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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Garruk, Primal Hunter
Planeswalker — Garruk
+1: Create a 3/3 green Beast creature token.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Create a 6/6 green Wurm creature token for each land you control.
Profet93 on Ursa Major *PRIMER*
1 month ago
NV_1980 +1 my good sir, I love reading your descriptions. It's evident that you spend a lot of time and love for each of your decks. I have some thoughts....
Return to Nature > naturalize - Strict upgrade
Elemental Bond > Garruk Packleader - Costs less and is an enchantment so it's much less likely to be removed and it's easier to cast
Nissa's Pilgrimage > Cultivate/Kodama - Strict upgrade
Primeval Bounty - First mode is the best, second is decent, third is not impactful. It has a high CMC and doesn't do much the turn it comes in. What has your experience been with it? Perhaps swapping it with something below could help....
Momentous Fall - Useful in response to removal. Sacrificing is additional cost to cast so watch out for the blue player. Alternatively, it's cousin, Life's Legacy might be worth considering. Return of the Wildspeaker also can act as draw or an overrun.
Green Sun's Zenith - While you do already run finale, some additional tutoring redundancy can't hurt.
Garruk, Primal Hunter - It's a soul's majesty that can make tokens to defend itself. Also adds devotion.
Dense Foliage - Not an entirely serious suggestion but worth mentioning, you usually target your creatures with abilities, not spells. Depends on the meta for sure. Could be useful to make someone burn a removal spell.
Greater Good - Best recommendation for your deck. Draws cards + virtual card advantage, acts as a sac outlet to prevent exile and theft (which apparently is a thing given your homeward path) and can be used in response to removal.
Shaman of Forgotten Ways - Nice little guy, not entirely serious but worth noting. It's ramp and an alt wincon.
Castle Garenbrig - Simple ramp
Boseiju, Who Endures - Removal in land form
Mirrorpool - Not a serious suggestion given your lack of nonbasics (which I think you can add some more). Imagine copying rishkar's, shamanic, beast within, etc.... not to mention any of your big dudes.
Turntimber, Serpentine Wood Flip - Land when you need it, creature when you don't!
salzstange on Adrix Nev - upgrade precon - go wide&fat with food
1 month ago
What else could be removed (In favor of Maybeboard)?
- Rogue's Passage (we go wide anyway)
- Golden Ratio
- Zimone, Quandrix Prodigy
- Idol of Oblivion
- Rite of Replication
- Garruk, Primal Hunter
- Krosan Grip
- Somberwald Beastmaster (7 CMC for 3 token + deathtouch)
- Curse of the Swine
- Saheeli's Artistry (6 CMC)
Profet93 on Xavier Sal, Infested Captain
2 months ago
SufferFromEDHD I'm sincerely honored you're asking for my opinion. Sadly, walkers, tokens and proliferation are not my strong suit. I will give you my thoughts for what it's worth. Some suggestions are better than others but I want to throw the best possible PW's I found for your strategy/what you're looking for...
Freyalise, Llanowar's Fury - The best PW for your deck IMO as it creates mana dork tokens to defend itself/proliferate, is naturalize and potentially even draw.
Garruk, Primal Hunter - Maybe not because of triple green in a 3 color deck. It makes tokens, draws cards and can create a potential army. Really depends on your mana base and how much of a payoff you believe you can achieve with it
Liliana, Heretical Healer Flip - Can potentially create a token upon death. Its trigger might be a bit difficult given your lack of creatures and the payoff is nothing crazy given it's a flip walker but potentially worth considering
Oko, the Ringleader - Seems solid. Fair mana cost, (virtual) card advantage, token generation to defend itself, and a strong ult that is easy to achieve.
Oko, Thief of Crowns - Only reason I mention is because of how broken he was in modern. Idk if it can hold it's weight in EDH but it can come down early and really mess with one guys commander centric deck.
Tevesh Szat, Doom of Fools - Creates lots of tokens to defend itself, card advantage/sac outlet and a strong ult.
Vraska, Betrayal's Sting - Card advantage, proliferation, creature and removal/transformation. It's ult could be an alt wincon perhaps given proliferation?
The Ozolith - Would this card work for your deck?
jarncards on vaal hazak
5 months ago
Three Visits Open the Way Nature's Lore are better ramp
Second Harvest, Culling Ritual, Return of the Wildspeaker, Garruk, Primal Hunter, Beseech the Mirror, Moment's Peace, Obscuring Haze, Spore Frog, Darkness, Constant Mists
Profet93 on Thrun Voltron-His Silence is Violence
5 months ago
MysticSnake, thank you for your patience. Since you didn't mention budget, I just put what I thought could work regardless of price point. You should add some non-basics to provide utility, also, add maybe 1-2 more lands just to ensure you don't miss land drops.
Rishkar's Expertise - Draw, either as a replacement or in addition to soul's majesty. Same with Garruk, Primal Hunter
Nylea's Colossus - Big Guy
Bear Umbra - Works well since they can't 2 for 1 u in response to cast. Nice buff and the "ramp" aspect is good, all while being an enchantment
Song of the Dryads - Removal!
Nyxbloom Ancient - Supe ramp!
Herald of the Pantheon/Cloud Key - Ramp
Season of Renewal - Recursion
Composer of Spring and Weaver of Harmony - Potentially worth considering
Rofellos's Gift - I actually don't like this card but worth mentioning.
Creeping Renaissance - Crystal chimes #2 but can be used twice and is more flexible
Overgrowth - Ramp
Sylvan Library - Draw/utility
Greater Good - Draw that is also a sac outlet to prevent theft and exile.
wallisface on Leyline of the Land
1 year ago
I like this concept a lot, and from the look of the list it feels very easy to assemble.
My only thought is that there has to be more obnoxious permanents to cast for 5 mana… you’re not restricted by colour so you can just put any egregious nonsense into play pretty easily. Imo Titania, Protector of Argoth is only really any good in a deck running fetchlands.
I had a quick look through gatherer and the following might be worth considering:
-
Demigod of Revenge is hyper aggressive and can mess with your opponents ability to kill your board.
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Fury (and maybe Solitude) feels like a solid ways to apply pressure and mess with the opponent.
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Doom Whisperer rigs your deck so that are always drawing gas. It also works great with the before-mentioned Demigod of Revenge.
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Dragonlord Ojutai is a resilient threat if you’re local meta has a lot of killspells.
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Garruk, Primal Hunter wins most grindy games just through being a value engine. In a similar vein Teferi, Hero of Dominaria can provide you a lot of advantage if you can keep it alive.
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Glorybringer is stronk but might not be stronk enough for the effort to get him into play
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Sheoldred Flip probably auto-wins by itself if you can flip her
-
Keruga, the Macrosage draws you all the cards.
eliakimras on Dinosaurs go Rawr!
1 year ago
Great build! Dinosaurs are such a fun experience for newcomers.
Some points you might want to consider regarding your ramp package:
1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:
- Thran Dynamo -> Mirari's Wake (also pump your creatures)
- Gilded Lotus -> Mana Reflection (it makes Castle Garenbrig generate 12x)
2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:
3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.
I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):
- Kinjalli's Caller -> Myriad Landscape
- Drover of the Mighty -> Krosan Verge
- Atzocan Seer -> Blighted Woodland
4: Some card draw:
- Commander's Sphere -> Fellwar Stone
- Knight of the Stampede -> Return of the Wildspeaker
- Huatli, Warrior Poet -> Garruk, Primal Hunter
- Atla Palani, Nest Tender (only good when the deck revolves around her) -> Rishkar's Expertise
5: Better combat tricks
- Flowering of the White Tree's pump is decent, but True Conviction hits harder.
6: Broader utility
I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:
- Rogue's Passage, Kessig Wolf Run and Sunhome, Fortress of the Legion (they all ensure Gishath's hit).
jdogz32 on Mono green beasts
1 year ago
I don't see much purpose for the Roaring Primadox + Thragtusk combo. It's too slow to be any efficient at all. As for cards I'd add I'd add Leatherback Baloth is still a beast but has high power and only a 3 converted Mana cost. I'd also add Garruk Wildspeaker over Garruk, Primal Hunter unless you shift your focus away from big creatures and straight to beast tokens. If that's the case you could add Feral Incarnation instead and cards like Pulse of the Tangle hope this helps.
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