Castle Garenbrig enters the battlefield tapped unless you control a Forest.
: Gain .
, : Gain six . Spend that mana only to cast creature spells or activate abilities of creatures.
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Castle Garenbrig Discussion
3 days ago
Hey, a $100 Azusa deck is impressive seeing how she is 1/3 of the cost of the entire deck :)
Fierce Empath + Temur Sabertooth is a budget interaction to consider adding. A problem with Azusa is you have tons of lands, can make lots of mana, but you can't use the mana. Empath can help because it can tutor for any 6 CMC or higher creature, putting it into your hand. Sabertooth is a powerful green support as a mana sink since it can bounce your own creatures who have ETB abilities to protect itself and then you get to cast those creatures again to trigger the ETB abilities again. Bounce Empath to then tutor for another creature.
Genesis Hydra is another creature who has good interaction with Sabertooth and benefits from having lots of mana. Hydra can put an enchantment or Planeswalker if you reveal one onto the battlefield which can be powerful for green. For ten mana you can repeat the ETB ability of End-Raze Forerunners with Sabertooth. For nine mana repeat Regal Force's draw. Castle Garenbrig, pay four mana to make six mana to use to cast creatures or activate abilities of creatures. Being able to activate abilities with this mana makes this land very good for green and with Sabertooth.
Soul of New Phyrexia can make all your permanents indestructible this includes all your lands/enchantments/artifacts/Planeswalker as well as creatures and you can pay for this ability with Garenbrig. Elemental Bond + Garruk, Primal Hunter can be budget repeatable draw and Bond/Garruk has interaction with lots of high powered creatures.
Some budget upgrades to consider:
- Sakura-Tribe Elder > Diligent Farmhand
- Wood Elves > District Guide
- Regrowth > Revive
- Skyshroud Claim > Wild Wanderer
- Nissa's Pilgrimage > Kodama's Reach
- Garruk's Horde > Thorn Elemental
- Winds of Qal Sisma > Serene Sunset
- Beast Within > Desert Twister
- Rogue's Passage > Cryptic Caves
Cards to consider cutting:
- Gingerbread Cabin
- Strength of Cedars
- Sight of the Scalelords
- Baloth Woodcrasher
- Feral Hydra
- Journeyer's Kite
- Tower of Fortunes
Good luck with your deck.
6 days ago
Nice deck. Some cards I would recommend:
- Castle Garenbrig - It's quite budget and it may help you to get one extra mana.
- Nature's Lore - Similar to Farseek but it comes untapped.
- Finale of Devastation - Works as recursion, tutor and wincon .. (with enough mana).
- Dryad Arbor - Ramps with Green Sun's Zenith.
- Homeward Path - Great if you play against blue / red players.
- Guardian Project - Card Draw.
- Runic Armasaur - I would find a spot in your deck for this card since it's really crazy in competetive games.
- Sylvan Library - I know it's quite expensive, but it's the best green card draw there is ..
- Veil of Summer - Much better than Autumn's Veil
- Nature's Claim - Green competetive staple. And very budget friendly.
6 days ago
It is great that you built this for your friend, that is real commitment. I see this was months ago, but maybe my comments can help your future builds.
Your mana base raises questions; what good is a Command Tower in a mono-colored deck? It is basically a nonbasic forest. Same goes for Evolving Wilds and Terramorphic Expanse, all the add up to is a tapped forest. I would also lose Desert of the Indomitable, Slippery Karst and Warped Landscape. I would use Myriad Landscape that fetches two forests, Oran-Rief, the Vastwood, Castle Garenbrig, and Mosswort Bridge. The rest can be plain forests.
Hope this is helpful.
1 week ago
Crucible seems clunky even with the fetchland and scapeshift.
Rishkar's Expertise - Draw
Momentous Fall - Draw in response to removal
Harmonize - Draw
Lifeblood Hydra - Draw, beater, lifegain
Lifecrafter's Bestiary - Draw
Life's Legacy - Draw
Skullclamp - Draw
Sylvan Library - Draw
Bolt Bend - Counter counterspells, redirect some removal, some card draw, some extra turns, etc.... very powerful and unexpected. Run it (especially given how your achilles heel is spot removal)
Myriad Landscape - Ramp
Ancient Tomb - Ramp
Castle Garenbrig - Ramp
Goreclaw, Terror of Qal Sisma - Ramp, trample
Savage Ventmaw - Ramp, infinite with Aggravated Assault should you wish to go that route. Itself is just good for tempo. Always good to cast, attack, get mana, use rishkar's to draw 8 and cast a card. Seems very good
Selvala, Heart of the Wilds - Super ramp (and draw)
Shaman of Forgotten Ways - Ramp, wincon
Yavimaya Hollow - Protection
Heroic Intervention - Protection
Tectonic Edge > Field of Ruin
Reliquary Tower - Utility
3 weeks ago
I feel like this would benefit from Garruk Wildspeaker. He accelerates your mana (especially if you control Castle Garenbrig), and his ult is very useful for what you have here. Also, The Great Henge, for obvious applications.
I realize that's 2 noncreature spells, but I feel like either of them would be better for you than Sandwurm Convergence. If you're worried about not having flying blockers, it'll be too late to deal with it by the time you cast SC. And also by the time you would cast it, if you don't already have enough creatures way bigger than 5/5, you're doing something wrong.
Furthermore, with all the mana production, if you are worried about flying creatures, add Hurricane.
Finally, Rancor, because too many of your giant stompys don't have trample. Ok, I'm done suggesting noncreature spells now. I don't think you'd want to add all of these suggestions, but either the Garruk or the Henge (whichever you think helps more), plus the Rancor.
4 weeks ago
Thanks for the suggestions. Looks like there are some leftover cards from when this deck was not mono green. I will for sure add Nature's Lore and Castle Garenbrig. The other cards you recommended are a bit too expensive for this deck, as I am trying to keep it ~$80 for my play group.
4 weeks ago
On a different note, I would suggest running Castle Garenbrig in the deck as well. You are in a mono green creature based deck, so this land is very useful.