Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.
|Have (3)||, metalmagic , GeminiSpartanX|
|Want (2)||Shankmaster4k , NMJohn|
Printings View all
|Masters Edition IV (ME4)||Rare|
|Classic Sixth Edition (6ED)||Uncommon|
|Fifth Edition (5ED)||Uncommon|
|Fourth Edition (4ED)||Uncommon|
|4th Edition Foreign Black Border (4EDFBB)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Kismet occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
3 days ago
Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:
More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:
- Sensei's Divining Top
- Scroll Rack
- Crystal Ball
- Courier's Capsule
- Wheel of Fortune
- Stroke of Genius
- Mystic Remora
- Jace Beleren
- Long-Term Plans
- Land Tax
- Academy Rector
- Idyllic Tutor
- Madblind Mountain
- Fetch Lands. Literally any fetches.
More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:
- Path to Exile / Swords to Plowshares
- Seal of Cleansing / Dispeller's Capsule
- Return to Dust
- Crush Contraband
- Shattering Pulse
- Shattering Spree
- Chaos Warp
- Lightning Bolt
More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.
Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.
Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)
Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.
Karn, Silver Golem: See above.
Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.
Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.
Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.
Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.
Firemind Vessel – See above.
3 weeks ago
Ah fuck. Looks good dude.
You have 2 Journey to Nowhere in your list.
If you really want to be a dick, you can mass land destruction with Enchanted Evening + Opalescence. I've considered it as a win-con in my Tuvasa list, but also wanted to avoid all the salt that could come with it. Enchanted Evening also goes infinite with Archon of Sun's Grace and/or Ajani's Chosen.
1 month ago
enrico81, thank you for the suggestions. I am already running Authority of the Consuls . I am running Blind Obedience rather than Kismet . The others just didn’t make the cut. I am trying very hard to keep this deck’s average CMC close to 2.5.
1 month ago
1 month ago
Don't love Kismet I think that's more annoying than wood. Does Words of Wind have some sort of combo with it? Femeref Enchantress has always seemed kinda bad to me, though I haven't played it. Losing enchantments is actually kinda hard. I absolutely love Aura Thief; it's one of my pet cards, but I think it does get significantly weaker without a lot of sac outlets.
I run Eldrazi Conscription in my Tuvasa deck as a quick finisher. I think Verduran Enchantress is also a must play. The enchantresses are all just so ridiculously good in the deck. Winds of Rath is a nice sweeper that your stuff can dodge a lot of the time. I've liked Finest Hour in my Tuvasa deck. It can let your Tuvasa kill someone without a blocker really easily a lot of the time. Faeburrow Elder has been a mustplay for me in three+ color gw decks. Eladamri's Call has also been awesome in my Tuvasa.
2 months ago
So after looking at it real quick, here are lists of lists:
Things I would definitely take out: Show
Things I might take out: Show
Cards to consider adding. Show
The List Show
The Why Show
What? Why? Show
4 months ago
I originally had Ghostly Prison in the deck, but replaced it with the Polluted Bonds since Norn's Annex and Sphere of Safety are both in the deck. I was thinking of adding Kismet as well, but figured since it only targets a single player and Loxodon Gatekeeper targets all opponents, it wasn't as beneficial. What would you recommend to pull if adding those cards?
4 months ago
Ghostly Prison would probably be another nice card for this deck, and should be relatively easy to obtain with its recent reprinting in the C19 Jeskai precon. Another budget card to slow your opponents down would be Kismet . It's not as mana-cost efficient as Blind Obedience or Authority of the Consuls and lacks the ectra utility they bring, but having all your opponents lands as well as artifacts and creatures come in tapped makes things extra painful for them.