Armorcraft Judge

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Armorcraft Judge

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

king-saproling on Lathiel the Bisexual Unicorn

4 months ago

Looks good. Personally I would make these swaps:

Second Breakfast -> Forgotten Ancient (allows you to use Lathiel's ability to essentially put counters on Lathiel himself, resulting in exponentially-increasing lifegain and counters, and also makes commander damage a more viable wincon)
Obscuring Haze -> Scrounging Bandar (same as above. also, fog effects like Obscuring Haze aren't needed since you gain so much life)
Felidar Retreat -> Light of Promise(not enough landfall support for Felidar Retreat. Light of Promise turns Lathiel into a major threat)
Tocasia's Welcome -> Hunter's Insight
Angelic Accord -> Sunbond(Sunbond is more impactful)
Elderscale Wurm -> Pathbreaker Ibex
Garruk Wildspeaker -> Gyre Sage
Rampant Growth -> Prize Pig(Pig would be crazy here!)
Farseek -> Incubation Druid
Sanguine Sacrament -> Armorcraft Judge
Ajani, Caller of the Pride -> Cultivator of Blades

Darb_the_Bard on Emiel: Flickering Unicorn

7 months ago

rwn1971 Emiel is one of my favorite decks. Outlast would be decent. I know I have run Tuskguard Captain in decks before, but I seem to always cut it for something more powerful that comes along. I just did a scryfall search to see what other outlast creatures would be available in these colors. Abzan Battle Priest, Abzan Falconer, and Arcus Acolyte could be helpful, but the main focus of the deck has been ETB creatures. The +1/+1 counters is more a sub-theme, which means I prioritize cards that add +1/+1 counters while also synergizing with Emiel's ability to blink them over and over. Hence, the inclusion of cards like Filigree Vector, Primeval Protector, Rishkar, Peema Renegade, Champion of Lambholt, and Armorcraft Judge. Even Conclave Mentor, Cathars' Crusade, and Tribute to the World Tree get a lot stronger when I'm blinking one or more creatures over and over.

mx439 on Torens's Onslaught

1 year ago


Sakura-Tribe Elder, Tireless Provisioner, Shanna, Sisay's Legacy, Yasharn, Implacable Earth, Abundant Harvest, Gilded Goose, Lotus Cobra, Scale Up.


Jiang Yanggu, Wildcrafter, Armorcraft Judge, Resplendent Marshal, Kyler, Sigardian Emissary, Vorinclex, Monstrous Raider, Enduring Scalelord, Hamza, Guardian of Arashin, Sigarda's Summons.

The +1/+1 counter theme mixed with the token theme looks good on paper but I think it's bad in practice. Although I haven't played this against people yet, doing shuffle and hand tests felt clunky and some cards wouldn't have much value when it came time to play them. So I took much of the +1/+1 counter theme out and replaced it with ramp (or cards that draw me lands) and a few threatening cards that are just cheaper but possibly better.

shadow63 on Lae'Zel Master Chef +1/+1 counters

2 years ago

let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge

m0nk3yexe on Skullbriar Budget Deck

2 years ago

Thanks for the suggestions! I traded out Falkenrath Noble and Hapatra, Vizier of Poisons for Evolution Sage and Armorcraft Judge . I really like The Ozolith in this deck, but in the spirit of keeping it as budget as I could I left it out. This deck was originally built for a challenge with some friends and the requirement was that TCGPlayer low price had to be <69$.

Ziusdra on Skullbriar Budget Deck

2 years ago

I think its a great budget commander. With instants and sorceries being a third of the deck and permenants being your win-cons, I'd be afraid of running out of gas before closing the game. I recommend more card draw. Armorcraft Judge and Return of the Wildspeaker are great budget options in theme, and the latter can help you close the game. I might also recommend Fertilid for ramp, especially it you decide to spend up for an The Ozolith, it will give you nice combos. Evolution Sage can also help you get out of hand.

All that can get a bit pricy and leave you wondering, even if they may be good suggestions, then what to cut? The deck is solid in what it already has, and cutting is hard work and can feel personal, since this is your personally-made deck, so these suggestions are simply gentle possibilities. Falkenrath Noble has limited synergies with so few creatures in the deck... it might gain a good bit of life in a board wipe, but those situations are not usually in your control--you are passive as to whether that situation occurs--and so you give agency to other players (instead of having a card that gives you control of board states or life totals, for example). Also, Hapatra, Vizier of Poisons has limited functionality here, since she can only put on a single -1/-1 counter per turn cycle, excluding the turn you play her (for summoning sickness), and that's only if she gets through for combat damage--so she effects the board minimally.


Omniscience_is_life on None

2 years ago

I'd he happy to help! I'd recommend starting with around 10 cards that ramp your mana (Llanowar Elves, Rampant Growth, Arcane Signet, and more), 10 that draw you more cards (Armorcraft Judge, Bred for the Hunt, Benthic Biomancer, Fathom Mage, Inspiring Call, Towashi Guide-Bot, and stuff like that). After that, around 10 more cards should be dedicated to dealing with scary things your opponents play (like Beast Within, Ravenform, Resculpt, You Find a Cursed Idol, Oversimplify, plus others like those), 37ish lands (this one is a little more flexible, just see how many makes it so you're getting enough each game. You can also use the MDFC land/spells from Zendikar Rising, such as Glasspool Mimic  Flip, Tangled Florahedron  Flip, and Vastwood Fortification  Flip.

Once you have all that, the rest can really just be whatever you want. A bunch of cool creatures with strong activated abilities for your commander (I can give some suggestions if you want, but it sounds like you already have some ideas), some ways to untap those creatures with cards like Kiora's Follower, Kelpie Guide, and Clever Conjurer, and some ways to get counters on your creatures like Bow of Nylea, Burst of Strength, Ecologist's Terrarium, Jiang Yanggu, Wildcrafter, Hadana's Climb  Flip, and Ivy Lane Denizen.

Have fun, and let me know if there's anything else at all I can help with!

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