Creature — Beast
When Manglehorn enters the battlefield, you may destroy target artifact.
Artifacts your opponents control enter the battlefield tapped.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
2 months ago
Glad you’re enjoying the list! However, I would suggest you do not deviate from what I’ve built. If safety is a concern, adding Dockside - a variable ramp piece - is a bad idea, particularly in a list oriented towards one creature. The combo line with Raza requires two creatures and one black minimum. I know with absolute certainty that I can generate 8 mana going into either PITA or Ad Naus, so if I wanted “safety” I’d play for Ad Naus (3 mana floating). Your opponents will have (or should have) fought the Divergent Transformations or Reality Scramble , so any measures beyond this(?) seem unlikely. On that note, if RS is what I have in hand and the combo’s available but I reveal into a Dockside, I’ve effectively done nothing. Dockside has become the crutch of many a player: 1. If there’s a Torpor Orb , Root Maze , Manglehorn , Null Rod ... It’s not providing acceleration when you need it or at all, 2. Often times it’s only best turn 4+, where this deck has the potential to DT (Divergent Transformation) or RS into a win prior, 3. The uncertain value of Dockside places it low on the totem pole, namely because 3.1 You will not have as much interaction in hand as it can potentially provide beyond what Burnt Offering provides into an Ad Naus and 3.2 Giving opponents the opportunity to copy, reanimate, steal ( Praetor's Grasp ), etc. your Dockside is a bum deal when you don’t need it, 4. When playing for a Reality Scramble build, you need to focus on a singular target to benefit the most from the build, so any additional creature is bad beyond the one. Dockside could be relevant, but this deck doesn’t need that crutch. Focus on a T1 Ad Naus or Tevesh, draw value, play to hard cast PITA/Ad Naus T2-4 or through the DT/RS line of play. I prefer certain things... When I go for Divergent, the worst threats are: Spellseeker , Drannith Magistrate , Collector Ouphe or Opposition Agent . If I know a list doesn’t have one of those, I hit their creature. I’ve yet to hit something “bad,” but I may at some point. That’s why you can always Divergent two thrull and sac Rograkh for Final Fortune .
5 months ago
Another piece of recursion is Regrowth. For cuts, I would recommend Sower of Temptation, just because it seems kind of random and maybe Manglehorn because you already seem to have a lot of artifact/enchantment interaction.
5 months ago
5 months ago
Hey Matrixxx999, it has been a while since I've updated this page, but now that I have I wanted to respond. First, thank you for the suggestion on an "offensive" way in which the Maze can be used when paired with the Elder!
Second, Manglehorn didn't exist when I put this deck together originally. Over time, as the deck has shifted, I've somehow always held on to the Uktabi Orangutan, whether it was a way to safeguard against an elf-lockdown, or maybe it was just because of the art :).
8 months ago
9 months ago
@RNR_Gaming actually Yisan has become much stronger within the wake of the Flash banning, and while Demonic Consultation endgames are incredibly strong, the lists still reliant on Isochron Scepter are easily preyed on with the Caustic Caterpillar/Collector Ouphe builds, and even before then the old Ravenous Slime builds were really strong.
I'll admit, green as a midrange color has been lagging behind white, which due to Drannith Magistrate/Aven Mindcensor has been given a ton, Collector Ouphe in the command zone is still letting Yisan get free wins time and time again, as well, it's become incredibly resilient to the countermagic of the blue based consult lists with Allosaurus Shepherd and Destiny Spinner's recent releases, I mean in the last 3-4 years, Veil of Summer, Force of Vigor, Ravenous Slime (I mean, it was super big in Yisan for the age of Hulk), Kenrith's Transformation, Manglehorn, Runic Armasaur, Finale of Devastation (easily the best wincon), Castle Garenbrig, Blast Zone, Prismatic Vista, etc. all help the list in both value and consistency.
While I'd argue that it actually has been doing better than most partner powerhouses in the past (Tymna/Tana, Tymna/Kraum, Thrasios/Vial Smasher) due to new cards making the tutor effect more and more powerful, the format also homogenized around the consult+value+interactive strategy. While yes, Thrasios/Tymna, Kenrith, Najeela, Gitrog, Kess, and a few others are tier 1, Yisan is too. The reason artifact based Iso-rev strategies aren't as popular as they were pre-flash is because in the time flash was the big thing, Collector Ouphe and Force of Negation were printed. I mean, Drannith Magistrate too, but that card less-so, as that was really after the banning.
9 months ago
multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well
BUT these are just a suggestion
11 months ago
Interesting. I honestly think that our builds are branched far enough apart that literally any change we could make is up for debate, since we both experience very different things, mine being minmaxed for speed and resilience, and yours being valuey awesomeness.
The Gift of Immortality vs Angelic Renewal thing is up for debate tbh. Gift is a second Saffi with Sun Titan and Boonweaver Giant, while Angelic Renewal is a second Saffi with Renegade Rallier and Sun Titan. I think I prefer Renewal, because it's a bit faster and can't be fizzled by creature removal.
The argument against Fecundity is completely fair tbh. Its arguable. I wouldn't even consider it if this were a reactive, slower deck. But seeing as to how it's designed for S P E E D (so that it doesnt die to the same fate as Karador), I think itll be a great boon.
Rec Sage vs KoA is also arguable in the grand scheme. I prefer KoA for versatility, but Rec Sage for the other reasons. The biggest reasons for KoA are blocking, drawing with Greater Good and pulling out of bad scenarios. I can totally understand and accept the reasoning behind Rec Sage over it though. Might even cut Manglehorn for it, though that tapped ability is pretty monstrous in the cEDH landscape.
The main reason I have Walking Ballista in is because it's an easily tutorable outlet for infinite mana, which the deck generates casually. I've also been known to pull some shenanigans with Rector and such, but that's my secret ;).
I honestly really dislike SFM here. And it's not some huge reason either. It's mostly because I dont have a second equipment I dont care about finding. If I had a second one that I actively cared enough to find, it'd be worth playing. Finding Clamp is nice, but it being a potentially dead card is a little on the iffy side for me. Could be worth checking out though.
Anything else come to mind? Also, what would you say a snazzy name for Saffi would be? For the server ofc.