Castle Ardenvale

Castle Ardenvale


Castle Ardenvale enters the battlefield tapped unless you control a Plains.

: Gain .

, : Create a 1/1 white Human creature token.

Browse Alters View at Gatherer


Have (0)
Want (2) night2 , BladeWing517

Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all



Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Castle Ardenvale Discussion

Pabs4444 on Pioneer Control

2 weeks ago

kerk123 Thanks a lot for the input! What's the main reason for dropping Gearhulk? The upside of being able to cast Dig Through Time off of a gearhulk seems like enough to have board wipes and some creatures. I do feel I should have more plains as Castle Ardenvale has been good in grindy control decks. Because I like the availability to scry, I may go down on an Irrigated farmland and 2 Field of ruin. I have noticed lists running Commit and was wondering why that was the case. Is it for Inverter? Would you replace Syncopate with Settle?

FateController17 on Snowy Constellation Pseudo-Control

3 weeks ago

If you aren't going to dump green, then I suggest adding more of its color. Green does have some nice constellation cards, and if you're going to be playing with enchantments like Detention Sphere and Winter's Rest, then things like Nylea's Colossus and Setessan Champion would be great finishers (Here's a link to get some more ideas: You could drop some things like Castle Ardenvale to add more cards like Capture Sphere. Following the green finishers theme, consider adding things like Manifold Key to make your fatties unblockable. Hopefully this helps!

Tzefick on Markov Manor

1 month ago

Funkydiscogod Creating tokens from a land is not that expensive. Castle Ardenvale, Kher Keep, Kjeldoran Outpost, Springjack Pasture, Westvale Abbey  Flip and Adanto, the First Fort.

Most of these don't have abilities though, so maybe a vampire tribal restriction is in order like you mentioned on the second ability?

It also depend on the product it's going to be in. Commander? Cut the deathtouch and ship it as is, I think you could get away with it. Standard? Needs a little more toning down. Modern Horizons 2? Somewhere in between.

Happymaster19 on Gideon’s God Cannon [Modern Gideon Tribal]

1 month ago


Mobilized District definitely warrants consideration. There is production from the lands in Castle Ardenvale. Flagstones is synergistic with Board the Weatherlight. I could probably experiment with a Nykthos, Shrine to Nyx. I don’t know how much I care for the snow land idea. There’s a pretty wide spread of lands even for a mono-colored list. Dead of Winter is one more piece of aggro hate amongst a ton already present. The mana would need to be reworked as well.

Goretast on Heliod Stax

1 month ago

Really solid decklist, stax and Heliod are for sure the way to go. I only have a few suggestions that you might want to consider. Aetherflux Reservoir does infinite damage with Karn, the Great Creator + Heliod, Sun-Crowned. I also like Blind Obedience as some stax and okay life gain. Mask of Memory and Well of Lost Dreams go a long way for card draw in a mono-white deck. I would also include Castle Ardenvale over a plains.
Selfless Spirit would help with the board wipes the person above mentioned.

RustBeltGames on Keyword Bingo - Odric Style

1 month ago

A couple of small updates to the deck from the last couple of sets:

-1 Plains

+1 Castle Ardenvale

-1 Collective Effort

+1 Elspeth Conquers Death

Load more