|Commander / EDH||Legal|
Printings View all
|Masters Edition IV (ME4)||Rare|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
Combos Browse all
Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.
|Have (6)||Fairseas , ShishkyBob , , , TheBl0b , GeminiSpartanX|
|Want (23)||hidoggie90 , Danielhop13 , , AJFrrranklin , swaggerooo , ShadyPear , maddallena , RoninH3RO , Thepolarbear504 , dackodack , jimbolaya , macg85 , falcondiesel , secondcerberus , ThorilVisalla , hjikb , mils , Vukodlak , Doomes , scynett , baconater , Blue_Otaku_No.1 , Seventy7INa45|
6 days ago
Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.
Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.
You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:
- Blind Obedience
- Ghostly Prison
- Collective Restraint
- Lightmine Field
- Karmic Justice
- Frozen AEther
- Stony Silence
- Energy Flux
These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.
Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.
For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/
Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.
Hope that helps! I'll probably add in more later on as it depends on the route you go for~
dingusdingo on Flex
1 week ago
Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!
Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden
I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet
Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good
You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.
Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.
On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.
I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.
A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.
Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.
2 weeks ago
1 month ago
I think in this deck since it's two colors, Kismet unless you find yourself needing some incidental life gain from extort.
1 month ago
Hidy Ho neighbor,
Really like what the deck has going on, the hatebear theme is well established, and the voltron is still prominent. Love the addition of Teshar, Ancestor's Apostle , and loving the pre release hebrew promo of Glory . But I see some things that may be better.
I third Tithe Taker , the ability is really nice to have one instance of.
Rant aside, really love what you've done, I think this deck is stronger than its counterpart in many ways, and I believe it's well on its way to being optimised.
1 month ago
hkhssweiss: Huh, I've always found Mask of Memory to be one of the strongest card advantage engines in the deck in testing. Gilded Lotus is a bit slow, I'll acknowledge, but remember that it's essentially 2 mana overall (it comes in untapped and immediately can be tapped to recover a certain amount of the mana investment). And Fight to the Death probably is one of the weaker links here, but I really love the idea of flashing in Archangel Avacyn Flip followed by Fight to the Death as a surprise (or using it to screw over the Voltron player when they're chump-blocked). And honestly, I'd rather run Grand Abolisher than Tithe Taker here, we'll see :)
RecklessN7: Bounty Agent was one of my most recent cuts actually! I wanted to run it as commander-hate and as a way to flip Avacyn, but it kinda got overshadowed by other things. And as I was cutting most of my self-sacrificing creatures, I ended up cutting Gift of Immortality (it no longer works with most of my options). I really like the idea of this version of the deck so far though!!
Darkshadow327: Your advice has been implemented!
1 month ago
Yup, board wipe targeting everyone except yourself -- esp cards with extra value like Fumigate .
Def helpful to lean on white's stax/control cards in order to make it to turns 6-8 to cast Avacyn. Kismet is a nice budget add, in addition to everything SynergyBuild mentioned.
1 month ago
Why even call it Cedh when it's just an edh deck with sub-optimal card choices.
What is the reason for running Forbidden Orchard in a two-color deck (you're not going to tell me it's necessary for color fixing when you're on two colors...)
Gush -> Delve draw cards or the pull from something is way better than this... even though it's funny you can and others can't it is not a card to run outside of doomsday piles... or monoblue 1v1 decks...
Illumination ? why hamstring yourself with super specific counters?
Pact of Negation Not a fan of the card outside of fast combo decks...
Rushing River what in the?
AEther Barrier Doesn't really do anything.
Blind Obedience What are those! doesn't do anything for you!
Frozen AEther What are those! doesn't do anything for you!
Kismet What are those! doesn't do anything for you!
Mana Maze so you also block yourself?
Orb of Dreams cool! and?
Static Orb no benefit, no way to make it asymmetrical, no reason to run it!
Ward of Bones jank stuff!
Winter Orb no benefit, no way to make it asymmetrical, no reason to run it!
Thalia, Heretic Cathar Again the absolute mad lad with the anti-aggro cards for CEDH deck...
Kismet occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%