|Commander / EDH||Legal|
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|Champions of Kamigawa||Rare|
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Nature's Will Discussion
4 days ago
Nice deck you have there.
I do have a couple suggestions:
Due to the fact that you are running Sublime Archangel, I would recommend utilizing creature tokens to create Burst Exalted triggers. Creatures like Evangel of Heliod will provide a HUGE number of tokens, translating directly to power and toughness for Rafiq when he attacks.
You could use a bit more artifact support as well:
It is important to keep your equipment safe, Voltron decks far to often fall victim to their own pride. Opponents can easily target your equipment and remove it without having to weaken Rafiq first. Giving your equipment Hexproof is a surefire way to keep your artifacts where you want them.
This Leonin combos really nicely with Puresteel Paladin, as you can bounce around your equipment to different creatures at instant speed.
Additionally, consider these lands:
A standard Commander staple due to its versatile nature and speed.
This is the only Check Land you are missing from your colour cycle. Replace Sejiri Refuge with it.
Tapping for your devotion (in this case, White) can significantly accelerate your board state. You have a lot of White Chroma active with all of your permanents, use that to your advantage.
Another Unblockable trigger, for statistic probability. Better safe than sorry.
A bonus Exalted trigger.
Hope that helps!
1 week ago
Hey there fellow Kamahl player! A few suggestions for your deck to help out.
Wild Beastmaster and/or Cultivator of Blades - These 2 let you essentially double whatever you do with kamahl for no mana, leaving some extra mana open for instants, or to use during your second mainphase
If your budget allows for it, Nykthos, Shrine to Nyx is a HUGE mana boost.
Nacatl War-Pride - This is personally one of my favorite cards and is amazing with Kamahl. You can turn their lands into creatures and they either have to block and lose lands, or you get a bunch of unblockable 3/3's that you can pump up with kamahl for ridiculous damage.
Another budget pending card would be Garruk, Primal Hunter - He's the best planeswalker to pair with kamahl in my opinion. pumps out 3/3's for his +1, gets you card advantage, and makes 6/6's for his ultimate.
It's looking great for an awesome budget, If you ever want to chat Kamahl, hit me up. Here's a link to my deck for more inspiration: Om nom Trample. Good luck!
3 weeks ago
Aside from Prophet of Kruphix being banned, this is an awesome deck. If you want similar effects, you can go with Seedborn Muse or Murkfiend Liege can at least help with creatures, and if you use Nature's Will that can get your lands involved too. You could also run the new Ramunap Excavator for assistance with your Crucible of Worlds effect.
3 weeks ago
Cyclops Gladiator and Mordant Dragon are great for damage and creature removal. Balefire Dragon is a sweeper. Chandra's Ignition flat out ends games with someone like Malignus. Another game winner is Triumph of the Hordes
I also ran infinite combat phases
Aggravated Assault + Savage Ventmaw
Aggravated Assault + Sword of Feast and Famine + Creature
Aggravated Assault + Bear Umbra + Creature
Aggravated Assault + Nature's Will + Creature
Hellkite Charger + Sword of Feast and Famine
Hellkite Charger + Bear Umbra
Hellkite Charger + Nature's Will
Don't forget to add in a ton of ramp get to get it rippin' and roarin'! Have fun!
4 weeks ago
Sweet deck. I think Yidris is a perfect chaos commander. One way to avoid getting hated out is to implement group hug. Well of Ideas, Humble Defector, Ghirapur Orrery, Rites of Flourishing, etc, can all help you make friends and surprise your group when you unleash a couple Possibility Storm chaos cards.
For chaos, don't forget Conjured Currency, Warp World, Dismiss into Dream, Shared Fate, Guild Feud, Psychic Possession, Wild Evocation. Of course, some of those are personal preference, but I would put those in over some tutors, coin-flipping, and hate-drawing cards like Sanguine Bond, Nature's Will, etc.
Hope that helps to answer your question! Essentially, group hug will establish from the early turns that you're not a typical Yidris storm/cascade/goodstuff deck, and once the chaos begins, then your opponents will hopefully have such a tough time forming a real strategy that they can't stop you.
4 weeks ago
Hey! Got some ideas for your chaos deck....first a combo with cards that are intersting alone but hilarious together, Timesifter + Stranglehold = extra turns for only you, other people get turns too just less often... some more free stuff...Omen Machine, Temporal Aperture, Unexpected Results, Master of Predicaments, Hazoret's Undying Fury, Mind's Dilation, Eye of the Storm ... fun and useful thingys like Clever Impersonator, Mirage Mirror.... Homeward Path combos with the Perplexing Chimera and probably other chaos cards in here already. Teferi's Realm is crazy, Zur's Weirding is troll status for sure plus cascade is unaffected by it, Nature's Will and Bear Umbra because they're so good with Yidris. Good luck :)
1 month ago
Omnath was my first too, mine was more budget and instead of ramping into big creatures it just ramped mana, made omnath huge, gave him trample and swung for 100's of damage. a bunch of trample cards and all of the enchantments that give extra mana from lands. also you should run Somberwald Sage, Nature's Will and Bear Umbra. keep turning people into fine red pastes TurtleZoom and keep the great decks coming.