Nature's Will

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Champions of Kamigawa Rare

Combos Browse all

Nature's Will

Enchantment

Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.03 Foil

Ebay

Recent Decks

Load more

Nature's Will Discussion

LeoSushi on Derevi Tokens

4 days ago

Nature's Will/Sword of Feast and Famine are quite good as well

Jmax13 on GP hyper competitive Commander fun

1 week ago

Great deck! I happen to love more voltron style decks and I love the way this seems to play. I do have a couple suggestions, though.

One of the benefits of playing enchantress is the card draw payoff. Maybe consider running a few more enchantresses over just Sram. 3-4 should do it just fine. There are plenty in the colors.

Also, a big benefit of red in this build is the extra combat steps and I see that you have just about every extra combat card available. My suggestion would be to add Nature's Will for another untapping source (combos with Aggravated Assault) and maybe Hellkite Charger for another way to go infinite on combats with untapping. I also like Savage Ventmaw because he combos by himself with Aggravated Assault.

gdm1989 on A Lesson in Poison

1 week ago

A card I've been using in my hapatra variant was Kamahl, Fist of Krosa if you want to get rid of certain lands. While the mike and trike combo is good in general it's not really need that much I would add Dusk Urchins for draw power abuse.If you can find a way to ramp a lot of mana I would try Blightsteel Colossus and maybe Nature's WillParallel Lives, Meren of Clan Nel Toth, Contagion Engine and Harbinger of Night are effective in this deck.

Rzepkanut on The Wheels On The Bus Go Round And Round

3 weeks ago

Hey got a few ideas for ya...Sword of Feast and Famine, Nature's Will & Bear Umbra are great ways to get extra mana to use Yidris each turn. Consecrated Sphinx, Notion Thief, and Larceny can make your opponents lose more spells. Happy gathering!

luther on Casting Spells

3 weeks ago

As others have said, there isn't enough quality energy cards for edh to have that be part of your main plan in this deck. If you want to abuse your commander's triggers, a decent plan would be to take extra turns Beacon of Tomorrows, Capture of Jingzhou, Lighthouse Chronologist, Part the Waterveil, Savor the Moment, Temporal Manipulation, Temporal Mastery, Temporal Trespass,Time Stretch, Time Warp, and Walk the Aeons could all work well. I mean more turns makes for more first spells. I believe the first spell also can trigger (correct me if I'm wrong) on opponent's turns, so cards like Seedborn Muse, Awakening, Bear Umbra, and Nature's Will can help there. Hopefully that helps!

Rzepkanut on Shizuko, Better than Omnath

1 month ago

Love the deck, looks fun as hell! Got a few ideas to bounce off you... Nature's Will & Sword of Feast and Famine for another bear umbra effect. Nissa, Worldwaker's untap 4 forests mode can make lots of mana with a mana flare effect in play,Llanowar Druid and Rude Awakening are similarly powerful but only work once. Genesis Hydra could be a good mana sink/beater/pseudo card draw. Animist's Awakening is bonkers when its cast big. I hope I was helpful. Happy gathering!

JaysomeDecks on Samut, Voice of the Wild

1 month ago

Now, when it comes to my personal recommendations, I would suggest at least a partial voltron approach. Basilisk Collar gives you life gain, and the Deathtouch is fantastic with Samut's Double Strike. It also would go wonderfully with Heartless Hidetsugu, who in turn benefits from your commander's untap ability.

Sword of Feast and Famine and Bear Umbra, as well as Nature's Will, untap your lands, which gives you mana for Samut's ability, as well as the abilities of whatever she untaps. Or just to cast another creature. Nature's Will especially, as it is effective against blue control decks to a degree.

Rancor is even a possibility, as it is a 1cmc enchantment that turns your commander into a double strike trample vigilant hasty 5/4. And once you draw it, you will always have it.

Cards like these let you maximize some of the aggro traits of the deck, putting pressure on your opponents, and making the most of your resources.

Rzepkanut on Sneks-Draw,ramp,dangernoodles

1 month ago

Wild Pair is especially fun with small expensive creatures like bane of progress and prime speaker zegana as easy targets. Nature's Will, Bear Umbra, & Sword of Feast and Famine let you tap out to pump before you attack and then you will still have mana to play stuff after combat. Stolen Identity, Mistblade Shinobi, Coastal Piracy, Harvest Season, Sword of the Animist are fun ways to get value from attacking. Fungal Sprouting, Spontaneous Generation, Saproling Symbiosis, Captain's Claws are some of my favorite ways to make a quick token army. Coat of Arms is like the quintessential tribal pump spell, I'm sure you would get good use of it. Happy gathering!

Load more