Sphere of Resistance


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Vintage Masters (VMA) Rare
Exodus (EXO) Rare

Combos Browse all

Sphere of Resistance


Spells cost more to cast.

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Sphere of Resistance Discussion

SynergyBuild on To Hell and Back

1 week ago

I think you may want of have a copy of Natural State in this deck, as it hits the main two worst stax pieces for the combo, Sphere of Resistance and Torpor Orb, as well as Damping Matrix, but no one runs Damping Matrix. If you see some Blood Pod, though it won't hit Pod, it does work against many of their cards from Rule of Law/Eidolon of Rhetoric to some of the prior mentioned stax pieces, all at instant speed for a single .

I would most likely drop Thought Scour, because that card is the worst cantrip in the deck and only really is useful for Laboratory Maniac.

Winterblast on Tired of Combo? Never! Turn 1 Win :)

2 weeks ago

SynergyBuild I even had Cataclysm out of the binder when I accidentially sold my UW Teferi out of the deck...and again last week when I was thinking about replacing Pendrell Mists with it. There's several Thing I consider for testing myself and Catalclysm as a full reset is one of them...there's just the problem that you need to keep it in mind all the time then, otherwise you might unintentionally create boardstates that would end up negatively for you post-cataclysm and it would be a dead card (because you absolutely don't want to play it). It's also counterproductive for the gameplan of focusing on artifact mana and blowing up the lands because you can only keep one artifact then. It's a huge trick though to cast it and float mana to cast more stuff afterwards...this is rather easy if you plan ahead because GAAIV makes it cost just 1WW and you surely have some spare mana then.

On the other hand, the double tabernacle effect is also nice, also because the enchantment is unaffected by Armageddon/ravages. I'm really not sure what is the better choice and what the meta must be like to make the decision easier. Maybe I'm not even correct with playing Pendrell Mists in my almost creatureless meta, where often only the commanders are important creatures. I might try that swap out soon.

Other cards I think could be interesting are for example putting Muddle the Mixture back in (I cut that for spellseeker). and play it alongside Spellseeker. transmute can get cards like Rest in Peace, Gilded Drake, Cursed Totem, Scroll Rack, Sphere of Resistance...the ability can even be copied with Rings of Brighthearth. Steel Sabotage might be a possible cut even thought the cmc would go up with that replacement. Chalice on 1 also approves of that choice, which is actually a valid argument.

There's so much to consider that it's not necessary to touch the most important and powerful stax cards like Trinisphere.

Rhadamanthus on How does Marath interact with ...

1 month ago

It enters with 0 counters.

"Play" means "play it if it's a land and cast it if it's a spell". So yes, you did cast Marath, but the you spent was to activate Horde of Notions' ability. You didn't actually spend any mana to cast Marath.

Note that if there was something like Sphere of Resistance on the battlefield, then you would have to spend mana to cast Marath, and it would enter with a +1/+1 counter for each mana you were required to spend that way.

SynergyBuild on Broken Sisay? HELP wanted!

1 month ago

Sisay can go off turn 3 consistently given the right build, or shut its opponents out on turn 2, with a well-placed Sphere of Resistance or Winter Orb, sitting their with a pile of elves and rocks, tapping out for lock piece after lock piece, until they feel like winning turn nine with all of its opponents discarding to hand size.

Sadismia on Hermit / FlashHulk Combo

1 month ago

After plenty of testing with Muldrotha, the Gravetide I've decided to continuing to playing with Angel of Glory's Rise. I feel that it's better for metas with Sphere of Resistance and Rule of Law effects.

I'm also not a fan of how Sigi cut Auriok Salvagers from his list which removes the Bomber-man combo. I personally like this deck more when it threatens multiple redundant combos in the early turns. Even if that means playing a few dead cards.

Wurmlover on Erebos, God of the Undying

1 month ago

when you're going for cEDH, you need much better cards to supplement your "stax" that you have so far. you need things like Winter Orb, Static Orb, Trinisphere, Sphere of Resistance, Thorn of Amethyst, etc. you could do with better artifact ramp too in the form of Chrome Mox, Mana Crypt, Mana Vault, and Mox Diamond.

multimedia on Estrid, the Masked

1 month ago

Hey, really good first Commander deck. The deck description is well thought out lots of strategies here, but do you really need all those strategies in the same deck? It's kind of overkill.

Consider a main lock down your opponent's strategy by adding Stasis, Winter Orb, Static Orb, Tangle Wire, Kismet? All are powerful with Estrid untap ability with enchanted permanents especially lands. Add to this strategy cards like Trinisphere, Sphere of Resistance and Thorn of Amethyst with all the ramp that enchanted lands and Estrid's untap makes hurts your opponents much more than you.

Gift of Paradise, Verdant Haven and Unbridled Growth are more enchant land cards to consider. Garruk Wildspeaker's +1 ability can untap two enchanted lands which is good with land lock down. Sylvan Library and Carpet of Flowers are two very good low CMC green enchantments to have on the battlefield when your opponents are locked down. This strategy can add to cards you already have here such as Propaganda, Prison, Silence, Obedience, etc.

Good luck with your deck.

mmcgeach on The Great Radhaggro

1 month ago

@Robobro72 Thanks for pointing me at that Menendian article. I don't usually associate stax with Menendian... I'll have to read it all later. He's definately one of my favorite vintage evangelists.

Also, I'm glad you're going to put together the deck! I can't wait to hear about your experiences.

And yes, this deck is pretty low-budget for CEDH. It's two-color, and it's not blue. :)

@Karimzamrini Yeah, I'm being a little glib when I say there's only one stax deck in CEDH, and sort of poking fun at the insular nature of the top-tier CEDH metagame. But, on the other hand, most other stax decks aren't very good. I tried for a long time to make Sisay Stax work, but ultimately it was too general-dependent. (And too Gaea's Cradle-dependent for breaking parity on stax.) And probably worse than just stuffing a Paradox Engine combo in the deck. I've tried Blue/Red Keranos, God of Storms stax, and that deck is pretty miserable, with no basic way to break parity on the artifact stax pieces while gaining pretty little from blue. I've tried Nath Stax, and I think the deck is pretty bad. It relies on Nath making tokens to break parity on the stax effects, which is just not at all a reliable plan since your opponents can just dump their hands. I also don't think black (or green) provide enough cheap stax to reliably get stuff going in the early game. Black has cool stuff like Nether Void and Contamination but those aren't early game plays, and Nath himself costs 5. I've also played a lot of Grand Arbiter, but that deck is basically not stax, but a control deck. Which is fine, it's using a few strong stax pieces like Sphere of Resistance, and the general is a good sphere effect; and the deck usually runs Humility, which is insanely powerful. But that's just a few cards, and without reliable card draw in the command zone, I felt GAAIV wasn't a top-tier deck. As a control deck it's pretty much just worse than Control Zur. Which, if you want to play control in EDH, is probably the best control deck there is (cause... there's not actually much competition for that).

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