Highland Lake enters the battlefield tapped.
: Gain or .
Printings View all
|Commander 2019 (C19)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Core Set 2019 (M19)||Common|
|Rivals of Ixalan (RIX)||Uncommon|
|Shadows over Innistrad (SOI)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Highland Lake Discussion
1 month ago
Hey, thanks for the additional info.
For causal upgrades my advice is add cards that give you repeatable value; either draw, artifact tokens or pump for tokens. Cards in the original precon to consider adding:
- Brudiclad, Telchor Engineer could replace Temple of the False God.
- Loyal Apprentice could replace Catalog.
Other changes to consider:
- Treasure Mage could replace Broken Concentration.
- Bident of Thassa could replace Coveted Jewel.
- Jhoira, Weatherlight Captain could replace Darksteel Juggernaut.
- The Antiquities War could replace Dreamstone Hedron.
- Steel Overseer could replace Sin Prodder.
- Saheeli, Sublime Artificer could replace Colossus of Akros.
- Everflowing Chalice could replace Worn Powerstone.
- Stoic Rebuttal could replace Silumgar's Scorn.
- Spire of Industry could replace Highland Lake.
- Comet Storm could replace Volcanic Geyser.
Brudiclad, Telchor Engineer is a strong casual card with artifacts. It creates a Myr at your combat step then all token creatures you control can become any token creature you control. You can make all Thopters/Servos into Myrs for a huge Myr Battlesphere attack or make all Myrs/Servos into Thopters for a big flying army attack with Sharding Sphinx to double your army after combat damage.
Temple of the False God is not a good land for your deck because you can't tap it to make mana until your fifth turn at the earliest. It's not worth playing because of this and honestly it's not worth playing in any deck, but that's another discussion.
Sin Prodder can be repeatable draw, but more times than not an opponent will take the damage and have you put the card into your graveyard which is not helping you. Steel Overseer has great interaction with artifact tokens especially Thopters. It also has good interaction with Unwinding Clock letting you on everyone's turn put a counter on all your artifact tokens.
For control you've added three very good counterspells (Counterspell, Swan Song and Negate). Broken Concentration and Silumgar's Scorn don't compare to these other counterspells, that's why you should consider cutting them. Stoic Rebuttal because of the artifact theme activating metalcraft is good enough to add. Instead of more control, focus on your artifact game plan with Saheeli?
5 months ago
The deck looks good and it should be fun and effective to play, just a couple of observations:
is Swiftfoot Boots meant to protect Niv Mizzet from removal? Maybe I am missing something, but it does not seem like a necessary card in this build. Also, Spellbook costs 0 but takes a spot for an effect that you already can benefit from Thought Vessel and Reliquary Tower: I would rather replace it with a good old Izzet Signet to get some extra ramp instead.
there are many lands that ETB tapped, almost a third of your landbase and some of them without providing any additional benefit (cycling and scry are a good trade-off imo): I'd take out Highland Lake, Izzet Guildgate and Swiftwater Cliffs and replace with something more effective but still affordable such as Shivan Reef and Steam Vents or even some extra basics. Also, with a two colour deck very colour intense in the mana cost, Evolving Wilds, Terramorphic Expanse and even Ash Barrens would be in my opinion better replaced by some basic lands - unless it is the shuffling effect you are looking for.
your commander is a wizard, but you have only 4 wizards in the deck, meaning that more often than not your Wizard's Retort will be just a Cancel. Staying budget, I'd honestly rather have a Negate or Dispel if you want a hard counter or Mana Leak if you prefer more flexibility.
5 months ago
TCK_Green you are a true saint! If only you knew how happy i get when i see i've gotten another comment from you! Thank you so much for taking time out of your day to comment!
Anyhow. As per your advice i will try and remove the Amulet of Vigor, Intruder Alarm and Reliquary Tower. The main reseason these three were in the deck to begin with was because i got them from mystery booster packs and thought: Hey look! Free value!
AS of right now i have changed a couple of the lands and i think for now this is as much as i'll change. I have ordered the deck two weeks ago and i'm still waiting for it. I did add Guardian Project Once it arrives i'll figure out if it needs more card draw, but right now. In terms of card draw im keeping it where it's at. as for the lands i have changed i put in: Submerged Boneyard, Vivid Grove, Stone Quarry, Highland Lake, Temple Garden, Godless Shrine, Overgrown Tomb and Hallowed Fountain
in the process of making this comment i saw you made another comment! I have now also added Skullclamp, how i did not think of that in a deck like this is beyond me! Thanks alot
if i do end up needing more card draw i will be sure to keep posting updates to the deck to notify you.
Once again thank you so much for your time! Stay safe, friend!
5 months ago
check out Impulse over Anticipate.
maybe Reverberate or Twincast over Doublecast. Repeated Reverberation is another option.
maybe Pull from Tomorrow over Stroke of Genius.
maybe Ghost Quarter over Field of Ruin,
maybe Shivan Reef over Highland Lake,
maybe Brainstorm over Radical Idea,
maybe Fact or Fiction over Chemister's Insight,
maybe Capsize over Into the Roil.
and some other options just to consider: Underworld Breach is great recursion. The Immortal Sun and Well of Ideas are kind of high mana options to give you one-sided more card draw.
and i've always really liked Archaeomancer, Mnemonic Wall, Izzet Chronarch, for those Relearn-type effects. but probably dont need to run all 3 as that is overkill.
anyway just some thoughts, hope it helps!!!
keep having fun! Cheers!
6 months ago
Hey, it's been a while. To link to your deck wrap your deck's slug with brackets. The slug can be found at last part of the Internet address to your deck (/niv-mizzet-my-problem/). Your deck name is unique therefore the slug is the name of your deck thus you only have to use the name with brackets to link to it. Niv mizzet my problem
To link to a card you also use brackets around the cards name. Aetherflux Reservoir
Understand, that cEDH is whole other monster of a format then Commander. I don't play cEDH, because it's not a budget format, but I do try to follow it. I think before you think about cEDH you should make your deck ready for casual competitive. This is how I play Commander, by building casual competitive decks. Causal competitive to me means a competitive deck that's not as powerful as cEDH deck, but is using some cEDH deck building philosophies without the massive cost. Uses a combo to win and keep the avg. CMC as low as possible.
The most competitive thing about Niv is the infinite damage combo with Curiosity, Ophidian Eye and Tandem Lookout. Glint-Horn Buccaneer combo is also good. If wanting to be more competitive then the rest of your deck should be cards that can help you to find the other card you need for the combo, protect the combo, play ramp that will help you to cast the combo faster and interact with your opponents until you can assemble the combo. Your world in a competitive game with Niv should be about how you can assemble the combo the quickest with protection because this is how you win the game.
One way to be more competitive is to cut all the unnecessary high CMC cards. In the case of Niv he's really the only high CMC creature threat you need. You want to keep the mana curve low to be able to play more spells each turn and not have too many cards in your hand that you can't cast. Being competitive is about getting as much value for the mana cost as you can from the cards you play.
Some examples of non-competitive lands in your deck:
Best to not play any lands that will always ETB tapped because these lands slow you down and make it more difficult to leave mana up to cast instants on your opponents turns. It's better to play more basic lands then these lands if you have to. To be more competitive you need to be able to spend for good lands. A competitive manabase is not cheap; in fact it will most likely be the most expensive part of your deck, but this is needed. The first thing I do when building a casual competitive deck is allocate enough of the budget for good dual lands as these are essential to the deck functioning.
An example of lands that could replace these lands to be more competitive.
Don't be afraid to pay life to make mana in 40 life Commander.
I can continue in another comment. Would you like more advice?
6 months ago
Temple of Triumph replacing Stone Quarry
Temple of Malady replacing Foul Orchard
Temple of Silence replacing Forsaken Sanctuary
Temple of Mystery replacing Temple of Mystery
Temple of Epiphany replacing Highland Lake
Temple of Plenty replacing Tranquil Expanse
Temple of Malice replacing Cinder Barrens
Temple of Abandon replacing Timber Gorge
Temple of Deceit replacing Submerged Boneyard
Temple of Enlightenment replacing Meandering River
Anacksunamoon on My1
8 months ago
1 year ago
Lastly, if my first suggestion for adding mana rocks is taken, you should be able to reduce your land count to ~39 and add more cards in their place. These are my suggestions for those swaps: Crypt of the Eternals < Toxic Deluge , Urborg, Tomb of Yawgmoth < Swiftwater Cliffs < Clever Impersonator , Highland Lake < Negate