Into the North

Into the North

Sorcery

Search your library for a snow land card and put it onto the battlefield tapped, then shuffle your library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Into the North Discussion

multimedia on The Ur-Dragon

1 week ago

Hey, you're welcome.

Draconic Rage Upgraded to Scion (Budget) is a budget example I made of taking the Draconic Rage precon and adapting it to play five colors with Scion of the Ur-Dragon as Commander instead. Scion is not Ur-Dragon, but he's also a five color Dragon who cares about Dragons and he's not $40.00. The budget manabase in my version is built around a package of land ramp spells: Farseek , Nature's Lore , Three Visits , Into the North , Wood Elves and Skyshroud Claim that can search for a Tango land or Snow dual land to help with color fixing.

To further help with color fixing on a budget I've also included several 2 CMC mana sources that can make any color of mana: Arcane Signet , Paradise Druid , Ornithopter of Paradise and Fertile Ground . Because of the low budget I've dedicated quite a lot of deck spots to ramp, but I feel I need to do this for the deck to function with five colors. Low CMC ramp is what I want to be consistently casting in the early game to have mana for Dragons or Scion activations for the mid and late game.

Color_pie14 on Call me Hazezon one more Tamar!

1 week ago

I would recommend Cathars' Crusade . It is more resilient than anthems, since the counters remain even if the enchantment is removed. Also, why aren’t you running Conjurer's Closet ? Flickering Hazezon every end step gives you a crap-ton of tokens and provides an engine your opponents NEED to answer. One last thing: You need more/better ramp. The earlier you get a critical mass of lands, the earlier you can get your engine going. I’d recommend more 2-3 mana value ramp spells, like Rampant Growth and Into the North . I’d also cut Explosive Vegetation for one of its strictly better counterparts, like Migration Path or Vastwood Surge . More flexibility is always better, and so being able to cycle it or pay more to buff your team in the late game can be very valuable.

enpc on Improving Budget Atraxa

1 month ago

With the release of the new snow dual lands from Kaldheim, you have access to comes-into-play-tapped-always fetchable lands on a budget. Glacial Floodplain and the like.

By combining these with cards like Wood Elves , Nature's Lore , Skyshroud Claim , Farseek , Into the North , as we ll as the set of bad fetches ( Flood Plain , Bad River , etc.) then you have an ok mana base which you can eventaully directly swap shocks into (though you may have to swap in some snow basics or drop Into the North ).

In general though, part of the reason that the deck is a bit slow is that you're lacking ramp. you have 8 pieces that I counted and typically you want double that. Additionally, the higher the overall curve or the more complicated the mana base (and Atraxa isn't an easy one) then the more ramp you want to pack. I know you run a high artifact count however you still have a lot of coloured mana symbols to deal with.

You also don't have a huge amount of draw-card either. Given that the majority of your draw is cantrips (which work much better whne you have lots of them or in conjunction with a bunch of other draw), you may want to look into a few repeatable draw engines.

TheMeadiator on "The Thing" 1982 Movie Deck

1 month ago

This is exceedingly helpful SupremeAlliesCommander - thank you!

Funny thing, I had Deathsprout on my short list, but removed for something else. I can't remember now. But yes, I think I will put it back in!

Into the North and Growth Spasm are both really excellent themed ramp cards I didn't even know about. Thanks a million! I'll add some additional lands and those ramps and try to playtest it today.

Thanks a million!!

SupremeAlliesCommander on "The Thing" 1982 Movie Deck

1 month ago

Testing 1v1 against my Kresh deck. The Thing has the potential to flood the board with annoying little tokens and a boatload of card draw, but that potential was never fulfilled. Kresh was just too aggressive. This list could not reliably stop Kresh from doing what Kresh does… destroy your board before you can build it.

When The Thing worked, it was during matches in which Confirm Suspicions or some other investigate spell gave you enough draw power to find answers. Twice I had to sac Kresh… losing his counters… and recast him because of Winter's Rest . But there aren’t many effects like it in the deck, and I had to dig deep for it.

Let me try with another deck that isn’t so destruction-focused, but my first impression is that this list needs more lands, and more ramp. I was forced to mulligan more than I'd like. A couple options that sorta fit the theme...

Awakening Zone

Growth Spasm

Into the North

Deathsprout maybe???

Also, you should get something more than just 1 mana when you sac a scion. Does Dictate of Erebos fit the theme? If too pricey, The Eldest Reborn is different, but offers fair value, here.

BOXES_O_MOXES on Tatyova [PAUPER EDH]

2 months ago

Columbia_Knight, Into the North was in my maybeboard for a bit as I was thinking about running snows over standard basics and as you noted with Rimewood being released made it a bit more of an option. My main reason for not running it is that I already have the deck foiled out. Having to purchase foil snows just to run Into the North didn't seem like it was worth it. There is plenty of ramp already. Most of the ramp spells I end up recycling and reusing anyway to net some extra benefit from. I didn't want to over extend on the ramp aspect of the deck. I just needed enough to get the wheels in motion. If I were playing more cards that relied on snow lands being in play or in my deck I would for sure have chosen ITN over say Rampant Growth or Three Visits . Three Visits can go for a basic forest or the Rimewood. Farseek can go for the Rimewood or a basic island and Spoils of Victory kinda does the same as Farseek except it puts the land in untapped and goes for a forest as well. So for me the better choice is just to stick with the deck the way it is. Maybe they will print some better/different snow lands with abilities or something down the road, then I'd have to see if at that point ITN would be a better choice than what is already in the deck. I appreciate the feedback. Thank you! Also my reply yesterday has some typos. I apologize if it was hard to read. It was the end of the day for me and I was getting ready to head home from work so I typed it up in a hurry.

Columbia_Knight on Tatyova [PAUPER EDH]

2 months ago

BOXES_O_MOXES I really don't have anything beyond what you discussed. My angle for running it was an outlet to draw your deck to get the combo pieces once you hit infinite mana. It can definitely be a dead card if you draw it too early as you pointed out. I guess I was playing out of paranoia if nothing else. I should revisit this. One other thing I do for my deck is run snow lands and use Into the North . You can tutor Rimewood Falls with it. It's gimmicky and doesn't add anything special, it's just fun to have that option.

wallisface on Sultai Snow tribal

3 months ago

You probably don’t need 25 lands, especially considering how much card draw you have. Personally i’d lower the land count down to 23 and ditch Into the North .

As far as good snow cards to consider adding, consider the following:

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