|Commander / EDH||Legal|
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At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
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Solitary Confinement Discussion
1 day ago
Is there any possibility for Energy Field in this deck? I understand it's the same slot as Solitary Confinement, and you kinda need Rest in Peace to get the most value out of it but having a plan b for this slot seems good given we're already running and relying on Rest in Peace sitting on the battlefield.
1 week ago
Solitary Confinement is a solid pillow fort card and with the Monarch you still draw
1 week ago
True. I bring up ulamog because of pillow fort and control decks.
And I've been playing my mono green Savala since I pulled her in pack on draft night when conspiracy take the crown came out.
Followed by playingAkroma's Memorial and Shaman of Forgotten Ways. Then activating its ability to make my opponents life 0. I prefer this because it gets around lifegain and cards like Solitary Confinement and MacKenzie's ability.
2 weeks ago
3 weeks ago
Great Decklist! I was looking for an EDH Tuvasa list similiar to Legacy Enchantress, and this one is the most convincing I've seen so far. I hope you will keep it up to date!
What would be some good cards to replace Compost or Carpet of Flowers if these don't work in a specific playgroup (unlikely as it may seem)?
If artifacts are prevalent in a given meta, would Energy Flux be a good call? If yes, which card could be taken out for it?
Lastly - legacy enchantress usually runs some kind of additional defense, such as Solitary Confinement or Energy Field. Of course, these are slower compared to Elephant Grass, but I still think one of these might be good if you're not surrounded by combo decks that completely go around the defenses provided by these cards. I'd be interested to know why you aren't running any of these.
3 weeks ago
mmcgeach - I wanted to get your opinion of Luminarch Ascension. I was considering adding it as a tertiary win-con behind R.I.P/Helm and commander damage. I was figuring with the high density of board wipes (Toxic Deluge, Massacre, Supreme Verdict and Cyclonic Rift) and Solitary Confinement you could easily protect it.
My meta currently consists of Food Chain Prossh, Paradox Sisay, Blood Pod and Tasigur Control. I was also considering adding Illness in the Ranks to keep the Food Chain Prossh and Blood Pod decks in check. If only I picked up The Tabernacle at Pendrell Vale twenty years ago. Oh well, highsight is 20/20.
1 month ago
I play a casual Zur stax/control build. It focuses more on getting a lot of propoganda effects out but i'm sure that you can build more around cards like Stasis and Solitary Confinement as well as the fact that you can be garaunteed to every game get Rule of Law to stop the storm players. The great thing about playing Zur the Enchanter is that no matter what your doing in esper, he can get the right stax piece at the right time, or just get Necropotence!!! I think that zur will be your best bet for cEDH, but you will probably have to restrain yourself from just building an all in doomsday deck. Here are some great hate pieces Zur can get:
RIP Stony Silence Eidolon of Rhetoric chains of long word I can't pronounce or even read on the card and don't even know exactly what it does because its so confusing! Arcane Laboratory Back to Basics Stasis random removal enchantments that arent stax but ruin everyones' day because they can no longer do anything even with their commanded like Imprisoned in the Moon(aka teferi-be-gone (also hits chain veil) or Darksteel Mutation Aura of Silence Contamination to go with your Luminarch Ascension In the Eye of Chaos
Zur is a win con and a stax piece all in one!!!
1 month ago
Being a fellow "enchantment tribal" deck player, I know that this type of deck is rather slow to get going, which requires certain cards to help keep you in the game. My suggestions will be based around that, as well as the list of opponents you gave on your thread. If you have any questions on my suggestions or what to take out, I'd be happy to go into detail with you.
As for slowing down other players and keeping you in the game, Overburden is a rather unknown card but surprisingly effective. If not dealt with, it can leave players at 3 or 4 lands or stop them from playing creatures for a time. Personally, this card won me a game against an Ezuri, Renegade Leader deck because I got it out early enough.
Solitary Confinement is another underrated card. While the drawbacks are significant, the benefits are equally as potent. As long as you have some sort of draw engine, you will be fine.
Island Sanctuary goes in the same category as Solitary Confinement, providing you with significant creature evasion that's worth the price.
Energy Field is also an underrated card, especially with Estrid being able to ult and bring it back if needed. It's good early game to protect you and late game it's an added nuisance to your opponents.
One of the best draw engines I've found for this deck is Rayne, Academy Chancellor. If Anything you control or you is targeted, you can draw a card for each time. And with your commander's -1 ability being able to enchant her, you can draw 2 cards every time. It's a deterrent, while also a powerful draw engine when people want to get rid of some annoying enchantments.
As for dealing with the list of opponents you gave, these cards will deal with them to a point while also being just a general good addition to the deck:
1. Izzet Partner Politics: Difficult to suggest a card here as this can mean numerous things.
2. Yidris Cascade: Teferi, Mage of Zhalfir, Rule of Law, Eidolon of Rhetoric, Dovescape, Humility, Solitary Confinement, Maze of Ith, Vanishing.
3. Atraxa: Solemnity, Humility
4. Krenko: Damping Matrix, Humility, Overburden, Leyline of Singularity, Dueling Grounds
5. Sigarda: Bonds of Mortality, Humility
6. Zacama: Containment Priest, Humility, Overburden
7. Breya: Aura of Silence, Damping Matrix, Suppression Field (Affects planeswalkers too, so be aware), Solitary Confinement.
8.Edgar: Not familiar with vampire opponents, but Humility, Solitary Confinement, Dueling Grounds can help.
9.Shu yun: Humility, Maze of Ith, Vanishing, Solitary Confinement, Energy Field
Other cards that are worth including: Carpet of Flowers, Dawn's Reflection, Stasis, Fertile Ground, Rhystic Study, Mystic Remora, Sylvan Library, Overgrowth, Verdant Haven, Wild Growth, Supreme Verdict, Terminus, Boseiju, Who Shelters All.