Sanctum Weaver

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sanctum Weaver

Enchantment Creature — Dryad

: Add mana of any one colour, where X is the number of enchantments you control.

CickNason on Sigard the Heron's enchantment

3 months ago

Enchantress inclusions

Setessan Champion & Sythis, Harvest's Hand are some new and good enchantress options

Mana Fixing

Sanctum Weaver scales with all your auras

Jukai Naturalist & Herald of the Pantheon are a medallion for your enchantments

Delighted Halfling makes your commander and all legendaries uncounterable

Protection

Teferi's Protection & Flawless Manuever & Everybody Lives! are great general protection spells

Mithril Coat has flash and can protect your sigarda in a pinch and make her borderline unremovable.

Veil of Summer is OP nonsense

Myrel, Shield of Argive is a legendary Grand Abolisher with upside

Synergy Picks

Yenna, Redtooth Regent copies your auras and untaps can make you sigarda huge very quickly if you have the mana

Almost Perfect sets Sigarda's Base P/T to 9/10 and she can still be buffed

Well Rested for the buffs, life and draw all for 2 mana

Hope this helped

jessesl66 on

5 months ago

I have a very similar deck, so I always liked these. I might replace Noble Hierarch and Herald of the Pantheon with Sanctum Weaver and Jukai Naturalist– they fill the same roles but they're also enchantments themselves.

Made_Compleat on Kiora, the Crashing Wave

6 months ago

Nice deck! Maybe take out the Sanctum Weaver for a Priest of Titania? It's a better mana dork.

Love the deck!

Gidgetimer on Pattern Recognition #296 - Enchanté

10 months ago

I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.

You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.

The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.

The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.

Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.

This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.

kirbysan on Anikthea Hand of Erebos - Constellation Population

10 months ago

Goldbranner, had a chance to try your strategy this past weekend and ended up winning 2/3 games mostly due to token doubler shenanigans with Parallel Lives and Anointed Procession. Ended up hitting my friend with a buffed Sanctum Weaver for 4 billion damage. Thanks for the tip! Couple questions about specific enchantments as I'm pretty new to this whole archetype:

  1. If nobody in your pod plays blue what do you swap Carpet of Flowers out for?

  2. Is Mirri's Guile superior to Sylvan Library because we generally don't need the extra draw?

  3. Is Reconnaissance just for free attack triggers off Anikthea without dying?

  4. Is Malakir Rebirth  Flip more for the backside of the land? Kaya's Ghostform fits the enchantment theme better but lacks the surprise factor. Also if we have a Greater Auramancy up then we can't hit Anikthea with the Malakir when there's a boardwipe. That's burned me a few times when I tried to use targeted protection in response to wipes.

  5. Have you played around with Concordant Crossroads? It seems like it could accelerate us a turn when we're popping off.

  6. Is there a reason you're not running Grim Guardian? I liked it as an alternate finisher when someone drops The One Ring or a Solitary Confinement or other fog style effects.

  7. Have you tried Gravebreaker Lamia? At 5CMC it's much more than Entomb but I've brought her back with Anikthea and populated it before for a "targeted" mill/tutor which seemed more efficient than the generic mill from our other cards.

jdogz32 on Enchantment

11 months ago

Your deck is way too heavy, and you have alot of 1s and 2s of cards.

For starters I'd take out

Doomwake Giant - he's a weak boardwipe at best but with as heavy as this deck is you won't have enough Enchantments to kill anything of real value

Pharika, God of Affliction It won't be a creature most games and it's 5 Mana for himself and 1 Enchantment token

Eidolon of Blossoms its just too much Mana. In modern games can be over as soon as turn 4 and you won't have time to get any value out of him. I'd add more copies of Sythis, Harvest's Hand it's much cheaper and much easier to get more value.

Underworld Coinsmith just doesn't have enough time to utilize him to give you enough value. This is what I'd take out for starters. Now I'd move these cards to your sideboard as they aren't needed/used every game. Destiny Spinner Seal of Primordium

Now I'd add more of these cards that are already in your deck Sythis, Harvest's Hand Herald of the Pantheon and Sanctum Weaver this should help make this more consistent. I hope this helps.

HeyImVegan on [Klothys] Pain-chantments

1 year ago

Update:

Since Anax, Hardened in the Forge only get Tokens on the field which cannot block, it doesn't make much sense.

Haven't found a perfect Spot for Xenagos, the Reveler yet...

But i got in 2 more Creatures with Eidolon of the Great Revel and Sanctum Weaver which are also Enchantments and Eidolon plays along nicely with the Ping-Damage Strategy

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