot block, it doesn't make much sense.
Haven't found a perfect Spot for Xenagos, the Reveler yet...
But i got in 2 more Creatures with Eidolon of the Great Revel and Sanctum Weaver which are also Enchantments and Eidolon plays along nicely with the Ping-Damage Strategy
Niko9 on How come we don't have …
1 year ago
legendofa Yep, for sure, but I do think that equips have the same limit as enchants in that they just are not that powerful on their own, so cards can have broken effects that are dependent on equips/enchants and be fine.
And right, I'm not saying I have some world breaking enchant combo or anything, just that design to push enchantments is limited by the fact that enchantresses could run away with formats if enchants were printed to be as good as other cards. Take Mishra's Bauble it's a pain as an artifact sure, but if it was exactly the same, 0 mana but an enchantment, you'd go +1 card on Sythis, Harvest's Hand. Or if it was an equip (ha, somehow) then it would push Sram, Senior Edificer to the moon. I mean, people play Sram already with just the worst equips ever printed, just because they cost 0 : ) Or what if something like Opt was an enchant? You'd be playing solitaire very fast with Sanctum Weaver and Concordant Crossroads and Sythis.
The point I was trying to make was that enchants have been typically underpowered, which lead to them printing enchant support that was way better than support for other card types, which then kinda keeps enchants having to be underpowered to not be overpowered.
Niko9 on How come we don't have …
1 year ago
I think that they are really hesitant to print things into enchant because almost every format has some enchantresses and the only reason they aren't totally broken is because enchantments in general are weak.
Enchantment lands+ Abundant Growth+ enchantresses+ Sanctum Weaver+ Rune of Speed+ Ancestral Mask+ Inkmoth Nexus would be an extremely dependable infect package, and I'm sure there are better effects than that, it's just the one I can think of right now : )
I mean, if there was a 2 mana creature that said "when an artifact enters the battlefield draw a card" everyone would be drawing their whole deck and we'd basically be playing YGO. If enchantments get a decent push, they would be too good, ironically.
enpc on
King me! King me!
1 year ago
Megalomania: I hadn't thought of Sanctum Weaver. It's not bad and is definitely better inside of combo with Freed from the Real. The big selling point for Bloom Tender though is that outside of combo, she often generates 3-4 mana per tap which equates to more card draw. Still, I'll add weaver to the maybe pile.
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