Manglehorn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Manglehorn

Creature — Beast

When Manglehorn enters the battlefield, you may destroy target artifact.

Artifacts your opponents control enter the battlefield tapped.

Crow-Umbra on You cant touch this

2 months ago

I'd say play-test your current list as-is to get a feel for it before making any changes. Solo-testing can at least give you a feel if you're seeing cards with the frequency you might want, or if you need to go back and tinker some more.

I think if you do make any changes, you could look to see which of your non-creature spells could get replaced with a creature that has a similar effect. As an example, maybe one of your sorcery speed removal pieces can get swapped out for a Reclamation Sage or Manglehorn.

I know it's kinda tedious, but it could be worth it to tag and categorize your cards in the editing feature. It can give you a better idea of how much Ramp, Removal, and Draw you have in your deck in comparison to things like Trample granting effects, for example. This kind of visualization helps me when I'm making edits.

Squee_Spirit_Guide on Non-Competitive Beast Tribal (Feedback Welcome)

2 months ago

I love this! It's always nice to see less mainstream tribes getting some attention. For the main board take a look at Ravenous Chupacabra for removal that also advances the beast plan. Leyline Prowler looks pretty nice as well. And Craterhoof Behemoth is costly, but could be a nice finisher.

If you're looking to add a sideboard Obstinate Baloth, Manglehorn, and Thragtusk would make a good start

Also, Beast Within seems too thematically good not to include here :)

Best of luck with the build!

SufferFromEDHD on Nazahn | LIpgrade Logic

2 months ago

Grand Abolisher or Dosan the Falling Leaf great hatebears that control spells.

Manglehorn punish opponents for playing similar strategies.

Phyrexian Revoker is Pithing Needle on a stick.

Epicurus on Runadi, Behemoth Caller: Beef Chief

4 months ago

First off, I am not a competitive player by any stretch. So take any comments I might make with that in mind. It is very likely that I'm just not a good enough player to understand. And I mean that honestly. In other words, I'm trying to learn something here.

Just going on the statistics, the deck has 34 spells that cost 5 or more (with 16 of those cards split equally between MV7 and 8), while only having 10 cards that cost 2 or less. That's more than a 3-1 ratio, with the larger category comprising slightly more than a third of the deck.

Of your mana ramp spells, 4 are in the MV5 or higher category, while having only 3 in the MV2 or less category. Even the remaining 7 ramp spells, at MV4 and 5, can't be played in the first two rounds unless you happen to get one or more of those 3 early ramp spells in the first 8 cards drawn. An even more lopsided ratio exists for the removal.

Constructed as such, when I playtest the deck, I'm almost always drawing for at least 4 turns before I can play a single spell. Just nothing but MV5+ spells and lands. The percentages don't make sense to me.

I guess what I'm getting at is that I've always thought that the ratio should go the other way around. Heavy on the lower cost ramp, and include a select few power ramp cards for a huge mid-game push. Generally fueled by the obvious Elvish selection (Llanowar Elves and all of it's counterparts). And yes, I do recognize that your land base is pretty stellar.

To answer your question, some of my favorite mono-green removal spells are already on your list. If I were to list a few others, I would include Manglehorn, Broken Bond, Caustic Caterpillar, Song of the Dryads and Lignify. For colorless, Warping Wail, Ratchet Bomb and Powder Keg. I don't know if stuff like Chalice of the Void, Trinisphere or Thorn of Amethyst would do anything for you, but they might put your opponents on a level playing field with you. And yes, if all else fails, you could at least have a Fog or two or three or four in the mix to at least stave off combat damage whilst you spend turns building resources.

I think that I'd have to actually see you play it to appreciate how it works.

legendofa on Artifact Tokens but its Opposite Day

5 months ago

I feel like this deck needs some more mass removal. Your opponent can generally just ignore the artifacts you give them, and I'm not sure the single Ratchet Bomb and single-target Manglehorns would do enough. Echoing Ruin is off-color, but would you consider Creeping Corrosion?

seshiro_of_the_orochi on Of Man & Spirit, Thy Legion Is Sent Forth.

11 months ago

This looks really interesting, but I think there are some general problems. The most important is that your curve is very high, but you have somewhat expensive ramp, too. I have some ideas for you.

First thing first, you can have your companion show up as a card similarly to how your commander ist shown. Just write * CMPN * (without the spaces between the asterisk and the letters) behind your companion in the sideboard.

Green has all these version of Llanowar Elves, and I think adding some of those instead of your MV3 or 4 ramp creatures is important. Sakura-Tribe Elder is a great ramp card. These changes could already solve the mana problem.

More removal seems important, as well. Reclamation Sage and Manglehorn would be fine additions. Massacre Girl is a good boardwipe on legs. Cataclysmic Gearhulk could work for you if you were to add in some enchantment creatures. Vona, Butcher of Magan can solve many problems. Noxious Gearhulk, Nekrataal and especially Ravenous Chupacabra would be useful to deal with creatures.

Archon of Absolution and Windborn Muse are additional pillowforts.

Now to some other cards to maybe add.

Genesis is a powerhouse recursion engine. Eternal Witness and also maybe Timeless Witness would be great, too.

Veteran Explorer is a great ramp card, though it might be hard here to use him multiple times due to your low basic land count. What a shame ;)

With your legendary sub-theme, Thalia's Lancers might be a pretty great addition.

Ardees on It's Just a Flesh Wound (Budget Meren)

1 year ago

Consider playing also Manglehorn, Collector Ouphe, Nature's Claim, and some cheap removals, which you seem to lack.

I think the decks has largely improved since you posted it. Now I think you should focus on your strategy. Gaining exp counters or reanimate isn't a strategy per se, but it's the engine that should get your strategy running. I see you run the Magistrate's Scepter and Coretapper combo. I think this is a much more valuable combo, which is being played in competitive decks too. Also don't get focused too much on getting exp counters. Assume you have infinite: you don't reanimate infinite creatures, nor an infinitely powerful creature. You reanimate one creature at the end of each of your turn, assuming (which is unlikely) that Meren is left unscathed. So consider exp counters a facilitator toward your strategy rather than the goal in itself (hence why Spider Spawning isn't that valuable, in my opinion).

If you run a combo, I suggest playing more (cheap) tutors, such as Final Parting, Mausoleum Secrets, Unmarked Grave, Buried Alive, Profane Tutor, Wishclaw Talisman. Also, if you decide to run a combo, then other cards in your deck should aim at achieving that rather than do things that are separate from it, meaning you should include all 1-mana elves, and all cheap mana dorks (both enchantements and artifacts) to help you achieve your strategy.

You can also just decide to go aggro, but then I'd simply suggest to play a budget version of Skullbriar, the Walking Grave rather than Meren.

In any case, your mana curve is still quite high, 3.26 essentially means you play one spell each turn, possible no spells for the first 2 turns.

ThatWeirdPerson on It's Just a Flesh Wound (Budget Meren)

1 year ago

So I loved your suggestions but it was hard to find cards to swap them with. I Swapped Krosan Wayfarer for Springbloom Druid and I rlly wanted to add Thrashing Brontodon but I couldn't find something to swap it with. So I turned to my ramp and considered swapping in Neverwinter Dryad for Farhaven Elf but Farhaven Elf requires less mana to execute once you get the Meren recursion going so I looked away from it. With the problems I alr had with the swapping in and out cards I had to leave Manglehorn out because it didn't have as much to offer as the other things you had to offer. I put the other three is the MB so I don't forget them tho

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