Armorcraft Judge

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Armorcraft Judge

Creature — Elf Artificer

When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.

shadow63 on Hamza +1/+1 counters

2 weeks ago

let me just reiterate your card choices aren't wrong. these suggestions are going to be because maybe we have different play styles or different metas. like i really try to keep my removal as flexible as possible and my +1/+1 counter deck is atraxa . Armorcraft Judge its unreliable and is a bad top deck. Avatar of the Resolute it just doesnt scale well to edh. Custodi Soulbinders paying 3 mana just to make a 1/1 is'nt very exciting. Fertilid ive used this one alot and in my games i almost never used it to ramp it was just a vanilla creature.

Return to Dust is just awkward i much pefer Heliod's Intervention. Ruinous Intrusion 4 mana to blow up 1 artifact or enchantment isn't worth it even if does give you a few counters. Lifecrafter's Bestiary with so few creatures its not great. with more creatures in here it could be great. Celestial Judgment there will be games where it will give you the win but there will be games where someone just has something huge out that this just misses or youll have to blow up more of your own stuff then an opponents Hour of Reckoning this is only good in a token deck.

some replacements creatures. Park Heights Maverick, Loyal Guardian, Forgotten Ancient, Walking Ballista, Pir, Imaginative Rascal, Steelbane Hydra, Evolution Sage, Conclave Mentor. non creatures Hardened Scales, Austere Command, Damning Verdict, Tome of Legends, Coalition Relic, Vastwood Surge

m0nk3yexe on Skullbriar Budget Deck

2 months ago

Thanks for the suggestions! I traded out Falkenrath Noble and Hapatra, Vizier of Poisons for Evolution Sage and Armorcraft Judge . I really like The Ozolith in this deck, but in the spirit of keeping it as budget as I could I left it out. This deck was originally built for a challenge with some friends and the requirement was that TCGPlayer low price had to be <69$.

Ziusdra on Skullbriar Budget Deck

2 months ago

I think its a great budget commander. With instants and sorceries being a third of the deck and permenants being your win-cons, I'd be afraid of running out of gas before closing the game. I recommend more card draw. Armorcraft Judge and Return of the Wildspeaker are great budget options in theme, and the latter can help you close the game. I might also recommend Fertilid for ramp, especially it you decide to spend up for an The Ozolith, it will give you nice combos. Evolution Sage can also help you get out of hand.

All that can get a bit pricy and leave you wondering, even if they may be good suggestions, then what to cut? The deck is solid in what it already has, and cutting is hard work and can feel personal, since this is your personally-made deck, so these suggestions are simply gentle possibilities. Falkenrath Noble has limited synergies with so few creatures in the deck... it might gain a good bit of life in a board wipe, but those situations are not usually in your control--you are passive as to whether that situation occurs--and so you give agency to other players (instead of having a card that gives you control of board states or life totals, for example). Also, Hapatra, Vizier of Poisons has limited functionality here, since she can only put on a single -1/-1 counter per turn cycle, excluding the turn you play her (for summoning sickness), and that's only if she gets through for combat damage--so she effects the board minimally.

Cheers!

Omniscience_is_life on kookoo

2 months ago

I'd he happy to help! I'd recommend starting with around 10 cards that ramp your mana (Llanowar Elves, Rampant Growth, Arcane Signet, and more), 10 that draw you more cards (Armorcraft Judge, Bred for the Hunt, Benthic Biomancer, Fathom Mage, Inspiring Call, Towashi Guide-Bot, and stuff like that). After that, around 10 more cards should be dedicated to dealing with scary things your opponents play (like Beast Within, Ravenform, Resculpt, You Find a Cursed Idol, Oversimplify, plus others like those), 37ish lands (this one is a little more flexible, just see how many makes it so you're getting enough each game. You can also use the MDFC land/spells from Zendikar Rising, such as Glasspool Mimic  Flip, Tangled Florahedron  Flip, and Vastwood Fortification  Flip.

Once you have all that, the rest can really just be whatever you want. A bunch of cool creatures with strong activated abilities for your commander (I can give some suggestions if you want, but it sounds like you already have some ideas), some ways to untap those creatures with cards like Kiora's Follower, Kelpie Guide, and Clever Conjurer, and some ways to get counters on your creatures like Bow of Nylea, Burst of Strength, Ecologist's Terrarium, Jiang Yanggu, Wildcrafter, Hadana's Climb  Flip, and Ivy Lane Denizen.

Have fun, and let me know if there's anything else at all I can help with!

InfectedToe on Australian Farmhouse GMO edition

4 months ago

I've looked into this and I really like the path of +1/+1 counters. There are of course plenty of ways to get counters on your creatures in this deck (primarily Willowdusk), so capitalizing off of that with effects that bolster any creatures with counters or give them trample it pretty darn powerful.

First off, the trample givers: Bramblewood Paragon, Gnarlid Colony, Pridemalkin, and Crowned Ceratok.

And some other +1/+1 tribal engines: Mer-Ek Nightblade, Oona's Blackguard, Skyclave Shadowcat, and Tenured Inkcaster who, in particular, is very good in this deck.

And some support for the counters: Armorcraft Judge, Gladehart Cavalry, and Inspiring Call.

On a different note, giving your creatures lifelink in this deck is insane. Swing with something big to permanently double it's P/T with Willowdusk. Some good cards for that are: Alchemist's Gift, Essence Infusion, Rush of Vitality, Sorin, Imperious Bloodlord, Poet's Quill, and especially Whip of Erebos. Essence Harvest is also in the same vein.

Lastly, one nasty thing you could do would be untapping Willowdusk to use her ability twice in a turn for exponential gains. Ideally, this would be done with cards like: Magewright's Stone, Puppet Strings, Quirion Ranger, Seeker of Skybreak, and Thousand-Year Elixir.

I also want to quickly touch on the other side of Willowdusk's ability with Aetherflux Reservoir Which would let you instakill an opponent then give one of your creatures +50/+50.

As for what to remove, there are quite a few cards I feel are pretty unsynergistic here like Dragonsguard Elite and Witherbloom Pledgemage as this isn't really a spellslinger deck. I also dont see the point of reclamation effects like Deadly Brew, Retrieve, Healing Technique, Dollhouse of Horrors, The Underworld Cookbook, or You Happen on a Glade. Lastly, Roil Spout just isn't legal (probably an error lol).

SaberTech on Yikes! Humans!

6 months ago

Shamanic Revelation is a good way to refuel you hand after playing out a bunch of creatures and tokens. If you end up adding more ways of pumping your creatures then it might also gain you a fair bit of life. The big issue with the spell though is that a tribal deck often really needs to draw cards after being hit with a board wipe, and having an empty board is when Shamanic Revelation is at its worst. If you are able to cast it right after dumping most of your hand then the payoff can be pretty big, but if you don't have at least 3 creatures out then it's not really worth paying the 5 mana. At least having Sigarda in your command zone gives you a way of putting some creatures back on the board after a wipe so Shamanic Revelation can quickly become a viable play again.

Harmonize doesn't draw as many cards but at least it's consistent regardless of board state. Beast Whisperer is generally worth the cost to buy it for the extra draw power that it adds to decks. Guardian Project is also great but the cost to buy a copy is uncomfortably high, but Tireless Tracker is slightly more affordable. The card Welcoming Vampire that is in the Crimson Vow set is another nice draw engine that White is getting, and Sigarda's ability to create tokens on other people's turns helps to make the most of the vampire's ability.

If you ever end up pushing the deck towards more of a +1/1 counter theme, then Armorcraft Judge and Inspiring Call might be worth looking at. If you focus more on producing tokens then there's Voice of Many.

libraryjoy on Tokens, Tokens of Tokens

11 months ago

First of all, what a fun deck! A couple of adjustments - I don't know that you have enough elemental synergy to really get value out of Risen Reef , although I could see where it would be interesting as a target for copying. I think your mana base may need a little work - you have a lot of lands that come in tapped. I would drop Rimewood Falls , Thriving Isle and Thriving Grove , and replace with maybe 1 utility and 2 basics. Here are a few other things you may want to consider for cards to include:

Vedalken AEthermage will search up any Wizard in your deck, including Biovisionary and Adrix and Nev, Twincasters .

Selesnya Eulogist will make copies of any token you have. The keyword Populate definitely may come in handy here.

Sporemound is a repeatable token generator.

Presence of Gond and Intruder Alarm is an infinite token-generating combo.

Rogue's Passage is in pretty much all my commander decks, as is Elixir of Immortality . Never know when a clutch unblockable creature or graveyard reset to prevent drawing out will come in handy.

Other ideas for card draw: Fathom Mage , Elemental Bond , Garruk's Packleader , Soul of the Harvest , Armorcraft Judge , Generous Patron , Regal Force .

Good luck! I bet you will have lots of fun with this deck!

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