|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Nature's Will Discussion
1 week ago
Another tutor option if you randomly need it could be Academy Rector, but without a reliable way to get him off like Animal Boneyard, probably not worth the time. There's also Time of Need and Chord of Calling.
Land Tax is great for ramp, though I'm sure it's already been recommended. Primal Growth is also an option, as is Traverse the Ulvenwald
Spectra Ward is nice, though the cost is probably prohibitive for this deck. Speaking of costs, Herald of the Pantheon could help, though the build wouldn't leverage it that well. If against high defense that Sigarda can't break, Bonds of Mortality could be another option besides the exile you already run.
If against high destruction, there's always Karmic Justice, but that probably will never be necessary in duel. Another possible bit of extra insurance, is Greater Auramancy. I know you mentioned countering as a concern. Prowling Serpopard might be a good response.
Only other thing that comes to mind is Nature's Will
Really nice deck!
1 week ago
OMD_Swagger: Really like your different take on the deck. Your version is definitely more dragon-tribal than mine. I like that Wasitora supports going in different directions :)
majin_shinsa: I haven't found that I really need to make Wasitora unblockable. With both flying and trample (and quite often double strike), she almost always connects and gets a trigger. Appreciate the suggestion!
Gadianten: I agree that the deck could use some more protection for Wasitora. That is why I have ordered both Hammer of Nazahn and Bear Umbra. Both protect her and get her power up to 7 (important for commander damage). The two lands you suggested are great but I don't own them and they are a bit expensive. My copy of Asceticism is sitting in another deck where it is more needed, but I could see it swapping over here.
In terms of infinite combat steps, I try to purposely avoid combos in my decks. I used to play with them and would get bored of my decks quite quickly. To each their own but for me...combos aren't really my cup of tea. I still agree that some of those cards are just worth getting on their own. As I said I'm waiting on Bear Umbra in the mail. Aggravated Assault is also on my list of cards to eventually pick up. May get Nature's Will too.
Totally agree about reanimation. I was thinking of adding Animate Dead and/or Necromancy as cheap reanimation spells. Just don't know what to cut. Any suggestions on cuts would be greatly appreciated!
2 weeks ago
You seem to have the offensive and control aspects of your deck down but it seems to be lacking defensive options; some useful options you might consider would be Yavimaya Hollow, Asceticism and although not entirely defensive Volrath's Stronghold should prevent you from getting priced out on your commander.
I think that TheWallinator74 has the right idea on the infinite combat enablers with Hellkite Charger and Aggravated Assault powered by Savage Ventmaw, Bear Umbra, Nature's Will and Sword of Feast and Famine. If possible I would try and add all of them as they assure some redundancy in enabling the combat damage combo and the mana generators on their own are massively useful.
Another angle to consider for your deck is reanimation, as your commander and deck in general seems well geared to making things dead, so why not capitalize on that with a few cards like Reanimate, Geth, Lord of the Vault, Ink-Eyes, Servant of Oni or Sepulchral Primordial?
2 weeks ago
1 month ago
PS: I don't know if my math is off or what, but it looks like you only have 98 cards. This actually works for you though, because now you can include something like Mirari's Wake and Nature's Will to get the most value out of a locked down boardstate!
1 month ago
Agree with Zeros294 that dream halls is a pretty insane card for being able to drop your commander very cheap; but often quite risky in EDH and more of a "I'm going to win now" card than a high value face-beating card.Would definitely swap Elemental Bond for Temur Ascendancy if your mana base can afford it, will draw you an equivalent number of cards but gives hasty dragons which is KEY for attack strategy.Dragon Tyrant and Shaman of Forgotten Ways seem like strange additions to the deck for me, more so the former than the latter since now instead of tutoring for it as a scion clone to swing for damage, you're forced to pay that upkeep cost to keep what is effectively only a beater in play. Doesn't synergize with most of your cards. Tyrant's Familiar is also really sub-par considering we will almost never have our commander in play, especially not for a long period of time.
Since your ramp package is really good and hexproof is more versatile than shroud, maybe Asceticism is superior to Steely Resolve especially in that it grants you some bonus protection from wipes. You don't know when you might want to be able to target in an EDH game, and you always want the option to regenerate your ur-dragon.I really liked the look of Fist of Suns in the pre-con but honestly, it is SO niche in goldfishing and basically only serves to reduce your commander's tax, which isn't to say it's bad but considering how few dragons you are running at 7+ cmc, it doesn't really cheapen that many spells if you have it early. If it let you cast with instant speed It'd be an auto-include like Horde of notions' ability but I cut it from my version of the deck. I think of all the cards in the "ramp" package it's the worst.Replace Ancient Ziggurat with Mana Confluence and swap Homeward Path in for Cascading Cataracts from your sideboard, your curve will thank you and your fixing is fine without it; plus utility.I would also agree that you should throw in multi-combat synergies A la Aggravated Assault or Waves of Aggression, with possibility to go infinite via land untap abilities like Sword of Feast and Famine, Bear Umbra, Nature's Will or Savage Ventmaw who all help you to beat face even if you don't combo out. I think every EDH deck needs a combo-out strategy as a backup if the table stacks against them.
2 months ago
Thanks for the ideas, lordjavoreos999. You're right, combos can be helpful, but I didn't want this deck to focus on them, or be too full of them. I wanted to focus on hating people out of the game and drawing it out painfully instead of a combo win. I have the Arcanis the Omnipotent + Mind Over Matter combo in a Memnarch deck that I play, and it works quite well at drawing most of the deck in one turn. I'll try it out in this deck, and I'll toss in Laboratory Maniac too in order to make it a win condition.
As for speed, the deck actually holds up pretty well. There are only a few cards in the deck that happen to be super expensive. Cards like Nature's Will and Derevi, Empyrial Tactician's ability allow me to untap my lands after combat, even with something like Stasis, Rising Waters Hokori, Dust Drinker, etc. out. That's usually enough to cast anything I need, since there are only 14 cards in the deck that cost more than 4 mana.
Thanks for commenting, I appreciate the ideas to think about!