Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.
Printings View all
|Aether Revolt (AER)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Monstrous Onslaught Discussion
5 days ago
This is not bad at all. I have a couple of suggestions off the top of my mind though...
First off, I highly recommend using custom tags to sort your cards. To do this, go into the "edit" mode where you can see your card list. It will look something like:
You can then add tags by using #Category after a card. For example:
1xArbor Elf #Ramp
This will assign Arbor Elf to the "Ramp" category. Unsorted cards are assigned to "Other" by default.
I recommend these categories;
- Ramp (Aim for 12-16 of these. A card that costs more than 4 mana is too slow to be reliably called Ramp)
- Draw (At least 12)
- Removal (Around 8, make sure you can deal with other commanders/creatures!!!)
- Sweepers (Boardwipes, Green doesn't really have many it's okay)
- Support (Stuff that isn't obviously powerful but makes certain cards in the deck busted. Examples are your equipment)
- Lands (Obviously. Aim for 34-37. This deck wants 34-36)
The remaining cards can be categorized based on the specific inner-workings of your deck. For example, this deck might have a "Big Bois" category for creatures that are just huge.
Depending on your sorting preferences, it can by okay to tag one creature with multiple tags. For example;
1x Thorn Mammoth #Removal #Big_Boi
Onto my Card Suggestions:
- Soul of the Harvest is nice for card draw and comes with a big smashy body + Trample.
- Arbor Elf and Elvish Mystic are fantastic replacements for Leaf Gilder and Druid of the Cowl , assuming you want to go for efficiency.
- Beast Within and Acidic Slime are super helpful for dealing with nonsense of all kinds.
- If you are willing to pay $1.50 a pop for them, Cultivate and Kodama's Reach are good additions and could replace Explosive Vegetation and Circuitous Route in a pinch. -Other really nice Ramp includes Rampant Growth , Wild Growth , Fertile Ground and Utopia Sprawl . Ramp is life. - Fierce Empath is cheap and very effective at finding your creature answers. I run it in any deck that likes to use specifically powerful creatures, AKA green ones, lol.
- These ones are a tiny bit janky and unreliable, but Ezuri's Predation , Whirlwind and Monstrous Onslaught are green boardwipes.
- Swiftfoot Boots . Assuming you really like haste and hexproof on a 12/12 trampler, it is worth having another copy of Lightning Greaves by a different name. Also, this card is hilarious: Fleetfeather Sandals
- Apex Altisaur can cause some havoc. Often, getting rid of your opponents' engine pieces is the difference between life and death.
- Surrak, the Hunt Caller is an overlooked Green Haste Boi who could do work in this deck.
- Silklash Spider just because I'm very used to going toe-to-toe with flying decks. Granted, that's just my meta, but Silklash still does work as a defender in the case of no fliers. Heck, you're still happy even if you don't see any fliers - you want a ground game in the first place!
- Yeva, Nature's Herald is CRAZY. She effectively also gives Ghalta haste, which is all kinds of sweet.
- Rogue's Passage . It doesn't even take up a nonland slot!!! Free VALUE!!!!
- Zendikar Resurgent because cards + mana = happiness
Onto the cards I would suggest cutting:
- Elixir of Immortality . Your deck doesn't ever want to be in a game where this utility would be useful. This card simply doesn't do much. You already have Eternal Witness and if you really want a late-game reload, try Creeping Renaissance or Seasons Past .
- Gigantosaurus is alright, but I'm not in love with a 10/10 with no abilities. I know, I know, he makes Ghalta cost only 2, but I still think there are better options. Trust me when I say a creature with some sort of utility is preferable here. Ideas include the aforementioned Soul of the Harvest , Primordial Sage or a fight creature such as Thorn Mammoth or even another removal creature like Woodfall Primus or Terastodon (sorry, I know these are all really high CMC). Generally, cards that don't have some sort of utility are just not going to save your life when things get ugly.
- New Horizons and Gift of Paradise could be replaced with faster ramp. For the sake of having creatures (for cards like Guardian Project and Beast Whisperer , not to mention Ghalta, Primal Hunger ), it would even be better to run Wood Elves , Springbloom Druid , Yavimaya Dryad , or Farhaven Elf .
- Diamond Mare just isn't relevant. Sorry, but if you are in a position where gaining a small amount of life matters, odds are any other good green card would have done more to prevent you from being in such a bad spot. Your deck wants to be the aggressor, and quite honestly your offense will be so scary that most opponents wouldn't even consider attack out of fear of provoking you and simultaneously tapping their defenders. It isn't uncommon for a Green deck to retain the highest life total for a long time without the need for lifegain.
- I think you have a few too many artifacts. Remember that your commander LOVES having creatures on the field, so finding ways to turn your artifact utility into creature utility will go far.
- Staff of Nin is very slow and could be something like Garruk's Packleader instead.
All things considered, you've got a reasonably strong lineup. In a broad sense, I would recommend finding ways to include creatures with utility, since Ghalta appreciates bodies on the board and interaction allows you to curb your opponents' shenanigans as much as possible. Additionally and as I noted, there are fairly budget-friendly ramp options for the deck that are purely faster. Remember to keep a close eye on your Ramp and Draw, as these are the lifeblood of a commander deck, midrange especially.
It is worth mentioning that I never go below 34 lands. 35, and 36 are usually safe, so if you find yourself land-starved just add like 2 Forests and that should help.
Overall, you've done a good job though. Good luck making edits and please feel free to contact me about further changes/advice. I LOVE deckbuilding and Green is one of my colors ;)
1 month ago
I love Grothama and power matters decks. I run a Multani-Maro Sorcerer deck myself :). Here are some tips for cards you could consider:
- Your curve seems to shy away from 2 drops. Perhaps you can switch some picks to level this out a little bit. For example, going for Sakura-Tribe Elder instead of Boonweaver Giant.
- I really like Broodhatch Nantuko in Grothama lists. Fungal Sprouting provides a similar effect.
- You could consider some other power matters cards, like Monstrous Onslaught and Pathbreaker Ibex
- If you find yourself drawing a lot of cards, you could fit in some more ways that prevent you from discarding, like Thought Vessel and Sylvan Scrying .
However, all in all it looks great! These are just some cards you could consider :).
3 months ago
@TheCardPool, thank you I love this deck. It's so much fun. Most wins come from Akroma's Memorial , Genesis Wave , Overwhelming Stampede , and Triumph of the Hordes . But to be honest when I slam down an Akroma's Memorial and Selvala, Heart of the Wilds from a huge Genesis Wave with a fist full of cards. My inner timmy goes wild. So much fun.
No for your card suggestions. - Tireless Tracker is a good card but I don't think it's good here. If I was doing an artifact sub-theme or if I had a way to use those for mana or something then it's good but the investment of 2 mana per card is much worse then a Rishkar's Expertise . - Mind's Eye seems good especially when I got Font of Mythos or Howling Mine in play. I just don't think I have room for it. - Runic Armasaur , I like this card but is not gonna do anything half of the time. Its hit or miss. - Seedborn Muse another really good card but it's not gonna do anything in this build. - Vorinclex, Voice of Hunger is so good infact it's so good that I get the feel bads when I play it and nobody's doing anything because they skip their every other untap step. This card would be a good fit here in this deck if you are okay with people hating you for playing it.
I play Eldrazi Temple for the ramp for the 2 eldrazi spells in the deck as there is no drawback for playing it, it's an easy include.
@Beebles, all good suggestions.
Wolfcaller's Howl is good too but I'm not exactly going wide.
Grothama, All-Devouring is another good one I strongly considered putting into the deck. I still want to but I'm not sure.
Greater Good is awesome and I only have one problem with it. I would have to sac the creature. Still worth putting in but I just don't want to sacrifice multani.
There's so much to talk about these cards you mentioned but I really don't want to spend all day typing out why I chose not to add them in my build.
3 months ago
Lovely list and a great showcase game you played at MTG Muddstah! Kudos for rocking Multani for such a long time.
When browsing through your list, I noticed you omitted a few cards that I really enjoy in my list. I was wondering what your thoughts are on those, if you considered them and what made you leave them out in your build.
- Monstrous Onslaught : basically a one-sided board wipe with Multani
- Fungal Sprouting : great value with multani out
- Wolfcaller's Howl : another on-theme card to get crazy amount of creatures
- Grothama, All-Devouring and the new Return of the Wildspeaker are basically a second and third Garruk, Primal Hunter with Multani.
- Greater Good and Momentous Fall provide some more reduncancy to get crazy hands
- Myojin of Life's Web is a nice way to help emtpy your hand when drawing so many
- Concordant Crossroads is another haste provider you could consider
- Pathbreaker Ibex is another Overwhelming Stampede -ish effect
- Castle Garenbrig serves as a second Temple of the False God with a much smaller drawback
11 months ago
Lands: Mosswort Bridge
1 year ago
I'd say Victimize should work better than Rescue from the Underworld. I love my curves to be low, so 2 cmc make a lot of difference to me. The only upside I see in Rescue from the Underworld is that it is instant speed.
It doesn't really matter if everyone agrees to attack you once you cast Tombstone Stairwell. All tokens are sacrificed at the end of each turn and then everyone gets new tokens during the next upkeep. That means only one player can attack you with his tokens each time and you will always have your own ones for blocking. if there's only 5 creatures in all graveyards at the time you play Tombstone Stairwell you will +10/+10 Kresh the Bloodbraided each turn! In a four player pod that means Kresh gets +30/+30 until your next combat step!
I'd cut either Monstrous Onslaught (I don't like that you can't target players with it) or Rite of the Raging Storm (does practically the same, only worse) for it.
1 year ago
You know, it's funny. Because of the cheap spells and interactions, I've gotten him out the 3rd time (maybe even the 4th) for and was able to make things happen. With it's 11 ramp cards and things like Dark Ritual and Burnt Offering, I've, in most cases, had the strongest mana setup on the board. However, even though I can still steal people's creatures, attack, fling - you are right. I like Skeletal Grimace best, I think - though when I Fling Kresh, I'd lose it.
Maybe a Darksteel Plate would be most valuable in this deck? Glaring Spotlight can make my guys hexproof for a cost (and is also another "unblockable" granter I forgot to list). Regenerating him or making him indestructible would definitely make Monstrous Onslaught better.
As for the tutors. You're right that there's a fair amount of overlap, and with the solid card draw, something's always within reach. And I've kind of enjoyed that style in this deck - having to get creative and leverage what's available to make something happen. I've found it more creatively challenging, exciting and satisfying when I could pull of the win rather than always having the perfect card within reach. That being said, I am really giving serious thought to putting in Birthing Pod, Pattern of Rebirth and Rune-Scarred Demon because they accomplish the tutoring while providing great synergy being a sac engine, sac value, or giant creature to sac :).
What do you think would be removable for adding these?
1 year ago
Well this is definitely a new take on Progenitus and I like it! Progenitus energy?! Never thought to do that. I am working on a Steampunk deck that plays artifacts and energy with Ramos the Tank Engine dragon as its commander ... but this is just weird and wonderful. A giant Hydra working with energy ... you really have got imagination. I do have a few suggestions you might find worthy of consideration. Monstrous Onslaught is worthy due to the amount of creatures you play. Since you play with energy, Consulate Turret should be a worthy candidate to go into this deck. Lifecrafter's Bestiary permits card draw. But ... other than that I have no idea what you are going for.
Hope these suggestions have helped and I would love it if you have a look at my Greek mythology deck, which has Progenitus as commander.