Lake of the Dead
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
T: Add B to your mana pool.
T, Sacrifice a Swamp: Add BBBB to your mana pool.
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Lake of the Dead Discussion
2 weeks ago
Owwwwww.... I failed to read/remember the "instead" part... my bad!
Another thing I recalled: Reconsider putting Urborg, Tomb of Yawgmoth. I ran a mono-black casual deck that uses all four Cabal Coffers, Urborg, Tomb of Yawgmoth, Lake of the Dead and Ancient Tomb. It fixes Ancient Tomb as a swamp for Cabal Coffers and eventual fodder for Lake of the Dead and fixes Cabal Coffers itself: when you have a 3 land draw with a Cabal Coffers, you pray the Gods for another Swamp to come so I won't manascrew myself. A turn 3 Cabal Coffers you won't cast Yehenni unless you have that Urborg, Tomb of Yawgmoth (mana rocks aside).
PS: Ancient Tomb
PSS: I also ran City of Traitors but those are quite pricey now
3 weeks ago
I agree that Breya and atraxa are well placed right now, I like the Venser, Shaper Savant list, possibly tier 2.5 but first I feel that the mana curve needs to be lowered (I realize cards like Dig Through Time are not really 8 mana spells but the deck still has a bit of fat.)
Anyways, I would like to resubmit me Kokusho list, I've made some huge changes, cutting out some low impact artifacts and some of the curve toppers and replaced them with cheap artifact creatures and Ashnod's Altar. The results are fantastic! My mana curve plummeted from 1.77 to 1.59, and the extra creatures combined with Culling the Weak, Organ Harvest, Songs of the Damned, and Ashnod's Altar to name a few, produce insane amounts of mana, all the while, as artifact creatures, they also work with Krark-Clan Ironworks and lower my dependency on black mana.
Much less exciting but still important, I chopped some colorless lands for swamps, mulling a perfectly good hand because you don't have black sucks, I need a high swamp count for Lake of the Dead anyways, that card is bonkers and not being able to play it because you don't have swamps is a big blow sometimes.
Without further ado:
Commander / EDH
SCORE: 1 | 80 VIEWS
1 month ago
LittleBlueHero: No worries! I assume you see how the combo itself works - you can remove the counter from Walking Ballista to ping an opponent for one. It's a 1/1 (from Mikaeus) so it doesn't die, but you can sac it to Yahenni, Undying Partisan to "reset" its counter using Mikaeus, the Unhallowed. Rinse and repeat :)
There are two ways to achieve this by T3 that I'm currently aware of (I'm sure there's more somehow). First way:
OR THE OTHER WAY
Note that after you have Big Mike out, you can cast Walking Ballista at X=0 and the combo still works.
Happy deckbuilding! I'd love to look over your Yahenni deck :) And you're welcome to give a +1 if you like my deck!
2 months ago
2 months ago
as your mana curve is extreme high, i would recommend every type of ramp you can get your Hands on (as ramp in black is very limited).
Dark Ritual, Cabal Ritual, Lake of the Dead, Thawing Glaciers beside more mana rocks like Hedron Archive and Mind Stone will help a lot and will make your deck more smooth. demons have a high avg.CMC, thats the way it is
2 months ago
Also you claim that mana should not be an issue for Korlash decks yet you run a minimal amount of ramp. This is quite contradictory...There are plenty of decent artifacts and lands you could be running such as Myriad Landscape, Lake of the Dead, Urborg, Tomb of Yawgmoth, Ancient Tomb, Armillary Sphere, Mind Stone, Thran Dynamo, Gilded Lotus, Sol Ring, and Mana Vault.
2 months ago
How are you killing people? It doesn't seem like you could ever realistically go off until like turn 6 since you aren't playing Dark Ritual or Cabal Ritual by which point the game is usually over for a graveyard deck as there's just too much counter magic or grave hate.
Absolutely no reason for a card like Avenger of Zendikar to be in a dedicated combo deck, it just doesn't do anything.
Having played Gitrog quite a bit I can say that Splendid Reclamation is a waste of space since you really shouldn't have 4 mana and not have the combo. Maelstrom Pulse likewise is too slow when you could be playing Nature's Claim and Natural State which remove graveyard hate just as well. Expedition Map is glaringly missing from the deck and Inventors' Fair seems quite useless with only 11 artifacts and none that really matter to tutor up. If your meta is counter heavy (which might explain why you'd try for more value than combo) then Autumn's Veil and Xantid Swarm are both viable options. Geth's Verdict is also usually a better kill than exsanguinate since it serves a purpose outside of the combo and gets around bs like Worship or something (though any enchantment hate also does this). Ghost Quarter is the actual nuts in gitrog, same with Lake of the Dead, they're basically Ancestral Recall. Oblivion Crown is also secretly great in this deck, same with Ad Nauseam but that one's great in basically every competitive black deck. Genesis also seems weak.
2 months ago
Hey, so I looked back at some of my decks and realized I forgot to mention some ramp options:
Sword of the Animist, Burnished Hart and Myriad Landscape are all great. Solemn Simulacrum I mentioned earlier, it goes in all my decks with Sol Ring. All those extra swamps allow me to use cards like Lake of the Dead(buyout caused this card to Spike unfortunately) which is great but requires a bit of forethought on when to use it, same with Strands of Night which is my second favorite card for Reanimator decks next to Corpse Dance. Anyway hope it helps.