Garruk, Primal Hunter
Planeswalker — Garruk
+1: Create a 3/3 green Beast creature token.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Create a 6/6 green Wurm creature token for each land you control.
|Have (3)||gildan_bladeborn , thirdwhirly , Gemini4786|
|Want (2)||Hipsterllama , Vuuduuhedd|
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|Commander / EDH||Legal|
Latest Decks as Commander
Garruk, Primal Hunter Discussion
1 month ago
28 Lands seem very low for a Deck like this. Even if you consider it to be "Aggro". I found 33-34 to be a good amount for Decks even with Dorks and Ramp. Might seem boring but it brings alot of Consistency to the table. Other than that, I like your attempt on Maelstrom Wanderer . Shaman of Forgotten Ways is a bit questionable to me. Is the Biorhythm Effect ever paying of? Might Somberwald Sage be a better Option here? Garruk, Primal Hunter Can also be replaced by Return of the Wildspeaker since it does the same thing at Instant Speed. You're also pretty low on instants, which is not the worst thing ever. But you might consider atleast some stronger Options, Multiple Choice Counterspells are usually great with Cascade as they provide felxibility and never be a dead "Cascade" such as Sublime Epiphany , Cryptic Command and Mystic Confluence for example. If you like, you can checkout my Wanderer Deck and also leave a comment there. Peace
2 months ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
3 months ago
I'm looking for Naya colored card draw in a few-creatures-deck.
Otherwise I'm running Garruk, Primal Hunter (for it's -3), Hunter's Insight , Momentous Fall , and Soul's Majesty that can draw a huge amount of cards once the huge creatures are out. But unless I get to that point, I won't be drawing cards.
How can I access more card draw/ card advantage under these circumstances?
3 months ago
Cool idea, I've never seen wolf tribal before! :-) I'm not familiar with wolf tribal, so I won't recommend specific tribal cards. But I will comment on the general deck structure:
I count 15 Ramp spells, but 10-12 are enough. Since you have access to green, you might prefer land ramp over artifact/creature ramp. (Lands are less likely to be destroyed and fetching lands out of the library waters down the odds to draw something more usefull.) I recommend cutting out Selesnya Keyrune ; Selesnya Cluestone ; Skyshroud Claim ; Heraldic Banner ; Elvish Mystic and Fyndhorn Elves . (Maybe keep the evles, if you use them for combat in the late game). Then add Myriad Landscape ; Kodama's Reach and Cultivate .
I count only 3 card draw spells / card advantage effects. Again you should aim for 10-12, but that's though in Selesnya colors on a budget, so maybe 8ish do the trick?! Some suggestions: Garruk, Primal Hunter ; Shamanic Revelation ; Regal Force ; Beast Whisperer ; Yavimaya Elder ; Return of the Wildspeaker . None of these are super budget friendly, but thats as cheap as it gets. You can cheat a little by counting Tranquil Thicket + Secluded Steppe + New Benalia as 1.
I count 6 single target removals and 3 board wipes, which generally is good. But since you play lots of creatures yourself, you don't like board wipes too much. Make it 9ish single target removals and 2 board wipes. I recommend removing Akroma's Vengeance and adding some of the following: Prey Upon ; Collector Ouphe ; Ghost Quarter ; Beast Within ; Scavenger Grounds .
I like the ammount of wolf creatures (and wolf token generatores) and I like the ammount of pump spells (like Collective Blessing ) too. However if you must cut some cards to make space for more card draw/removals/lands, then better cut some pump spells rather than cutting wolf creatures.
5 months ago
Your deck will be a bit slow to start up because you're running 3-4 CmC ramp so if you wanted to speed up the deck start replacing Explosive Vegetation and Vastwood Surge with Rampant Growth , Into the North , Farseek , Nature's Lore , or Three Visits .
You also aren't running many draw spells which is concerning. since you're going stompy I highly suggest the draw spells that care about power like Rishkar's Expertise , Return of the Wildspeaker , Garruk, Primal Hunter , Life's Legacy , Greater Good , Momentous Fall , etc.
Of your whole list of creatures i would only consider cutting 2: Desolation Twin and Essence Depleter . Twin only get's you a token if cast so it doesn't play nice with the cheaty effects and Depleter isn't a needed combo piece if you have access to Dimensional Infiltrator .
6 months ago
Can you list out combos?
What's the point of emerald charm, cradle + enchantment removal?
Shamanic Revelation > Collective
Seasons Past IMO > Praetor's counsel - 2 mana can make a big difference in a competitive deck.
Although not competitive, something to consider is Rude Awakening - Ramp with cradle, draw with shamanic revelation/collective (not regal force unfortunately), ritual given enough lands/dorks, alternative aggro wincon, etc... Lots of good stuff with the right set up.
Cut half forests for snow forests to trigger field of the dead
Castle Garenbrig - Upgrade
Maze of Ith - Combo with Argothian Elder to make infinite mana during the combat phase
You seem to have a good amount of slots dedicated to anti-blue. Is that necessary when it takes away from your gameplan? I feel if you cut seedtime, dosand or gaea's herald (note, I think there is a better version of herald that came out relatively recently), you can add more cards to help ensure consistency through redundancy. How much blue is in our meta?
6 months ago
PhyrexianPreator, the problem with Reverent Hunter and Setessan Petitioner both have the same issue, they both rely on having a great boardstate. The format right now is creature-heavy so everyone main a bunch of removal, so relying on a boardstate is half the time a losing war, especially when humans is simply a better green stompy deck in every way. There's also the fact they both cost 3 mana and I simply don't have enough space for them. That's why I only play 2 Aspect of Hydra, they steal games but aren't good enough, especially when I main multiple creature with less than optimal devotion.
Yorvo, Lord of Garenbrig was on my mind but since the deck has few ways of getting card advantage, playing creatures after a 3 drop is most of time not the position you want to be; it also doesn't have any keyword or combat abilities so it's easily blocked. Playing a 1 drop and letting itself get bigger is safer than betting a complete turn on a threat easily countered.
These cards can probably pull up a good fight in a different build, with mana dork and planeswalker like Garruk, Primal Hunter in a more go-wide strategy, betting on a big late-ish game, even considering CoCo. But in a more mid-rangy/aggro they just ask too much of commitment. The deck has elements of devotion, but it isn't the main mechanic.
6 months ago
Mirage Mirror, Pattern of Rebirth, Garruk, Primal Hunter, Return of the Wildspeaker, Kenrith's Transformation, Chord of Calling, Gemrazer, Ohran Frostfang, Sawtusk Demolisher, Force of Vigor, Obscuring Haze, Ram Through, Rampage of the Clans, Thwart the Enemy, Vines of Vastwood, Tribute to the Wild, Rancor, Swarmyard, Monstrous Onslaught, Overwhelming Stampede, Roar of Challenge, Jeweled Lotus