Lake of the Dead


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Vintage Masters Rare
Masters Edition Common
Alliances Rare

Combos Browse all

Lake of the Dead


If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

T: Add B to your mana pool.

T, Sacrifice a Swamp: Add BBBB to your mana pool.

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Lake of the Dead Discussion

SerraMeya on When demons come knocking

1 week ago

hi :)

as your mana curve is extreme high, i would recommend every type of ramp you can get your Hands on (as ramp in black is very limited).

Dark Ritual, Cabal Ritual, Lake of the Dead, Thawing Glaciers beside more mana rocks like Hedron Archive and Mind Stone will help a lot and will make your deck more smooth. demons have a high avg.CMC, thats the way it is

JaceTheSwagSculptor on Korlash, Heir to the Castle in the Swamp

2 weeks ago

Also you claim that mana should not be an issue for Korlash decks yet you run a minimal amount of ramp. This is quite contradictory...There are plenty of decent artifacts and lands you could be running such as Myriad Landscape, Lake of the Dead, Urborg, Tomb of Yawgmoth, Ancient Tomb, Armillary Sphere, Mind Stone, Thran Dynamo, Gilded Lotus, Sol Ring, and Mana Vault.

Vasseer on The GitGud Monster (Competitive Combo Deck)

2 weeks ago

How are you killing people? It doesn't seem like you could ever realistically go off until like turn 6 since you aren't playing Dark Ritual or Cabal Ritual by which point the game is usually over for a graveyard deck as there's just too much counter magic or grave hate.

What is the point of the mike and trike combo? Seems like the slots would be better served with Stinkweed Imp or Golgari Grave-Troll and just focus the deck on 1 combo.

Absolutely no reason for a card like Avenger of Zendikar to be in a dedicated combo deck, it just doesn't do anything.

Having played Gitrog quite a bit I can say that Splendid Reclamation is a waste of space since you really shouldn't have 4 mana and not have the combo. Maelstrom Pulse likewise is too slow when you could be playing Nature's Claim and Natural State which remove graveyard hate just as well. Expedition Map is glaringly missing from the deck and Inventors' Fair seems quite useless with only 11 artifacts and none that really matter to tutor up. If your meta is counter heavy (which might explain why you'd try for more value than combo) then Autumn's Veil and Xantid Swarm are both viable options. Geth's Verdict is also usually a better kill than exsanguinate since it serves a purpose outside of the combo and gets around bs like Worship or something (though any enchantment hate also does this). Ghost Quarter is the actual nuts in gitrog, same with Lake of the Dead, they're basically Ancestral Recall. Oblivion Crown is also secretly great in this deck, same with Ad Nauseam but that one's great in basically every competitive black deck. Genesis also seems weak.

dlamars on Volrath the Fallen (Stepping back in)

2 weeks ago

Hey, so I looked back at some of my decks and realized I forgot to mention some ramp options:

Sword of the Animist, Burnished Hart and Myriad Landscape are all great. Solemn Simulacrum I mentioned earlier, it goes in all my decks with Sol Ring. All those extra swamps allow me to use cards like Lake of the Dead(buyout caused this card to Spike unfortunately) which is great but requires a bit of forethought on when to use it, same with Strands of Night which is my second favorite card for Reanimator decks next to Corpse Dance. Anyway hope it helps.

jomes on Maga's Midnight Ritual

4 weeks ago

hm, Subterranean Hangar and Everglades?

If you got the money, a little Crucible of Worlds shell may be great, with fetchlands for assuring land drops and Lake of the Dead for exposive mana.

Also, consider using Sidisi, Undead Vizier as your commander, she was great on a monoblack ramp shell I've made awhile ago.

SufferFromEDHD on How to mill an opponent on Turn 6 in Commander

1 month ago

+1. Great idea! Mono black mill for the win! Just a few suggestions to speed up your win time:

Ancient Tomb, Bojuka Bog, Buried Ruin, Lake of the Dead, Phyrexian Tower, Terrain Generator, Mox Diamond

Vampiric Tutor, Demonic Tutor, Imp's Mischief

_SeriosSkies_ on

1 month ago


Id probably up the count to 38-39 lands. But thats all just personal preference. I would never go below 25 black sources. and you're at 27 so you have some wiggle room. (its 22 with urborg in the list)

Things id add that fill similar roles:



  • Bojuka Bog - comes in tapped and that kinda sucks. But it eats an ENTIRE GY on enter. and thats invaluable for matches against other decks using the grave.

  • Geier Reach Sanitarium - Its looting for everyone. Your opponents dont generate card advantage off it. and it fills the grave for those Reanimation spells.

  • Lake of the Dead - this card is very hard to use properly. but when you do learn its uses it can BREAK games.

_SeriosSkies_ on

1 month ago

Ill be doing this in pieces.


  • Foul Renewal - I love this card But its bad. (I shoe horned it into my early builds i loved it so much.) There are powerful reanimation spells. and powerful kill spells. This is neither.

  • Grasp of Darkness - This kills a single already pretty weak stated dude.

  • Grim Return - Like Renewal there are just too many conditions on this card.

  • Nightmarish End - you dont have the draw to justify this. And if you did I still dont think it'd be worth the slot.

  • To the Slaughter - You're giving your opponent way too much control with this.

Things you could add to fill similar roles:


  • Whip of Erebos - Ik ik, exiles the guy. so bad. But hear me out. Its a static artifact that gives your hordes lifelink. a very powerful keyword. and the important part....its reusable! Dont force this on some of your powerhosue cards early. Use it in the mid-late game.

  • Victimize - your particular build makes zombies. A zombie token can be used to get back a whole TWO guys.

  • Phyrexian Reclamation - I dont think i need to explain this one.

  • Strands of Night - Your swamps become reanimation spells as long as this exists in play. CAN BE USED AT INSTANT SPEED (ability). its a bit tricky to get used too like Lake of the Dead. but it doesnt have a high skill floor.

  • Animate Dead - CHEAP (in cmc) powerful reanimation for an early game lily discard.

  • Dread Return - Like victimized, Brings back two things. Albeit not at the same time like the aforementioned.

Kill spells: The important thing to note here, Kill spells are strong. But theyre stronger when they come with a body. They cant always though so we make do.

  • Liliana of the Dark Realms - one of the strongest EDH lilianas. With sub optimal protection an ult can be seen. She acts like solemn in that she gets you more basics. And why shes in this category, that [-x]. Whats so good about her is you dont play her for this ability. but she is that -x/-x kill spell when you need it to be. Her only downside is the anti-synergy with your commanders flip side and other lily cards. Ill delve into that more in the planeswalker section.

  • Royal Assassin - You dont have to let combat go through to use his ability, they declare attackers you kill a thing.

  • Shriekmaw - Triggers lily to flip and kills a thing.

  • Shadowborn Demon - This is and still stands as my decks MVP. Even with the printing of Noxious Gearhulk. It comes in kills basically anything can BLOCK both flyers and grounders. and then you get a sac on the upkeep. we're playing black so thats a good thing, not a bad thing.

  • Hero's Downfall - Its like your To the Slaughter, except the controls back in your hands. not the opponents.

  • Sudden Spoiling - This is only good if you focus on making dudes. which you do! This cant be stopped or interacted with and suddenly your 2/2's kill literally anything. And the 2/2 sticks around because hes clearly so strong. Doubles as a Fog if need be.

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