Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Chandra's Ignition
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
DragonMaster420 on Phial of Galadriel & Simultaneous …
1 month ago
lifelink is a static ability that doesn't use the stack. the life gain happens simultaneously with the damage, and all the damage was dealt simultaneously. then the creatures die, then zurgo gets the counters. so you'd end up gaining 42 life. but that's assuming you control 0 other creatures, because Chandra's Ignition does hit your own creatures.
irmsilver on Phial of Galadriel & Simultaneous …
1 month ago
I control Phial of Galadriel
, which has a replacement effect of if I would gain life while I have 5 or less life, I gain twice that much life instead. I currently have 5 life.
I also control Zurgo Helmsmasher
, who’s currently equipped with Basilisk Collar
.
Finally, I cast Chandra's Ignition
. Zurgo deals 7 damage to each other creature and each opponent. I have three opponents, and each have one creature. Zurgo deals 7 damage to three creatures and three opponents. Because he has lifelink, I gain life equal to the damage dealt this way. Because three creatures (probably) died, Zurgo will trigger three times, getting a +1/+1 counter each time.
My question is: how much life do I gain?
Do I gain twice the entire amount because it was all dealt simultaneously, or because there were six separate instances of damage, do I gain twice one instance and the rest as normal?
End_Of_The_Line on End_Of_The_Line
2 months ago
First, on Command Beacon, is the second effect at instant speed? Becuase depending on the answer I could use it to (possibly) negate the +2 general mana cost if I were to place it back into the command zone.
Second, I definitely will replace three of my snow mountains to add Strip Mine, Volatile Fault, & War Room.
Third, I think I will replace Fellwar Stone for Ruby Medallion. Fellwar Stone has a slight condition on helping me get red mana that the opponent has to have a land that produces, or is able to produce, red mana. Might be over dramatic but shrugs.
Fourth, I will definitely add Chandra's Ignition. Along with Bothersome Quasit because it combos well with the goad cards that I do have in my deck. So, that leaves only one "slot" places left (two if I didn't add Command Beacon). I am definitely eye-ing Fling & Cursed Mirror though that would take the last "slot" places, and in other notes Jeska's Will & Valakut Awakening Flip for their card draw but I wouldn't know what cards to replace for them or any of the other 'Stuff to Consider' cards.
Fifth, on Swap Outs, the second card recommendation the person commented was Liquimetal Torque, so I think I will replace Liquimetal Coating for it, more mana consistency while only a slight debuff on the cheeky main effect. though of course I wouldn't mind if you gave your opinion on that too.
Six, I have two more decks I potentially face, one commanded by Kilo, Apogee Mind, the other commanded by Ashling, the Limitless.
Crow_Umbra on End_Of_The_Line
2 months ago
It's all good. That experience was one of the odder interactions I've had in my time here.
Cool, glad you have proxies available to you. I try to hone in any recs based on potential budget.
Even personal play groups develop their own little meta over time. To that end, besides the commanders listed in your primer, are there any others that you regularly encounter?
Here are some ideas I have, I'll put them in accordions so I don't blow up your wall:
Since you have proxies at your disposal, I think you can swap in some more utility lands to get even more value out of some of those basic land slots:
- Arcane Lighthouse
- Arena of Glory
- Command Beacon
- Inventors' Fair - I would mostly suggest this if you go more artifact heavy than you already are.
- Plaza of Heroes
- Shinka, the Bloodsoaked Keep - Another keyword source when turning Krato sideways
- Strip Mine, Volatile Fault, etc - Sure, there are other troublesome utility lands that are worth blowing up, but it shouldn't be overlooked that you face 5 color strats. Throwing a temporary wrench in their color fixing can help outpace them.
- War Room - Helps address some of your need for draw
I totally agree that swinging in with a huge Kratos is a fun way to pilot this deck, but I think you can lean more into the forced combat element of it. Since you play against things like Ur-Dragon, Eldrazi, & Sheoldred, forcing them into combat could be super beneficial:
-
Ur-Dragon and (maybe) the Eldrazi, need to get their color fixing right in order to start taking off (assuming this is a five color Drazi), which means they may rely on mana dorks and other smaller utility creatures to help get them running.
-
Sheoldred may be in a similar position, if it isn't a creature or token heavy deck, may have a smaller board that also relies on squishier utility creatures
-
Kratos' damage effect "encourages" opponents to not leave their creatures untapped. Kratos is one big Punisher effect, so your opponents will have to weigh cost benefit of not attacking or tapping their creatures somehow.
-
Red has plenty of access to Goad effects, giving you another means of forcing attacks.
-
All of this is to say that I think the Kratos damage should take a more secondary priority to forced combat control.
I think you've received some solid recommendations from the other comments already on your deck. I'll try not to suggest anything that's already there.
-
Fling and Self-Destruct - More cheeky ways to take advantage of a potentially big Kratos, especially if he's about to die anyways.
-
Redirect Lightning- Another solid option for Red
-
Bothersome Quasit - Repeatable forced combat
-
Cursed Mirror - Awesome mana rock and copy effect. I think this could replace some of your existing 3cmc rocks.
-
Jeska's Will - Helps with your need for more draw and mana acceleration
-
Ruby Medallion - The blanket cost reduction really adds up across spells compared to mana rocks that tap.
-
Valakut Exploration & Valakut Awakening Flip - More draw
-
Nibelheim Aflame - Another Chandra's Ignition
-
Chandra's Ignition - I know it's in your Maybe board, but I think this is perfect for your deck. Asymmetrical boardwipes are great.
Generally speaking, I think cutting back on red Auras that mostly focus on Kratos could be helpful. Some other standouts that I think can be swapped:
-
Icy Manipulator - Seems kinda slow for a single target effect.
-
Liquimetal Coating - I can see the cheeky line of play with turning something into an artifact in response to a Vandal Blast, but I think this could be another spot for something more consistently beneficial.
One of my homies runs a Deimos deck that's pretty fun, but he doesn't have a list online yet. He does have a Kardur deck that could be another source for forced combat ideas.
Hope this all helped
DreadKhan on
Lightning Bolts shoot from my fingertips
10 months ago
It's a bit pricey, but Exquisite Blood is generically very good with burn effects. If you don't mind a combo potentially showing up you can also use Sanguine Bond, which also happens to love your Commander's Lifelink (and fwiw unlike most decks that just throw that in you are VERY able to burn people to actually win on the spot).
I think if you want to use Manabarbs maybe you should look at more Artifact type ramp that won't trigger it? There are some easy ones like Rakdos Signet, Talisman of Indulgence that can even give you coloured mana, and some like Worn Powerstone and Thran Dynamo that can help keep your Commander on the table. Also, maybe I'm missing a ton of them, but IMHO you should have more artifacts if you want to use a Mox Opal.
Some other random goodies you might like: Maddening Hex (this would be HILARIOUS with some doublers), Chandra's Ignition (if you target something with lifelink remember it's the CREATURE doing the damage, so you can gain a TON of life off of this if the board is fairly full, and it's great with a Deathtouch source like Gift of Doom), Fire Covenant (one of the best burn spells ever), and MAYBE a Rionya, Fire Dancer since you've got all those Sorceries.
YMMV but I love having some small card draw effects in a deck like this, maybe Night's Whisper, Winds of Change, Humble Defector, and/or Phyrexian Arena? I feel like Sign in Blood's BB might be awkward.
It's not exactly 'lightning from your fingers', but Brash Taunter is one of the funniest creatures in Magic, just having the little guy out can make you much harder to attack into, and before your turn if you didn't need to remove/burn something you can use mana you're holding up to pick a fight with the biggest creature on board. It's nutso with all your damage doublers IMHO. One of my favorite interactions in all of Magic is how good Scavenged Brawler is with Taunter, it's the kind of thing you won't pull off often, but if people aren't running enough Swords to Plowshares family effects it's amazing.
skibulk on
Blanka, Ferocious Fiend
11 months ago
Some things to consider:
- Match the Odds - With so few creatures in the deck, you might consider more spells that create tokens.
- Glimpse the Impossible - In general, I'd be worried about running out of spells to play. There are several red cards that exile the top card of your library and let you play them.
- Tumbleweed Rising - Plotting could help you to reach your third spell in a turn.
- Brightcap Badger - Adventures are instants/sorceries, but can be cast again as permanents.
- Chatter of the Squirrel - Flashback is strong in this deck.
- Rishkar's Expertise - Check out cards that refer to power/toughness.
- Season of Gathering
- Thickest in the Thicket
- Bonders' Enclave
- Artifact Mutation
- Malevolent Rumble
- Chandra's Ignition
- Virtue of Courage
- Vivi's Persistence
- Beast Within
- Dragonhawk, Fate's Tempest
- Nibelheim Aflame
- Waltz of Rage
Balaam__ on
Deathtouch Shenanigans
11 months ago
Possible red flag: wouldn’t Arcbond affect your own creatures as well (as per Chandra's Ignition it’s the creature doing the damage, not Arcbond), essentially nuking them because of your own Deathtouch? Unless I’m misunderstanding how the card/interaction works, that is.
Balaam__ on
Jackie Chan’s First DeathTouchTrampleStrike
11 months ago
Thanks for posting slvstrChung, you know I didn’t even think of that type of card. That’s a great idea, I’m going to maybe board Horrific Assault straight away. That Chandra's Ignition combo is brutal—sort of glad it isn’t Pauper legal, ha.
| Have (1) | metalmagic |
| Want (1) | freshie9000 |








