Forgotten Cave


Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2019 (C19) Common
Modern Horizons (MH1) Uncommon
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Duel Decks: Merfolk vs. Goblins (DDT) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Onslaught (ONS) Common

Combos Browse all

Forgotten Cave


Forgotten Cave enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

Browse Alters

Forgotten Cave Discussion

BioProfDude on

1 week ago

There are only 58 cards in your deck! I think Forgotten Cave is better than Sunscorched Desert because it can be cycled if you need a card, and it can tap for . With Sunscorched Desert , you effectively only have 14 lands to cast spells, and that's not very many...

griffstick on Marisi's Twinclaws Voltron

2 weeks ago

I'm not saying add them all but add a few of them. I know speed is probably of very much importance to the build so no need to add all of these. But I think adding like 4 or 5 duels and 4 or more cycling lands

SprkySprkyBoomMan on Goblins assemble!

1 month ago

Update 09/02/19

So this is what I’ve been using and I’m currently 8-2 with it.

Again I don’t play FNM or go anywhere to play. I just play with friends. I would like to go somewhere and play, but I haven’t yet...

Also 8-2 consists of a few doubles matches and a few free for all matches.


Things that may need tweaked.

I was thinking of adding some land cycling cards like Forgotten Cave and Lonely Sandbar for when it gets late game and I need to sift some land out.

Or Valakut, the Molten Pinnacle for that extra damage lol. I’m strongly consisted of this.

The only other thing I may change is take out a Lightning Crafter for Furnace of Rath

But for now my deck looks to be holding up ok.

Thephelddagrif on Monored Karn

1 month ago

Maybe Street Wraith would be good here to make the odds of getting your accomplice or whatever. Perhaps a Forgotten Cave for a similar purpose, or even a Fiery Islet .

If the opponent goes wide, you might want Ugin, the Spirit Dragon and/or Chandra, Flamecaller

Cloudstone Curio + 2* Chandra, Torch of Defiance + Planebound Accomplice = win

Sideboard is too early for me to tell with the new bans shaking up the format so much

Ehsteve on Lord Windgrace Sits Behind A Chasm

2 months ago


Some changes have been made to allow room for more basics that have been a long time coming:

Now a few more planned changes in the short term:

  • Valakut, the Molten Pinnacle or Blood Crypt out: either will swapped for another basic Forest . The reason for the change of heart on Valakut is that this deck is playing so few mountains in the deck that the only reliable way to trigger it is with Prismatic Omen , which requires ones of our precious tutors instead of one of the many, many land-related tutors we have available. In addition once Prismatic Omen hits the graveyard, the only way to retrieve it is with an Eternal Witness . With this in mind I just think that Dread Presence does the job just that much better. Prismatic Omen is still a great card for mana-fixing and acts as a second Urborg, Tomb of Yawgmoth in a pinch.

  • Mirage Mirror in: I feel like this is a great card to include as it has fantastic flexibility. Being able to copy an opponents creature, artifact, enchantment or land and shift its type to dodge removal for a fairly low cost provides for interesting interactions and furthermore is another way to copy a Cabal Coffers to ensure that the turn the Torment of Hailfire is a game ender. Still unsure of what to possibly cut to make room for this.

  • Ayula's Influence : I've seen this an increasing amount in other Windgrace decks and am interested to test it out. While I have the feeling that throwing out lands for the sake of it isn't the best way to play the deck (as there are no infinite loops or combos) being able to generate blockers at instant speed is still a useful for defending Lord Windgrace or for quick ramping with a down-tick from Lord Windgrace . I am even less sure of what to cut for this than Mirage Mirror . This is a very tentative addition, but I am sure it works great as a budget option.

Flooremoji on Mono-Red Combo

2 months ago

Maybe add some Forgotten Cave and Magmatic Insight ?

Fun Deck!

Ehsteve on Lord Windgrace Sits Behind A Chasm

2 months ago


So the most recent addition of Beseech the Queen has been a great success! Late game this can often be better than a Vampiric Tutor as there's no second step to get it to hand from the top of the library and all the win conditions ( Exsanguinate & Torment of Hailfire ) are CMC 2.

After going over the mana base yet again, I think it's in a bit of a transition phase because we've again reduced the dependence on red (in most cases only needing one available red source for the ability to cast Lord Windgrace , Bedevil or Blasphemous Act ) and the ability to fix mana is very reliable in this build. This has led me to think that there is room to shift over some of the ratios to help improve early game consistency of hitting untapped green mana for ramping, or maybe adding an additional Swamp for an early game tutor effect. The cards which are currently on the chopping block to make way for this are:

  • Sheltered Thicket : Long time candidate for cutting.
  • Forgotten Cave : Cycling lands only gets you so far in this deck, especially as much as it hurts early mana. In builds which use Tectonic Reformation I completely understand the need, but it's been at the back of my mind for some time.
  • Blood Crypt : The main reason I'm hesistant to cut this particular card is that it's a way to fetch black mana off a Wooded Foothills if Overgrown Tomb is no longer available. Since there are no original duals in the deck, this is a serious concern. If any of the battlelands lands from zendikar get reprinted in enemy colours (G/B) that would be up for consideration, but I'm not hopefuly for that happening any time soon (far more likely than splashing out for original duals anyway).

If all of these changes take place it would look at something like a 6/1/2 split of basic Forest / Mountain / Swamp . I feel this is a good ratio to have.

Please feel free to let me know if you have any further thoughts/comments on the mana base as it currently is. All feedback is very much appreciated!

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Forgotten Cave occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Red: 0.63%

Rakdos: 0.23%