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Im glad you enjoyed my suggestions. Do you want suggestions for cuts?
Regarding artifact and enchantment removal, should you wish/need, Blast Zone can take a land slot which is easy.
February 18, 2020 1:09 a.m.
February 10, 2020 2:15 p.m.
No problem, I'm glad I was able to help. Mono black is my favorite in EDH. Ramp, card draw, removal all in one. Here is my Deck. Be sure to note the future edits section as I tweak the deck constantly to see what is the best fit.
The goal is to use every good tutor and Sidisi herself in order to assemble urborg + coffers quickly. Then depending on the boardstate, I will use Thought Distortion to deal with blue (alongside with Cavern + Boseju). Other times it will be vesuva/thespians stage to ramp harder. Then using all of the mana, find a wincon. This can be done through recasting sidisi again and again as Corpse Dance helps with this. Or use one of the 3 mind control cards to use their own resources against them and either win on the spot or put them so behind they rarely come back. There are few creatures in order to avoid anti-synergy with tabernacle and the abyss (along with boardwipes).
February 9, 2020 11:42 p.m.
The reason why those decks have even more lands is because it's cheap and you will ensure you can cast your commander, just at a slower pace because of the lack of rocks. You can do ad nas, sickening dreams, lands and glacial chasm should you wish as I've seen many simplified builds do so, but adding more ramp and interaction is never a bad thing.
Imp's mischief is a personal pet card of mine for all the reasons I mentioned above. Personally, it helps protect your commander/combo should you be facing blue which, aside from removal in general, is your biggest weakness IMO. I personally don't play cEDH sidisi for the glass cannon reason, it is fast, but fragile. I can send you my Sidisi list if you like, but it isn't ad nas combo at all so I'm not sure how much it would help you. Given other fast cEDH decks, you have a slow start sometimes (notably due to high land count), you need to be able to interact. Slaughter pact is 0 so it works well with adnas and can help ensure you can interact without mana.
For more interaction and ramp, based on EDH rec alone, I have found the following...
Snuff Out - Free interaction is powerful
Dismember - Another option
Force of Despair - See above
Everflowing Chalice - Ramp at any stage and works well with adnas
Mind Stone - Ramp and card draw
Your choices of cards should be based on your meta, your availability and personal preference. Just remember, blue is your biggest enemy as they can interact on the stack and stop ad nas. Hell, even tutoring for boseju/cavern and THEN ad nas sets you behind as you need to set up/play around blue with other people are getting stax/control pieces or rushing to their combo.
February 9, 2020 10:47 p.m.
I understand the point well. You are running sidisi ad nas, one of the fastest cEDH decks. Your deck crumbles to interaction, and since the deck is a one trick pony, all someone needs to do is save their removal for your commander for you to be out of luck. 2 life for the potential to stop interaction is worth it IMO.
I'll show you watch the judges group has to say about it as I run Sidisi, ask anyone else to confirm and they will.
Sidisi enters the battlefield, causing the exploit trigger to go on the stack (nothing is sacrificed yet). Opponents have a chance to respond to the exploit trigger. At this point, they can remove Sidisi, which will prevent exploit from doing anything (See 2a Oracle Text)
Assuming no one responds, exploit resolves. As part of the resolution, you can exploit Sidisi. If a creature is exploited, whether the creature is Sidisi or not, her tutor trigger goes on the stack. Opponents have another chance to respond. They could stifle the trigger, but that is a separate issue.
2a. (Oracle Text): "If the creature with exploit isn’t on the battlefield as the exploit ability resolves, you won’t get any bonus from the creature with exploit, even if you sacrifice a creature. Because the creature with exploit isn’t on the battlefield, its other triggered ability won’t trigger."
2b. (Explanation): I can cast Sidisi and place the exploit trigger on the stack, but if someone murders Sidisi between the trigger going on the stack and resolving, then I will not be able to tutor for a card, even if I sacrifice another creature because Sidisi isn't on the battlefield.
Tagging Daedalus19876 as he is more well-versed in rules than I am and should be able to confirm.
February 9, 2020 8:27 p.m.
Way too many lands, add with more rocks, cheap interaction like slaughter pact or snuff out. Imp's Mischief helps you dodge removal, counterspells, can redirect some extra turns and some draw effects.
February 9, 2020 7:54 p.m.
+1 You need card draw badly. If you like these suggestions, I can suggest other non-draw ideas as well. Problem is if you don't draw into a wheel, a continuous draw source (or if gets destroyed), then you're out of luck. You have a pretty good low curve. But with no real way to maintain gas, you will get blown out quickly. That, coupled with the pandemonium, mass hysteria and 2x damage doublers, you can find yourself on the worse end of that exchange fairly quickly, just against a big green deck with no inherent synergy other than beat face.
Arch of Orazca - Not bad at all, worth considering
Commune with Lava - Not bad at all, worth considering
Endless Atlas - Very good
Hedron Archive - Not the best but worth considering
Ignite the Future - Very helpful
Light Up the Stage - Helpful
Tome of Legends - Best draw source you will ever have
Feel free to check out my [Deck] for some ideas (http://tappedout.net/mtg-decks/norin-naughty-time/)
February 9, 2020 5:33 p.m. Edited.
While I'm a huge fan of 38 lands, for a deck with a low curve and enough rocks, you could cut 1-2 lands should you wish. If you're going for the hatred win, you should also add Imp's Mischief. Since hatred is life loss as additional cost to cast, then it would suck if it gets countered and you still pay the life. Imps mischief "counters" counterspells to prevent this, can redirect some removal, some draw spells, and some extra turn spells. Highly recommended for any mono black build
Infernal Darkness acts as blue counter bait and can outright win you games
The redundancy of overwhelming forces and decree of pain is not needed IMO and raises your curve higher than needed. I would cut overwhelming forces as decree of pain is strictly better.
Very very surprised to see no Rings of Brighthearth! It doubles commander activation, works with fetches to give you more lands, top to draw more cards. If you ran Deserted Temple, then you could use temple, coffers, swamps, and rings to make infinite black mana and win on the spot. Not to mention doubling strip mine, wasteland, burnished heart and more.
I see no way for you to deal with artifacts and enchantments, before I make those suggestions, are you just trying to play around artifacts/enchantments and win through player removal?
Another option instead of vampire hexmage is Hex Parasite. It's repeatable and can be a way for you to kill walkers
Your deck seems like a combination of fast mana acceleration with a midrange game plan. How does it play so far? What do you feel are your biggest strengths and weaknessess?
February 8, 2020 1:14 p.m.
Also I looked up the ruling regarding contamination and came across this ruling....
106.12b A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
Meaning, the resolution of Gaea's Cradle with 0 creatures is not "producing mana" and therefore will not interact with contamination since there is nothing to replace
February 8, 2020 1:53 a.m.
All of those points are fair. That being said, your deck is not at all staxy. You're only real stax piece is collector ouphe and maybe a few others at most (but I would clarify them as control).
How has noxious revival been as a source of recursion for you? The phyrexian mana makes it very easy to cast, and you can mess up an opposing draw (or even be political with it should you wish). How impactful has it been for you?
February 8, 2020 1:39 a.m.
Contamination reads if a land is tapped for mana, then it creates black instead. But if you have no creatures, then it doesn't tap for mana, hence no black replacement effect, unless I misread it?
True, you are definitely more green heavy and contamination would hurt you. Have you considered a Winter Orb/Static Orb, leaning on winter. With winter, mana dorks, rocks, carpet and cradle, you can break parity, or do you think this would fall under the same category of contamination's anti-synergy?
Manglehorn, while limited to artifacts, can help slow down artifact combo and is another source of interaction.
Song of the Dryads - Permanent removal/mess with commanders, particullary black and red who have difficultly removing enchantments.
Krosan Grip - (Almost) uninterruptible removal, or is the 3 mana too steep giving you already run nature's claim?
Spidersilk armor - How has that addition been for you?
February 8, 2020 12:56 a.m.
I agree with your swap idea. Consistent card draw over having to discard sheoldred and then get a reanimation spell. Breaking parity is always key the more I play against Kroxa.
February 8, 2020 12:37 a.m.
How has nylea's intervention been for you, is it mostly used as a tutor or flying killer? I remember you said you have had issues with fliers so I'm curious how it's been playing out so far.
Why not just add a Contamination which is almost always relevant, can be used as blue counterbait, and more? Is it due to the anti-synergy with cradle?
If not contamination due to the anti-synergy, why not driven/despair or Lili General?
How has Eldrazi Monument been for you? Seems kind of win-more ish as it only helps you when you have established a board presence (which to be fair, isn't hard at all in your deck). It is 5 mana though and I feel adding interaction or more card draw might be more beneficial? Unless Yawgmoth is all the interaction you need
February 7, 2020 1:49 p.m.
Hall of the Bandit Lord - haste
Ancient Tomb > temple
Yavimaya Hollow - protection
Heroic Intervention - protection
Return of the Wildspeaker > soul's majesty
This deck just seems like green goodstuff
February 5, 2020 5:03 p.m.
How often do you find it useful as an alternate wincon, it seems only beneficial if you have a boardstate and for whatever reason can't win.
Arch is slow, but its a nonbasic land so I thought you might fit it should you need. Endless atlas is not bad, steady card draw but it looks like youre not a fan.
Commune isnt necessary to go infinite but if X=3 is rare, then it isn't a good fit then.
Outpost siege is another source of steady card draw with the flexibility of threatening to kill someone if they wipe the board when they are at low life and you have creatures
To add a suggestion, perhaps Blast Zone or is that too slow as well?
February 4, 2020 1:04 p.m.
What is the purpose of Altar of Dementia? Is there something obvious I am missing?
Arch of Orazca - Draw
Endless Atlas - Draw
Of your 4 draw sources, one of them isn't even draw. Adding more draw will help maintain gas and help you recover from the inevitable board wipe that will come your way from spanning out goblins from your wazoo. Another option should you wish is Commune with Lava as well as Outpost Siege.
I see Stranglehold in your maybeboard but I think it deserves a slot in the deck. Stops tutors, fetchlands, and land ramp, all of which is an issue in a cEDH meta IMO. Of course you need to get it out early enough, but even mid-late game it still works as a good control piece.
February 4, 2020 1:21 a.m.
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|Playing since||Magic 2013|
|Avg. deck rating||12.83|
|Favorite formats||Commander / EDH|
|Suppressed formats||Standard, Legacy, Pre-release, MTGO, Heirloom, Vintage, Archenemy, Planechase, Vanguard, Modern, Pauper, Noble, Casual, Hero, Block Constructed, Limited, Tiny Leaders, Magic Duels, Penny Dreadful, Frontier, Leviathan, Brawl, Arena, Oathbreaker, Oldschool 93/94, Pioneer|
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