Chandra's Ignition

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Chandra's Ignition


Target creature you control deals damage equal to its power to each other creature and each opponent.

RiotRunner789 on Commandatog

1 month ago

Chandra's Ignition is a must. Your commander is mostly looking to one hit kill some one or hopefully everyone at once. Also, you will want your commander to be able to get through, consider Trailblazer's Boots or similar effects. Felidar Retreat may also work well. It can create sacrifice fodder or make your atogs bigger, which will make your commander bigger when they are sacrificed.

Gilver on Tetsuo Rageblade

1 month ago

haydensmith423 Looks nice!

I would cut Bloodthirster. It doesn't untap Tetsuo and is a wasted slot for 6 mana imo. You already have enough extra combat cards. Jin-Gitaxias, Progress Tyrant is also too expensive, yes the payoff is great but you would be better off to run something like Propaganda for more protection from go-wide decks, after all, you are not running lots of creatures and are going to be open for attackers. I am also not sure about Kaldra Compleat, sounds good on paper but has an high equipment cost and 7 CMC. You could slot in Blackblade Reforged, which can make him real strong.

Chandra's Ignition is a must-have card, can finish off opponnents when tetsuo has infect or you can end up gaining lots of life if he has lifelink.

Also have a look at Kediss, Emberclaw Familiar. Why not hurt the whole table if you are at it?

Another crucial card you are missing in this deck is Hammer of Nazahn. Not only does tetsuo gain indestructibe, but you ignore equipment costs. It is a huuuge advantage.

You can also go infinite with Sword of Hearth and Home if you have Akki Battle Squad out, it is a great equipment and one of the cheaper "Sword of X and Y" cards.

Inevitable Betrayal is also one of those suspend casts which you can cast for "free". It is a fun card so definitely include it if you find the space. Imagine stealing a Blightsteel Colossus from someone or an Eldrazi.

I am also not sure if Sword of Truth and Justice is a good idea to run in this deck. The card gives you protection from red, which makes it unable to be equiped with cards like Embercleave. The payoff is decent, can make tetsuo pretty beefy in the long run.

Finally, Jhoira, Ageless Innovator and Pact Weapon are nice to haves in this deck. Cheat out equipment and cheat death. Also maybe cut Solemn Simulacrum and slot in Sword of the Animist. You are playing an equipment deck so why not go for an equipment for ramp instead.

You can check out my list if you feel like it, would appreciate your opinion! I went for cheap equipments and try to win through commander damage and/or infect. Not really that much different from your list. If you have questions, feel free to hit me up :D.

bahramewe on The Naughty List

2 months ago

seshiro_of_the_orochi Good question about obstinate familiar it’s actually in the deck for its interaction with our underworld breach combo. The combo doesn’t need to have the familiar in hand as it will eventually be in graveyard and castable. It allows us to skip the forced draws from wheel of fortune and deck out our opponents without risking decking out ourselves. The reason this is helpful is because of the sheer amount of card cycling we do we often have less cards in deck then our opponents.

Emberclaw seems like it would be good for killing all at once through combat, could be a good backup for Chandra's Ignition

Tur on Challenging Maarika

2 months ago

I believe that you're committing too much to your theme. There are too many cards which do the same thing. You should cut down on the instant/sorcery fight cards to maybe 5-6 cards (that is ~10% of the deck):

I suggest choosing some from these cards: Bite Down, Bushwhack, Cartouche of Strength, Chandra's Ignition, Fall of the Hammer, Go for Blood, Master's Rebuke, Nature's Way, Prey Upon, Prizefight, Tail Swipe, Ulvenwald Tracker

In my opinion, the best ones are: Bushwhack, Cartouche of Strength, Chandra's Ignition, Nature's Way, Prey Upon, Prizefight, Tail Swipe

Fight on a stick should be considered: Gruul Ragebeast or Kogla, the Titan Ape

Deathtouch to this theme is nice, but you're going to be doing 7 damage upon each fight. It's unlikely a creature will survive that fight. Therefore, you can cut back on deathtouch, that is Archetype of Finality, Bow of Nylea, Vorpal Sword, and Falthis, Shadowcat Familiar. Basilisk Collar is still good because of the lifelink. Saryth, the Viper's Fang is still good because of hexproof.

Furthermore, I would cut cards which deal damage based on how much Maarika receives. It will mostly be 3-5 damage. Such as, Fiendlash.

Because the commander is Voltron it needs many keyword abilities: haste, trample, and hexproof should be your bread and butter (no shroud for this deck). Enchantments or equipment which yield those keyword abilities are great.

There are a few Voltron related cards which I would suggest: Fiery Emancipation, Jeska, Thrice Reborn, and Hatred can one shot an opponent.

I hope this helps!

KBK7101 on You Shall Block My Creatures!

3 months ago

My personal cuts would be:

  • Bloodthirster because I don't like mixing MTG with other IPs

  • Goblin Grappler because I think you have one or two too many of the Lure type effects and this one seems the weakest

  • Berserker's Frenzy as well, partially because I don't like die rolling

  • Sardian Avenger because while it could be great... it could also just be a 1/1

  • One land. You have 35, but you also have a couple of the ZNR MDFC ones and Dowsing Dagger  Flip. That brings the total up to 39, which is a bit high. The Dagger requires damage to become a land and the MDFC ones always come in tapped so I think just cutting one regular land would be enough.

  • Chandra's Ignition and Momentous Fall are both great cards and I feel like they the definitely have potential here but I think the cost is a bit high for them. You'd probably want more free effects like Greater Good rather the Momentous Fall so you could play stuff out before combat and not have to worry about saving enough mana for later in the turn

These are just the cuts I would personally make. If any of my reasonings seem unhelpful, please ignore them! Build the deck in whatever way works the best for you! (I'm also not the greatest at making cuts lol)

PinnedPhoenix on If Zurgo Wasn't Boring - Kelsien EDH

3 months ago

KBK7101 - how did I forget Chandra's Ignition? that card rules! and tbh Crackling Doom is a bit of a blacksheep here; feels like I included it just to include it. I'll swap it out!

I'll consider Genesis Chamber and Forbidden orchard! just a matter of finding the right cards to remove at this point X( Forbidden Orchard's easy enough though! I'll probably just take out a swamp

Crow-Umbra on If Zurgo Wasn't Boring - Kelsien EDH

3 months ago

I'd definitely like to second KBK7101's recommendation for Chandra's Ignition. It helped win me a game with the Okaun, Eye of Chaos and Zndrsplt, Eye of Wisdom coin flip deck last weekend. I basically was able to get Okaun up to 48 P/T off flips, then used Chandra's Ignition in second main to wrap things up. I've also lost to Chandra's Ignition a few times, including one Voltron deck where the creature had Infect, and had +10 P/T.

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