Ground Assault

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Gatecrash (GTC) Uncommon

Combos Browse all

Ground Assault

Sorcery

Ground Assault deals damage to target creature equal to the number of lands you control.

Ground Assault Discussion

BGlad on Land Drops

2 months ago

Thanks austintayshus for your help with the recommendations. It makes sense to include a few ramp spells, but I looked at Nissa's Pilgrimage instead because of my forest heavy deck, and possibly getting another land into my hand with spell mastery. Ground Assault was a great add, I was missing a single target, effective kill spell. I was looking around and found Undergrowth Champion which seemed to make perfect sense in my deck, where I'm looking for a small creature thats hard to remove. Primeval Titan is fine with my friends (don't know why because it is so overpowered in this format). Again thanks austintayshus, you've made my deck a lot more competitive.

austintayshus on Land Drops

2 months ago

Hey, just a heads up, Primeval Titan is banned in commander, but if your play group is okay with it, keep it. There's a reason it's banned :).

As for suggestions, I'd recommend taking out Gruul Signet and replacing it with a land ramp spell like Rampant Growth or Cultivate . Lands are much safer than artifacts in EDH.

I would also replace some of your sorceries with more creatures so that you can use Mina and Denn's second ability a little more.

Lastly, I'd recommend the following cards:

Hope this helps! If you need some suggestions on what to cut let me know!

austintayshus on Lord Windgrace - lands

2 months ago

Bojuka Bog could be useful if your meta has a lot some graveyard recursion.

Vinelasher Kudzu could be fun?

Krosan Restorer and Khalni Heart Expedition and Exploration can help you ramp.

Ground Assault could be good spot removal for the deck?

Hope this helps!

nordic_shadow on Angry Omnath

1 year ago

Cut:

Borderland Explorer (unless you have a reason to discard)

Domesticated Hydra (just a big body, you can do better)

Both Embodiments (put your lands at risk for removal spells and dont add too much power overall unless you have a full awakening synergy)

Tunneling Geopede (too small of an effect unless you have a way to truly abuse it)

Hammer of Purphoros (what aspect are you trying to abuse with it?)

Ground Assault (Try to find instant speed removal)

Lay of the Land (in two color deck, not really needed)

Font of Fertility (not great ramp, if you want something that could be played for 1 or 3, look for search for tomorrow)

Retreat to Kazandu (again, a very small effect, unless you want to run more fertilid effects [that is a cool synergy if you want to go that way])

Retreat to Valakut (just too small, need more widespread effects, especially at 3 mana)

Searing Blaze (doesnt hit too much and better to try unconditional kills)

Lemur16 on Xenagos

1 year ago

Cut Springsage Ritual into Nature's Claim Guttural Response Into Pyroblast Add Elvish Mystic I think u can easy cut Reliquary Tower Terastodon Is always good U NEED to play Bane of Progress Fun land that u can play is Arena Cards that u can cut are Magmatic Chasm Crash Through Ground Assault Rubblebelt Raiders

And if u want to play BIG COCK DECK then u need

merflock on Gruul babies

1 year ago

You definitely need at least 5 more lands if you ever want to cast Omnath, Locus of Rage. Go down the Seer's Sundial and some combination of planeswalkers and maybe some of the embodiments, as your lands can die in combat. Also, Ground Assault isn't necessary because you already have enough removal. In there places you could play Azusa, Lost but Seeking, Oracle of Mul Daya, or Courser of Kruphix. The first 2 allow you to play Ghost Quarter over and over from the graveyard if you have a Ramunap Excavator out making you able to blow up some of their lands and trigger landfall multiple times. For the mana base, if you want it to be budget, just take out a couple of basics and add 4 Rootbound Crag and 4 Ghost Quarter. If you want it to be competitive, run 2 Windswept Heath, 4 Wooded Foothills, 4 Ghost Quarter, 4 Stomping Ground, and the rest basics.

LuxCannonator on Land Locked

1 year ago

Honestly I would drop Ajani and Dakkon. Splashing 3 colors for 2 cards is a bad idea. You could run Hull Breach, Decimate, Explore, Exploration, Dryad Arbor, Ground Assault, Atarka's Command, Skarrg Guildmage, Lithatog, Xenagos, the Reveler.

Green has a plethora of land grab.

Red has a plethora of destruction.

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