|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Nature's Will Discussion
6 days ago
The opponent can destroy both combo cards with a single well-timed removal spell on the Hellkite Charger , requiring you to find another copy of each card. By running a non-aura enchantment, it reduces the possibility of being 2-for-1'd.
3 weeks ago
A turn 2 win that is easier to come by is t1 Mana Crypt najeela, t2 Nature's Will and 0 mana rock that between it and your lands you can make WUBRG and you swing at 2 different opponents, nature's will triggers 2 times and you float 2 and 2 other colors then add 1 from the rock, you take an extra attack and swing at all 3, then you have 3 untaps and you can then take infinite combat steps from there.
3 weeks ago
Any Thought on Nature's Will ? Many dorks that can help attack an empty board opponent and put us on good mana position.
And what is legions landing for?
1 month ago
Hi, long post. I'm looking to get a lot of trading done hopefully.
I'm putting together a Estrid, the Masked Oathbreaker deck. I need to trade for Estrid obviously, and I also need some specific cards to to complete the deck. Here's a list:
1x Estrid, the Masked 1x Breeding Pool 1x Estrid's Invocation 1x Gift of Paradise 1x Imprisoned in the Moon 1x Mystic Remora 1x Weirding Wood 1x Swan Song 1x Swords to Plowshares 1x Kiora's Follower 1x Bramble Sovereign 2x Stasis 1x Hokori, Dust Drinker 1x Linvala, Keeper of Silence 1x Chain of Vapor 1x Spellseeker AnyX Forge of Heroes
I also have some specific wants from recent sets that I would be interested in trading for:
1x Phyrexian Altar (EMA) 2x Generous Gift 1x Gamble 1x Sulfur Falls 1x Finale of Revelation 1x Evolution Sage 1x Krenko, Tin Street Kingpin 1x Karn's Bastion 1x Flux Channeler 1x Bolas's Citadel 1x Karn, the Great Creator 2x Runic Armasaur 1x Biomancer's Familiar 1x Dark-Dweller Oracle 1x Immolation Shaman 1x Rhythm of the Wild 1x Emmara, Soul of the Accord 1x Teysa Karlov 1x Ugin, the Ineffable 1x God-Eternal Oketra 1x Teferi, Time Raveler 1x Saheeli, Sublime Artificer 1x Tithe Taker 1x Light Up the Stage 1x Priest of Forgotten Gods 1x Beast Whisperer 1x Cruel Celebrant 2x Dovin's Veto 1x Neheb, Dreadhorde Champion 1x Primal Amulet Flip 1x Neheb, the Eternal 1x Deep Forest Hermit 17x Snow-Covered Mountain 1x Goblin Engineer 1x Yawgmoth, Thran Physician 1x Cabal Therapist 1x Mirrodin Besieged 1x Hall of Heliod's Generosity 1x Talisman of Hierarchy 1x Talisman of Creativity
And I was also thinking about making a Feather EDH deck, so I would be interested in trading for these cards as well:
I also have a bunch of commander staples in my binder wants. I'll obviously trade for them for the right offer, but if I haven't listed them here then they're not a priority for me right now.
You can find my Binder here: Link. It should be about 95% up to date. I recommend sorting by price, since there's a lot on there.
Here's a list of some of my notable haves that I'm looking to trade:
1x Leyline of the Void 1x Ensnaring Bridge (STH) 1x Sakashima the Impostor 1x The Chain Veil 1x Purphoros, God of the Forge 2x Vedalken Orrery 1x Scourge of the Throne 1x Life from the Loam 1x Tainted Pact 1x Nature's Will 1x Opalescence 1x Isochron Scepter 1x Master Transmuter 2x Sterling Grove 1x Karador, Ghost Chieftain 3x Nim Deathmantle 1x Lotus Bloom 4x Puresteel Paladin
...and others not mentioned.
Leave a comment or message me if you're interested :)
1 month ago
1 month ago
Great start man! I run a Rith, the Awakener token deck of my own, and Nature's Will , Druids' Repository , and Sword of Feast and Famine all allow you to go infinite combat phases with Aggravated Assault !
Other than that, looking good!
2 months ago
I imagine that they don’t like a consistent deck. They don’t like a deck doing the same thing every time. Like, edric is extra turns, and Azami goes and gets Paradox Engine and Edgar cheats out a board of vampires and the sliver deck always starts off with the same sequence of slivers. They probably give you dirty looks when you cast Demonic Tutor and know that you are going to get a combo piece. The thing is, I don’t think you can ever please them, because you enjoy your deck doing the same thing every time. Let’s take something like reanimator. You can play five colored reanimator and have all sorts of creatures to bring back. You can play Jin gitaxis, or elesh norn, or sire of insanity. It honestly won’t matter what you bring back, because you are consistently using Entomb or Buried Alive to put creatures into the grave, then using Animate Dead to bring them back, and you are doing that every time. Because you are consistent, they won’t like the deck. You can play elf ball and finish with Craterhoof Behemoth , but because you ramped so fast and you play one mana dork that is the same as another, and probably finish with any Overrun effect, they won’t like it. What they want is too see the deck do something different every time, which is just ridiculous. They don’t mind the reanimator aspect, they just get tired of the same tutors being used. They want you to use things like Faithless Looting or Chart a Course as a way to dump creatures into your grave, while at the same time reanimating things like Avenger of Zendikar or Ghalta or something slow that they can interact with. I imagine this playgroup complains about infect a lot and wanders why the number is ten in commander. What they want is you to use things like Diabolic Tutor instead of Vampiric Tutor . Quite frankly, as you can sort of tell, I deal with these same people and I too cant please them. Playing a consistent deck is what makes a good deck, but commander players want variance and not lose to the same thing. If you want to try a deck, you can try playing Najeela, Blade-Blossom as the commander, and play extra combat steps. Traditionally, you would play things like Derevi, Empyrial Tactician or Nature's Will to create infinite combat steps, but that creates infinite combat steps. Instead, play a few extra combat step cards and play synergy cards like Secure the Wastes or a lot of warriors. Instead of playing tutors, play a lot of removal. Make sure you still have a lot of draw power, so that you can stay in the game. This should give you what your group wants, which is variance. They don’t want your deck doing the same thing every time. I would also like to apologize in advance if I offended you and your friends. I know that everyone has there level of fun and everyone enjoys magic differently. For commander players, it seems to be variance. I personally don’t subscribe to variance. I want my decks to do the same thing every time I play it. However, that appears to be what your group wants. Variety in your wins.
Nature's Will occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%