Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Nature's Will Discussion
1 day ago
1 week ago
Like that you went for another theme!
It takes a little set-up but Illusionist's Bracers could be useful for copies of Kaseto's ability.
Nature's Will might be nice for mana tricks too.
1 week ago
Nature's Will can lead to some decent pseudo ramp for your secondary main phase. Primal Growth is good for a token build as well. I'd also consider Wood Elves as it can search out any forest and Yavimaya Elder which gets you a couple of lands in hand and draws a card. I'm only suggesting the creatures because I see your running Burgeoning and Oracle of Mul Daya which, let you drop another land on your turn. Another creature to consider is Azusa, Lost but Seeking which also lets you drop more land per turn.
1 month ago
Thanks for the suggestions, I can see a lot of these helping in the deck... If I can find the space, of course. Eladamri, Lord of Leaves I have already decided is going to go in. I'm going to take out 2 Heritage Druids and 1 Kamahl, Fist of Krosa for 3 of those. Nykthos, Shrine to Nyx is an easy in, mono green means lots of devotion, especially with all of my 1 drops. Thousand-Year Elixir is neat, but it doesn't replace the Umbral Mantle and I can't find a space for it. Contested War Zone is honestly not very good. I won't need to pump the elves until I'm going for the kill, and I can't kill until I get the combo off. After I've comboed I will have a Kamahl, Fist of Krosa almost every time with the amount of drawing and tutor spells. Gaea's Cradle is too expensive for me lol, and to be honest I don't really need a ton more mana, because I will usually have either a) more mana than spells to cast, even before comboing, or b) comboed off and have infinite mana, I don't need more. Homeward Path not really prevalent in my meta, but a definite sideboard card if I ever come across one! Oran-Rief, the Vastwood is really good in theory if I actually used Krosa for his first ability. If I am ready to pump elves, I'm going to be swinging for the game, so I don't need manlands at that point. Also a +1/+1 counter on a land that's going to be buffed with +infinity/+infinity is somewhat redundant. Not worth the slowness of a land that comes in tapped imo. Yavimaya Hollow sounds awesome to keep my combo pieces alive, definitely going to put 1 in. Embodiment of Insight/Nature's Will both not very good since I'm only running 16 lands and also I combo off before turn 7 almost 100% of the time, (usually turn 4-5) so that's not a lot of use. Same goes for Ambush Commander. Sylvan Advocate Hey this a druid deck this-is-sparta kicks the manlands away. Skyshroud Poacher EASIEST ADDITION EVER. Allows me to tutor for combo pieces, as well as keep the combo going if I get some unlucky draws - love it!
1 month ago
Oh I see now. So here's some options I've devised:Eladamri, Lord of Leaves-Gives Shroud and Forestwalk Nykthos, Shrine to Nyx-Mana ramp until you get infinite mana Thousand-Year Elixir-Untaps your elves, and they get ability haste Contested War Zone-To make lands even more op Gaea's Cradle-To ramp EVEN MORE Homeward Path-For stealing decks, so you can prevent their stealing combos Oran-Rief, the Vastwood-Combos with Kamahl, Fist of Krosa Yavimaya Hollow-To Regenerate your creatures except against certain ones. Cavern of Souls-For cannot be countered effects. Embodiment of Insight/Nature's Will-To have tons of blockers and mana after attacking Ambush Commander-For 1 less mana, you get Kamahl, Fist of Krosa but they are elves Sylvan Advocate-Do I really have to explain? Skyshroud Poacher-So many ELVESSSS
1 month ago
I wanted to use Sword of Feast and Famine and Nature's Will in mine also but then i realised they wouldn't be much use to me as i try to play spells after combat if at all possible so they get cascade. You will have most of your land untapped when these two trigger. I decided to switch for Turnabout and Rude Awakening which you can play with the last of your mana, still get to cascade off themselves, and then play for some more stuff.
1 month ago
I took out Caged Sun, Norwood Priestess, Elvish Piper, and Farsight Mask and brought in Selvala, Heart of the Wilds, Mobilize, Nature's Will, and Awakening, to get some more sweet untap effects into the deck. Aside from Craterhoof Behemoth, there aren't that many creatures worth cheating in with the two creatures, so having a cheaper mana generator is a better use of the slot. I might also put in Rishkar, Peema Renegade for Silhana Starfletcher or another higher mana cost creature.
1 month ago
So the things you a re looking to cut are actually great cards for this deck. Aggravated Assault plus double strike gives spells i cast cascade 4 until end of turn. I could do with going down to about 12 removal spells. Nature's Will makes it easier to cast more spells to cascade in my second main phase. Kraum, Ludevic's Opus and Mind's Dilation are more at home in other decks. With Yidris I am tryng to cast as many spells as possible after combat. So the Wheel of Fortune cards are one of my ways to restock my hand. Courser of Kruphix might make a good addition because of it's false scry. so would Oracle of Mul Daya. I like Jori En, Ruin Diver. Keranos, God of Storms is alright in this deck. This deck is looking to stack bonuses on a hrd to kill and block yidris and just keep growing him through cascading cards after combat.