Retribution of the Meek
Destroy all creatures with power 4 or greater. They can't be regenerated.
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|Commander / EDH||Legal|
Retribution of the Meek occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Retribution of the Meek Discussion
1 month ago
Retribution of the Meek instead of slaughter the strong? only one white in cost and keep all lil dudes instead of total power of 4?
2 months ago
Wow, thank you for the well thought out response NV_1980! I really appreciate the input! I hadn't thought of Retribution of the Meek, that seems great in this deck as it gets rid of most really scary stuff and for the most part leaves my board alone. Admittedly it doesn't do much against token decks but I think that might be a good option for me especially as it is so low on my mana curve. It also got me thinking about maybe considering Fire Covenant or Phyrexian Purge. both cost me some life but can deal with a lot of threats and hopefully give me the turn I need to win. I do also really like Supreme Verdict as it can't be countered and doesn't stop me from regenerate my team, but again I'm just a little nervous about the double white in the cost. However, that's probably silly with the amount of fixing I run. I'm thinking retribution and one other card might make it into the deck but now I need to try and figure out what to cut (which is always the hardest part haha). Thanks again for the thoughts!
2 months ago
You're welcome! When it comes to wipes, the good ones like Supreme Verdict , Wrath of God , Damnation , Austere Command and Merciless Eviction are pretty expensive to cast. For a reason though, since they are good :)
However, there are some cheaper options:
- Planar Collapse : an enchantment with CMC2 that kills when a threshold of creatures is hit. Is easier to stop than a sorcery, though still pretty cheap for what it does; works especially well if you have Vedalken Orrery out.
- Serenity : also an enchantment with CMC2 that destroys all enchantments and artifacts. Has same advantages/drawbacks as Planar Collapse.
- Bontu's Last Reckoning : CMC3, is a sorcery. Has the untap drawback but your deck has ways around that.
- Harsh Mercy : CMC3, great sorcery that works particularly well for you (unless you happen to face another tribal deck).
Hope this helped a bit. Regards,
2 months ago
Have you considered playing Ranger-Captain of Eos or plain ol' Ranger of Eos ? You have a decent package with the three 1CMC sac/discard outlets that you're playing. The Eos Bros are something I've been considering for my Alesha deck for a while.
I'm surprised by the conspicuous absence of Swords to Plowshares . What gives? Your interaction package seems odd with Enlightened Ascetic but no swords. Darkblast is another odd choice. Are these all meta calls?
5 months ago
Heyo! My friend has a Doran edh deck, so I'll just throw out suggestions based on what I remember making an impact.
Dusk - good boardwipe that keeps most of you dudes and give you some options later.
Huatli, the Sun's Heart - another doran effect
Heroic Intervention - a generally good card for saving your board against boardwipes
Asceticism - I have a bad habit of throwing this into any deck with green. It's nuts to me
Temple of the False God - love/hate relationship with this land. Works better with land ramp
Retribution of the Meek - another boardwipe
Those are just a few ideas, hope this helps.
btw, a card he runs that I like, though it isn't very good is Necropolis . I find the wonky counters to be interesting.
5 months ago
So right off the bat, I suggest replacing Path to Exile with Swords to Plowshares . In a format like EDH, everyone is trying to do broken things -- so ramping your opponents is actively dangerous. Six to ten life points is not worth as much as a free land.
My second suggestion goes for almost any blue deck: Cantrips are your friend. Ponder and Preordain may not look like much, but there's a reason they're super-banned in Modern. I highly suggest including them. Depending on your budget, Brainstorm could be a worth inclusion as well. It's really only good if you have at least four to six fetch-lands, since they'll make sure you don't get Brainstorm locked (stuck with two dead cards on top of your deck). While Prismatic Vista and the Polluted Delta / Misty Rainforest -type lands are expensive, cards like Flood Plain or Grasslands are also good.
You're in green, which means you have access to the best dorks in the game. Sol Ring (which I think you just forgot to put in) is one of the few artifact-ramp pieces necessary in green decks: You have access to (and should strongly consider running): Birds of Paradise , Fyndhorn Elves , Elvish Mystic , Noble Hierarch (though she's pricey), Bloom Tender (also stupid pricey 'till WoTC gets around to a reprint), Arbor Elf and Avacyn's Pilgrim . Like Ponder , dorks don't look like much; but I've yet to see someone run them (properly) and not think they're the bomb.
Green go-wide strategies are interesting in that they have access to some pretty unique win-conditions. I'm working on a Shattergang Brothers list right now that uses Triumph of the Hordes as a win-con, and I think it'd be good here too. Also consider, if you have $60 you don't want, Craterhoof Behemoth + Natural Order -- that can pull a win out of nowhere, provided you have a good board-presence.
This is a small one, but you may want to run Nature's Chant instead of Disenchant , since it's slightly easier to cast. That being said, Nature's Claim is a mana cheaper, and I think it's probably better than the other two.
If you can, I think you'd probably have luck running Supreme Verdict . Not being counterable is a big deal in EDH, meaning it's probably better than Fumigate . Speaking of anti-counter-cards, if your meta is even just 40% blue decks, consider running Veil of Summer . That card's like... really good. Also good if your meta is blue-heavy: Carpet of Flowers . Because almost all your tokens will have three or less power, consider Retribution of the Meek as another potential board-wipe.
Card-draw is another thing you'll want to add in the remaining 49 cards. Slate of Ancestry is straight-up dumb in creature decks, and I suggest running it. Monastery Siege and Mirrodin Besieged are also good options for permanent-based card-draw. Tireless Tracker is also good, if you end up running 34+ lands.
Bant has access to a lot of the great hate pieces of our time. Depending on how many artifacts you run vs. how many your opponents run, Collector Ouphe and Stony Silence can steal games really nicely. Gaddock Teeg is excellent for holding off board-wipes (with the notable exceptions of Toxic Deluge and, less frequently, Dead of Winter , and there're countless other hatebears you have available to you. Some of my favorites in EDH include: Aven Mindcensor , Thalia, Heretic Cathar , Kataki, War's Wage , Ethersworn Canonist and Meddling Mage (naming someone's commander).
Similar to hatebears, there're non-creature ways to disincentivize your opponents from doing things. These are called Stax pieces, after the infamous Smokestack . Rhystic Study is good, but I think Mystic Remora is actually better. Coming down turn-one or -two means it can tax all your opponents' artifact ramp, and frequently acts as an Ancestral Recall in less experienced metas. Things like Aura Shards and Aura of Silence are good ways to keep opponents in check, and Storm decks (like the one I play a lot) tend to fold to things like Rule of Law . Root Maze is also an "expensive deck"-hoser, since things like Scalding Tarn , Grim Monolith and Mana Vault really, really stink while Root Maze is on the table.
You're in blue, so you should consider at least three to five counterspells. Dovin's Veto is a personal favorite; also consider Counterspell , Spell Snare , Mana Drain / Force of Will (if you've got $$$), Mental Misstep (blows Sol Ring out of the water) or even something like Mana Leak or Spell Pierce .
Right. That's all I got for now... hope this helps!
6 months ago
Is Dusk a good replacement for Retribution of the Meek ? I know it costs 1 more, but probably gets rid of a few more blockers and only affects 2 more of your own creatures. Plus, the Dawn half may give you a bit more longevity.
I guess the trade off is that double W.