|Commander / EDH||Legal|
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|Masters Edition IV||Rare|
|Classic Sixth Edition||Uncommon|
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Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.
Price & Acquistion Set Price Alerts
9 hours ago
If you really want to punish players and lockdown the board, I would run effects like Blind Obedience, Loxodon Gatekeeper, Kismet, Frozen AEther, Thalia, Heretic Cathar, and Authority of the Consuls. The tempo swing is huge and can give you lots of time to set up your board. The biggest meanest thing you could run is Grand Arbiter Augustin IV but that becomes a huge target on your back. Archangel of Tithes, Rhystic Study, and Windborn Muse can further help tax your opponents for doing stuff so you can optimize your mana. I think the biggest piece of advice I can offer is to run at least 10-11 more lands. You don't have enough mana rocks or ramp cards to justify 25 lands so I think adding in more lands will help keep you in the game and get you playing on curve. I would be happy to suggest some ramp stuff but it's budget dependent. Best of luck!
1 week ago
Alrighty then. For starters I think you are too concerned with mana fixing. In my experience in playing many games of commander what you have is straight overkill. So I would ditch the panoramas and the Warped Landscape, the Transguild Promenade, Shimmering Grotto, Rupture Spire, the Manalith, and Selesnya Keyrune. You really won't need them. I would replace the lands with basics/ and lands like Fortified Village,Canopy Vista, Temple of Plenty, Temple Garden, Selesnya Guildgate. And then for the Manalith and Keyrune drop them for Kodama's Reach and some other enchantments that I will mention below. You will probably want to run as few artifacts as possible for an enchantress build also. I say this because of one of the recommendations that I have. And now onto the card recommendations
First off for the 11 missing cards I will recommend the following as options (emphasis on options, some of these are pricey which is why so many options): Solitary Confinement, Sylvan Library, Exploration, Open the Vaults, Replenish, Green Sun's Zenith, Worship, Ajani's Chosen, Enlightened Tutor, Eternal Witness, Commune with the Gods, Blind Obedience, Authority of the Consuls, Eladamri's Call, Abundant Growth, Utopia Sprawl, Witchbane Orb , Ground Seal, Grand Abolisher, Nyx-Fleece Ram, Sigarda, Host of Herons, Nylea, God of the Hunt, Heliod, God of the Sun, Seal of Cleansing, Kismet, Soul Snare, Sigarda, Heron's Grace, Courser of Kruphix, Prison Term, Starfield of Nyx, opalessence, Overgrowth, and lastly Stony Silence. Stony Silence is a powerful card that excels in commander. Although at the cost of your artifacts activations. I personally like it for an enchantress build. And remember I am not saying that these are end all be all cards but they are in my experience very useful. And since you have options you can just pick and choose what you like and don't like
I also have some ideas for things you should cut from the deck. Things like Nissa, Vastwood Seer Flip, yeah she's cool and all but she doesn't really fit well with the deck and she can die easily and that can be a hassle. Another card which I would cut is White Sun's Zenith, it takes a lot of mana just for some kitty cats and I it does not perform that well in general. Another card I feel is under performing is Archetype of Endurance, personally Asceticism is better if you are concerned about that. And lastly I feel torn about Celestial Archon. I feel like he has potential but I am uncertain.
Ok that is all I have to say! I think anyways... regardless take some time and think about what it is you want to do with what I have recommended. Of course as always the final choice is yours. Please tell me your thoughts after you have mulled it over!
3 weeks ago
@Compass1997 - Thanks. Being in 2 colors will finally give Cats the reach they need to be more competitive and inclusive of the W/G options like Qasali Pridemage, and the idea of using Jazal Goldmane and Nacatl War-Pride together sounds amazing.
It won't be as competitive as Elves, Zombie or Soldiers, but it should be enjoyable all the same, and will surprise people
3 weeks ago
Teferi, Temporal Archmage might be good in this deck. His -1 can be used once each turn even under the effects of Stasis and is used without tapping which looks like gold in this deck. He also seems like a hard lock with Stasis and Kismet. Just a thought.
3 weeks ago
The deck is coming together extremely nice! I have recently been building a stax Brago as well, so I have quite a bit of suggestions. In fact, I may have all of the suggestions, haha.
Seriously though, I apologize for my essay-length feedback...I tried to make it as aesthetically pleasing as I could.
Forgive Me Show
To continue to exploit and deprive opponent(s) of resources, Authority of the Consuls and Kismet are both good inclusions. Teferi, Temporal Archmage lets you untap permanents affected by Orbs, and at worst, can draw a little. For more guarantee of having your opponent's stuff not untap, you could also run Hokori, Dust Drinker.
Stonehorn Dignitary shuts down combat phases that an opponent might need to win with infinite creatures/deal lethal. Additionally, Orim's Chant could shut down the turn that your opponent needs to cast to go infinite.
Armageddon hurts opponents much more than you because of your artifact ramp.
For more ETBs and triggers, Panharmonicon can go crazy, or add Battle Mastery in here to double up Brago's trigger and double his Commander Damage (although that isn't necessarily the main plan, haha).
4 weeks ago
As powerful as The Tabernacle at Pendrell Vale is, I think it will end up hurting you more than your opponents with how the deck currently is (24 creature count).
Other cards in the maybe board that I personally wouldn't recommend would be Desertion (I'll explain why in a sec), Isperia, Supreme Judge, and Twincast. All are good cards, but your deck can do better without them!
Instead of Desertion and instead of Dissipate and Rewind, I recommend putting in Pact of Negation, Force of Will, and/or Mystic Confluence/Hindering Light. I'd say that having between 5-10 counterspells alone is the right call for this deck.
Isperia, Supreme Judge is not a bad card, but there are better draw engines/card advantage cards. Consecrated Sphinx being one that you already have included. I would recommend replacing Concentrate and Recurring Insight for more dependable draw spells, Ponder and possibly even Sphinx's Revelation or Blue Sun's Zenith.
Possible Cuts Show
AEtherplasm, Blazing Archon, Drogskol Reaver, Kozilek, Butcher of Truth, Loxodon Gatekeeper (possibly just switch it with Kismet since the are the exact same), Phyrexian Metamorph, Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence, and possibly even Sun Titan.
Again, these are just some suggestions. All are great cards, but overall I think that lowering the CMC and adding other, more controlling cards will help this deck be more resilient and consistent.
Possible Additions Show
Again, like the above, these are only suggestions! You don't have to add them all, or any at all. The only thing I would just really stress about changing this deck is lowering the CMC. That can highly improve the gameplay of the deck. Being able to have a turn two play or counter magic on those first couple turns lets you hold an edge over your opponent will you tax and control them over the long game.
1 month ago
1 month ago
I tried going for more efficient cards- two drop artifacts that affect all creatures, rather than one spell that affects one creature. The deck gets a lot of hate in multiplayer (rightly so), but it SURVIVES in multiplayer because (even with three-on-one) you can pump out more enchantments, artifacts, and creatures than they can destroy/bounce/exile. Once mana-cloggers come in like Orb of Dreams or Winter Orb or Kismet the game starts to feel like everyone else is skipping their wasting removal spells on your permanents, while you are pumping out two new ones each turn.