|Commander / EDH||Legal|
Printings View all
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Vintage Masters (VMA)||Rare|
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Sphere of Resistance
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Sphere of Resistance Discussion
2 days ago
This looks fun! I've considered building a Traxos deck since he was spoiled :)
I run a (Boros) Voltron list that you might get some equipment suggestions from (Judgment Day: Avacyn the Purifier EDH | *PRIMER*), but my first suggestions would be upgrading the equipment list as much as possible. Unblockability is a big deal for this deck, so Trailblazer's Boots and Prowler's Helm would be some of my first suggestions. Beyond that, Grappling Hook is another way to give double strike along with a creature kill to boot, and O-Naginata is a cheap and efficient way to pump power even further (almost into 2-hit range). Hammer of Nazahn gives protection and auto-equips.
Paradox Engine would be fantastic here, as an additional way to untap Traxos and as a fantastic ramp engine. You might also benefit from some stax engines (Tangle Wire, Winter Orb, Static Orb, Sphere of Resistance...) to lock down others' boards while you go to town with Traxos.
I hope this helps! :)
2 days ago
Ponder is also good but outside of some filtering doesn't do anything to end games or increase board state.
5 days ago
In MT:G we use "hypergeometric calculation" to figure out our probability of drawing certain cards, or in this case types of cards. I was too lazy to work it out by hand so I used an online calculator.
The cards we are concerned with are: Null Rod, Sphere of Resistance, Tangle Wire, Thorn of Amethyst, Trinisphere, Winter Orb, and Root Maze. I left out Manglehorn as a stax piece because Yissan the wanderer bard is our commander and can fetch him on verse 3. So 7 stax pieces, with no easy ways to tutor for them in a 99 card deck. What's the chance that we draw any one of them naturally in a 7 card hand?
The calculator says 33.53%. I'm not great at math, but I'll make a few assumptions. You will draw one of the 7 stax pieces in your opening hand in a third of your games. In commander we get to mulligan once for free, so the odds are even better. And with successive mulligans, as is suggested when playing cEDH, digging for a stax piece makes your chance of success even higher. You can use the calculator to figure out your chance of success on successive turns, in case you don't get what you need in an opening hand.
In my opinion, this totally justifies the inclusion of 7 stax pieces in the deck in a competitive environment!
1 week ago
Aven Mindcensor, Hushwing Gryff, Spirit of the Labyrinth, Winter Orb, Thalia, Heretic Cathar, Kinjalli's Sunwing, Vryn Wingmare, Mother of Runes, Ramunap Excavator, Aura of Silence, Sun Titan, Swords to Plowshares, Alms Collector, Mirri, Weatherlight Duelist, Eladamri's Call, Tocatli Honor Guard, Eidolon of Rhetoric, Kataki, War's Wage, Propaganda, Ghostly Prison, Windborn Muse, Stasis, Static Orb, Glowrider, Rising Waters, Lodestone Golem, Damping Matrix, Cursed Totem, and Damping Sphere
The cards above are powerful stax pieces that are heavy play, yet range from 0.15$ to 5$ on tcgplayer. Below are more expensive cards that still are good for the deck, yet are not required.
Hokori, Dust Drinker, Rhystic Study, Sphere of Resistance, Thorn of Amethyst, Nature's Will, Bear Umbra, Sword of Feast and Famine, Grand Arbiter Augustin IV, Linvala, Keeper of Silence, Recruiter of the Guard, and Thalia, Guardian of Thraben.
Other than these stag pieces (cards used to lock your opponents out of the game) the deck should ramp, have some good interaction, and have draw power too. It can then use a decent field of small creatures and some combat steps, or powering out planeswalker ultimates to win. Below are some ideas on how to do that.
1 week ago
Stax is a resource management deck, based upon the idea of proactively dealing with the opponent's threats. This means instead of removing their big dude, or countering their wincon, you force them to never cast the cards to begin with. Winter Orb is a great card at doing such a feat, as you can flash in your commander on the endstep of the opponent's turn, tapping it down. You untap all of your permanents, as it is tapped, but all your opponent's will have to deal with only untapping one land. This will make casting a big creature or wincon very difficult. Discard is another form of stax. By denying them cards, mana, or stopping them from casting spells (Gaddock Teeg, Rule of Law, etc.) you remove their threats before they even have them.
Stax is IMO the most competitive non-combo strategy at the highest tables of EDH. Hokori, Dust Drinker, Stasis, Trinisphere, Sphere of Resistance, Static Orb, Thalia, Guardian of Thraben, Lodestone Golem, Armageddon, and Thorn of Amethyst are the types of cards considered to be "Stax."
Voltron is a separate strategy entirely, based upon the principle of Rafiq of the Many or one massive creature. Normally voltron strategies like to get one medium sized creature, then enchant (Shield of the Oversoul) the creature to oblivion, or equip one up (Fireshrieker) similarly, at which point by doubling and doubling up it's damage, it one-shots a player. It is normally an aggressive strategy.
1 week ago
I've played a very similar list and found gitrog to be a decent match up. I've found that the stax pieces do more work than the creatures. Trinisphere, Sphere of Resistance, and Thorn of Amethyst all slow the deck down really well, and then tutor a Thalia, Guardian of Thraben. It can still be played through, but gets really hard. Most people in my meta fear the frog enough to be okay with these lines of play and will let you advance your board state.
Just remember any deck can explode and run away with it.