|Commander / EDH||Legal|
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Memorial to Genius
Memorial to Genius enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Genius: Draw two cards.
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Memorial to Genius Discussion
5 days ago
I have actually been thinking of adding a color but the color i am leaning to for now is black. Being able to add Muldrotha, the Gravetide (working as a Crucible of Worlds on a stick) and some of the new boardwipes from guilds. Before building this deck i am going to wait to see what simic cards are being added in the 2de ravnica set (hoping for land type mechanic).
4 weeks ago
I think you're trying too hard to get Awakened Amalgam as big as possible. Commendable, yes, but probably more suitable for Commander / EDH format. You need a little more land, 16 isn't going to be enough with what you have here. At least add 4 more lands like Memorial to Genius and some form of mana dork, like Llanowar Elves. Also if you want to make this rotation proof you will need to drop Cascading Cataracts and Blossoming Defense to be legal for October's release of Guilds of Ravnica. I'd suggest Spell Pierce instead of Negate for a better mana curve.
A side note, on the top right side of the editing page for deck builder there are Hubs that denote what other type of deck it is outside of its format. In your case this is a U/G (Simic) by color, this is probably a Budget deck since it costs less than $50 as well.
4 weeks ago
Hey been doing a lot of reading on these cards and am understanding the deck and its synergies a lot better. Now that I'm looking to the land base however I'm a bit confused again.
I understand that Desert of the Mindful is fuel for Ipnu Rivulet, but why choose Desert of the Mindful over any desert that doesn't enter the battlefield tapped? There are already 4 other lands that come in tapped with Memorial to Genius, and it seems like having your mana drops interrupted anywhere from turn 2-5 really hurts. Do you notice the coming in tapped hurting your game much?
Still playing a modified version in MTG Arena, most likely going to buy this as a physical deck for FNM. :)
1 month ago
I'm back and no longer sleep deprived/frustrated (I don't recommend deck tinkering at 4am), so I've reverted the deck to how it once was.
tjjonny2000 Consider that Wizard's Retort is still Cancel, a card people put in decks. Loukout's Dispersal also happens to get reduced by Baral, and with the siren out gets reduced to 1 mana, and the 4 mana tax is more useful as a counter for longer than 3 mana.
I guess what got missed by you is that the real wincon is Precognition Field, which in this deck kinda reads "whenever you cast an instant, draw a card". Obviously its more finicky than that, but it makes burning a face more valuable. Perhaps I should rename the deck Counter Burn to make it more obvious.
Also notice how much card filtering is in here. It sees far too many lands as it is, cutting filtering for lands is not really what I want to be doing, and Memorial to Genius is far too slow against any fast or powerful deck.
I guess I'm not really looking for advice (I hit deckcycle by accident when I meant to hit playtest), so sorry if I come off as rudely defensive.
1 month ago
16 land? i have to query if you are crazy? Control decks cant offord to miss land drops. stick some of the Memorial to Genius in to help balance the flooding. Wizard's Lightning and Wizard's Retort seem some what backward concidering you are only running 5 wizards? Averages less than 1 in 6 cards being a wizard? you will be lucky to get the reduction value off either of them.
Lookout's Dispersal with only 2 pirates means youre putting alot of hope on the 2 of baral coming down (and staying around)... otherwise its just a bad Supreme Will? which surely at that point you would rather just run a solid counter?
Honestly.. the deck will fail to double spell with that land count, meaning you are very suseptable to your opponent getting something past your wall of counters...
over all it looks concerning and definately needs a rejig.
i would look at cutting the dispersal, the treasure map and the precognition field for lands (you probably want 22-24 land).
1 month ago
I've played your deck for a while and I wanna hear your opinion about some cards addition: Oboro, Palace in the Clouds I've ran out of lands and my crab could have used this. Maybe 1 Memorial to Genius, I lacked of drawing on a lot of games but I don't really wanna take anything out of the main deck. Ipnu Rivulet same for milling, sometimes I didn't draw onto mill cards and this could have been useful with Fraying Sanity, though I think the problem here was the drawing as I said.
2 months ago
So this is where it can be difficult to give recommendations because I don't know your resources but what is probably the best card draw in standard right now is Glimmer of Genius followed by Hieroglyphic Illumination. You have Opts in your deck which are good for card filtering but don't refill your hand since you are spending 1 card to get 1 card rather a 1 for 2. Going all in on Approach of the Second Sun isn't a bad idea but if you're going to do that you may want to increase it to 3 copies just so you can find them more reliably.
You have the good cycle lands in your deck already but if you have the budget Glacial Fortress is also a very good dual land. If you have Ipnu Rivulet or Memorial to Genius I'd consider adding those too since both can help you get to your Approach faster after you've cast it and the memorial is decent late game card draw when you have nothing else to spend your mana on.
Let me know if you have any other questions. You can also look at my blue/white control deck for ideas but, since I've put some money into that deck, it may not be what you're looking for.
2 months ago
The fundamental principle behind a control deck is what is known as "inevitability"--that is, the longer the game goes on the more inevitable it becomes that you will win, either because your opponent exhausts themselves, because you're playing more powerful cards in the late game, or both.
Therefore, your main focus needs to be surviving the early turns with efficient hard removal and counterspells--think 1-3 mana, and preferably at instant speed--followed up by cantrips / card advantage to see more of your deck and get ahead with more answers.
Your secondary focus should be having a viable and efficient win condition to quickly close out the game once you've taken control.
To that end, here's where I'd immediately make cuts: Mass Calcify (too slow), Rite of Replication (ditto), Tragic Arrogance (better options), Magus of the Tabernacle, Rhystic Study (only really good in multiplayer), Ghostly Prison (situational; pillow fort-y; sideboard card at best), and a couple of the Wall of Omens (you don't always want them but at least they replace themselves.) You can also cut a couple of lands by adding non-basics (discussed further below.)
Here are some potential adds (I'm assuming you want to stay budget, so all of these are relatively cheap:
25-26 lands is typical for a control deck, depending on how high your mana curve is. Based on the above 25 is probably fine. You want stuff like Glacial Fortress that produce both colors. Temple of Enlightenment and Tranquil Cove are good budget options. Running these lands that produce multiple types of mana allow you to run a few lands that produce only one or no color but have a spell-like effect attached: i.e. Memorial to Genius or Tectonic Edge. This, in turn, gives you something to do if you draw basically nothing but land (colloquially known as "flooding out.")