|Commander / EDH||Legal|
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At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Solitary Confinement Discussion
5 days ago
If you intentionally don't use Primal Surge to the maximum capabilities, you are not min-maxing your deck. Without diving into more technical applications of card advantage, resource cost, opportunity cost, and speed that factor into format defining competitive decks, we can refute your min-max shenanigans with that one little argument alone. You are also spending the maximum amount of mana to get the effect, instead of cheating to cast Primal Surge somehow, which doesn't mean you're getting the minimum either. You're getting a maximum-mediocre, which is a lot different than a minimum-maximum. You haven't even minimized the number of non-permanent spells, because that would be 0 and that's definitely something you could do. facepalm again
Having the opinion that one card wincons are boring doesn't make much difference to how effective they are. Also Coalition Victory is banned because of the ease of Prismatic Omen with a 5 color commander, not because its a one card wincon (which its not, it requires at least 1 creature and 1 land that makes 3 cards, not even counting the cards required to cast the spell in the first place), the other reason being it wins on resolve instead of requiring an upkeep (creates no drama on the board, kaput game is over). A better example of a one-card wincon would be Felidar Sovereign , which is legal, but you do have to get it into play somehow, which would require some amount of cards to get the mana. Even if you do find 1 card win cons boring, you're openly stating you wouldn't run an optimal card to win. Once again, definitely not min-maxing.
Sandwurm Convergence is a bad card dude. It costs 8 mana to give you a creature every turn and negate some attacks. When the format has all kinds of legal 1 and 2 mana cost tutors, and even more 2, 3, and 4 mana cost ways to win, 8 mana for a pillowfort card that doesn't guarantee immunity is not good. Its not even good in a format like standard or modern either, due to the high mana cost. Compare to Bitterblossom .
- Turn 2, you play BB
- Turn 3, you get first token (and 1 every turn after)
- Turn 4, you swing with 1 attacker for 1 damage dealt
- Turn 4, you swing with 2 attackers for 3 damage dealt
- Turn 5, you swing with 3 attackers for 6 damage dealt
- Turn 6, you swing with 4 attackers for 10 damage dealt
- Turn 7, you swing with 5 attackers for 15 damage dealt
- Turn 8, you swing with 6 attackers for 21 damage dealt
By the time you get to play Sandwurm Convergence, Bitterblossom has already dealt 21 damage. Sure, the 5/5 tokens are bigger and nice, but you get them faaaaaaaaar later than you get the BB tokens. This is part of the reason things with lower CMC are so much better. Speed is very important in MTG.
From a pillowfort perspective, Sandwurm Convergence still doesn't make sense. You even run Solitary Confinement but don't understand why that's such a better card than this one. If you play Idyllic Tutor into Solitary Confinement, you've spent 2 less mana and you STILL get a better effect. Even when these two abiliites of token creation and pillowfort are stapled together, the card just isn't worth the CMC.
The same idea goes for Phyrexian Arena and Honden of Seeing Winds . By turn 5 when you could play Honden, you've already drawn 2 cards with Arena. This is also why Dark Confidant is so expensive and is worlds ahead of Phyrexian Arena , even though it will usually cost you even more life. Having also lower CMC means you can also do multiple things. On turn 4, if you draw a Dark Confidant you can play it while also holding a Counterspell . The same is not true for Phyrexian Arena .
But what about multiple draws from multiple Hondens? That requires a greater number of cards from hand/deck and a waaaaay larger investment in mana. For 4 cards and 17 mana, there are all kinds of way better things you can do. I'd rather just play Mind Unbound and save the 3 other slots, even though that is also a bad card.
Counterbalance is a much better option than any of the other counter enchantments you're running. Unfortunately, you have 0 topdeck manipulation, so you're basically just crossing your fingers and hoping it works.
Relying on Sterling Grove or Privileged Position to protect you from Hive Mind is absurd when you run almost no tutors and very mediocre draw. When are you going to have both these out? If just one of them is out, it gets nuked first by removal, then the rest of your board follows suit. Hive Mind is bad the same way Mind's Dilation is bad, don't rely on your opponents to have certain cards in their decks to win for you.
You rely on about 3 different cards to win, none of them are even close to fast, and you have no way to reliably get them to hand or get them from the command zone. Even in battlecruiser casual EDH, most decks win or create a game winning board state by turn 10. Your game plan is topdeck well or lose. You need to get some better win conditions, or you're going to be losing a lot of games against anyone who has been playing longer than six months. I really don't know why you're writing a primer for a casual mish-mash of 99 cards either, you aren't doing much education on your card choices and I can see no reason someone would run this build over another K&T build. You aren't running optimal card choices, from your lands, to your ramp, to your draw, to your win cons, to your removal, to your pillowfort. This list is just another enchantress list stapled to K&T with almost no wincons and with a sub-optimal Primal Surge package stapled on that doesn't even guarantee a win on resolving.
1 month ago
I've run a Queen Marchesa deck since it's realease, and it has a couple stand out cards that I think you'd appreciate. First of all, since monarch is not a permanent, one of the greatest value engines you can do is to play Marchesa then run a complete wrath package with Planar Cleansing then take advantage of the monarch while everybody rebuilds. Kaya, Ghost Assassin is pretty cheeky in the deck as you can wrath and save your commander, or Kaya. Gift of Immortality can be paired with a wrath, or a sacrifice outlet in order to get queenie back, and to ensure you keep monarch. Also Solitary Confinement can be a pretty big lockdown with this deck, it's not exactly cheap, but it is crazy good. Something like Debtors' Knell is great for rebuilding afterwards, too!
1 month ago
I like the deck (but hate the Keldon Firebombers ) i have a few suggestions for you.
Godo, Bandit Warlord doesnt seem to do much for you other than to fetch an equipment of wich you seem to only be running three of anyway so that doesnt seem very good. Fanatic of Mogis is also a creature that doesnt seem to do much and seems to be a worse bogardan hellkite. Vance's Blasting Cannons Flip also feels a bit meh to me.
As for suggestions though, i have a few (of wich only a couple is jank, i swear!) lets start off with prevention mechanics. There is some burn in your deck but i still feel like you could maybe add Leyline of Punishment or maybe Insult / Injury to get through fog effects like Solitary Confinement and Constant Mists .
You could also slot in some damage doublers like Gratuitous Violence and Furnace of Rath to speed up the combat damage. With the cheating and power of your creatures you could benefit from Bedlam to just bypass the blockers. Also mono red Have you considered Blood Moon ?
Brand might be good depending on how much theft effects you face, and Last Chance for that extra turn when the opposition is tapped out within lethal. Seize the Day is a good extra turn spell that gets your commander an extra combat to sneak something in. Maybe a In the Web of War for more power when you sneak creatures in.
As for ETB effects how about Bludgeon Brawl + Vulshok Battlemaster to get a creature that gets power and toughness equal to the converted mana cost of all non creature artifacts in play.
Just a few thoughts.
1 month ago
I'm curious what everyone thinks of Command the Dreadhorde . Seems like it could be a great play when combined with a fog-like effect, or with any of the bullet-proof combos like Solemnity + Delaying Shield / Phyrexian Unlife . That way you get a lot of value and take no damage / loss of life.
- I'm assuming any permanents I have in play when Teferi's Protection resolves would phase out, as normal.
- Then, I'd gain a bunch of new permanents from Command the Dreadhorde , and these would not phase out - they'd simply enter the battlefield under my control, and I would take zero damage.
- Is there anything I'm missing with this interaction?
2 months ago
Overall, the Commander choice can be swapped to any Legendary. I don't particularly like Teysa, Orzhov Scion as you need Teysa + Razaketh, the Foulblooded + a creature. Teysa's ability doesn't work on herself and Razaketh can't sacrifice himself. Daxos is the same CMC as Teysa, so they work the same, except Daxos is Pay 2 Life: Search your Library for a card and put that card into your hand. Teysa needs another creature on board, and in order to get a second tutor, the creature that dies needs to be . You could run Darkest Hour but you need to ensure it is on board before you sacrifice. If Darkest Hour is your first tutor, the you still have the issue of needing to sacrifice a creature for the Teysa token to enter.
Daxos + Razaketh + = Tutor.
Teysa + Razaketh + Creature = Tutor.
In both scenarios the Commander can be sacrificed for a second Tutor, but Teysa doesn't provide any value being sacrificed. Teysa doesn't see added value if the first creature sacrificed isn't Black, and won't see value over Daxos with the additional tutor line until the third Tutor. If need be, Daxos can be your second sacrifice, but with Teysa you will want to keep her on board to get any value from her.
Sanctum Prelate is an interesting card. My only concern is what number would we call? 2 seems most likely, to stop Counter magic, but that stops us from casting 2/3 of our Reanimate Auras. You could call 1 in order to stop the single mana Counters and then you only stop your own Altar of the Brood .
Winter Orb is a great idea, I will definitely look into adding it with other stuff like Defense Grid . You should not overvalue Serra's Sanctum though. I have it included in the deck because I own it, but it is rarely game breaking. It is a good land, but most games end before it really starts to show value. I find myself tutoring for Urborg, Tomb of Yawgmoth more often.
There are 8 cards to win from the LRW combo. A few of these pieces can be removed. Altar of the Brood is not one that should be removed though. It provides a win from LRW or the Bomberman combo. Grim Guardian works with both combos, (as long as you're running Daxos as the Commander), and Underworld Coinsmith is primarily for Bomberman. If you're looking to cut one or more of them, Falkenrath Noble is the most expensive to cast. If you want the universal effect then Cruel Celebrant or Zulaport Cutthroat are likely cuts. Altar of Dementia provides a Mill win if you don't have access to Altar of the Brood. This is a useful piece to keep as it helps you win around Solitary Confinement / Phyrexian Unlife effects.
2 months ago
Royal Assassin is pretty good. However, it is very easy to kill and very slow. There are much better cards this deck wants to be playing with 3 mana ( Solitary Confinement Phyrexian Arena Necropotence Coalition Relic , etc.) Also this deck runs lots of board wipes so we don't really want a creature in play that doesn't have an immediate effect.
2 months ago
The ascensions can be a little annoying to get active but both of them have won me games. Bloodchief doesn't tend to do a ton in my deck but a few board wipes have been pretty crazy. Luminarch is just plain retarded. It often ends up giving me 4 angels every time I untap and so few people have enough flying to stop all of that.
Manabarbs is admittedly a mixed bag but the way I'm set up I will cast one spell most turns. Usually it causes a lot more damage to my opponents. If I get Solitary Confinement or some others then it becomes awesome as it no longer can damage me.
2 months ago
Solitary Confinement occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%