Into the North
Search your library for a snow land card and put it into play tapped. Then shuffle your library.
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|Commander / EDH||Legal|
Latest Decks as Commander
Into the North Discussion
1 month ago
Farseek: I forgott about this card. I will include it.
Nature's Lore: would also be an excellent 2 drop ramp
Burgeoning this card would be really good. If I get one i will include it.
1 month ago
Zendikar Rising spoilers has started, and in the tradition of all Zendikar sets, it's time to reevaluate the lands matter decks.
Some updates: Zuran Orb out for Exploration. Decree of Pain out for Toxic Deluge. Bringing in a Heroic Intervention as well, in place of Price of Glory. I want some more interaction. Deflecting Swat is something I am currently very interested in. The new blue enchantment means I need to add a lot more enchantment hate. I am probably going to cut Mina and Denn, Wildborn for an Oracle of Mul Daya.
I am looking to revamp the mana base some. Cut cards like Rootbound Crag and Karplusan Forest for more basics. I'm gonna add some snow basics, and also cut one of my 3 mana ramp spells for an Into the North.
Comments about the new cards:
The new landfall extra combats is powerful but not what this deck is looking to do. I don't have many creatures, and most of the attacking ones are already heavy at the top end.
I am in love with the new double faced cards that are spells/lands. However, most aren't what I'm looking for. I am extremely happy to add these to my other decks, especially those with Karoos/Ravnica bounce lands, but I don't have those in this deck. The red mythic might go into this deck, as an untapped land and potential removal spell, but I haven't decided.
The new not-Avenger of Zendikar is interesting. I need to go more basic heavy for it, which I am already working on revamping the mana base. I have found myself a bit light on blockers recently, so another effect like this is not bad.
I am kind of surprised to say it, but so far my lands matter deck might not get much from a Zendikar set. Obviously the set isn't spoiled yet, and I fully expect a green mythic flip land will find it's way here.
1 month ago
BenWin: Sorry for the delayed response! I think there it is important to note that including worse versions of a card in a deck is alright while the "better card" is in the list as well. Evolving Wilds and Fabled Passage are perfect examples. Why not run both if you can? Hitting landfall at least twice a turn is a key feature of this deck. That is why we run 42 lands to begin with. I don't blame anyone for omitting Wilds, I just don't see the need to do so at this point.
The key reason I swapped in World Shaper is the crazy amount of creature ramp this deck runs now. I slotted in Dryad Arbor which turned Green Sun's Zenith and Finale of Devastation into great ramp spells early game. This increase in tutors paved the way for the Shaper change.
When it comes to my thoughts on Doubling Season, yes it is just a worse Parallel Lives, but that's ok. Just like the Wilds example above, and like DasTree and Rasaru said, redundant effects are great for us. You have no idea how happy I am that Terror of the Peaks is a card now! I will take all of these effects I can get. In fact, I find myself winning off non-combat damage A LOT more now!
My Om_rath deck is sitting at 10 draw spells, Return of the Wildspeaker being the weakest one. That being said, it is on the short list to be cut from the deck if a better draw ability is released. I do however think it is better for us then Life's Legacy and Momentous Fall do to its flexibility and also being instant speed.
Personally, I have won way to many games with Genesis Wave to cut it. Hitting even a bunch of lands is a great thing in this deck. I would also say the same thing about Command Beacon, it has to be my favorite land in the deck. Being able to skip commander tax for a commander as feared as Om_rath is amazing!
I hope you don't feel like am knocking back your ideas. The great thing about this commander is the vast amount of card options that are out there for us to pull from. I don't think a single card to added is without merit, I just like the way my deck is functioning right now. Thank you for the feedback!
Savag3B3ast: I think the deck is at a critical mass when it comes to wincons and sac-outlets so that is the only reason why those two cards are not in my list. They are great for sure, and can see why you would run them!
Savage1988: Congrats on upgrading the list! I am also a bigger fan of Life from the Loam however, Exploration is at a very low price right now do to the recent reprint, so it might be wise to get that now. Nevertheless, that effect exists on many cards, although not 1cmc, so there are many ways to fill in that gap at a budget. I would as strongly suggest grabbing an Azusa, Lost but Seeking right now! It nuts how cheap she is right now! OH, and you won't have to wait long for Lotus Cobra to be really cheap!!! (I will definitly be getting the new fancy one in foil!)
Also, if your going the Snow-land route, I can see Into the North being a good include for sure!
We got a couple spicy spoilers from the new Zendikar set for sure. Valakut Exploration seems cool, but putting a deadline on the cards drawn makes me unsure. Roiling Regrowth is a worse Harrow that might be worth looking at though!
AND just in case anyone doubted, I am for sure making a Omnath, Locus of Creation deck! To make it different then my other three Omnath decks, I am building him as a "multi-color creature tribal" deck, focusing on the second landfall trigger to get big splashy creatures out. I am also making a sideboard of any cool gold framed creatures I get hands on, sorted by cmc. Before a game I will pick randomly set amount from each cmc and fill out the deck. It seems like a fun new way to add some variety to games!
1 month ago
1 month ago
Neat interaction, hadn’t thought of that. I tend to shy away from infinite combos like this, my playgroup doesn’t really appreciate them, and I don’t mind not playing them. Keeps games a little more interesting i feel. If you’re going for power though, it sounds great!
Thanks for the insight. I’ll have to think on it a bit. With regards to what to cut for Into the North: i don’t see Compost in the list? Perhaps a land. 42 seems like a lot, even though it’s the answer to life, the universe and everything. Sensei's Divining Top seems odd too, but i’m sure i’m missing something there.
1 month ago
Rasaru, I think you make a fantastic case for Sekki, Seasons' Guide and Tooth and Nail. It seems to me like the combo is powerful enough to deserve slots in the main list! It makes me wonder if Craterhoof Behemoth should be slotted out. Part of me wants to for deck consistency, but part of me doesn't because it wins games with Avenger of Zendikar and I'm even less sure if it's a good idea to cut Avenger of Zendikar. Plus Craterhoof and Avenger together give us an alt Tooth and Nail win con. I'm gonna have to give this a good deal of thought. Would you have any recommendations for cuts in my list for Tooth and Nail and Sekki, Seasons' Guide?
Savage1988, first off Into the North is a fabulous suggestion. Another card that might also deserve a slot in the main list! Crazy day this is. Same question, would you mind taking a look at my list to consider a possible cut? Maybe Compost?
I would say that Eternal Witness, Skullclamp, Steely Resolve, Life from the Loam, and Exploration are all about equal priority to add to your deck. The differences between choosing one over another are very very minute, but I would prioritize the cards in that order if I had to choose. I hope that answers your Exploration question, as I still value Exploration very highly!
After testing Skullclump, I've found it's just dummy good. After you pay 1 to equip to an elemental just to sac it to an outlet to deal 3 AND draw 2, you'll be wondering why you questioned the power of the card. Our colors also considerably lack draw, which tells me that you should be happy to take more draw where you can get it.
I also wouldn't underestimate Steely Resolve. Like you implied, at some point you have to make cuts to protection, but I think Steely Resolve is just a little too good. Think of it as Lightning Greaves, but your opponents don't get to respond to you equipping it to Omnath, Locus of Rage.
At first it seems like common sense to run Zendikar's Roil, but I've found it's not aggressive enough.
1 month ago
Thanks for taking the time and for your suggestions.
I get that Mina and Denn, Wildborn and Azusa, Lost but Seeking, etc are similar effects to Exploration, but it costing 1 mana and not (easily) dying are very significant I feel. There’s very little 1cmc ramp in the list otherwise and small creatures are often collateral to board wipes. I do see the value of Life from the Loam too, and it seems like a card you need to play with to truly appreciate.
Would you rank all the suggestions you made after lftl/exploration, or are they even higher priority?
I actually figured Skullclamp wasn’t that important since there’s so many engine pieces that drag you along when you’re making tokens and saccing em (which is where i’d see skullclamp doing its work, since there’s hardly any x/1 creatures in the deck).
Steely Resolve feels a little too protective, but i understand it’s very good
Eternal Witness is definitely coming in sometime soon.
Scapeshift is more of a cost thing, would love to have it
Any other thoughts on: - Into the North as another 2 cmc ramp spell (with some snowlands ofc)? - Field of the Dead when we’re running those anyway - Zendikar's Roil might be a bit of a nombo with Garruk's Uprising and Elemental Bond but still poops out elementals we can sac?
I saw your deck, how good has Sekki, Seasons' Guide been? It seems like a pet card, not something you need in the list (not that that’s bad, i have many, just a consideration to cut.)