Castle Embereth

Castle Embereth

Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.

: Gain .

, : Creatures you control get +1/+0 until end of turn.

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Trade

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Castle Embereth Discussion

Vinyen on Torbran Tremors

3 weeks ago

I've faced similar decks on MTGO and I was thinking of building one. My ideas were to replace the four Goblin Rabblemaster with three Kari Zev, Skyship Raider and the two Chandra, Acolyte of Flame with three Reckless Bushwhacker. This lowers the curve and financial investment of the deck. It also makes the plan B stronger. Also, replacing two Mountain with two Castle Embereth pretty much seems like a free roll.

It's an old thread, but I appreciated the effort on the deck tech, so I thought I'd put in my thoughts.

Sedohr on A Thousand Burns

4 weeks ago

So I've made some changes but I have "two" different versions with minor changes right now that I'm playing with to see if I prefer one over the other.

Firstly I removed all 3 Burning Prophet for 3 Chandra, Acolyte of Flame. I then replaced all 3 Chandra's Outrage with 3 Chandra's Pyrohelix. I replaced 4 Mountain with Castle Embereth, even though I only have 1 on paper I had 3 in Arena already. I then wanted to mess with lands a bit, and with Chandra's Pyrohelix being similar to Shock but 1 more cmc I removed 1 Shock for another land. This leaves me with 3 each of Shock and Chandra's Pyrohelix while retaining 3 Slaying Fire for when I need 4+ damage on a single target and all can be replayed from Chandra, Acolyte of Flame. So far it has run well, but only adding 1 land compared to before still keeps it a bit lean at 21.

Another iteration I'm looking at is to make the similar changes to above with the exception that I kept the Shock for 4x. I removed all 3 Slaying Fire to add another Torbran, Thane of Red Fell for 4x total and 2 mountains. This would leave me with just Shock and Chandra's Pyrohelix for burn spells, but if I am more likely to have Torbran, Thane of Red Fell then those burns spells jump up in damage as well to offset the fact I no longer have a higher damage burn spell. This brings the lands to 22 as well, decreasing the change of mana droughts to make sure I can play my cmc 3/4 creatures while emptying my hand of smaller creatures and burn spells towards mid game (hopefully with some Light Up the Stage for card advantage or Chandra, Acolyte of Flame to replay spells/make 1/1s)

Sedohr on A Thousand Burns

1 month ago

re Sorin_Markov_1947 Chandra, Acolyte of Flame is likely on my list next to craft in arena to get some playtime with. The 1/1 elementals synergize so well with both Cavalcade of Calamity and Torbran, Thane of Red Fell, and the -2 would let me replay Shock, Slaying Fire, and spectacle cost on Light Up the Stage. I would also be tempted to add Chandra's Triumph since I would have an actual planeswalker to combo off sometimes.

Chandra's Pyrohelix might actually go back in the deck in favor of Chandra's Outrage. The are a few reasons. Firstly if I add Chandra, Acolyte of Flame, this spell is another option for the -2 to replay (which would make every noncreature in the deck except Cavalcade of Calamity replay options). Secondly if Torbran, Thane of Red Fell is on the field it will spike the damage a lot. From 2 damage to between 4-6 if that triggers how I think it will (2+2 for single target, 1+2 and 1+2 for multiple targets). Third it can be split between creature/player similar to Chandra's Outrage to direct damage where I need it, and combo for Chandra's Spitfire and Spectacle on Light Up the Stage.

Castle Embereth is one of those where if I had everything I would put them in for sure now. Pretty much no downside since the entire deck is mountains, but being rare takes up those wildcards in Arena that could be used on more impactful cards. On that note I am tempted to put in some Dwarven Mine for the 1/1, but the deck having a low land count makes me doubtful it will come into play untapped.

Torbran, Thane of Red Fell I'm torn on actually putting in 4x or keeping 3x since he really ramps up the damage when on the field. In games I am more often to see him but still have a few without him showing up. On the flip side I do have some games with 2 or all 3 of him already in hand with no other supporting cards to play, although that might just be luck of the shuffle more than amount of copies in the deck. This slides into the conversation about mana too so I'll talk about that next.

For the total amount of lands the deck has 27 cards that are cmc 1-2 (lumping Light Up the Stage here since I expect to pay spectacle cost 99% of the time). If I remove Chandra's Outrage for Chandra's Pyrohelix, the only 4 cost is Torbran, Thane of Red Fell and brings the total in cmc 1-2 to 30. When playing if I have 2-3 land in starting hand (which is generally the case with current land base), I'm usually set for the entire match. Most of the deck can limp on 2 mana as well while still being a threat until I draw into a land or Light Up the Stage to dig for one. Burning Prophet scry can help in a pinch too. If the deck hasn't already put a large dent in the opponent by turn 5, a few extra lands for more mana isn't going to help much. On the other hand, a single creature to trigger Cavalcade of Calamity or a burn spell to possibly combo with Torbran, Thane of Red Fell or Chandra's Spitfire can save me.

Sorin_Markov_1947 on A Thousand Burns

1 month ago

Torbran, Thane of Red Fell is just too good not to be a four-of. It triples the damage from creatures and cavalcade. It's a high-priority target, so it'll get removed often, so you want four. You want to be drawing it as often as possible. Chandra's Pyrohelix seems like a good one here, as well. Chandra, Acolyte of Flame is a great one too.

You'll also need more than 20 lands. I don't care how low your curve is, 22 is a minimum. Maybe 23, with Torbran and how often you want to be double-spelling. Castle Embereth also needs to be a four-of. Activate it after the Cavalcade activations for extra damage.

xram666 on Overpopulation

1 month ago

Ogre Battledriver is sweet with Krenko, Mob Boss

With Mono-Red you can always play Blood Moon

In teh Landbase O would add Castle Embereth

pistolpeteiii on Rakos Self Hate (This Deck Is Gonna Eat Babies!!)

1 month ago

Also, 1/2 copies of Castle Embereth and Castle Locthwain could go a long way.

psionictemplar on Phoenixes of Invention (Mono-R Phoenix Tribal)

2 months ago

If I were to swap cards out it would probably look something like this.

-1 Shard Phoenix

-2 Warcry Phoenix

-1 Phoenix of Ash

+1 chandra's regulator

+2 Castle Embereth

+1 Fires of Invention

Swap the Tormenting Voice for Thrill of Possibility just for the instant aspect. Going back to the sorcery point, maybe things that you can make one sided over time. Example: Wildfire

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