Into the North

Into the North

Sorcery

Search your library for a snow land card and put it onto the battlefield tapped, then shuffle your library.

Latest Decks as Commander

Into the North Discussion

Kazierts on Eat. Sleep. Slime. Repeat.

5 months ago

Well, since you didn't hate what I said, I'm goona talk about some of the creatures now. But before that I just wanted to say I completely understand that you don't want to optmize this deck to the maximum, that's why I mostly suggested budget cards and avoid some bullshitly expensive cards such as Gaea's Cradle or Cavern of Souls. I'm trying my best to focus exclusively on your tribe. With that out of the way, let me proceed.

There a few less expensive, manawise, Oozes but you seem to be going for the heavier and more resilient ones. So there's quite a few that could be a blast.

  • Since your deck seems to want to play a longer game, I'd disconsider the smaller Oozes like Corrosive Ooze, Inexorable Blob and Predator Ooze. Since most of your creatures are big mana sinks, having smaller ones that want to attack doesn't seem like a good ideia (but if your experience says otherwise feel free to correct me)

  • I'd cut one Aeve, Progenitor Ooze because, even though it kinda cares about Oozes, it's more of a Storm card. However, I'd still keep one because I think it's pretty neat.

  • I think maxing out on Mitotic Slime and Consuming Blob would be hilarious. Imagine the amount of tokens that there would be on the battlefield. Additionally, Biogenic Ooze would crank your token production to eleven.

  • Scavenging Ooze is perfectly fine. However, if you ever want to just vary, Ravenous Slime could be fun but it's definetly not necessary.

  • Gelatinous Cube is a card I really, really love. The only problem is how to make space for it in the deck. Since you already have kind of a snow theme, maybe including Woodland Chasm + Into the North should make things easier to cast.

  • If, and only IF, you want to be really janky and make your friends laugh a lot, you could have some copies of S.N.O.T. and Vile Bile just for shits and giggles.

Again, I'm gonna say things little by little to make things easier to digest. Let me know what you think. I love casual thematic decks. If you want to have extra fun with your friends, try playing planechase and use this deck. I promise you it's gonna be ridiculously fun for everyone.

multimedia on Sliver Overlord, Cascading to Victory

6 months ago

Hey, well done so far, nice Queen. The manabase is underwhelming for five colors and you forgot Command Tower.

31 lands is a low amount to have enough color fixing when five colors are essential to cast Overlord as well as needing many different color combinations in the early turns of the game to cast Slivers. Compared to the rest of your deck, other than five lands (Forbidden, Exotic, Crypt, Tree, Zagoth), the rest of the manabase has been neglected. What is the Snow theme for? Playing Snow for Into the North doesn't seem worth it since all the Snow duals always ETB tapped.

Consider adding 3-5 more lands and some more 2 CMC ramp that can make any color?

Some Sliver upgrades to consider:

Basal Sliver combos with Sliver Queen to make infinite 1/1 Slivers which Lavabelly Sliver is a win condition. Amoeboid Changeling is a Changeling which are all creature types. It's a Sliver while in your hand, library, graveyard and because it's a Sliver in your library you can tutor for it with Overlord. Overlord and Amoeboid have repeatable interaction to turn an opponent's creature into a Silver and then gain control of it.

Good luck with your deck.

enpc on Consultation Tasigur (Spicy-ish)

6 months ago

Given that you're currently running the snow duals and one of each basic, you could consider running Into the North over Cultivate. You only hit one land, however it can be cast a turn earlier.

nbarry223 on A New Type of Amulet

7 months ago

I cut out the snow duals because unfortunately, it was too slow for no real benefit after cutting Into the North. Our lifegain on Search for Glory went down, but the deck is a little faster now.

nbarry223 on A New Type of Amulet

7 months ago

So through playtesting, I found that Into the North is my weakest card, and the one thing I am lacking is a more diverse threat-base. Since I am going with the legendary theme, I'm thinking some solid mid bodied legendary creatures would be worth giving a shot, although I'm not really quite sure who should go in. Lookin g to run 1-2 of more diverse legendaries basically. They could even be sideboard cards if more specific, since we can tutor for them, albeit slowly with Search for Glory.

poulak on Marit Lage's Awakening

8 months ago

I would board more Dead of Winter and Glacial Revelation, they're OP on a snow pile. Perhaps a couple more Into the North for the snow taplands?

multimedia on The Ur-Dragon

9 months ago

Hey, you're welcome.

Draconic Rage Upgraded to Scion (Budget) is a budget example I made of taking the Draconic Rage precon and adapting it to play five colors with Scion of the Ur-Dragon as Commander instead. Scion is not Ur-Dragon, but he's also a five color Dragon who cares about Dragons and he's not $40.00. The budget manabase in my version is built around a package of land ramp spells: Farseek , Nature's Lore , Three Visits , Into the North , Wood Elves and Skyshroud Claim that can search for a Tango land or Snow dual land to help with color fixing.

To further help with color fixing on a budget I've also included several 2 CMC mana sources that can make any color of mana: Arcane Signet , Paradise Druid , Ornithopter of Paradise and Fertile Ground . Because of the low budget I've dedicated quite a lot of deck spots to ramp, but I feel I need to do this for the deck to function with five colors. Low CMC ramp is what I want to be consistently casting in the early game to have mana for Dragons or Scion activations for the mid and late game.

Color_pie14 on Call me Hazezon one more Tamar!

9 months ago

I would recommend Cathars' Crusade . It is more resilient than anthems, since the counters remain even if the enchantment is removed. Also, why aren’t you running Conjurer's Closet ? Flickering Hazezon every end step gives you a crap-ton of tokens and provides an engine your opponents NEED to answer. One last thing: You need more/better ramp. The earlier you get a critical mass of lands, the earlier you can get your engine going. I’d recommend more 2-3 mana value ramp spells, like Rampant Growth and Into the North . I’d also cut Explosive Vegetation for one of its strictly better counterparts, like Migration Path or Vastwood Surge . More flexibility is always better, and so being able to cycle it or pay more to buff your team in the late game can be very valuable.

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