Casualties of War

Casualties of War

Sorcery

Choose one or more —

  • Destroy target artifact.
  • Destroy target creature.
  • Destroy target enchantment.
  • Destroy target land.
  • Destroy target planeswalker.
Browse Alters

Trade

Have (1) Ravilan
Want (3) bloodmoonhowler , Darimasus , muskoxfriend

Printings View all

Set Rarity
War of the Spark (WAR) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Casualties of War Discussion

Squirrel_of_War on Korvold EDH - Gotta sac 'em all!

2 weeks ago

Thanks for the comment on my deck. I agree with your comment I would make these changes and it should smooth out the deck a little bit.

-1 Golgari Signet

-1 Gruul Signet

-1 Rakdos Signet

+1 Goblin Bombardment

+1 Phyrexian Altar

+1 Coalition Relic

If you like infinite combos toss in Dockside Extortionist, combined with Temur Sabertooth you have infinite treasures/mana and with Korvold out you can draw you whole deck.

Since you run Ob Nixilis, Unshackled I would toss in a few more ways to utilize his best feature by forcing opponents to search. Ghost Quarter, Field of Ruin, and Assassin's Trophy should definitely be in here. I personally would lower your curve a little by replacing Casualties of War or at least use a more versatile wipe such as Descent of the Dragons. Hope that helps, let me know if you would like more feedback or advice. Good luck in your games.

KB3417 on Uro Never Leaves

1 month ago

I’m working on a similar style deck myself minus counter spells. I might try to add some now though. I’m running a play set of Casualties of War, Deathsprout and Meteor Golem for removal. Works well with a play set of Minion's Return whenever you’re playing against a deck with Pacifism or similar effect removals.

SideBae on Graveyard Shift

1 month ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

golgarigirl on G/B Nath Elf Tribal

2 months ago

It looks like you're running Nath just to access black and incidentally make elf tokens? Just wanted to check before making too many suggestions! I am also going to keep it budget-friendly ($3 or less), but you can let me know if you want some less budget ideas!

Both of your colors are really good at card draw, so we can definitely find some options. Since you have a lot of creatures, Shamanic Revelation is a mass-draw favorite. If you want to sacrifice your creatures at all, Evolutionary Leap can turn your elf tokens into real creature cards. Pair it with Moldervine Reclamation for some real draw power! Since you have a lot of bodies in your deck, God-Eternal Bontu can help you draw a ton of cards too. As can Underworld Connections, espeically with your elves that untap lands!

If you're playing black, I feel I would be remiss not to encourage you to run more removal. It's the color's greatest strength, and something green is not great at. Putrefy, Golgari Charm (which can save you from a board clear too!), Casualties of War, Eat to Extinction, even just simple Murder can save you in a pinch.

One final thing to mention is overrun effects...this is green's trademark win condition, and usually how Elves does it's thing. You make more creatures than your opponent, and then make them huge and swing! Overrun, Return of the Wildspeaker, and Overwhelming Stampede can really get an opponent who thinks they're safe from your little creatures.

Aliensibob on Jarad and the Lhurgoyf

2 months ago

My suggestions using only cards in your maybeboard.

If Ob Nixilis Reignited's only purpose is card draw, out for Guardian Project

That's 1 more out than in so you should be down to 99.

Ugrades using cards not in maybeboard.

Kodama's Reach in for Golgari Signet, Circuitous Route in for Fellwar Stone, Far Wanderings in for Wayfarer's Bauble - net same mana without threshold, but with it a lot better.
Solemn Simulacrum in for Artisan of Kozilek- Artisan is nice but so expensive, while the sad robot is ramp, card draw, and sac fodder.

Death's Presence in for Nyx Weaver - You don't lose any power for sacking your creatures.

Crucible of Worlds in for Whispersilk Cloak

Illusionist's Bracers in for Elbrus, the Binding Blade  Flip, Archfiend of Despair in for Boneyard Wurm- have to cut one of this effect at this point, Wound Reflection in for Liliana, Death's Majesty - could take out the other Lily, but her best case scenario is better.

These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.

Be careful about putting the Cauldron out too early, since it prevents Death Triggers.

Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.

Underrealm Lich will prevent you from decking as it replaces the card draw.

MangaVentFreak13 on Sultai Superfriends: The Sequel

2 months ago

Honestly, your deck seems interesting, and I look forward to seeing what you will do with it, but at the moment it desperately needs more lands.

More specifically:

Since you are running cards like Liliana, Dreadhorde General, Garruk, Cursed Huntsman and Casualties of War your land count should be somewhere around 25 or 26. If you haven't seen this article I would recommend you read it, there is a lot of helpful information in here: Consistently cast your spells

Since you are playing a 3 color deck, and Arboreal Grazer doesn't fix your mana, I think you should actually be running Gilded Goose in that slot instead.

Yarok, the Desecrated's effect only triggers on 3 of your creatures, Arboreal Grazer, Uro, Titan of Nature's Wrath and Cavalier of Thorns. That is such a small section of your deck, I think you should probably be running something else in that slot.

MangaVentFreak13 on Advertise your STANDARD deck!

2 months ago

Honestly, your deck seems interesting, and I look forward to seeing what you will do with it, but at the moment it desperately needs more lands.

More specifically:

  1. Since you are running cards like Liliana, Dreadhorde General, Garruk, Cursed Huntsman and Casualties of War your land count should be somewhere around 25 or 26. If you haven't seen this article I would recommend you read it, there is a lot of helpful information in here: Consistently casting your spells

  2. Since you are playing a 3 color deck, and Arboreal Grazer doesn't fix your mana, I think you should actually be running Gilded Goose in that slot instead.

  3. Yarok, the Desecrated's effect only triggers on 3 of your creatures, Arboreal Grazer, Uro, Titan of Nature's Wrath and Cavalier of Thorns. That is such a small section of your deck, I think you should probably be running something else in that slot.


HeliodxLinden, the match made in Theros

Standard* MangaVentFreak13

SCORE: 3 | 5 COMMENTS | 282 VIEWS | IN 1 FOLDER


My deck is a white weenie build with lifegain payoffs (Heliod, Sun-Crowned). I'm really not sure what the deck is missing. I've played a lot of games with it and I keep tweaking the list and this is what I have come up with. Let me know what you think.

Load more