|Commander / EDH||Legal|
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Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.
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|Have (4)||Fairseas , ShishkyBob , Azdranax , TheBl0b|
|Want (5)||swaggerooo , , ShadyPear , GhostRunner , Blue_Otaku_No.1|
4 days ago
Hello! I like your list, I play a couple variations of Brago myself and absolutely love him. I do have a couple of suggestions that might help.
I'd consider removing these cards:
Tsabo's Web - It's an okay stax card, but it just doesn't do enough to warrant a slot IMO. I would much rather run a tutor or a harder stax/hate piece here.
Voltaic Key - If you were running Grim Monolith and/or Mana Vault I would better understand why this is in here, but as it is it doesn't do much. I ran this in an early version of Brago, I swapped it out for Rings of Brighthearth for infinite mana instead.
Brave the Elements - This is neat and cheap to cast, but is too niche IMO. I would rather run either another counterspell to stop my board from being wiped, or something like Eerie Interlude to bypass it.
Dragonlord Ojutai - This is SUPER slow. I used to run Cloudblazer Which is similar, but I swapped that out recently for Curator's Ward for the same draw + Brago protection, which has worked with decent success.
Inquisitor Exarch - I absolutely love this card, I ordered a foil version as soon as I saw it. Unfortunately, it doesn't do anything unless you're going infinite with Strionic, at which point you should already be winning the game anyway.
I'd consider changing:
Rishadan Brigand - I agree that this is super strong. However, it's very expensive to cast. This card has the strongest version of this effect which is wonderful, however if your plan with this is to go infinite with Strionic Resonator, it's better to run Rishadan Cutpurse instead. (Maybe you could throw in Rishadan Footpad too for backup, why not!)
Authority of the Consuls - Entering tapped effects are wonderful, but this is by far the weakest version. I would reccomend swapping this out for Blind Obedience so it hits artifacts too, plus you can tutor for this from Muddle the Mixture, OR for the ultimate lock with Stasis, swap it for Frozen AEther/Kismet.
Take a look at my deck lists when you get a chance, I'm happy to discuss!
1 week ago
While a mill deck in commander is hard to create, as most of the usable/good mill cards target, it is a lot of fun to play. Discard is a little easier, but not by much. Also, the best colour combination for this type of deck is U/B and Atraxa has two extra colours that don't really help as well as her ability not synergising very well with mill or discard. Anyway, you asked and I shall try to deliver.
First the milling essentials: Glimpse the Unthinkable is the best mill spell bar none and is required. Secondly Increasing Confusion is quite good for commander, as mana totals will get quite large. Thirdly, Mind Funeral is great, as is Mind Grind. Fourthly, Mind Sculpt and Tome Scour mill for 7 and 5 respectfully, which is not too great, so only run them if you feel like that small amount of mill is extremely useful. Fifth, Hedron Crab is a great one drop due to the mill 3 per land you drop. Also, speaking of one drops, Jace's Phantasm is a good creature that soon becomes great with mill and discard. Sixth, Nemesis of Reason is stupidly good as it mills 10 per attack! It doesn't even need to cause damage! Startled Awake Flip is a nice mill spell and recurs too. Another great creature, and my recommended commander, is Szadek, Lord of Secrets. His milling will get massive really fast. All you need to do is get him in unblocked. Use Rogue's Passage or Whispersilk Cloak. Some good beaters are Consuming Aberration and Sewer Nemesis. If you don't care about price, then Jace, the Mind Sculptor is awesome, but if budget is a thing Jace Beleren is a nice cheap replacement. Now onto the milling combos! Traumatize and Fraying Sanity completely destroy an opponent, as does Keening Stone and Fraying Sanity. Archive Trap and Ghost Quarter are great together, as is Maralen of the Mornsong and Archive Trap. Also, Ghost Quarter helps get rid of land for Mind Funeral and Mind Grind. Lastly, Jace's Erasure and any card draw is quite nice. Thats about it for mill, now onto discard!
First off you need Waste Not. It is beautiful. The Rack works when you have made them discard down to 2 or less, which is one of your goals. Quest for the Nihil Stone and Shrieking Affliction are like The Rack - dealing small damage when opponents don't have hands. Liliana's Caress and Megrim do small amounts of damage per discarded card, which is nice. Bottomless Pit helps keep opponents hands empty, as does Necrogen Mists. Oppression is awesome, as is Painful Quandary, and both together is god-tier. Underworld Dreams is nice little 'screw you' after they loose their hands. Jin-Gitaxias, Core Augur murders everyone but you late game. Nath of the Gilt-Leaf is goddamn beautiful and breaks even more when you have Sadistic Hypnotist, Nezumi Bone-Reader and/or Mind Slash out. Another awesome combo is Mindcrank plus Bloodchief Ascension with three counters and any discard to an opponent means you kill them. With Dark Deal or similar you win. While these two things are great and all, you need some utility and a way to keep you alive when you suddenly become the target.
To stay alive, you need some pillowforts like Propaganda and Ghostly Prison. Cards like Frozen AEther and Kismet will help keep the opponent's board from becoming too overwhelming and Standstill will prevent spells for a small while. Psychic Spiral is another great spell that gets back all of your mill spells and it also mills an opponent for a little too. Talrand, Sky Summoner is fun with all the spells you are slinging, and he provides an alternate win condition. Another alternate win is through infection. Cards like Flesh-Eater Imp, Hand of the Praetors, Phyrexian Crusader, Phyrexian Juggernaut, Necropede, Putrefax, Plague Stinger and Corpse Cur all win you the game when they deal 10 damage to an opponent. Also, Skithiryx, the Blight Dragon is a good option but is quite expensive. Cards like Giant Growth make you win harder. Infect is where Atraxa shines due to the added poison counters to each opponent every time you finish your turn. Adding Contagion Engine might even make your opponents scoop.
Good God, that is a big slab of writing. Here is a deck list I made for you: Atraxa makes you loose your mind!. Tell me what you think!
1 month ago
I don't think Cataclysm is a good card for you, it looks like you like to hoard permanents in the field, and Cataclysm is no good for that. Another thing, you have few pieces to combo well with Stasis you do have Root Maze but Kismet (or Frozen AEther) or Orb of Dreams can help you finnish the combo.
Eventhough Mana Vault is a great card I dont feel like is necesary, but it's an artifact based stax so I get it. I wouldnt play Ichor Rats it's way too slow even for a stax deck.If you wanna check my deck here it is: Max Stax Atraxa
Also, I like to play Armageddon and Heroic Intervention, It has won me a lot of games. And since you're running Armageddon and Ravages of War you double the chances to get the combo. Also Heroic Intervention is a great counter for all the boardwipes or targeted disruption in commander.
See ya man! =)
1 month ago
From your description in the EDH forum thread it sounds like your group isn't playing enough mass disruption to break up board states. Your commander is indestructible, less than a fifth of your deck is creatures and only half of them really matter beyond ETBs, you're set up to play wrath heavy. Wrath of God, Austere Command, Winds of Rath, Day of Judgment, and Rout are crazy efficient in multiplayer. In you have enough answers to spot-exile/disenchant problem targets that you don't need to crack yourself with more broad/powerful wipes like Hour of Devastation or Hallowed Burial.
I know wraths are scary when you're coming from another format, but this is multiplayer against decks built to go long and you control when/if you play them. Quarantine Field would cost to hit a single target for each of 3 players, Wrath hits every single one of their creatures for half that and gets around shroud/hexproof.
Beyond that, here's some suggestions for threats and cuts. There's a lot so I'll hold back on justifying them unless asked.
- Summer Bloom < Explore - A card like this needs to replace itself with a draw. Chance of Summer Bloom being a dead/inefficient draw at any given point in the game is too high
- Zendikar Resurgent < Mirari's Wake - You don't have many cast triggers for creatures, tokens will benefit from the buff
- Awakening < Brave the Sands / Radiant Destiny / Sight of the Scalelords - Better that your creatures just have vigilance than giving everyone on the table a free Seedborn Muse
- Oath of the Ancient Wood < Ancestral Mask / Ethereal Armor
- Restock < Greenwarden of Murasa / Eternal Witness / Praetor's Counsel
- Rampant Growth < Kodama's Reach / Cultivate / Nature's Lore / Three Visits - The first two are coveted for giving you two cards for one, if you wanna stay with the lower CMC the latter two can hit Savannah, Canopy Vista, or Temple Garden if you ever pick one up
- Nyx-Fleece Ram
- Helix Pinnacle - Cute, but a complete dead draw in terms of impact on board state, and impotent in a vacuum. You can win for less than = 101, and yes that includes an optimal situation with mana doubles and effects like Awakening
- Kismet / Blind Obedience - You've said they're filler, which they pretty much are if you aren't building around them
- Words of Wilding / Words of Worship - You're way too concerned about decking out. If the cards you're drawing are less helpful than a 2/2 or 5 life you need to cut those cards
That's a lot of words, I hope you find some of them helpful!
1 month ago
- I'm an idiot I thought that messa said that you have to. And I took out Eidolon because of card draw and milling. 2. Yes, those games took FOR EVER! We only played 2 commander games and both took 3 hours each. I was playing with 3 other people and all of our decks were super synergistic and also we were scaring each other into not attacking because of the crack backs that could happen. I have Awakening in there for if I do a full swing or if I want to keep doing Luminarch Ascension because that is the first card I tutor for along with the enchantress's. And Kismet was a filler ATM. Just give me a minute and I can do some more editing and you can look more into it.
1 month ago
Well for starters, 3 of the 6 enchantress effects are "may" triggers; Verduran Enchantress, Mesa Enchantress, and Kor Spiritdancer (which you aren't running, probably for the best with relatively few auras). For seconds, are you seriously milling out against other players? I've fishbowled the deck near a dozen times and, assuming no removal disrupts it, it seems to "go off" around turn 7 and is still a solid 5 turns away from actually decking itself. That's pretty normal for a not-super-competitive deck. Even a casual deck should be able to combo out by turn 12 if left unmolested; that's a REALLY long game.
This is one of those cases where your opponents really should be keeping you in check. I mean, the deck has (had, at least, I swear Eidolon of Blossoms was in there earlier) 5 draw engines and as many ways to fish them out, that's pretty light. And all but one of those engines are wrath fodder.
1 month ago
If your running mostly basics maybe an Extraplanar Lens.
These are just ideas, but the deck does sound fun :)
2 months ago
buckeyetron I know, I just didn't want to feel like I was taking attention away from this deck.
Spazik008 Prison-style, with Jenara, Asura of War mostly for the colors. Kismet and Winter Orb, supported by Garruk Wildspeaker, Armageddon, and relevant Borderposts. Fill out with some control like Counterspell and Hindering Light and get ready for hate. I'm a control player at heart.