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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
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Sphere of Resistance
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Sphere of Resistance Discussion
1 week ago
Hello, I'm building a Queen Marchesa BomberMan build and was wondering how often the following cards hurt you from going off with it:
1 week ago
It's hard to rebuild a whole deck in order to change the strategy. It's much easier to list what you absolutely want in every Stax list - at least I could list a basic package of cards that I always use in Stax builds, no matter what the rest is supposed to do. When building a new Stax deck I consider these slots fixed, so the numner of free slots in the deck is reduced by ~33 for lands and the number of cards used for the basic speed and disruption package. The rest depends on what colours I want to use and how exactly I want to play with the deck.
A lot depends on your budget though, because Stax is the most expensive way to go (except for 5 colour with all the duals maybe, but only if there's a lot of other expensive stuff there too). I was lucky enough to get my hands on a playset of Mishra's Workshop around 2008 or 2009, when the playset was below the price you have to pay for ONE copy today and I also got an italian The Tabernacle at Pendrell Vale for 70 euro, wich is a tenth of today's price. You don't have to play these crds, but they make stax a whole lot better and they justify playing cards like Crop Rotation and Tolaria West, which you might not want to include otherwise.
As for the basic Stax package I mentioned, for me this consists of the following cards:
- Sol Ring
- Mana Crypt
- Mana Vault
- Grim Monolith
- Mox Diamond
- Chrome Mox
- Mox Opal
- Lotus Petal
- Voltaic Key
- Coalition Relic
- Ancient Tomb
- City of Traitors
- Mishra's Workshop
- Sphere of Resistance
- Thorn of Amethyst
- Lodestone Golem
- Tangle Wire
- The Tabernacle at Pendrell Vale (unless I play aggro stax with many creatures)
- Land Equilibrium
- Crucible of Worlds
- Strip Mine
- Ravages of War
- Ensnaring Bridge (not in aggro stax)
- Moat (not in aggro stax)
Humility (not in aggro stax)
- Scroll Rack
- Jace, the Mind Sculptor
- Tezzeret the Seeker
- Transmute Artifact
You see, there are a lot of slots that I consider fixed when I play stax and the rest of the deck should define the specific strategy. I have also listed some blue cards in my basic package, but without blue these could be easily replaced with other must plays, for example Goblin Welder in red. The tutors also depend on the colours you want to use, but with black and blue you have quite a few to choose from. White is good for some of the most perverted masss removals and lockdown pieces.
To complete your deck you have to double-check every card for its power, if it has a direct impact on the game or if it does next to nothing without other cards in the deck (in that case it should be a lock or combo). You also have to check if there is anything similar but better and then make changes accordingly. Also avoid multiple copies of effects that are not cummulative, unless it's an effect you absolutely want to see in every game and which is most likely a top target for removal.
2 weeks ago
I wouldn't play Pox in a multicoloured deck, especially if your manabase is so inconsistent. With BBB it will often be a dead card and if there's only Zur on the board you don't want to play it either...I'd rather use Cataclysm or Armageddon and Ravages of War. Not Damnation and Wrath of God because you probably don't need and want to clear the entire board.
Stax is really good if it prevents the opponents from playing anything useful in the first place instead of reacting to threats, it's the archetype for proactive control. I personally wouldn't play counters, if you don't play Mana Drain because it doesn't fit the overall strategy. You don't want to keep mana open to react, you want to drop something that locks the opponent down. Maybe some more taxing permanents? Sphere of Resistance, Lodestone Golem, Thorn of Amethyst, Thalia, Guardian of Thraben, Trinisphere...Tangle Wire is also great and you have some cards that prevent untapping too.
If you already play Rest in Peace I would include one of my all time favourite combos and use Helm of Obedience. For more consistency add the Leyline of the Void again as well. This trick has won so many games for me, it's ridiculous. A bit more tutors would be cool though, for example Transmute Artifact if you want to buy that (you find some on ebay for 40-50 USD).
3 weeks ago
3 weeks ago
I have an alternative win con in my Atraxa's super(un)friendly Stax, which is Mechanized Production. Cast on Sphere of Resistance, Thorn of Amethyst, Lodestone Golem or Tangle Wire it slows down the game so much that you easily reach the 8 needed copies to win.
1 month ago
Love Derevi stax decks in general. This looks sweet.
Any particular reason for the omission of standard taxation effects like Thorn of Amethyst or Sphere of Resistance? Land Equilibrium and Back to Basics are other excellent inclusions in these colors, since you can rely more heavily on dorks instead of nonbasics to fix and smooth your mana.
1 month ago
Dimir Signet or other on-color signets
This is the best I have off the top of my head. The multicolored ones add some things, too.
1 month ago
the point is to disable the opponents from playing at all, thus preventing the removal as well. cost increasing stuff is best for that - Sphere of Resistance, Thorn of Amethyst, Lodestone Golem, Trinisphere, Nether Void all destroy everyone who is not playing a lot of mana artifacts in the early game. It makes playing spot removal a major action in a turn, not just something you throw between some other spells, so if you are already ahead it's unlikely that anyone can catch up with you until you drop the first land wipe. stax is proactive control, meaning that you don't want to react to threats but rather keep them from happening at all. The key is less "Solutions" and more obstacles, which make certain plays impossible.
I think you have too much mass removal for other stuff besides lands for that strategy. If you have just cleared the board from all creatures, you absolutely don't want to see another mass removal for creatures in your hand but rather something that keeps new creatures from being played (for example). With only 14 artifacts it is more likely that the important ones get removed and none of the game breakers stay on the board...on the other Hand, if you have like 30 or so...well, it takes a coordinated effort to have you lose all important pieces then and usually you will have enough (if not all) of mana rocks, disruption and potential win Options remaining.