
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Quest Magic | Legal |
Vintage | Legal |
Rules Q&A
Gruul Ragebeast
Creature — Beast
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
Tur on
Challenging Maarika
1 month ago
I believe that you're committing too much to your theme. There are too many cards which do the same thing. You should cut down on the instant/sorcery fight cards to maybe 5-6 cards (that is ~10% of the deck):
I suggest choosing some from these cards: Bite Down, Bushwhack, Cartouche of Strength, Chandra's Ignition, Fall of the Hammer, Go for Blood, Master's Rebuke, Nature's Way, Prey Upon, Prizefight, Tail Swipe, Ulvenwald Tracker
In my opinion, the best ones are: Bushwhack, Cartouche of Strength, Chandra's Ignition, Nature's Way, Prey Upon, Prizefight, Tail Swipe
Fight on a stick should be considered: Gruul Ragebeast or Kogla, the Titan Ape
Deathtouch to this theme is nice, but you're going to be doing 7 damage upon each fight. It's unlikely a creature will survive that fight. Therefore, you can cut back on deathtouch, that is Archetype of Finality, Bow of Nylea, Vorpal Sword, and Falthis, Shadowcat Familiar. Basilisk Collar is still good because of the lifelink. Saryth, the Viper's Fang is still good because of hexproof.
Furthermore, I would cut cards which deal damage based on how much Maarika receives. It will mostly be 3-5 damage. Such as, Fiendlash.
Because the commander is Voltron it needs many keyword abilities: haste, trample, and hexproof should be your bread and butter (no shroud for this deck). Enchantments or equipment which yield those keyword abilities are great.
There are a few Voltron related cards which I would suggest: Fiery Emancipation, Jeska, Thrice Reborn, and Hatred can one shot an opponent.
I hope this helps!
FeuDEnfer on
Punishment for non creatures
6 months ago
Make sure to list Ruric Thar, the Unbowed as 1x Ruric Thar, the Unbowed CMDR in the decklist with *'s around it. Other than that, great deck. Try out Gruul Ragebeast.
MeneerDutchy on
Henzie “The Toolman” Taylor ETB
6 months ago
Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many
TypicalTimmy on Card creation challenge
8 months ago
Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:
- Zaren, Omnath, Locus of Rage, 4x 5/5 Elemental tokens, Akroma, Angel of Fury, Toralf, God of Fury Flip, Myojin of Life's Web whom I removed the counter from in order to bring into play Myojin of Towering Might, Foe-Razer Regent, Gruul Ragebeast, Vorinclex, Monstrous Raider, Kolvori, God of Kinship Flip, Kodama of the East Tree who brought out Thorn Mammoth and Arcane Signet because that's all I had that were less MV. I also had a very early Elemental Bond, so I kept drawing a ton of cards. My hand currently sits at Forest, Pit Fight, Mountain, Ghalta, Primal Hunger, Apex Altisaur, The Tarrasque, Kogla, the Titan Ape and Dragonlord Atarka with Hunt the Hunter, Furious Rise, Frontier Siege, Mountain, Hornet Queen and Boxing Ring in my graveyard.
Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!
- It's my Turn 9.
Game ended with me at 24 life.
Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.
Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.
I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T
Challenge Dominance
Enchantment
At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.
Wild T-T
multimedia on
Atla’s Eggs
1 year ago
Hey, nice version, but the manabase hasn't been as upgraded as much as the rest of the deck, you forgot Command Tower.
Because you have Avacyn, Angel of Hope and Ulamog, the Ceaseless Hunger do you really need lots of other big creatures? Most creature board wipes are good with Eggs because even if Atla will die to the wipe she will trigger for each Egg that also dies. All your opponents creatures die and you're left with a battlefield of creatures from Eggs. Avacyn and Ulamog have indestructible making them survive board wipes that destroy or do damage.
Vanquish the Horde and Blasphemous Act are powerful creature board wipes in multiplayer Commander because they care about the number of all creatures from all players on the battlefield. Wrath of God and Day of Judgment are the traditional four mana ones and Austere Command is very versatile. Fanatical Devotion is a nice budget sac outlet for Eggs since it can protect Atla from most board wipes.
Consider more ramps sources especially two drop or less ramp that's not creatures can help with Atla?
- Arcane Signet: budget staple mana rock.
- Fellwar Stone
- Wild Growth
- Fertile Ground
The manabase here has a few good lands (Mesa, Orchard, Glade, Shrine, Panorama), but most are subpar for much lower budget decks. Temple of the False God is a not a good land; my advice is cut it from all your decks even decks with green which have land ramp. Needing five lands just for Temple to be able to make mana isn't worth it. The Life lands such as Blossoming Sands, etc. are lackluster since 1 life gain is not worth the land always ETB tapped. If you're on a budget for lands then consider these for upgrades?
- Command Tower
- High Market: sac outlet.
- Battlefield Forge
- Canopy Vista
- Overgrown Farmland
- Path of Ancestry
- Game Trail
- Fortified Village
- Furycalm Snarl
- Alpine Meadow
- Sungrass Prairie
- Mossfire Valley
Some cards to consider cutting:
- Temple of the False God
- Ancient Ziggurat
- Blossoming Sands
- Kazandu Refuge
- Rugged Highlands
- Slagwoods Bridge
- Thornglint Bridge
- Wind-Scarred Crag
- Arctic Treeline
- Highland Forest
- Sudden Disappearance
- Soul Foundry
- Dictate of Heliod
- Brood Monitor
- Guild Feud
- Ulamog's Crusher
- Breaker of Armies
- Gruul Ragebeast
- Endbringer
- Dreamstone Hedron
Good luck with your deck.
Oldbear on
Ruric TharrrrRRRRRRHHHHHH!
1 year ago
Older cards I'm currently considering:
-
Yeva, Nature's Herald for the flash, but usually, I'm not leaving mana up to bluff removal ect. so I dont know if this is a good as it could be.
-
Mage Slayer would be great with Ruric Thar attaching every turn but I'm hesitant to add more non-creature cards. Having said that why have the lifelink eq in there is I'm not gonna use it?
-
Prowling Serpopard protection for Ruric and other big beasties. Will probably add this.
-
Gruul Ragebeast for more creature removal. Play testing with this and will probably add it in the long run.
-
Sunder Shaman again for more removal, casting cost is a bit hard on this but not usually problem
New Cards:
-
Dragonborn Champion already added this, creature based no brainer for card draw
-
Circle of Dreams Druid I don't really have a ton of dorks in this deck. I just find land ramp more stable and if you have access to green even with Ruric Thar's self punishment.
GoldenDiggle on Building a new deck.
1 year ago
Hey Man! Cool deck idea, perhaps I can help a bit.
First off, both Pyrohemia and Scourge of Kher Ridges as well as any way to recur them (in case they are destroyed or the board is wiped) are probably best here.
Obviously Firespout , Pyroclasm , Crush the Weak , Fiery Confluence and Anger of the Gods are good options for you to ping or clear boards. Some of the odd ones are Hail Storm and Magma Vein . Chaos Maw and Cinder Giant are cool options here as well.
Fights are great if you pick on smaller creatures, Gruul Ragebeast and Magus of the Arena come to mind here. As far as other creatures go, Raging Swordtooth is cool too.
Devastate is pricey but lets you build a board first. I'm not sure if Sporeweb Weaver is on your radar or not, but I hope it is now!
Gleeock on
[EDH] Bacon and Eggs - Atla Breakfast Club
1 year ago
I have a different experience with Atla, I run 0 true combos with her & I am usually a target (often rightfully so), probably is meta dependent. I typically don't need haste or even a combat step, which I love. I just play all the red stuff that you never get to see stick. A few alternatives to the usual sac outlets: Pyrohemia , Dragon Broodmother - eats eggs on upkeep if you want, Miren, the Moaning Well , Volcanic Fallout - sneaky good instant egg death when no one suspects. Indomitable Creativity for double triggers & control, Gruul Ragebeast is sweet control... though it makes timing those eggs more restrictive. Then I just run a bunch of direct damage & doublers/triplers. Best feeling in the world when you make them pay for cyc rift with 24 dmg with Ruric Thar, the Unbowed or they just die for casting that stupid spell :)
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