Profet93
DooDool Tala -
Last_Laugh says... #2
Hey lol, Seeing as you're on. For my 6th Doctor deck I'm thinking of trying an untap enabler but can't decide between Reveille Squad, Curse of Bounty, or to just go ballsy with Awakening. Right now I have Seedborn Muse, Quest for Renewal, Drumbellower, and Intruder Alarm for that effect.
March 7, 2024 12:52 a.m.
Last_Laugh says... #3
Hey, I was hoping I could get you to take a look at a newer deck I've built and another from Fallout that's still in crafting mode to see if you have any suggestions or feedback. If not, no worries but any and all help would be appreciated.
Dopplegangbangers - Historic Flash Convoke Copies
My 1st historic each turn has convoke and gets a non-legendary copy from the commanders. I'm trying to flash convoke on everyone's turn and copy my historic spells/tokens multiple times. Parallel Lives effects don't work here though.
"Wake Up, Wasteland! It's Me, Three Dog!".
3 Dog sacs an aura on attack and creates a copy for everyone else that's attacking. I have several cantrip auras for card draw, ways to get the sac'ed aura back, some creatures to support/carry those aura copies, and just some gross auras to go wide with.
March 4, 2024 3:02 p.m.
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Karumonix, the Rat …...
#1
Once you get to 100 cards, I can provide you with more help.
What kind of decks does your dad play? That way I can try to provide suggestions when the deck is completed that aligns towards his decks.
March 18, 2024 5:55 p.m.
Said on
Lost Among the …...
#2
Fair points all around!
I wasn't going to suggest something per say, it was more of a question. I was originally thinking of High Tide but I realized you focused on a field of the dead package. Btw, for that package, you should swap out half of your snow-covered islands for normal islands for field of the dead.
Speaking of blasts from the past, how has Teferi's Response been playing for you? Do people really target your lands that often in this deck?
Why do run Walk the Aeons over another 5cmc extra turn spell, do you have a way to recur the islands? Or is it you just want a repeatable time talk effect given you have 10 islands to spare? I do wonder given since you run only 10, often how you do initiate buyback on it.
Do you run crucible for your lands that etb and make you sac another land + walk the eons? How is crucible working for you?
Do you feel you have enough card draw?
Not an entirely serious suggestion, but maybe Shapesharer? You run a lot of activated abilities and training grounds eases the cost. Makes copies of either your creatures or important opposing ones? Is likely too mana costly for what you're going for.
Another changeling, Bloodline Pretender?
I assume rhystic study and mystic remora are other staples you avoid? If you're going for something a little more interesting, Misdirection > Foil
Foil's pros....
A) Cheaper to hard cast B) Can directly counter spells rather than hope it's targeted C) If you get a FOIL Foil, then you can say "You've been foiled by a Foil foil" as the pod stares at your in disbelief.
Misdirection Pros....
A) "Same speech I give for Imp's mischief on every deck" - "Counter" counterspells while redirecting targeted removal, draw and extra turns. B) Costs 1 less card, sometimes it's a tough decision between countering their spell or keeping the other card in your hand given your 3 opponents
March 18, 2024 12:47 a.m.
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Mind-Gnawer...
#4
Cabal Coffers/Cabal Stronghold - Ramp
Deserted Temple - Untap the above / politics
Thespian's Stage/Vesuva - Copy cabal
Urborg, Tomb of Yawgmoth - Color fixing, not needed but nice to have if you include coffers.
Mind Twist - Random discard, super effective ramped into and as counterspell bait
Imp's Mischief - "Counter" counterspells and redirect targeted removal, draw and extra turns. Given your deck is extremely reliant on your commander, having some protection/bluff ability/utility is very valuable.
Bubbling Muck - Ramp
Feed the Swarm - Enchantment removal
Syphon Mind - Draw 3, each opponent discard 1
Vampiric Tutor - Tutor
March 17, 2024 4:36 p.m.
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The Elves Of …...
#6
I completely agree with NV_1980. Also maybe a Berserk for your commander to act as ramp, or to politically kill 2 birds with one stone.
March 17, 2024 1:47 p.m.
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The Darkness Corrupts...
#7
What kind of suggestions are you looking for?
March 17, 2024 1:39 p.m.
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Traxos, colorless Voltron...
#8
What kind of suggestions are you looking for?
March 17, 2024 2:59 a.m.
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Elves go brrrrr...
#9
DeoCroma +1 counters are not in my wheelhouse, but I'll do my best to help.
Hurricane - Bye bye fliers
Heart Warden - Elf the mindstone
Devoted Druid - Ramp
Regal Force - Draw
Elvish Guidance - Ramp
Legolas's Quick Reflexes > Arbor Armament
I think fight cards might be a better alternative to plummet. While they are reliant on having a high power creature, that doesn't seem to difficult given the deck. The flexibility allows you to hit other non-fliers as well. Inscription is definitely a potential consideration. Kami seems solid as well. I'd say include them as test swaps at least and see how they perform.
I can offer potential cuts should you wish.
March 16, 2024 3:23 p.m.
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Hold your colour...
#10
Colorless draw is difficult. Endless Atlas but I don't think it would help. I think it just comes with the territory. Other draw would be very costly and expensive CMC wise. Tower of Fortunes, maybe a Trading Post?
I usually prefer artifact ramp over dork ramp because they are slightly harder to remove. I wouldn't add helm of awakening, I believe Cloud Key or Semblance Anvil would be a better fit should you need it.
Side Note: Swap out like 7+ wastes for nonbasics to add utility in the mana base.
Eldrazis....
Desolation Twin - 2x 10/10's, eh it's something
Emrakul, the World Anew - Interesting. I actually want to add this to one of my creatureless decks, I'm unsure of how it would work here. All the more reason to focus on artifact > creature ramp should this be added. Definitely worth trying out.
It That Heralds the End - Anthem + Ramp, definitely worth a spot
Matter Reshaper - Card draw/value
Pathrazer of Ulamog/Ulamog's Crusher - Eh, annihilator is always nice
Thought-Knot Seer - Can target 2 different opponents for each section. Worth considering
I can give you ideas of cuts should you need. Hope this all helps!
March 16, 2024 3 p.m.
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MONO BLACK SHADOW...
#11
I'm glad Suffer and I could be of some assistance. Definitely playtest it a few more times before purchasing the deck. Playtests, while not revealing in totality, offer a helpful glimpse at what does/not work for your deck.
Let us know how it goes!
March 16, 2024 2:25 p.m.
Said on
Elves go brrrrr...
#12
What kind of suggestions are you looking for?
March 16, 2024 1:50 a.m.
Said on
Mono Green Stompy...
#13
I actually completely disagree with the above GoldBerserkDragon, (GBD) both personally and professionally. 37 lands is actually my favorite # in EDH. While yes, you could it isn't optimal, especially in a build whose avg cmc is above 4.5. Now to actually provide you with suggestions unlike GBD. Some of these might be better than others, let me know what you think of each....
Rishkar's Expertise - It's draw + tempo. While it is a bit risky if you have one creature, the risk is mitigated if you have several creatures on board.
Pir's Whim > Tempt Discovery - Tempt is best if you have cradle or another high mana producing land to immediately use untapped. I used to run it but my playgroup would either not take the bait, or would just tutor for strip mine and destroy whatever land I got. Pir's whim is political and removal, all at the same time.
Traverse the Outlands - Mass land ramp
Collector Ouphe - Null rod the creature. It only stops 2 of your cards but since artifacts are huge in EDH, it's definitely worth considering. If not, then perhaps a Manglehorn or a Reclamation Sage
Since you run momentous fall, perhaps a Life's Legacy? Better yet, Greater Good!
Nissa's Pilgrimage > Cultivate
Yavimaya Hollow - Regen / politics
Turntimber, Serpentine Wood Flip - Spell or land, you decide!
Goreclaw, Terror of Qal Sisma - Ramp + Trample
Shaman of Forgotten Ways/Somberwald Sage - With the former as an alt wincon
Siege Behemoth - Push damage through
Berserk - Super fun! I once used this on an opponents (Op1) commander to kill Op2 via commander damage and Op1 lost his commander making him easier to kill. Usually used to close things out. It's also fun to use on Selvala as psuedo ramp. Not needed, but nice.
March 16, 2024 1:48 a.m.
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MONO BLACK SHADOW...
#14
indieinside I respect your decision not to include those cards, understandable. Repeats can be boring. For potential cuts....
Vraska, Betrayal's Sting - Costs too much and no synergy with the deck. Profileration isn't a theme, creature to treasure is cool but not efficient removal. Ult is irrelevant.
Liliana of the Dark Realms - +1 is swamp tutor to hand, not even field. With all your card draw, I can't imagine this to be helpful. It's -3 is swamp based removal, you can get better instant speed removal for less mana. It's ult is great but takes 4 turns without taking damage to get there.
If you do want a PW, then Ugin, the Ineffable might be worth considering because it's ramp for almost 20% of your deck, it's removal for artifact/enchantments and draw/token generator that provides you with more bodies (To attack with or block).
At the cost of being winmore, Alhammarret's Archive?
Please let us know how Hatred ends up playing out for you, I can't wait to hear the stories! Pumping up an opposing commander for commander damage is also a fun (potentially political) tool!
March 16, 2024 1:07 a.m.
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MONO BLACK SHADOW...
#15
Rise of the Dark Realms - Alt wincon, expensive but powerful.
All is Dust - Board wipe that hits enchantments (and some artifacts).
Neither of the above 2 are needed. While the deck is low to the ground, my fear is that in the mid-late game, after one wipe, it is hard to rebuild. That's where rise comes in handy for mass recursion and all is dust when someone either tries to pillowfort their way to safety or just outvalue you. Thoughts on that?
Sheoldred, the Apocalypse - Deathtouch + Useful with all the drawing. Speaking of drawing, Peer into the Abyss might be useful given you can't always get combat damage. Not to mention since your deck is low to the ground, you should be able to cast a lot of your hand and with reliquary tower + spellbook, not discard it. Lastly, both of them combo with each other for an alt wincon.
Speaking of alt wincon, have you thought of adding Rings of Brighthearth + some more fetches? Rings + fetches = ramp. More fetches = Use bojuka bog at instant speed. Moreover, you can "save" fetches with urborg out. Lastly, Rings + Coffers + Lots of swamps (Urborg makes it less) = . Rings also simply double's your commander's ability.
Bubbling Muck - Symmetrical with urborg but extremely powerful.
I can attempt to provide other suggestions + cuts should you wish. Looking forward to your response.
SufferFromEDHD Disdain for cabalstronghold is the exact word I would use. A lot of people try to add it in their decks thinking it's ramps but the amount of basic swamps needed to make it into a ramp piece simply made it unviable for most decks. The only decks it should have a place in are budget mono black decks that don't run coffers and use mostly basic swamps with little non-basic lands.
I love corpse dance, best with a sac outlet which I don't see in this deck. Hatred is amazing (my Sidisi deck used to be Xiahou dun, I run corspe dance still, but not hatred). Hatred is a difficult card to use because 1) You hold up 5 mana 2) Life is additional cost to cast - so counterspells are your worst enemy. I wouldn't run it without some form of counterspell protection such as Conqueror's Flail. Very solid suggestions though, as always.
March 15, 2024 10:07 p.m. Edited.
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MONO BLACK SHADOW...
#16
Hey I'm not feeling well for the past few days. I want to take the time to provide some feedback for this deck when I can fully examine it. For now, cabal stronghold should be cut because you don't have enough basics.
Maybe add a Whispersilk Cloak and a Buried Ruin? Perhaps cut one of your swords? Body and mind seems the weakest.
March 14, 2024 9:42 p.m.
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Yahenni, The One …...
#17
sonalexander +1
The Ozolith - Save counters
Ancient Tomb - Ramp
Contamination - Synergy with reassembling skeleton and bitterblossom. It does shut down coffers and Nykthos but also shuts off opposing cradles and other large mana producing lands. Do note it's cousin, Infernal Darkness which does not. Both are counterspell bait.
Imp's Mischief - Counter counterspells and redirect targeted removal, draw and extra turns.
How do you deal with artifacts and enchantments?
March 12, 2024 12:56 a.m.
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How to lose …...
#18
Junjun1216 +1
Blinkmoth Well - Synergy with blinkmoth well + interaction
High Market > Gallifrey Council Chamber - Same tapland argument as above. You mention you wanted a way to destroy your commander to destroy more cards, this does that easily, with a sprinkle of light. It is also synergystic with Klayer of loyalties and even wurmcoil engine.
Maybe Phyrexia's Core - High market for artifacts/Sac outlet for Mana vault, blinkmoth urn and the one ring. Also prevents artifact theft.
Sanctum of Eternity > Zhalfrin Void - Synergy
What does Vesuva copy, an opposing Cabal Coffers? Another card to potentially add is Thespian's Stage, perhaps for The Grey Havens? Seems unimpactful. You mention you want a lot of ramp and it's a early-mid game deck but these tap lands (particularly Havens) seems to go against that. Do they really warrant an inclusion/provide that much benefit to the deck?
Karn, the Great Creator > Portal to Phyrexia - Portal costs 9 mana and IMO, doesn't provide that much impact. It needs to survive a turn to be able to provide value which doesn't always happen. How has your experience been with it? Karn is great because 1) 1 sided null rod to slow down faster decks for when you don't have ramp early game 2) Animate opposing artifacts to eventually remove + politics, 3) Recursion for the exiled artifacts that buried ruin can't recur. Not to mention it's cmc is much lower. Would love your thoughts.
Gerrard's Hourglass Pendant - Synergy with Emrakul + mass recursion for artifacts get destroyed from a wipe. Anti synergy with your extra turn card.
How has The One Ring been playing for you? I see only Kuldotha Foremaster to remove it should it deal too much lifeloss to you.
I disagree yet respect your decision to exclude rings, I understand it's not what you're going for. A quick note, in your description, you mention it combos with manifold/voltaic key, however, it only combos with voltaic given manifold states another artifact, not allowing you to untap it with rings. Not that it matters given you're not running it but good to note. I do think that you should definitely test rings a lot and see if it eventually warrants an inclusion.
This is a great deck, I love Kozilek Distortion and have always wanted to build a deck around him. I look forward to your response to each suggestion.
March 11, 2024 7:53 p.m. Edited.
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K'rrik, Manipulator of …...
#19
Rejoinder to Gorgon, it does matter if she's slow because 1) She costs 6 and 2) Without haste, can't use her ability the turn she comes out. Not to mention some decks have sac outlets so they can just do that. The 3 mana you spent in addition to the 6 prior is almost always not worth it. When I first got into MTG, I loved her but as I played in a more semi-competitive environment, she became lackluster, very quickly.
She doesn't fit the deck theme as mentioned, she's a fun card though. It really depends on what you're trying to achieve with this deck/power level. We wanted to offer suggestions to maximize your deck's potential but if you're going for a more fun/casual route, nothing wrong with that.
March 11, 2024 1:53 p.m.
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Sheoldred/ aggro opponent …...
#20
Joslay131, what kind of suggestions are you looking for? Budget per card? Meta?
Peer into the Abyss - Synergy with commander
Definitely put Alhemeret's archive in. It is a bit winmore but given all your draw and lifegain, I think it fits well. Black can ramp easily so it shouldn't be an issue to cast.
March 10, 2024 12:55 a.m.
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Commander / EDH - Mono-Black
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Finished Decks | 29 |
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Drafts | 0 |
Playing since | Magic 2013 |
Points | 5255 |
Avg. deck rating | 18.26 |
T/O Rank | 3 |
Helper Rank | 1 |
Favorite formats | Commander / EDH |
Suppressed formats | Standard, Alchemy, Brawl, Historic, Pioneer, Modern, Pauper, Legacy, Vintage, Gladiator, Leviathan, Premodern, Oldschool 93/94, Limited, Pre-release, Planechase, Vanguard, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Casual, Quest Magic |
Cards suggested / good suggestions | 3361 / 1362 |
Joined | 14 years |
ted1 says... #1
thank you for the upvote
March 17, 2024 9:06 p.m.