Kismet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Classic Sixth Edition (6ED) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Legends (LEG) Uncommon

Combos Browse all

Kismet

Enchantment

Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.

Kismet Discussion

McToters on Police Brutality

1 week ago

This is really cool! I don’t play azorius at all but this deck looks like a lot of fun. I’ve also never heard of the 8x8 rule. Where does that come from?

Have you experimented with cards that have similar abilities to ones you’re using like Imposing Sovereign , Blind Obedience and Frozen AEther ? Kismet and Loxodon Gatekeeper have higher CMCs but they cover all the bases as far as what enters tapped. I would probably run one of them over Court Street Denizen since you’re only running about 13 white creatures. Ah wait... unless you have enough stuff that bounces creatures back then i guess my suggestion is a moot point.

Grand Arbiter Augustin IV seems like a shoe-in to help Lavinia hold down your opponents. But may not work for you if you’re looking to have creatures with ETBs.

I only really noticed you have Sift for card draw. What else do you have? Cause I must have missed some.

Anyway, Azorious is not my specialty but I hope I sort of helped. Good luck! +1

LeonSpires on

3 weeks ago

@ AdNauseam12 Thank you so much for your comment!!!

Yeah the more I look at Urza, Lord High Artificer the less I am impressed by him. We'll see what time does for him. I'll probably delete this deck list soon as I plan on using the cards I've ordered for this deck to help build Chain Veil Teferi. I think I will enjoy Teferi a lot more...

The deck list I based this one on is Urza Paradox Scepter so a few of the "interesting" choices are thanks to that list and I was planning on testing them myself.

Your right Trinket Mage should probably be run over an Island

You sound like you have a very fast meta. Your meta needs more stax players. They would probably do well.

The only fringe situation for not running fetches would be if you have Back to Basics and an opponent plays Kismet , Loxodon Gatekeeper , Orb of Dreams , or Thalia, Heretic Cathar . But the upside of deck shuffle and fetching after Brainstorm or Sensei's Divining Top makes them worth it. The real reason is that all my fetches are in Simic Moonfolk Landfall and that deck being a lands matter deck is very hungry to run the fetches.

Thank you for the complement on my alters. All of them (other then Narset, Parter of Veils official alternative Japaneses art) are hand painted on real copies of the cards (I do have unaltered copies of all the cards in this list to run in tournaments). Have you seen Klug Alters. His stuff is amazing and he is my card altering idol.

ThrunTheTroll628 on Commanders by Power Level [EDH Tier List]

1 month ago

Does anyone have a good Godo, Bandit Warlord decklist that might change my opinion on the commander? I don't feel like the deck is any good, sorry if that sounds harsh, but let me try to explain how I see it.

Your Commander is a 1 card combo (by using the etb effect to tutor for Helm of the Host ), normally that would be great, you could either:
1. Fill your deck with ramp and try to get consistent turn 3 wins
2. or you could make a slow stax/control deck that is free to go for the win whenever it so chooses

Option 2 is not available to you because your playing Mono-Red (I'm just saying it like it is).

Therefore you have to just go straight for the combo, the problem is, at it doesn't matter how much ramp is in your deck, your too slow.
To top it off your gameplan is very telegraphed, at any point a player can just look at your boardstate and say with reasonable confidence whether or not you are going to go for your combo on your next turn.
Additionally, when you finally ramp up to cast your commander, if an opponent has interaction (which they will, they've had all game to prepare), your only option is to send Godo back to the command zone and get back to ramping, however, your playing mono-red so your going to have to do it in top-deck mode.
Finally, the combo isn't even that good when you get it, plenty of stax pieces stop it, ( Blind Obedience , Frozen AEther , Kismet , Torpor Orb , Humility , Hushwing Gryff etc.), and it's folds to Counterspells, Artifact hate, and Creature hate, which is the vast majority of interaction people will be playing (it does ignore graveyard hate which is something I guess.)

Sorry for the wall of text, but I realized if I just said "the combo is too expensive" and left it at that there would be a lot of unnecessary back and forth arguing.

TL;DR: Godo, Bandit Warlord is, in my opinion, slower, more predictable, and more easily disrupted than all the other fast combo decks in the format by a wide margin, for this reason, in my opinion, Godo, Bandit Warlord should be brought into the "High Power" tier.

multimedia on Your Life? No - My Life.

1 month ago

Hey, nice budget deck. Budget cards to consider adding that can be repeatable sources of life gain or be value when you gain life are helpful especially if they trigger when your opponents play cards:

Cards to consider cutting are some that only give you a one time effect or they're not worth the mana cost:

  • Reviving Dose
  • Intervention Pact
  • Isolate
  • Sinkhole
  • Altar's Reap
  • Vizkopa Confessor
  • Seal of Cleansing
  • Consume the Meek
  • Slaughter the Strong

You mentioned switching to Kambal as Commander. I think this is a good idea; Kambal is underrated in multiplayer Commander. He effects any opponent when one them casts a noncreature spell that's powerful when you have three opponents. Even if you don't switch I would play Kambal in any Orzhov deck you make. Obzedat can be a singleton in Kambal, but I don't know if you even need him because his mana cost is difficult when playing 28 basic lands and not much color fixing such as Chromatic Lantern .

All my card suggestions can work just as well in a deck with Kambal as Commander. With Kambal as Commander you could combine life gain/budget stax/hate bears. Obviously these strategy will change your deck a lot, but it's worth testing. Budget cards to consider:

Wizno on The Big Mean

1 month ago

I actually ran an Infect deck in these colors for a while using Sidar Kondo of Jamuraa and Tymna the Weaver so I can certainly give you some insight based on my own experience.

Tap down effects can help give you an edge to get your Infect creatures in. Blind Obedience , Kismet , and Loxodon Gatekeeper are a few to consider. Behind the Scenes and Mirari's Wake can also be helpful. I would also recommend two of my favorite pump spells Berserk and Hatred to really close out a game. Cards like Guardian Project , Lifecrafter's Bestiary , Sylvan Library , and Necropotence are all major card draw engines.

fearphage on GAAIV and superfriends

1 month ago

I would recommend some of these stax pieces:

There are creature-based variations of these as well:

channelfireball12345 on Tomik's Taxes

2 months ago

I’d take out Kismet ; it’s a redundant and overcosted effect. First, your already have Authority of the Consuls . Second, most of the time, by the time Kismet hits the board, the table will be done ramping, and it won’t matter whether or not someone misses a land drop, or plays a mana rock that does nothing when it hits(at least in cEDH).

hkhssweiss on Budged Estrid Commander

3 months ago

Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.

Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.

You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:

These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.

Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.

For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/

Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.

Hope that helps! I'll probably add in more later on as it depends on the route you go for~

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Kismet occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%