Castle Garenbrig

Castle Garenbrig

Land

Castle Garenbrig enters the battlefield tapped unless you control a Forest.

: Gain .

, : Gain six . Spend that mana only to cast creature spells or activate abilities of creatures.

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Trade

Have (1) Taki117
Want (1) Facelezz

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Castle Garenbrig Discussion

multimedia on All the Green

3 days ago

Hey, a $100 Azusa deck is impressive seeing how she is 1/3 of the cost of the entire deck :)

Fierce Empath + Temur Sabertooth is a budget interaction to consider adding. A problem with Azusa is you have tons of lands, can make lots of mana, but you can't use the mana. Empath can help because it can tutor for any 6 CMC or higher creature, putting it into your hand. Sabertooth is a powerful green support as a mana sink since it can bounce your own creatures who have ETB abilities to protect itself and then you get to cast those creatures again to trigger the ETB abilities again. Bounce Empath to then tutor for another creature.

Genesis Hydra is another creature who has good interaction with Sabertooth and benefits from having lots of mana. Hydra can put an enchantment or Planeswalker if you reveal one onto the battlefield which can be powerful for green. For ten mana you can repeat the ETB ability of End-Raze Forerunners with Sabertooth. For nine mana repeat Regal Force's draw. Castle Garenbrig, pay four mana to make six mana to use to cast creatures or activate abilities of creatures. Being able to activate abilities with this mana makes this land very good for green and with Sabertooth.

Soul of New Phyrexia can make all your permanents indestructible this includes all your lands/enchantments/artifacts/Planeswalker as well as creatures and you can pay for this ability with Garenbrig. Elemental Bond + Garruk, Primal Hunter can be budget repeatable draw and Bond/Garruk has interaction with lots of high powered creatures.

Some budget upgrades to consider:


Cards to consider cutting:

  • Gingerbread Cabin
  • Strength of Cedars
  • Sight of the Scalelords
  • Baloth Woodcrasher
  • Feral Hydra
  • Journeyer's Kite
  • Tower of Fortunes

Good luck with your deck.

cPute on Yisan the Yiople Yirson

6 days ago

Nice deck. Some cards I would recommend:

Heliogabale on The B-Team

6 days ago

It is great that you built this for your friend, that is real commitment. I see this was months ago, but maybe my comments can help your future builds.

Your mana base raises questions; what good is a Command Tower in a mono-colored deck? It is basically a nonbasic forest. Same goes for Evolving Wilds and Terramorphic Expanse, all the add up to is a tapped forest. I would also lose Desert of the Indomitable, Slippery Karst and Warped Landscape. I would use Myriad Landscape that fetches two forests, Oran-Rief, the Vastwood, Castle Garenbrig, and Mosswort Bridge. The rest can be plain forests.

Hope this is helpful.

Profet93 on Xenagos Command

1 week ago

Crucible seems clunky even with the fetchland and scapeshift.

Rishkar's Expertise - Draw

Momentous Fall - Draw in response to removal

Greater Good - Best card in Xenagos aside from Malignus which you need to add

Harmonize - Draw

Lifeblood Hydra - Draw, beater, lifegain

Lifecrafter's Bestiary - Draw

Life's Legacy - Draw

Skullclamp - Draw

Sylvan Library - Draw

Bolt Bend - Counter counterspells, redirect some removal, some card draw, some extra turns, etc.... very powerful and unexpected. Run it (especially given how your achilles heel is spot removal)

Myriad Landscape - Ramp

Ancient Tomb - Ramp

Castle Garenbrig - Ramp

Goreclaw, Terror of Qal Sisma - Ramp, trample

Savage Ventmaw - Ramp, infinite with Aggravated Assault should you wish to go that route. Itself is just good for tempo. Always good to cast, attack, get mana, use rishkar's to draw 8 and cast a card. Seems very good

Selvala, Heart of the Wilds - Super ramp (and draw)

Shaman of Forgotten Ways - Ramp, wincon

Yavimaya Hollow - Protection

Heroic Intervention - Protection

Tectonic Edge > Field of Ruin

Reliquary Tower - Utility

Epicurus on Big Stomp Stomp

3 weeks ago

I feel like this would benefit from Garruk Wildspeaker. He accelerates your mana (especially if you control Castle Garenbrig), and his ult is very useful for what you have here. Also, The Great Henge, for obvious applications.

I realize that's 2 noncreature spells, but I feel like either of them would be better for you than Sandwurm Convergence. If you're worried about not having flying blockers, it'll be too late to deal with it by the time you cast SC. And also by the time you would cast it, if you don't already have enough creatures way bigger than 5/5, you're doing something wrong.

Furthermore, with all the mana production, if you are worried about flying creatures, add Hurricane.

Finally, Rancor, because too many of your giant stompys don't have trample. Ok, I'm done suggesting noncreature spells now. I don't think you'd want to add all of these suggestions, but either the Garruk or the Henge (whichever you think helps more), plus the Rancor.

DrMundi on wurms, Wurms, WURMS!!

4 weeks ago

Thanks for the suggestions. Looks like there are some leftover cards from when this deck was not mono green. I will for sure add Nature's Lore and Castle Garenbrig. The other cards you recommended are a bit too expensive for this deck, as I am trying to keep it ~$80 for my play group.

OtherWorldlyShadow on wurms, Wurms, WURMS!!

4 weeks ago

What land does Farseek pull? You are in mono green, you can literally not run any land it could pull. I would swap it out for Nature's Lore, which is the inverse of it.

On a different note, I would suggest running Castle Garenbrig in the deck as well. You are in a mono green creature based deck, so this land is very useful.

I would also replace Command Tower with a basic forest. You gain nothing from having it in the deck, and it only opens up some risks (such as getting hit by a Blood Moon or Wasteland).

As well as that, I would suggest cutting some non-lands to run Lotus Vale and Lotus Field. Both of these lands can tap for a bunch of mana. Same can be said for Crystal Vein and Jungle Basin.

phsycord on Wanderer's Song

1 month ago

What about adding Castle Garenbrig instead of a Forest?

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