Casualties of War
Choose one or more —
- Destroy target artifact.
- Destroy target creature.
- Destroy target enchantment.
- Destroy target land.
- Destroy target planeswalker.
Printings View all
|War of the Spark (WAR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Casualties of War Discussion
4 days ago
I would recommend an aristocratic build. You may choose to go spore counter route, which I'm not a huge fan of, but the following ones pull double duty (and I am a fan of):
On-theme Sac outlets that also make saprolings:
Deathspore Thallid: Great sac outlet and potential removal piece.
Savage Thallid: Another great sac outlet and protection piece.
Vitaspore Thallid: I think giving haste is the weakest effect of the bunch, this is just another budget on-theme sac outlet.
Budget sac payoffs,
Epicure of Blood and Marauding Blight-Priest: Help to increase the payoff of slimefoot and are so cheap they are essentially free (literally, ask anyone at your LGS for these, they have them and don't want them).
Falkenrath Noble: Who doesn't love life loss?
Poison-Tip Archer: Great blocker (reach and deathtouch? No one wants to lose there dragon to this) but this one starts to impact the budget.
Syr Konrad, the Grim: He just does soo much.
Vindictive Vampire: This guy should say life loss.... I mean, it's black and not red.
Zulaport Cutthroat: Classic but approaches a dollar.
Slime Foot god stuff,
Jade Mage: Back up slimefoot that does stuff at a discount.
Massacre Girl: Best board wipe in this build.
Verdant Force: It says EACH upkeep. Yes, each.
Gift of Doom: Cheap protection for slimefoot that has the added benefit of killing a saproling you already want dead.
Moldervine Reclamation: Card draw and life for just playing? Of course.
Snake Umbra: Protection and three cards every time you sac a saproling.
Sprout Swarm: Convoke makes this broken.
Some less budget friendly cards (all under $10, but above $1):
Ohran Frostfang: Turns each saproling into a card draw or a removal spell.
Pitiless Plunderer: Solid ramp.
Priest of Forgotten Gods: Under appreciated. This card does everything a black mage should be doing.
Tendershoot Dryad: Can win you the game on its own.
Black Market: Slime foot loves stupid amounts of mana.
Keen Sense: Insane card draw for 1 green mana.
Casualties of War: Expensive to cast but worth it. Worth it every time.
Best of luck building.
2 months ago
May I suggest Deprive out for Familiar's Ruse? It seems like a counter spell that allows you to replay a morph is better. What about Craterhoof Behemoth for Krosan Cloudscraper? Cloudscraper, while a morph, is a 13/13 for 9. Not even trample, and it also costs two green every turn. Craterhoof seems like a good idea for it. Also, Casualties of War? Why? It seems like Sword of Feast and Famine as another untap effect is much much better.
2 months ago
Just a better land
Just a great tutor for this deck, Regal is a bit expensive and can brick!
More mana efficient, good against token and sol rings!
3 months ago
3 months ago
I love midrange, so another Jund Orc Midrange commander!
Fec the Elder
Legendary Creature - Orc Archer
: Fec the Elder gains Reach and gets +1/+1 until end of turn.
Whenever a spell you control targets at least two players, cards, and/or permanents, you may return it to your hand at the beginning of the next endstep.
Unfortunately, Atarka's Command doesn't work with this at all.
ninja'd, see above
4 months ago
Lots of boardwipes wow. If they remove Doran it's a wrath the next turn ;)
Super low land count, but some more 'wipes to consider are Fell the Mighty, Casualties of War and Sunblast Angel. I think there's ~6+ random destroy all creatures type stuff in my wife's Doran deck. Wrath of God and Damnation are more on the expensive side
You commented on my deck a while back thanx haha +1 from me !
4 months ago
Hey, good start for a causal version of Yarok :)
How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.
The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.
If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?
25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.
The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.
Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.
Some cards to consider cutting:
- Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
- Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
- Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
- Deathsprout: four mana and it's difficult casting cost is not worth what you get.
- Gilded Lotus: can do better than five mana ramp.
- Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
- Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
- Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.
- Memorial to Folly
- Villainous Wealth: I would only include it if you also include the infinite mana combo with Deadeye/Drake then infinite blink of Eternal Witness can be infinite casts/recur Wealth which can be a win condition.
- Rishkar's Expertise: six mana draw, you can get more repeatable draw from other lower CMC sources.
- Nekrataal and Shriekmaw: not needed because you have Ravenous Chupacabra, no restrictions on what opponent creature you can destroy.
- Golgari Findbroker: not needed because you have Witness.
- Sower of Temptation: have better creatures that can gain control of opponents creature.
- Entomber Exarch
- Torrential Gearhulk
- Meteor Golem
I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?
Good luck with your deck.
5 months ago
Hey, looks like your going for a Zombie tribal theme.
Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.
I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.
Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.
Cards to consider cutting:
- Evolving Wilds
- Cabal Stronghold: don't need this land since you have Coffers.
- Dimir Aqueduct
- Golgari Rot Farm
- Simic Growth Chamber
- Font of Fertility
- Curse of Disturbance
- Curse of Predation
- Curse of Death's Hold
- Curse of Misfortunes
- Cruel Reality
- Door of Destinies
- Springbloom Druid
- Vile Rebirth
- Casualties of War
- Geralf's Mindcrusher
- Vulturous Zombie
- Perpetual Timepiece
- Gilded Lotus
- Amulet of Vigor: not worth playing just to have Bounce lands ETB untapped.
- Soulless One
- Gravebreaker Lamia
- Havengul Lich
- Nyxbloom Ancient
- Grave Betrayal
- Deadbridge Chant
- Bow of Nylea
- Greater Good
- Sultai Ascendancy
- Eternal Skylord
- Underrealm Lich
- Jarad, Golgari Lich Lord
- God-Eternal Bontu
- God-Eternal Rhonas
- Fallen Shinobi
- Unbreathing Horde
- Black Market
- Corpse Harvester
To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.
20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.
I offer more advice if you would like. Good luck with your deck.