Casualties of War

Casualties of War

Sorcery

Choose one or more —

  • Destroy target artifact.
  • Destroy target creature.
  • Destroy target enchantment.
  • Destroy target land.
  • Destroy target planeswalker.
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Casualties of War occurrence in decks from the last year

Latest Decks as Commander

Casualties of War Discussion

TriusMalarky on

1 month ago

I'm going to go ahead and start on ramp here, you have only a couple pieces of pretty bad ramp.

So I really recommend picking up Llanowar Elves , Elvish Mystic , Elves of Deep Shadow , Fyndhorn Elves , Wild Growth , Rakdos Signet , Golgari Signet and Gruul Signet . Those are all really good because they can come down early, they get you more mana to play Mario and Luigi earlier, they can help you play your bigger cards earlier, and they can be sacrificed to the brothers.

If you want to find room, Cultivate , Harrow , Kodama's Reach , Rampant Growth , and Boundless Realms are all really really good, but not quite as necessary here as they can't be sacrificed to the brothers.

A couple other random suggestions that work great here are Solemn Simulacrum , Erebos, Bleak-Hearted , and Burnished Hart .

The player with the most mana is often the player in the best position in EDH, so mana ramp is important.

You also want some good interaction, which isn't quite as relevant with the brothers but it's still very important. Rakdos Charm , Terminate , Abrade , Abrupt Decay and Assassin's Trophy (which are a bit pricier), Doom Blade effects such as Cast Down , Ultimate Price , Go for the Throat and Heartless Act , Lightning Bolt , Nature's Claim are all pretty solid ones. The purpose is just to be able to stop someone from killing you, remember not to be aggressive and kill things without reason.

Casualties of War is pretty cool too, I just like the card.

Optimator on Giant's Deck

5 months ago

Potential Non-Boros Commanders: Show

RiotRunner789 on BCC Week 2 | Slimefoot the Stowaway

6 months ago

I would recommend an aristocratic build. You may choose to go spore counter route, which I'm not a huge fan of, but the following ones pull double duty (and I am a fan of):

On-theme Sac outlets that also make saprolings:

Deathspore Thallid: Great sac outlet and potential removal piece.

Savage Thallid: Another great sac outlet and protection piece.

Vitaspore Thallid: I think giving haste is the weakest effect of the bunch, this is just another budget on-theme sac outlet.

Budget sac payoffs,

Epicure of Blood and Marauding Blight-Priest: Help to increase the payoff of slimefoot and are so cheap they are essentially free (literally, ask anyone at your LGS for these, they have them and don't want them).

Falkenrath Noble: Who doesn't love life loss?

Poison-Tip Archer: Great blocker (reach and deathtouch? No one wants to lose there dragon to this) but this one starts to impact the budget.

Syr Konrad, the Grim: He just does soo much.

Vindictive Vampire: This guy should say life loss.... I mean, it's black and not red.

Zulaport Cutthroat: Classic but approaches a dollar.

Bastion of Remembrance: Possibly my favorite. Comes with free sac fodder on a permanent that doesn't die to Wrath of God.

Slime Foot god stuff,

Jade Mage: Back up slimefoot that does stuff at a discount.

Massacre Girl: Best board wipe in this build.

Verdant Force: It says EACH upkeep. Yes, each.

Gift of Doom: Cheap protection for slimefoot that has the added benefit of killing a saproling you already want dead.

Moldervine Reclamation: Card draw and life for just playing? Of course.

Snake Umbra: Protection and three cards every time you sac a saproling.

Sprout Swarm: Convoke makes this broken.

Some less budget friendly cards (all under $10, but above $1):

Ohran Frostfang: Turns each saproling into a card draw or a removal spell.

Pitiless Plunderer: Solid ramp.

Priest of Forgotten Gods: Under appreciated. This card does everything a black mage should be doing.

Tendershoot Dryad: Can win you the game on its own.

Black Market: Slime foot loves stupid amounts of mana.

Keen Sense: Insane card draw for 1 green mana.

Vraska, Golgari Queen: All abilities are helpful and the ult is just perfect. Tie in an Overrun effect on the same turn and you should win.

Casualties of War: Expensive to cast but worth it. Worth it every time.

Best of luck building.

ItsMorphinTime on Primordial, Percieve, Omni-Unlock, Research, KILL.

7 months ago

May I suggest Deprive out for Familiar's Ruse? It seems like a counter spell that allows you to replay a morph is better. What about Craterhoof Behemoth for Krosan Cloudscraper? Cloudscraper, while a morph, is a 13/13 for 9. Not even trample, and it also costs two green every turn. Craterhoof seems like a good idea for it. Also, Casualties of War? Why? It seems like Sword of Feast and Famine as another untap effect is much much better.

johnwayne1488 on Hapatra's Poison Ivy

8 months ago

update 17/08/2020

Swamp for Twilight Mire

Just a better land

Regal Force for Chord of Calling

Just a great tutor for this deck, Regal is a bit expensive and can brick!

Casualties of War for Maelstrom Pulse

More mana efficient, good against token and sol rings!

rdean14 on Card creation challenge

9 months ago

I love midrange, so another Jund Orc Midrange commander!

Fec the Elder

Legendary Creature - Orc Archer

: Fec the Elder gains Reach and gets +1/+1 until end of turn.

Whenever a spell you control targets at least two players, cards, and/or permanents, you may return it to your hand at the beginning of the next endstep.

2/3


Very much designed with Kolaghan's Command in mind, also works with Casualties of War, Decimate, and other such spells. To me, midrange in Commander is removal and card advantage/value focused.

Unfortunately, Atarka's Command doesn't work with this at all.


ninja'd, see above

greyninja on Make Way for the Siege Tower

10 months ago

Lots of boardwipes wow. If they remove Doran it's a wrath the next turn ;)

Super low land count, but some more 'wipes to consider are Fell the Mighty, Casualties of War and Sunblast Angel. I think there's ~6+ random destroy all creatures type stuff in my wife's Doran deck. Wrath of God and Damnation are more on the expensive side

Arachnogenesis is cool I forget it exists. Also Sidar Kondo of Jamuraa. Meekstone is quite evil. Lots of flavor here

Gaea's Blessing and Gaea's Bounty are on the slow side maybe? I'd put two lands in place myself. 34 for 3c seems fine

You commented on my deck a while back thanx haha +1 from me !

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