Fall of the Hammer

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Common
Commander 2015 (C15) Common
Born of the Gods (BNG) Common

Combos Browse all

Fall of the Hammer

Instant

Target creature you control deals damage equal to its power to another target creature.

Fall of the Hammer Discussion

ZorrosRage on Feather, Pride of Boros

4 months ago

i think Open the Armory , Steelshaper's Gift , Magnetic Theft could help. being able to abuse sunforger and helps. could also add a Darksteel Mutation so open the armory could get you some removal for problematic commanders.

Both Chandra's Ignition and Fell the Mighty are on theme board wipes to consider also.

Fall of the Hammer and Reckless Rage could be an awesome removal spell if you need it.

If you do add some equips Strength of Arms would be good to give you some more tokens. Kind of slow but Loyal Apprentice gives you one every turn. Not much but might be useful

I was not a fan of Balduvian Rage since you have to attack.

PlatnumxStatuS on Feather Redeems Boros in EDH [Primer]

6 months ago

Just thought I’d point out after this deck cured my penis that Fall of the Hammer has two targets and will not work with Zada, Hedron Grinder . It probably still works in the deck but not in the way you want it to. Anyway, thanks doctor.

Smokus_Krakus on Feather Shenanigans

6 months ago

PhillipDixon I already have Path to Exile on there, and like 20 different damage spells to kill creatures with Aurelia's Fury , Divergent Transformations , Fall of the Hammer , Impact Resonance , among others

saganatsu on Feather Redeems Boros in EDH [Primer]

6 months ago

Other stuff: I think you might have missed this if you want targeted removal: Fall of the Hammer if you need/want the ability to destroy utility lands: Seismic Shift possibly Bathe in Light ?

SharpRaptor on Brion Stoutarm (Giants)

7 months ago

Part 2

Enchantments

Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.

Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.

Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.

Maybe Enchantments

Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.

Instants

A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.

Condemn can be replaced with Swords to Plowshares (or maybe just have both)

Crush Underfoot could be Fall of the Hammer . It means that a non-giant can use it, though you lose out on the minor ability to search up a removal spell with your Giant Harbinger

Shatter could be Abrade as it gives more flexibility. Or one of the ones that include white that can hit enchantments too.

Others should probably just be replaced, maybe with more version of the above effect.

Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.

Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.

Sorceries

Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.

Maybe Sorceries

Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.

Lands

We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.

Artifacts

Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it

Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.

tyedat on

8 months ago

This looks awesome. Have you considered Accelerate , Boiling Blood , Brute Force , Fall of the Hammer , Panic , Assault Strobe , Howl of the Horde , Renegade Tactics , Darksteel Plate or Goblin Chirurgeon ?

Chirurgeon is great to regen/protect and some of the other draw cards like panic and renegade tactics would be insane for drawing and wouldn't affect you much on your own turn.

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