Rubblehulk

Rubblehulk

Creature — Elemental

Rubblehulk's power and toughness are each equal to the number of lands you control.

Bloodrush, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.

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Trade

Have (3) gildan_bladeborn , metalmagic , orzhov_is_relatively_okay819
Want (1) I-cast-a-spell-on-you

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Rare
Commander 2018 (C18) Rare
Commander 2016 (C16) Rare
Gatecrash (GTC) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Arena Legal
Tiny Leaders Legal
Block Constructed Legal
Highlander Legal
Magic Duels Legal
Leviathan Legal
Penny Dreadful Legal
Casual Legal
Unformat Legal
Brawl Legal
1v1 Commander Legal
Oathbreaker Legal
Legacy Legal
Duel Commander Legal
Pre-release Legal
Standard Legal
Commander / EDH Legal

Rubblehulk occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Rubblehulk Discussion

Beebles on Mina & Denn's Supermassive Landmass | Primer V-IKO

2 weeks ago

Hey, theninja97. I did not seriously consider Radha, Heart of Keld, because I don't really like the card tbh. I agree Courser of Kruphix is the spot it is competing for, so let's compare.

The main reason to play either of these cards in this deck is that they allow you to play lands from the top of your library. Courser packs that ability in a defensive shell (great blocker stats and lifegain landfall) while Radha is more aggressive (more offensive stats, first strike during our turn and an overcosted Rubblehulk buff). I much rather have the defensive shell at 3 mana in this list because I'm not planning to attack with my engine pieces anyway. In the early game, I just want to set up my engines and defenses so I can build towards a moment where I can become aggressive out of nowhere. Radha puts that engine-ability on an aggressive card, which doesn't make sense to me in this list.

multimedia on Locus of angry jellybeans

3 months ago

Hey, looks good for a budget version of Omnath, but you forgot Command Tower and Sol Ring :)

Sol could replace Anger because without having a consistent way to discard Anger it's lackluster for a four drop. Battledriver/Crasher are better four drops for giving haste. Because of so many Forests consider Orcish Lumberjack replacing Tornado Elemental? By sacing one Forest after tapping it for mana with Lumberjack that Forest makes four mana. It's a fast way to ramp into Omnath. Tornado is the least good of the high CMC creatures and there's a lot of high CMC creatures here.

Consider Fierce Empath replacing Rubblehulk? Budget tutor for Avenger, Multani, Ulvenwald or any other 6 CMC or higher creature. Consider Primal Command replacing Crash of Rhino Beetles? Ten lands is a lot of lands to make Beetles worth five mana. Solemn Simulacrum is the lowest price it's been in a long time; it was reprinted in the Mystery Booster Cards set.

Good luck with your deck.

MindAblaze on Landfall

3 months ago

I don’t like Liege of the Tangle much, especially if your playgroup’s meta runs many boardwipes since the lands stay creatures as long as they have counters on them whether the liege is on the battlefield or not. Making a bunch of 8/8s is powerful for sure though, and if you can manage to only use untapped lands after casting him then it’s probably ok. Then at least you get your use out of him. I’m also on the fence about the Embodiment of Insight, but being able to swing with the above 8/8s and still use them for mana sounds great to me. The 3/3s from the landfall ability may not always be relevant, but still could have purpose.

I’d also suggest finding room for Ramunap Excavator for some redundancy with Crucible of Worlds, since you don’t always want to be using Windgrace’s minus ability to get lands back. Again, powerful ability, definitely use it, but being able to discard a land to draw two cards has been so useful for me.

Gitrog is awesome here, and as much as Omnath is expensive, he does work too. Since you’re using some fetches like Terramorphic Expanse and Jund Panorama I’d recommend Titania, Protector of Argoth too. She’s so good. Even better if you find the budget for cards like Wooded Foothills, Verdant Catacombs, Bloodstained Mire and the other six fetches you can legally run here. The more density of lands that sac themselves the better. Especially if you get Mina and Denn, Wildborn or Gitrog our with them.

Ok. So we’re looking for up to 6 slots for the four you wanted, and possibly the two I suggested. I’m first looking at your high cost cards since you’re adding a couple, and whatever else feels low impact. I’ll try to suggest more than 6 so you can think about their roles and how you see them fitting, cause this is your deck and how it plays is your fun, not mine.

Moldgraf Monstrosity recursion good; random bad, expensive bad, and if it gets exiled by not its ability;bad.

Charnelhoard Wurm; recursion of any card, really good; expensive bad, combat damage reliant, possibly bad.

Thantis, the Warweaver; flavour super cool, ability to speed up games; good, relevant to your decks plan, not really.

Rubblehulk is a huge body, for me his bloodrush ability is probably the most useful thing, otherwise there will be times he does nothing. The ability to get in for lethal off his bloodrush ability is real though.

Etali and Flameblast, not on theme but both super powerful. I like Etali better; that ability is so useful, a bit random but free spells are free spells. That being said flying is a real threat to this deck so having the dragon could be useful too.

Baloth Woodcrasher; just a beater, an on theme beater that could potentially be a really big trampler if you get a bunch of lands entering on the same turn, but nonetheless still just a beater. The multiple fetchland recursion is when I love playing windgrace the most though so I see the appeal. Crash of Rhino Beetles is kind of the same. Although a 15/15 is nothing to scoff at. Zendikar Incarnate fits here too.

Emissary of Grudges; it’s interesting and it’s ability is useful. It’s also late game and I don’t see how it contributes to your game plan. I could be wrong though.

Gyrus, Waker of Corpses is cool but might not be on theme. I’m not sure how often you need your creatures in your graveyard though.

There might be some more effective cards than Lavalanche (single target,) Retreat to Hagra (but deathtouch is nice, and the other ability could have some nice turns in corner cases,) and a few others but functionally I don’t have complaints about them.

Sorry for the wall of text, but I don’t like giving my input without the thought behind it.

Anyway, what do you think?

Cispo on Lord Valuegrace

6 months ago

Vorincl3x Thank you for your help and for your time!!! I've removed Valakut, the Molten Pinnacle and Prismatic Omen for Boseiju, Who Shelters All and Torment of Hailfire . I think that Craterhoof Behemoth is better than Rubblehulk and Finale of Devastation is better than the sage. I also want to keep playing Green Sun's Zenith cuz i can do it in early-game to find Dryad Arbor but i will try to replace it with Worm Harvest . Horn of Greed is a good card for politics and i'v replaced Myojin of Infinite Rage with it.

The_Biking_Viking on Mina and Denn, But It's Dragons

6 months ago

This looks like a blast to play. Have you considered Rubblehulk ?

Themysteriousone on Omnath, Locus of Value

6 months ago

Awesome deck, but without much ways to give creatures trample is Rubblehulk worth the cut? Why not the obvious Craterhoof Behemoth

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