Forgotten Cave

Forgotten Cave


Forgotten Cave enters the battlefield tapped.

: Gain .

Cycling (, Discard this card: Draw a card.)

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Printings View all

Set Rarity
Commander 2020 (C20) Uncommon
Mystery Booster (MYS1) Common
Arena Cards (ARENA) Common
Commander 2019 (C19) Common
Modern Horizons (MH1) Uncommon
Commander 2018 (C18) Common
Commander Anthology 2018 (CM2) Common
Duel Decks: Merfolk vs. Goblins (DDT) Common
Commander Anthology (CM1) Common
Commander 2015 (C15) Common
Duel Decks Anthology (DD3) Common
Commander 2014 (C14) Common
Vintage Masters (VMA) Common
Commander 2013 (C13) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Onslaught (ONS) Common

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Pauper Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pauper EDH Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Forgotten Cave Discussion

BOXES_O_MOXES on League Guildmage Dramatic Combo

2 weeks ago

Could also consider Stream of Thought as a mill win con. You can run Dizzy Spell as another way to get Stream. Make infinite Mana using your combo and then replicate the Stream as many times as you need to to mill them out then pass turn.

Also, You run Mnemonic Wall already so why not run a flicker combo? Mnemonic Wall, Sunscorched Desert with Ghostly Flicker after you make infinite Mana.

One more suggestion, Forgotten Cave and Lonely Sandbar are strictly better than the desert cycling lands you are running.

As I noted in my previous post I would seriously consider running Capsize. I would take out Blink of an Eye and replace it with the Capsize.

Lastly for now, You should run Neurok Stealthsuit. It keeps your CMDR from getting roasted and can be attached at instant speed. Making for fun shenanigans when someone tries to blow your League up. Just attach in response and hopefully they don't have a followup spell. I would cut Ur-Golem's Eye and add the Stealth suit.

Oh, one more thing. Get rid of Manalith and put a Bonder's Ornament in there. Drawing cards is good. Way better than Manalith.

I would change the creature base up a bit too. There are way better crits out there that you should look into.

Zoli00Hun on Mono Goblin Deck for Commander

1 month ago

Yeah, so the problem with Ancient Tomb, Nykthos, Shrine to Nyx, and Hall of the Bandit Lord are all really expensive and I wouldn't like to spend more than approximately 5 dollars on a single card.

In my opinion, Shinka, the Bloodsoaked Keep can only work well with Krenko, Tin Street Kingpin so I don't think that adding this land would make a big difference.

Vance's Blasting Cannons  Flip is interesting. I think I might add it to the deck.

I really like Mikokoro, Center of the Sea. I'll definitely make some space for that card.

I see your point with Dormant Volcano, adding this one as well.

Temple of the False God is not for me. My very first deck was the pre-constructed Faceless Menace deck with Kadena, Slinking Sorcerer as my commander. However, I always ended up not being able to use Temple of the False God since I did not control enough lands. Finally, after some games I decided to never use that card ever again.

The problem with Forgotten Cave is that it enters the battlefield tapped, while Ash Barrens does not.

On the other hand, I'm sure I'll put in Hanweir Battlements  Flip.

Thanks for your help Kyle_Winter again!

plakjekaas on Poll - Top 10 budget …

1 month ago

There's a thousand reasons to play taplands:

sergiodelrio on

1 month ago

Here are 2 dirty little tricks I use to fight land flood:

1) Fetchlands - they thin out your deck, as each landdrop removes another land you might have drawn down the line

2) Cycle lands - Forgotten Cave will be a land when you need one, or draw you another card when you don't

I'd suggest replacing the street wraiths with the cycle lands and replace 8x mountain with any 8 fetches that get mountains (I know it sounds weird having more fetches than fetchable lands, but you'll never need more than 5 basic mountains)

Kyle_Winter on Mono Goblin Deck for Commander

1 month ago

I'm about to do some land edits for my mono-red deck and Nykthos, Shrine to Nyx, Shinka, the Bloodsoaked Keep, Vance's Blasting Cannons  Flip which flips to Spitfire Bastion, Hall of the Bandit Lord and even a group hug draw card Mikokoro, Center of the Sea should all be considered. Dormant Volcano may slow you down slightly, but it could allow you to use 1 less land in the deck by providing 2 mana instead of 1! On that note, Temple of the False God is a slightly better version of this as well. Forgotten Cave should immediately replace Ash Barrens in my opinion since it's the same but in red, and Hanweir Battlements  Flip is good for hasty-cakes. If you really wanna go all-out, Ancient Tomb is unbeatable in ramp land.

Balaam__ on Tour de France

1 month ago

Thanks Valengeta. You’re right about the mana base of course. This is the budget build I decided to post on here, but I sometimes play the non-budget version at my LGS. Instead of Savage Lands and Forgotten Cave I run fetch lands and shock lands. It’s a bit faster and more consistent. But the budget build is no slouch!

Zoli00Hun on Mono Goblin Deck for Commander

1 month ago

Thanks for your tip Secretmeat!

So what do you think would be best? Just put in a mountain instead of Fabled Passage, Forgotten Cave, and Teetering Peaks?

Or do you have any other recommendations for lands in a mono-red deck? The price limit for a single card would be 6 dollars for me.

Secretmeat on Mono Goblin Deck for Commander

1 month ago

Given that you're in Mono Red, I'd pull at least Fabled Passage out of the deck (swap in a mountain) and save it for a deck that needs it. I'm not sure if you already own it or intend to buy it, but if budget matters spend it on something else. Depending on your meta, Forgotten Cave and Teetering Peaks may not be worth the enters tapped for the small bonuses they give. Goblin tribal needs to be fast and that will slow you down.

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