Diplomatic Immunity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mercadian Masques (MMQ) Common

Combos Browse all

Diplomatic Immunity

Enchantment — Aura

Enchant creature

Shroud (This permanent can't be the target of spells or abilities.)

Enchanted creature has shroud.

Diplomatic Immunity Discussion

bobfreak1234 on Two Drop Tribal

14 hours ago

Thank you for the suggestions. I am not a big fan of Howling Mine magic, although I did consider it. Even with a plethora of interaction, I simply don't run enough to satisfy a controlling state with the addition of howling mine. Running cards like Diplomatic Immunity can help generously with decks other than mine. It just comes down to the fact that I really don't care too much about my creatures. I do however run Diplomatic Escort for the reason being that it can quickly save a creature of mine. Although, now that I am running through talking about why I don't need a stoppage to removal, I may reconsider the escort. Lastly, I enjoy the idea of the addition of Arguel's Blood Fast  Flip, however I cannot risk even two life with such a perilous deck. I am considering the Sword of the Animist as it is ramp in dimir. Thanks for all the suggestions.

bushido_man96 on Two Drop Tribal

21 hours ago

Arguel's Blood Fast  Flip is a two-drop option for card draw. So is Howling Mine . Dowsing Dagger  Flip is a two-drop piece of equipment that turns into a good land called Lotus Vale , and Sword of the Animist is another two-drop equipment that can help you get your mana fixed. An underplayed and underrated (in my opinion) protection card in blue you could run is Diplomatic Immunity , if you consider running some protection cards in the vein of Swiftfoot Boots and Mask of Avacyn .

Pikobyte on Never Play In Graveyards

3 weeks ago

Ok, that’s something to work with :-)

A solid mill package would be Mesmeric Orb , Hedron Crab and Sidisi, Brood Tyrant . Sidisi also makes you tokens to support your aristocrats theme.

To protect your commander, cards like Diplomatic Immunity , Curator's Ward and Command Beacon are key. A well filled graveyard is only good with Muldrotha out. While the first 2 offer superior protection, command beacon allows you to play around commander tax and always play Muldrotha for 6 no matter how often she was killed.

Finally your deck wants some creatures that give you profit when they die and some ways to let them die. Caustic Caterpillar is a nice one, it can bringt itself in the graveyard while harming your opponents and can be recast. Spore Frog offers superior protection every turn. Siren Stormtamer is nice against spot removal and can even counter things like a Bojuka Bog . For more mean shenanigans you could add Aura Thief to steal goodstuff like mana-doublers, propaganda like effects and much more and Mindslicer to empty everyone’s hand while you keep using your graveyard as your hand. Night Incarnate is a beast against decks like elves, goblins, tokens etc.

With cards High Market and Phyrexian Tower you can sac creatures with triggers on death at instant speed well timed the moment you need them to die. And finally Grave Pact turns every creature you send to your grave to a Fleshbag Marauder for your opponents.

Hope this helps, none of these should be too expensive, only command beacon is a bit more I guess. If you like this playstyle and want to add a gem that’s slightly more expensive I bet you find something in my decklist you desire.

Pikobyte on Muldrotha Value

1 month ago

Not a bad starting list. Let me suggest some cards that perform really well in my Muldrotha:

Muldrotha tends to be a prime target for removals, some additional protection wouldn’t harm. Diplomatic Immunity and Curator's Ward do the job well.

Phyrexian Tower is a better sac outlet than High Market playing both is nice too.

Aura Thief steals goodstuff like Mirari's Wake , Propaganda and many more.

Mindslicer prevents you from surprises like Cyclonic Rift unless they’re topdecked.

Night Incarnate is a nice way to deal with tokens, goblins, elves etc.

Pernicious Deed is a highly feared and recurrable reset button.

Havengul Lich lets you cast more than 1 creature for just 1 colorless extra and even opponents creatures.

Finally Defense of the Heart and Treachery are really broken with Muldrotha.

There are just so much nice cards to play with Muldrotha and not enough space in 99 cards. Feel free to take a look at my list if you haven’t already. You may find some other well fitting gems too.

samthompson46 on Muldrotha, the ValueTide

1 month ago

Pikobyte I was considering adding Lightning Greaves , but it was a little out of my budget range. But I will be adding it in the near future.

As for Diplomatic Immunity and Curator's Ward , I do like that you can keep recurring them onto Muldrotha and definitely will earn a spot in the deck down the line.

Command Beacon is a solid suggestion and I'll keep it in mind when I come back to tinker with the deck every so often. As I play the deck more and more i'll be adding filter lands and shock lands.

I don't know why I didn't consider adding cards like High Market and Phyrexian Tower since I already have a few sacrifice outlets in the deck already; but I'll keep those two in mind as I play the deck.

Thanks for the suggestion!

Pikobyte on "Bring Out Yer Dead" (Muldrotha, the Gravetide)

1 month ago

I play Muldrotha since its release now and it tends to draw a lot of attention and is a prime target for removals.

To make her stick around I play beside good old greaves cards like:

  • Diplomatic Immunity : So both my Commander/another key creature and my protection can’t be targeted.

  • Curator's Ward : protects your commander or other valuable permanents and draws you some cards in case of a global boardwipe.

  • Bear Umbra : enables really crazy turns, protection from boardwipes and non-exile spotremoval.

  • Siren Stormtamer : looks silly but really is OP. This thing can counter spot removal as well as graveyard hate by countering the trigger of a Bojuka Bog or stuff like Tormod's Crypt .

  • Command Beacon is a way to recast your commander for 6 only everytime. Just hold priority and replay the beacon directly after you recast your commander and you’re fine.

Those few cards make a huge difference in the consistency of the deck. Command beacon isn’t that cheap but rly worth every penny. The rest is pretty affordable. I might be missing something here, Glen Elendra Archmage might be worth mentioning. Feel free to take a look at my list if you want to explore some more. Don’t be scared by the pricetag, it’s mostly because of foils and masterpieces. There are some really awesome and cheap cards too.

Pikobyte on Muldrothotianna

1 month ago

You need more protection. Try Diplomatic Immunity and Curator's Ward . Boots are also a good addition. Muldrotha tends to draw a lot of attention and is a magnet for removals.

Rest of the deck looks pretty solid. Few cards I didn’t like in my deck but that’s depending on your gameplan and personal choice.

Pikobyte on Muldrotha, the ValueTide

1 month ago

As already mentioned, Muldrotha draws a lot of attention and removals. Keeping her on the board is key. Try to play more protection like Lightning Greaves , Diplomatic Immunity and Curator's Ward to help her stick around. If protection fails, Command Beacon is a nice way to ensure the recast of her will cost 6 mana only. Just replay command beacon right after muldrotha. If beacon is out of your budget, Strands of Night is a nice substitute for it but with a slightly higher risk because Muldrotha need to go to the graveyard to use it. If you haven’t already, feel free to take a look at my Muldrotha list. It’s pretty well tuned and refined and you might find some inspiration.

The rest of the deck looks pretty solid. Some improvement on the landbase could help you to fix color problems. Also lands like High Market and Phyrexian Tower really help you out here. Some creatures like night incarnate beg to be sacrificed at the right moment and they can save creatures from exile by bringing them to the safe graveyard before exile resolves.

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Diplomatic Immunity occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%