Chandra's Ignition

Chandra's Ignition

Sorcery

Target creature you control deals damage equal to its power to each other creature and each opponent.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Chandra's Ignition occurrence in decks from the last year

Latest Decks as Commander

Chandra's Ignition Discussion

5OhmResistor on Ford F150 [Gruul, Xenagos]

12 hours ago

Hey Gidgetimer

Thanks for the assist! Chandra's Ignition and Elder Gargaroth seem like excellent cards. Once I'm done with work for my university in a few more weeks I'm going to revise my deck to hopefully add in everyone's suggestions.

Gidgetimer on Ford F150 [Gruul, Xenagos]

12 hours ago

I got a new card in today for my current Xenagos deck and am sifting through it, so I thought I would make another list of what I think are cards to consider as I see them.

Chandra's Ignition

Savageborn Hydra

Elder Gargaroth

Jeska, Thrice Reborn

Ancient Greenwarden

Moraug, Fury of Akoum

NicodaPico on Yidris Rides the Leviathan

1 week ago

This deck is a really cool concept, but i feel like it might more efficient as a reanimator deck. Like you can get him into the graveyard with tutors Buried Alive Gravebreaker Lamia Entomb , or just by drawing and discarding aggressively with Cathartic Reunion , Chart a Course , Faithless Looting etc. Then once you got him in your graveyard you can just Bond of Revival , Body Double , Dread Return , Exhume , Victimize . cause as of now he costs 8 mana and only one other card is gonna be able to cascade into him so either 8 mana or 10 mana which is a lot of mana right. in terms of the fling plan thats awesome, you can even replace a land with Kazuul's Fury  Flip, and even add Chandra's Ignition for that fiery finish too

hejtmane on Board Wipe Win-cons?

1 month ago

I been able to pump my feather and kill the board with Chandra's Ignition

Tzefick on Barabbas, False Prophet

1 month ago

I would always try to pair these types of effects with Sulfuric Vortex , Leyline of Punishment , Witch Hunt or their ilk.

I don't think it's a bad thing to change it to trigger on life loss. Transcendence works with Evra, Halcyon Witness . Whenever you activate her ability while having more life than she has power, you lose that life and then gain double back, effectively gaining the difference in life. You still have more life than Evra has power, so you can keep pumping up her power and your life total. Then you can finish with Chandra's Ignition . Granted that's a lot of mana.

Transcendence has the issue that it immediately kills you at 20+ life, while a modernized version with a softer drawback could be utilized in interesting fashion.

If it only triggers on damage, it is effectively a catch-all against black's life drain abilities and it means you can freely pay life to keep below the threshold - eliminating the drawback. And it is a creature, so black has plenty of ways to sacrifice it to get out of the drawback. All-in-all I don't think it needs to be easy to eliminate the drawback, because it is easy to get rid of the effect.

Cornner on Kalamax Combat Tricks

2 months ago

Thanks MightyRauros. Chandra's Ignition fills a really needed spot for potential board wipes. I had considered cantrips at the start of this process but sided against putting a lot of them in once I realized there was already too many cards when just looking at combat tricks. I need to do more playtesting to see if the cheap ways to tap are needed but it has not come up in my playgroup so far.

MightyRauros on Kalamax Combat Tricks

2 months ago

Love this! I keep my decks as prototypes, but this is exactly the angle I take with Kalamax: Non-combo combat. My goal is to just take out one other player per game. Can I get the table with Chandra's Ignition ? Bonus.

Kessig Wolf Run is a fun land to give you trample when needed. Ram Through is a good removal/damage spell.

Springleaf Drum , Holdout Settlement and Survivors' Encampment are inexpensive ways to tab for rounds that you don't want to go in swinging. Fatal Frenzy is a budget pick you'll want to grab for this strategy.

Harrow can give you some crazy ramp (and the lands enter untapped).

Shadow Rift is budget evasion (and a cantrip, which I value highly in my build)

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