|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Nature's Will Discussion
3 weeks ago
I imagine that they don’t like a consistent deck. They don’t like a deck doing the same thing every time. Like, edric is extra turns, and Azami goes and gets Paradox Engine and Edgar cheats out a board of vampires and the sliver deck always starts off with the same sequence of slivers. They probably give you dirty looks when you cast Demonic Tutor and know that you are going to get a combo piece. The thing is, I don’t think you can ever please them, because you enjoy your deck doing the same thing every time. Let’s take something like reanimator. You can play five colored reanimator and have all sorts of creatures to bring back. You can play Jin gitaxis, or elesh norn, or sire of insanity. It honestly won’t matter what you bring back, because you are consistently using Entomb or Buried Alive to put creatures into the grave, then using Animate Dead to bring them back, and you are doing that every time. Because you are consistent, they won’t like the deck. You can play elf ball and finish with Craterhoof Behemoth , but because you ramped so fast and you play one mana dork that is the same as another, and probably finish with any Overrun effect, they won’t like it. What they want is too see the deck do something different every time, which is just ridiculous. They don’t mind the reanimator aspect, they just get tired of the same tutors being used. They want you to use things like Faithless Looting or Chart a Course as a way to dump creatures into your grave, while at the same time reanimating things like Avenger of Zendikar or Ghalta or something slow that they can interact with. I imagine this playgroup complains about infect a lot and wanders why the number is ten in commander. What they want is you to use things like Diabolic Tutor instead of Vampiric Tutor . Quite frankly, as you can sort of tell, I deal with these same people and I too cant please them. Playing a consistent deck is what makes a good deck, but commander players want variance and not lose to the same thing. If you want to try a deck, you can try playing Najeela, Blade-Blossom as the commander, and play extra combat steps. Traditionally, you would play things like Derevi, Empyrial Tactician or Nature's Will to create infinite combat steps, but that creates infinite combat steps. Instead, play a few extra combat step cards and play synergy cards like Secure the Wastes or a lot of warriors. Instead of playing tutors, play a lot of removal. Make sure you still have a lot of draw power, so that you can stay in the game. This should give you what your group wants, which is variance. They don’t want your deck doing the same thing every time. I would also like to apologize in advance if I offended you and your friends. I know that everyone has there level of fun and everyone enjoys magic differently. For commander players, it seems to be variance. I personally don’t subscribe to variance. I want my decks to do the same thing every time I play it. However, that appears to be what your group wants. Variety in your wins.
1 month ago
I think Mogg Fanatic is better than Cultist because you can cast Fanatic and use it to shoot down a hatebear or mana dork like birds. Also, you call this deck "Budget", but you play Mana Crypt and not Nature's Will , which comboes with Najeela and also taps down opponent's lands. In addition, I think the ideal ooze combo is Devoted Druid , Channeler Initiate , Blighted Bat or the new one with the infinitely better creature type, and Walking Ballista because it plays less cards that are bad on their own (just blighted bat compared to kiki-jiki, cultist, and anger).
1 month ago
how do you feel about Druids' Repository ? Most time I play it it ends up paying for itself anyway and can seriously smooth out sequencing issues/ accelerate to extra turn spells. I also Like things like Nature's Will etc for the same reason (also it gives you a little protection as does Sword of Feast and Famine . Timestream Navigator is a repeatable extra turn spell that is tutorable and the restriction is very minimal in Edric. I also like Words of Wind even though its a bit janky, but it attacks all opponents and it's easy to break parity with lots of 1 mana creatures.
1 month ago
drpeppercan Diddle Thanks for the good suggestions. I’ll make sure to put the deck up when it is finished. I am really interested in the idea of using Wild Pair once I check through the creatures I’ve got in the deck. Already have a copy of Coat of Arms and Nature's Will on the way for the deck.
1 month ago
Nature's Will is used to go infinite provided you have the lands to activate her extra combat ability, Druids' Repository can be used in the same way but with creatures, Coat of Arms goes in every tribal deck, and Kindred Summons will often allow you to play every creature in your deck with the number of tokens you're making
1 month ago
I like Aggravated Assault . It combos with a bunch of stuff. I have the masterpiece version in my temur elves deck, but it used to be in my wife's Aurelia deck
I'm sure there's others I'm missing haha
2 months ago
Blightsteel Colossus - Curve reasons
Graveblade Marauder - Cute but effect probably isn't good enough
Hamletback Goliath - Curve reasons
Khenra Eternal - Bad card basically. Though we want this slot to be at that mana cost
Khenra Scrapper - Again. We want aggressive cards like this but we can do better
Saskia the Unyielding - Big target on your head. Colour intensive. Not a warrior
Savage Knuckleblade - Colour intensive
Taurean Mauler - Doesn't work towards our game plan. Doesn't trigger off combat damage doesn't buff others.
Tenacious Dead - Just bad
Tolsimir Wolfblood - Buff isn't universal and its expensive
Zhur-Taa Druid - We want mana dorks. But only taps for green and its colour intensive to cast.
Maybe Cuts Or Later Cuts
Thunderfoot Baloth - Expensive but ok effect.
Hellkite Charger - Maybe cut. We already have access to this effect at cheaper cost
Zurgo Helmsmasher - He's good. But doesn't help the rest of the game plan
Clan Defiance - Doesn't impact the board enough to make us win the game.
Lavalanche - Effect we want but possible to find cheaper?
Crackling Doom - Doesn't do enough
Oketra's Monument - Doesn't trigger enough and the mana reduction isn't relevant enough
Attacking / Combat Matter Cards
Blood-Chin Rager - Warriors have Menace
Herald of Dromoka - Warriors have Vigilance
Chief of the Edge - Warriors get +1/+0
Raiders' Spoils - Very good card draw
Lovisa Coldeyes - Warriors +2/+2 Haste
Mindblade Render - MOAR card draw
Ogre Battledriver - Your warriors that enter will be 3/1s when attacking
Jazal Goldmane - Massive Buffs
Mardu Woe-Reaper - Graveyard Interaction
Thrasher Brute - Drains an opponent with warrior etb triggers
Edric, Spymaster of Trest - MOAR CARD DRAW
Cryptolith Rite - Lots of mana, infinite combats
Phyrexian Altar - Sac some of the tokens to activate Najeela
Derevi, Empyrial Tactician - Win the game
Sword of Feast and Famine - Win the game if you have the lands
Nature's Will - Win the game if you have the lands
Bear Umbra - Win the game if you have the lands
Archetype of Aggression - Trample
Purphoros, God of the Forge - This guy doesn't need explanation
Cyclonic Rift - ....yeh
Divine Visitation - BECAUSE ANGELS
Harvest Season - we make a lot of tapped and attacking creatures. We want mana
Throne of the God-Pharaoh - Alternate win cons
Shared Animosity - Massive Buffs
Aggravated Assault - Easier Najeela trigger without keywords
Aven Wind Guide - Gives our tokens flying and vigilance
Nature's Will occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%