Sphere of Resistance

Sphere of Resistance


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Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Vintage Masters (VMA) Rare
Exodus (EXO) Rare

Combos Browse all


Format Legality
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
2019-10-04 Legal
MTGO Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Sphere of Resistance occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sphere of Resistance Discussion

dingusdingo on Alesha: A Slug is Faster Than A Corpse

1 week ago


Daretti, Ingenious Iconoclast is a repeat value engine that has the benefit of being able to protect itself and can deal with problematic permanents on the board.

+1: Plop a 1/1 construct with defender onto the field. This ability works well by itself, as it guarantees bodies to block for Daretti. We have a number of ways to utilize the 1/1 tokens too. We can use them alongside Smokestack to pay for the sacrifices. We can use it with Rankle, Master of Pranks to pay for the sacrifices as well. The +1 also means you are getting extra mileage from Skullclamp and draw a lot of cards. It also has strong synergy with Goblin Welder, so you can keep recurring your lock pieces. The tokens will also protect you from sac effects like Diabolic Edict or Smallpox or anything that forces you to sacrifice permanents.

-1: Sac an artifact to destroy a creature/artifact. This is the biggest reason to play Daretti. Repeatable removal of the two most common non-land permanent types is extremely helpful when your goal is to control the board. You can use the 1/1 constructs from the +1 to pay the cost, or you can use one of the two artifact critters in the deck. The sacrifice shouldn't be under rated, as you can reset Phyrexian Revoker to another permanent when your attack with Alesha, or you can jam spells when Ethersworn Canonist leaves before bringing her back with Alesha. This also allows you to remove your own artifact stax pieces if you wish to combo off or need to cast multiple spells in a turn. You can even choose to use this ability the first turn you play Daretti due to the large number of artifact rocks and stax pieces in the deck. This ability is the strongest reason to run Daretti in a stax package, you can move from strong board position to locking out the board if Daretti is left unchecked for a couple turns.

-6: Make three copies of target artifact in play/graveyard. You won't usually use this in an average game, but this can be back breaking in games that go long. We have some juicy targets in our own deck, with Sphere of Resistance (extra per spell), Thorn of Amethyst (extra for non-creature spells), Memory Jar (21 temporary cards drawn and go to your GY), Smokestack (after one or two rotations of 4x smokestack, the game is 100% over), Phyrexian Revoker (hose out most likely every active ability on the table), or even just a mana rock to get ahead. Choosing from an opponent's artifacts is also very nice in a 4 player game, because you can usually find something nice. Copying anyone's "Sword of X and Y" 3 times can be a game winning move, but honestly most equipment is a great choice to copy. I used to run Cranial Plating in this deck specifically for the 3x copies, which allow Alesha to get commander damage kills. Just note that copying legendary artifacts isn't wise, so trying to 3x someone's Umezawa's Jitte is a no-go. In more casual/high powered games, you'll sometimes be able to 3x copy a Wurmcoil Engine or Myr Battlesphere or similar big artifact doinks, which let you get kills on stalled out boards.

The last thing about Daretti that makes him worthwhile in my mind is the CMC. 3 CMC means he can come back from Sun Titan, which is pretty massive. Being a tiny constantly chugging threat engine for 3 mana also means he demands answers, or begins to punish games when he survives. I can recommend him in stax shells, where games are intended to go longer and you get more uses from him. In fast combo decks or midrange decks, someone like Dack Fayden will perform better due to draw filtering, and directly stealing an artifact as opposed to 1:1 trading artifacts like Daretti does. If you're interested in running this guy, consider him mostly for the +1 and the -1. The ult is a very nice cherry on top, but from personal experience I'm getting that ult about 1 of every 3 games he hits the table (in cEDH).

sdidonato on Ib Halfheart, Goblin Sac-tician [PRIMER]

2 weeks ago

Rasaru there is an Upgrade mention in one of the sections

  • Fetches:
  • Arid Mesa
  • Scalding Tarn

  • Ramp/Rocks:

  • Mox Opal
  • Chrome Mox

The great thing about this deck is that you can tweak it to be more aggro, control, burn-oriented, etc. I've been taking the control approach by adding Sphere of Resistance, Ensnaring Bridge, Metalworker (as more ramp), Defense Grid, etc

mynameisfifi on Llawan Stax

2 weeks ago

Wow, thank you for letting me know, that's awesome! This was one of my favourite decks that I've ever played (I've since disassembled it because I'm trying to make some progress on cEDH Brago at the moment), it brings me so much joy to know that somebody out there is terrorizing their group with this monstrosity while I've (unfortunately) had it on the shelf.

To address your points Sumradagnoth:

  1. Yes Trait Doctoring is definitely bad, it just happened to be the last colour changing effect that I had laying around and I wasn't aware Sway of Illusion existed at the time (thank you), that's a great substitution and I'll edit that one in immediately.

  2. Blind Seer is cool and could add redundancy but I'd be wary of it's mana cost, spending six mana to do something Mind Bend does for only one mana seems like it could be too prohibitive. Especially considering the deck uses symmetrical stax effects, the card might get stuck in your hand most games.

  3. I reeaaaalllly like Painter's Servant as the win condition for this deck because it provides so much value outside of the combo and can serve as a stax piece if necessary, although I absolutely do acknowledge that Grindstone becomes an undesirable topdeck draw. Outside of Academy Ruins there isn't a ton of ways for mono blue to recur from the grave unfortunately, at least not without diluting the strategy of the deck too much (it's already not the most focused deck to begin with). I'd try being more careful about your timing casting Painter's Servant, keep it in your hand until the very last minute whenever possible. Something else you could consider is adding Mechanized Production or other better clone effects that would make a few different copies of Painter's Servant needing to be answered (maybe Mechanized Production instead of Pendrell Mists... I don't think that effect is quite worth paying 4 mana for personally, Propaganda is a better pillowfort effect that only costs 3 mana and allows your oppos to keep some creatures but encourages them to swing at your other oppos). Mechanized Production has the added benefit of being really nasty with Sphere of Resistance (which slots in easily in the place of Damping Sphere as long as your meta doesn't have an abundance of storm), and if those two cards manage to stick then Production + Sphere can act as their own back-up win condition. This also makes Tribute Mage better because it could find either/both Painter's Servant or Sphere of Resistance.

  4. I'm not a fan of Stormtide Leviathan (see my above point about the cost of Blind Seer, I'd expect it would be stuck in your hand most games) and I'd recommend to try adding another back-up win condition instead, like maybe the Mechanized Production package I had mentioned, in order to end the game faster. I think a second back-up combo or lock that could win the game independently of Servant + Grindstone would likely be far more reliable than casting a big beater and then also waiting a turn to go into combat.

I wish you the absolute best of luck piloting Llawan and feel honoured that my build inspired you to give it a try. I'd be thrilled if you'd continue to share your observations with me as you make changes to the deck!

May your tentacles crush enemies efficiently and mercilessly, cheers!

Epicurus on Card creation challenge

2 months ago

Alright, seems like there's not a taker for another stax companion, so I'll submit another and then wildcard.

Trella, Alela's Emissary

Legendary Creature - Faerie Warlock

Companion - Each creature in your starting deck has CMC 3 or less

Flying, lifelink

Sacrifice a creature: search your library for an artifact or enchantment card with CMC less than or equal to the sacrificed creature's CMC, reveal it, and put it into your hand. Then shuffle your library.

: add or to your mana pool. Use this mana only to cast artifact or enchantment spells.


This one facilitates a popular stax commander more so than being a stax facilitator in general, but she's also a free sac outlet, which is important to the build. Additionally, you could use her to tutor out your Static Orb, Authority of the Consuls, Tangle Wire, Winter Orb, Sphere of Resistance, Rhystic Study, Ghostly Prison, Propaganda, etc etc, and can sac the tokens produced by Alela, Artful Provocateur to search for your Chrome Mox, Chalice of the Void, Everflowing Chalice, etc etc...

Anyway, wildcard.

Olde_English on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

2 months ago

StefanKaminski: Please excuse the essay XD

My main gripe with equipment is that they tend to be a lot more mana intensive than auras and you have to run extra pieces, like Sigarda's Aid or Stoneforge Mystic, to cheat those high costs, which takes away valuable spots that could be dedicated to better cards. I chose auras over equipment after extensive play-testing and although auras are more brittle than equipment, being able to attach them early and generate huge advantage is very powerful.

I do really like Umezawa's Jitte seeing as it pumps up Ojutai and can effectively eliminate opposing mana dorks and hate-bears, I'll test it out and see how it plays. This deck is shooting for optimization, while equipment like Sword of Feast and Famine are very solid pieces in high or mid-powered metas, in competitive games they take too long to set up or are disrupted before you can generate any value from them. Voltron is just one way to win with this deck, mostly Ojutai serves as a massive distraction piece who also generates card advantage.

Muddle the Mixture is very spicy, thanks for the suggestion! As far as specific stax pieces go, I really like Deafening Silence style effects their only downside is that they are a non-bo with combos I play like Dramatic Reversal + Isochron Scepter + Blind Obedience. I can run Disenchant effects to break parity with my own stax pieces, I just worry that I'll lock myself out of potential wins. You are right though, one spell per turn effects really hose quick combo decks and I should include one, it's just tough to identify exactly what I could swap for it.

Winter Orb and Back to Basics have been great "no untapping allowed" pieces so I haven't felt the need to have another. I'd like to play-test Static Orb and see if I prefer it over any of my other pieces.

I have play-tested both Sphere of Resistance and Thalia, Guardian of Thraben and didn't like how either performed. Usually they slowed me down as much as my opponents and didn't cause enough disruption to warrant including in the main board.

In this particular list, Cursed Totem functions as a better version of Linvala, Keeper of Silence and is easier to tutor up in Azorius colors. The Tabernacle at Pendrell Vale is similar to Timetwister, great cards and I'd run them if I had several thousand dollars to spend on them, unfortunately I don't have that kind of cash lying around.

I love Approach of the Second Sun and if I was ever powering down this list it would go right back in right alongside a ton of crazy equipment. Trying to optimize things though makes keeping a seven mana spell that doesn't win the game on the spot tough.

I imagine you already know but just in case, Helm of Obedience is meant to pair with Rest in Peace to kill off one person at a time, it isn't the most streamlined combo but Azorius in general suffers from a lack of ultra-efficient game winning combos. The best way to navigate it is to play Rest in Peace early on, then use something like Whir of Invention to put Helm of Obedience into play on the end-step before my turn begins, kill a player, start my next turn, untap and kill another player. I go back and forth a lot on whether or not to remove Helm and add effects like Luminarch Ascension (which can also win with Dramatic Scepter combo), extra mana rocks or hate pieces. It's a never ending tinkering process.

Scroll Rack pairs incredibly well with Land Tax and is a solid way to get out of dead hands. I can also use it to put two or three dead cards on top of my library, deal damage with Ojutai, filter the top three and set myself up for fresh draws. It might not be an optimal card choice but it always performs well when I need it too and is a versatile tool to have at my disposal.

And yes Blind Obedience does need a white or black producing mana rock in order to stack infinite extort triggers. Six out of my ten mana rocks can produce white mana, seven if you count Copy Artifact. It's not perfect but sometimes when you're trying to make a fringe strategy work you've got to bank on a bit of luck.

Thank you for all your feedback, I appreciate it!

StefanKaminski on Dragon's Eye Sanctuary | Dragonlord Ojutai EDH

2 months ago

Hey Olde_English, Thanks for your reply :) As I‘ve been toying around with your list and started playtesting more questions came up. Perhaps you could find some time to answer them as well...

  1. Auras vs. Equipment I see how you’ve chosen your auras to grant Ojutai especially doublestrike for more anticipate triggers or vigilance to give him protection. The downside of course is that if Ojutai is somehow removed the auras will be gone as well. So I was wondering if a Stoneforge Mystic, Umezawa's Jitte, Batterskull and Sword of Feast and Famine package would be better?Batterskull is good on its own and can give Ojutai the needed vigilance, Jitte is an incredible control piece handling e.g. mana dorks and the sword gives not only protection to Ojutai but also helps keeping mana open. What are your thoughts on this topic?

  2. Stax vs. Interaction I see that you’ve updated your control package and I like it very much :) One card to also consider is Muddle the Mixture as it can also function as an universal tutor for all of your wincon pieces. You could swap out Delay for it as it seems to be the weakest of your counterspells. But my main question is about your choice of stax pieces especially the exclusion of some. Is there a reason you’re not running Arcane Laboratory, Rule of Law or Deafening Silence effects? I find them very useful against most combo strategies without them hurting our plans too much. While you are running Winter Orb why not also Static Orb at least for redundancy. I’m Very unsure about Sphere of Resistance: While it can mean a near perfect lockout for our opponents when our mana denial plan is working it is a dead piece if not. The last stax pieces I thought of are Linvala, Keeper of Silence and The Tabernacle at Pendrell Vale to shut down opposing mana dorks. I know the last one is very pricey but also very efficient :D

  3. Wincons I see that you took out Approach of the Second Sun which makes me a little bit sad as it is such a unique way of winning and totally synergistic with Ojutai but you will have your reasons ;) What you kept in on the other side is Helm of Obedience which seems weird to me as it doesn’t win you the game on the spot. Why did you do so and what is or was your experience with both cards? And while we’re on it, with Approach gone is it still necessary Or worth it to keep the Scroll Rack? One more question: you mentioned Blind Obedience as a wincon in combination with dramatic scepter but you would also need white mana producing rock to produce to pull this off, aren’t you?

Thanks in advance :)

Apotheosis616 on I'm Walking on Sunshine

2 months ago


Yes pretty much. Thorn of Amethyst makes noncreatures cost more. Approximately 1/3 of our deck consists of creatures. It gives us the most bang for our buck without hurting our own gameplan too much. That is why Sphere of Resistance doesn't make the cut. White has terrible ramp and acceleration, so Sphere of Resistance would hurt us more than it would hurt our opponents.

Daedalus19876 on Toxic Relationship: Hapatra EDH [PRIMER]

3 months ago

soufianhriz: Mmmm. Yes and no. Is Hapatra good enough for that? Yes. Is this deck a decent starting point for trying to build a cEDH version of Hapatra? Yes, this deck does well.

Is this deck quite ready for that table? Not quite, unless you get a very good hand -- and even then, I'd modify the deck to have a lot more stax pieces (taxing spells with Trinisphere and Sphere of Resistance, shutting down mana counters/removal, graveyard hate, etc).

Basically, I'd slim down the deck a little more, to fit in a lot more stax (since we can't play counters).

But I've played this against Food Chain lists to great success (because we snipe their mana dorks), and I suspect that we'd keep Najeela decently under control too, especially if we run Blowfly Infestation. Doomsday is trickier, since we really have no good ways to prevent Zur's tutoring in our colors (apart from "shoot him on sight"). I've never been super impressed by Curious Control, honestly, when I've played against it, so I'd rank that as the lowest of those threats (without knowing about your meta).

Definitely add Torpor Orb too. It's great against the current cEDH meta.

Check out this page for more information on cEDH Hapatra:


Commander / EDH Lerker


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