Lake of the Dead
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
T: Add B to your mana pool.
T, Sacrifice a Swamp: Add BBBB to your mana pool.
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Lake of the Dead Discussion
5 days ago
With the amount of recursion in this deck, plus Urborg and play-more-than-one-land-a-turn cards, how do you feel about the potential inclusion of Lake of the Dead? BBBB isn't always useful but it could provide unexpected acceleration.
1 week ago
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2 weeks ago
3 weeks ago
slaughter pact for Bone Shredder has more value, ignoring echo cost to remove nonblack creature each turn with shireo without the risk of lands not untapping and losing outright.
also dread return for the Wake the Dead card that slipped through the cracks, specially with Big game hunter, your new bone shredder, its won me games against kozilek and maelstrom decks.
Nim deathmantle I though was nice too, but in global wraths, shirei has to leave play to be brought back by it, as such all the triggers that would of happened for other creatures don't happen and all you end up with is avoiding the commander tax for 4. Id run Meekstone or Jet Medallion or Lifeline instead.
id also recommend removing phyrexian reclamation and maybe even gate to phyrexia if your meta doesn't have completely dangerous artifacts. you'd get more use from cards like Black Market or Contamination which yes, its beyond degenerate in shirei. Vampiric Rites or Dark Prophecy if you notice you run out of cards, even minorly, I'm usually 5+ while extra draw triggers are happening.
you want to rune Volrath's Stronghold, but you may also want to consider Crypt of Agadeem or Lake of the Dead or which is almost necessary Nykthos, Shrine to Nyx or Phyrexian Tower . recently I added Strip Mine to deal with bounce lands.
3 weeks ago
It actually took me till about turn 8 when testing this deck vs 3 others to realize that this deck was creatureless. Don't know how you do it, but you keep creating decks that I love. +1 good sir .
- Lake of the Dead + Crucible of Worlds. Lake is great for extra mana when needed; and crucible for when you discard and/or combo with Lake. Maybe I'm stubborn and think missing land drops is bad.
- Isochron Scepter: I count 9 instants this works well with. I'm not sure how often you'll have a hand, but when I playtested, several times I got a full hand back with Geth's Grimoire and Waste Not.
- Hecatomb: Go full jank... if you want... I once had 8 creatures from other players, and another time had 5 zombies from Waste Not. Ehhhhhhh? I could see it helping out, but certainly situational.
3 weeks ago
Thanks again for lending your expertise to my ongoing efforts to 'catch up' with Modern Magic.
The primary appeal of Arena was, of course, to have a little fun with Phyrexian Obliterator, which was why I made it the 61st card in the deck. I've bounced it back to the 'maybe' board for optimization purposes. I've also replaced Go for the Throat with Hero's Downfall... I was wondering why Dismember would be recommended ahead of it = is it because of the -5/-5 affect being able to overcome the Indestructible trait?
The intent behind Surgical Extraction was less going after redundancy in a deck, or even lands for that matter, and more about using in conjunction with an early Inquisition of Kozilek or Thoughtseize to cripple combo decks or ferret out sideboard options. Is that really not a good main-decking strategy?
Your suggestion regarding fetch lands got me to thinking - if I'm going to have them in there anyway, this deck seems woefully short on its ability to deal with non-creature artifacts, and I find the versatility and potency of Kolaghan's Command to intriguing to ignore. Obviously its inclusion would disavow my mono-black purity, but that's life, eh? Just not entirely sure where to slip it on, and whether or not the additional commitment of resources necessary to dip red would be worthwhile.
It seems after a cursory glance that there is some very strong, very commonly used anti-graveyard sideboard cards today, so one of the things I was considering doing (something from my old side-boarding days) would be to include enough cards of a certain type to shift my deck away from that theme... effectively countering what I anticipated their initial sideboard to be. That may be overthinking it in the modern era but it won me quite a few games back in the day. What are you thoughts on that?
Planeswalkers are something that I have zero familiarity with - they were included in my 'maybe' board as a reminder to look into them. Your recommendation Liliana, the Last Hope seems ideal in that regard, though again I'm not sure where I'd put her.
Its funny you mention the old-school mono-black, as that was absolutely my wheelhouse. I was the first in my local environment to find and make use of the value of Necropotence (along with Lake of the Dead when it followed), and even before that it was Dark Ritual, Hymn to Tourach and Hypnotic Specter all day. The only deck I ever had as much success with was a Land Destruction theme I put together who's unconventional (at the time) backbone was using Millstone and Orcish Spy to filter land out of the opponent's draw.
At any rate, I appreciate your continued insights and hope - perhaps foolishly - to return the favor at some point.
3 weeks ago
@ frwtr1968 Love the deck so far! It seems like a very fun and efficient mix of ramp, stax, sacrifice effects and reanimation! Normally, I would suggest adding some more ramp, but honestly I think you are pretty good! However, 37 lands for a deck with an average cmc of 2.86 is a lot and I would suggest cutting a land or two and adding in some more mana doublers like Nirkana Revenant and Magus of the Coffers to help ramp you (I would lower your land count to 36 lands if it was up to me, but 37 is just fine too). Nirkana Revenant is also a great finisher if you can somehow manage to get it through unblocked with something like a Whispersilk Cloak! The only thing I am struggling with is how you plan to win the game. While winning through attrition and recursion is definitely possible, I feel like you deck lacks staying power late game. Since you have a bunch of 1/1s and 2/2s, you aren't really winning through combat damage, and since you don't have any infinite combos (that I can see) you can't threaten to combo off and win that way. I would personally recommend adding in at least one infinite combo, a few more tutors and some more sac effects to help you win the game easier! In particular, I would recommend including the Mikaeus, the Unhallowed + Walking Ballista/Triskelion combo to close out games that go long. In addition to being a combo piece, Mikaeus, the Unhallowed is an amazing value engine that provides redundancy in terms of recursion and synergizes with Black Sun's Zenith! Another way to increase the power level of your deck is to add more tutors. Some tutors that are underused and would work great in your deck are Diabolic Intent, Increasing Ambition and Beseech the Queen. Lastly there are a TON of cards that synergize with your sacrifice theme (of permanents in general, not just creatures) or that benefit from creatures dying, that I think warrant some serious consideration. It don't have time to explain them all, so I will just provide a list and let you decide which ones to include! Alright, here are the cards I think should probably be in your deck: Fume Spitter, Tree of Perdition, Toxic Deluge, Death Cloud, Deathgreeter, Demon of Death's Gate, Ob nixilis, the unshackled, Ob Nixilis of the Black Oath, Weaponcraft Enthusiast (amazing reanimation target), Nezumi Bone-Reader, Malicious Affliction (Best removal for your colors!), Exsanguinate, Lake of the Dead, Bitterblossom (a must include in my opinion), Tragic Slip, Darksteel Plate (to protect Shirei), Hope of Ghirapur, Champion's Helm (same reasoning as Darksteel Plate), Bone Splinters, Killing Wave, Ashnod's Altar, Altar of Dementia, Waste Not, Cryptbreaker, Strionic Resonator (Does double Shirei triggers sound fun?!), Wretched Confluence, Entomb, and Champion of Stray Souls! Anyways, I know that's a lot of suggestions and a lot of information to take in, but I figured I should give you all the advice I have and let you decide what to do with it! Feel free to ask me for more advice or suggestions if you need to. Good luck with this amazing deck!
1 month ago
I find it interesting that the linked Turbofroggy list plays Lake of the Dead but no Urborg, Tomb of Yawgmoth. Is it just there to basically draw a card in place of land drop or am I missing something?