|Commander / EDH||Legal|
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|Champions of Kamigawa (CHK)||Rare|
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Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Nature's Will Discussion
1 day ago
Thanks! @ Cloudius
Personally fancy the idea of having my mana and creatures open even after an all out attack at the opponent.
1 day ago
1) Bear Umbra
Arrange from the most versatile to the least. (1) lets you untap all land as long as the enchanted creature attacks, (2) just require one of your creatures to deal combat damage while (3) requires the equipped creature to deal combat damage. (4) is the most restrictive as you'll need at least 5 creatures to connect (thus untapping 5 lands) to pay for Najeela (assuming you paid WUBRG in the previous combat, thus earning the extra combat phase) or Aggravated Assault.
4 days ago
Interesting! Gotta bring your A-game to your playgroup.
Thanks for your input!
5 days ago
I would take out Animate Wall, Conclave's Blessing, Hold the Gates, Traveler's Amulet, Journeyer's Kite, Horizon Spellbomb, Holy Armor, Crenellated Wall, Door Keeper
MAYBE CUT THESE: Perimeter Captain, Leyline of Vitality, Builder's Blessing, Castle
IN: Bident of Thassa, Cyclonic Rift, Nature's Will, Druids' Repository, Exploration, Mirari's Wake, Aura Shards, Abundance, Concordant Crossroads
Take out any lands that enter the battlefield tapped (scry lands OK) if you are going to run Exploration
1 week ago
I think Rites of Flourishing is in the wrong place under Mana Doublers. Ghirapur Orrery could also be added to Group Hug. Sylvan Advocate should also be under Lords. You could add Nature's Will and Earthcraft to untappers. Life and Limb is another Animator. Turntimber Sower goes under Token Generators. Storm Cauldron is amazing under Play Extra Lands and Stax. Not sure if you'd want to include Scorched Ruins and Lotus Vale as some sort of sac outlet and ramp. Khalni Gem could go under bounce along with Mina and Denn, and also Golgari Rot Farm, Gruul Turf, Rakdos Carnarium, and Darigaaz's Caldera.
You can also look at my Windgrace deck for any other cards I missed.
2 weeks ago
1 month ago
Warriors are fairly aggressive, I would recommend cutting down to 36 lands.
Purphoros, God of the Forge can take advantage of the tokens you are making. Ruric Thar, the Unbowed punishes your opponents for playing non creature spells (he can hit you, but it is totally worth it).
I've made a pretty decent Najeela warrior EDH, there are more cards in the deck that I didn't mention that you might find useful.
Commander / EDH*
SCORE: 5 | 5 COMMENTS | 138 VIEWS | IN 2 FOLDERS
I would definitely recommend taking a look at my deck, it might give you some more ideas (and it would help me out too ;P).
1 month ago
I've been playing against Najeela quite a bit recently. Some of your choices don't really seem to synergize with your deck.
For Example; Wrath of God, Play of the Game, and Cataclysmic Gearhulk hit your field just as hard as the hit your opponents. Cards like Aligned Hedron Network, Austere Command, Hour of Reckoning, or Merciless Eviction will allow you to carve your field wiping to primarily benefit you.
Since you are already running Druids' Repository I'm guessing your group allows infinite combos. With all of the enchantment tutoring you have, you might want to add Cryptolith Rite or Song of Freyalise and Reconnaissance.