Fall of the Hammer

Fall of the Hammer


Target creature you control deals damage equal to its power to another target creature.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Fall of the Hammer Discussion

Erza420 on Problems with life gain

1 month ago

you should be up front with "all" the information you have on the life gain deck from the start, rather than waiting for people to offer advice and then revealing more informtion that negates that advice.

TriusMalarky had no way of knowing the lifegain deck had fliers.

RNR_Gaming had no way of knowing the lifegain deck used +1/+1 counters.

use Elder Gargaroth to block, along with Fall of the Hammer and Ram Through for removal. or Plummet . or splash black.

JeanYass on What, Exactly, is Wrong with …

3 months ago

plakjekaas i'm not gonna count bounce spells, because it can just be recast. the spells that take away abilities or tap down a creature are typically permanents that can be removed, and the opponent just gets their creature again. blue is not doing better than red, especially when you're still leaving the opponent a creature. red is definitely better removal when the majority of it also has the option of targeting players and planeswalkers, and thats why it cost more mana.

Aftershock, Fall of the Hammer, Blitz of the Thunder-Raptor, Dogpile, Firecannon Blast, Firestorm.

ilovemydoghisnameistuna on Zada

9 months ago

Sorry for so many comments, but Fall of the Hammer won't actually get copied by Zada because she wants the spells to have only the one target.

jakusbakus on Feather's Token Tantrum (~$200)

10 months ago

Hey, so I've updated the deck a bit to reflect what I have in it right now. After playing with it a bit, I've found that Grapeshot is a game-winner in this deck when I have an engine running with either Zada, Hedron Grinder or Mirrorwing Dragon, so I don't quite want to sub it out just yet. Especially since burn is sometimes the only way for me to get through damage on a friend whose pillow-fort deck has gotten out of control :P. Other than that, I've already subbed out the other cards you mentioned as I realized pretty quickly they don't synergize well.

I don't think I'm going to drop the land count because I've found it crippling to not be able to get out a land each turn in my few games with her. I really like your land suggestions though, and I'll definitely consider getting a copy of each of them going forward to help with mana fixing.

You're right in saying that this deck is definitely lacking some token pump though, and I really like the suggestions of Anax and Cymede and Krenko, Tin Street Kingpin. I remember looking at Anax and Cymede and for some reason I thought you couldn't stack the trigger by casting multiple spells, but I read it correctly when you suggested it.

Aria of Flame is something I'm trying to get my friend to trade me right now, I've realized it's a must-have for a deck like this!

I've also worked on card-draw and scry-cards which really help me dig to the centerpieces of this deck - Zada, Hedron Grinder and Mirrorwing Dragon. I've found that they just make things ten times easier, and ten times faster too!

Some cards that I've added -

Reckless Rage and Fall of the Hammer have been exceedingly useful, especially when combined with Mirrorwing Dragon or Zada, Hedron Grinder, which allows me to aim sometimes upwards of 20, 30, even 40 damage at multiple targets.

Orim's Thunder instead of Heliod's Intervention since it is repeatable.

Aurelia's Fury which save me from powerful creatures or devastating spells

Ephemerate and Long Road Home for protection. It does remove my tokens if I have Mirrorwing Dragon or Zada, Hedron Grinder, but I've found it's not an issue since I can generally wait for an opponent's end step, cast a bunch of spells, and then have a token army ready to go when it comes back to me.

I should mention that my playgroup doesn't have a deck that's heavy on counter spells, so I'm really wondering how it might fare against something like that. Generally I'm free to pop off so long as I can keep up mana for any removal my friends might have.

Thanks so much for the suggestions though, it really has helped me see what parts of the deck I can fine tune, and what cards I can put in to make that happen!

Rainbowjuice77 on Why Don't I See this …

10 months ago

@hejtmane Be careful with Soul's Fire aswell as Fall of the Hammer, they do not work with Zada. I see this mistake very often. (it is even on edhrec on 23%) Spells need to only target Zada to be copied and both cards have two targets. (Unless of course you target Zada with the damage aswell but that would just kill all your creatures.)

Commando Raid looks like a fine card. My Zada Deck is an all out storm deck so i don't do much combat. (this is my reason for not having it)

manbearpig90 on Tribal Challenge

1 year ago

another thing you can do is use Fall of the Hammer with the vampires that have deathtouch and lifelink (like Vampire Nighthawk)). deathtouch and lifelink are not limited to only combat damage.

lapeste47 on That Was Fatal!

1 year ago

Thanks for the comments, Gattison. I think you were right about swapping Flaming Sword for another Warlord's Fury. For the other cards, I'm not sold. In playtesting, I can usually get consistent mana and use it all every turn. I worry that adding more lands that enter tapped, or paying to smooth it out with Adventurous Impulse , would slow things down too much. And I like Fall of the Hammer because of my deathtouch creatures.

Gattison on That Was Fatal!

1 year ago

I feel like you need more draw. You want to ensure you draw into your land drops and support cards and not end up in topdeck mode. I'd lose Flaming Sword and add at least one more Warlord's Fury because of this. Temur Battle Rage is a great card and can serve as your instant-speed first-strike-tricks.

You could also add one each of Forgotten Cave and Tranquil Thicket if you like.

And consider squeezing in something like Adventurous Impulse or something for more hand control.

Also, maybe replace Fall of the Hammer with something like Fling or Collateral Damage because they can hit players too. Sack your creature to it right before it dies and get go "over" enemy creatures right to the opponent's face.

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