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- Jiang Yanggu, Wildcrafter + Renata, Called to the Hunt
- Ivy Lane Denizen + Renata, Called to the Hunt
- Renata, Called to the Hunt + Viscera Seer + Woodfall Primus
- Carrion Feeder + Renata, Called to the Hunt + Woodfall Primus
- Blasting Station + Renata, Called to the Hunt + Woodfall Primus
- Altar of Dementia + Renata, Called to the Hunt + Woodfall Primus
- Phyrexian Altar + Renata, Called to the Hunt + Woodfall Primus
- Ashnod's Altar + Renata, Called to the Hunt + Woodfall Primus
- Puppeteer Clique + Renata, Called to the Hunt + Viscera Seer
- Carrion Feeder + Puppeteer Clique + Renata, Called to the Hunt
|Commander / EDH
|Commander: Rule 0
Renata, Called to the Hunt
Legendary Enchantment Creature — Demigod
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
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1 month ago
Cutting out some more chaff for some more consistent counter production and some other utility.
Between these and the changes I made yesterday, I should test this out in a group before I change too much more.
6 months ago
I play a Squire. I have Renata, Called to the Hunt, Master Chef (with my commander in play), The Great Henge, Good-Fortune Unicorn, and a Hardened Scales are all in play. How many counters does squire get?
9 months ago
these are my pics from edh rec. you can't fit them all but they should be considered.
Armorcraft Judge Aspect of Mongoose Benevolent Hydra Biophagus Bloated Contaminator Boseiju, Who Endures Branching Evolution Cankerbloom Defiler of Vigor Doubling Season Duskshell Crawler Evolution Sage Farseek Fertile Ground Fight Rigging Gaea's Gift Garruk's Uprising Gruul Signet Hardened Scales Hull Breach Jiang Yanggu, Wildcrafter Kalonian Hydra Kami of Whispered Hopes Karn's Bastion Kazuul's Fury Flip Kodama of the West Tree Managorger Hydra Mosswort Bridge Nature's Claim Nature's Lore Ozolith, the Shattered Spire Renata, Called to the Hunt Return of the Wildspeaker Return to Nature Roaring Earth Scavenging Ooze Shadow in the Warp Shivan Devastator Slippery Bogbonder Snakeskin Veil Sword of Feast and Famine Sword of the Animist The Great Henge The Ozolith Three Visits Thundering Raiju Tribute to the World Tree Uncivil Unrest Unnatural Restoration Utopia Sprawl Vandalblast Vorinclex, Monstrous Raider
10 months ago
Mikaeus, the Lunarch might have a little more synergy with your deck than Victory's Envoy since you can keep making him into a bigger beater with Bright-Palm and you can use his tap abilities more often alongside Drumbellower.
And since you don't seem to be avoiding infinite combos, Scurry Oak and Herd Baloth combo with Cathars' Crusade can produce as many tokens as you want. You could also swap out either Renata, Called to the Hunt or Good-Fortune Unicorn for a Ivy Lane Denizen, which can also combo with the Oak and Baloth.
If you don't want to add more infinite combos to the deck but still want some strong plays, it might be worth checking out Iridescent Hornbeetle. It can produce a very strong board very quickly in conjunction with Cathars' Crusade or Mikaeus, the Lunarch.
1 year ago
If you cast Stonecoil Serpent with X=0 it will enter with 0 +1/+1 counters (unless another effect like Renata, Called to the Hunt makes it enter with a counter). Even though Umori, the Collector lets you pay when you choose x=1, it does not prevent you from choosing x=0. You cannot choose a value less than 0 for X.
1 year ago
I was playing an EDH game in local game store, when a guy that was playing Renata, Called to the Hunt played Raised by Giants and we did not know how it works exactly. And in that matter, how does Raised by Giants works with any other commander with "*" in its power or toughness like Ashaya, Soul of the Wild
Thank you for your answers
1 year ago
2 years ago
I'm going to differ from the previous comment by suggesting that your mana curve is way too high. Honestly, I think that you need some low-cost stuff in there to keep you alive in the early game and maybe deal some damage well before you need 5 mana to cast anything.
Cards you might consider:
Obviously, you wouldn't be able to add all of these without overhauling the entire deck, but it gives you something to think about.
Cards that you might consider cutting to make room for some of this:
Just my thoughts. Cheers!