Castle Ardenvale enters the battlefield tapped unless you control a Plains.
: Gain .
, : Create a 1/1 white Human creature token.
|Want (2)||Cactusman , Willzyx|
Printings View all
|Throne of Eldraine (ELD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Castle Ardenvale Discussion
5 days ago
The real issue is that i would need 4x Pithing Needle in my 75, to have it with any consistency.
Getting it on t5 with Inventors' Fair tends to be either too late, or just a "win more" move, without other tutor(s) its too inconsistent.
At the end of the day as long as i don't get spammed with walkers that can bunce Swiftfoot Boots thing tend to be okay
And i found Engineered Explosives to be a non-issue.
The opponenet has to either pick 0, 1, or 2, and all of them leave me with a LOT of value. If they leave Sram/Paladin, i am back where i was the previous turn as soon as i untap. If they leave the 1 cmc stuff, i have Golem-Skin Gauntlets on the field to be used with the tokens from Castle Ardenvale.
And wiping away the 0 mana defensive stuff pretty much does nothign.
However i would like to find some big ugly evil uncounterable and hard to remove threat that can be cast with my mana base - preferrably and artifact, that i can get with Inventors' Fair.
6 days ago
(Also the having an aggressive two drop like Glory-Bound Initiate will be essential if you want to deal some early game damage)
6 days ago
(Also the having an aggresive two drop like Glory-Bound Initiate will be essential if you want to deal some early game damage)
1 week ago
Sammy's Suggested additions
1 week ago
Alright. So, you see. I don't play Modern. But, I can see one blatant flaw with the deck. It's called "Sword Deck?" Go for flare, go for splendor. The only reason I clicked the link was to tell you this.
My apologies if this seems churlish, but, for people to want to see a deck, a lovely title is a requisite. It could be histrionic, comedic, or even off-topic, but this must be rectified.
As for recommendations, try two Castle Ardenvales in the land base.
3 weeks ago
Blue is the key interaction color, black is good too, but green is effectively a mandated color. Loam is the best grindy value engine, and effectively says "permanents" instead of lands in this format. On it's own that is op, dredge makes it beyond busted. Scapeshift is a strong wincon too, but manlands, Field of the Dead, and Dark Depths/Thespian Stage all work.
Remember unlike legacy where that's a 1 hit win, in this format it does take two hits. I enjoy Awakening of Vitu-Ghazi, but I enjoy it because it can hit hard on end-steps and just has the haste value. Against Field of Ruin you can toss it on a basic, but putting it on a Lumbering Falls or Raging Ravine, maybe even a Celestial Colonnade, so if you activate them they get really buff.
Secure the Wastes, Sylvan Awakening, Finale of Glory, etc. Can win as well, trust that a lot of decks have numerous wincons they can run, and while when entering the game without creatures it seems hard, its certainly not impossible. The goal is to build around the card advantage of the game.
Life from the Loam is overpowered because of this, and the fact countering it doesn't stop the engine. There aren't a ton of these type of card advantage engines without most permanent types, and that's why the few we have are valuable, and while Ponder, Brainstorm, Preordain give card selection, advantage is hugely in need, so when looking through what you want, here are the following pieces of card advantage:
Hymn to Tourach and Gerrard's Verdict both are cheap ways to grind out value by 2 for 1ing an opponent from cards, it's no engine, but it functions well to disrupt whatever your opponent has going on. Be scared of Misdirection or Divert as they can blowout this style of card advantage, and are highly valuable pieces of "anti-interaction", but even a Veil of Summer can be a seriously bad turn for this card.
Sorry, started writing this I need to follow up later, hope this gives a brief intro!
1 month ago
Ok, For game one, I added mostly a mana base; 21 Plains Windbrisk Heights, Emeria, The Sky Ruin, New Benalia, Eiganjo Castle, Mistveil Plains, Flagstones of Trokair, Castle Ardenvale, and Idyllic Grange
additionally i made one creature adjustment Master Apothecary was removed for Luminous Broodmoth. There is a mana increase in this swap but now a land does what the Apothecary does easier, and this gives a lot of the creatures some kind of mass removal evasion.
i will play more up to 15 games and make adjustments, let me know what you think.
Also Eye for an Eye is amazing.
1 month ago
Might as well play utility lands. Flagstones of Trokair can actually ramp you if you tap for mana then play second flagstone... legend rule goes into effect and sac the tapped one and now you have an untapped fresh plains with A fresh flagstones while still having one in the mana pool... value! You could also throw in Mistveil Plains and Windswept Heath why? Windswept basically says your deck of 60 is now running 56 which gives you a higher chance of drawing your life gainers. Mistveil is just one of those, well I like to call them, “spell lands” much like Castle Ardenvale gives you free value so does the mistveil. Not to mention the fact it can be searched with flagstones or heaths! I’d also probably throw in some horizon lands like Silent Clearing or Horizon Canopy yes, they cost you life to use the mana and you might not need the other color but your deck doesn’t seem to care about life, nor does it look like it has a lot of draw power which can suck in your mid game if you fail to curve out. Plus, your opponent doesn’t need to know you don’t actually have the black kill spell or green creature fetch, you basically get value and make them sweat just for existing!