|Commander / EDH||Legal|
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|Masterpiece Series: Kaladesh Inventions||Mythic Rare|
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Sphere of Resistance
Spells cost more to cast.
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Sphere of Resistance Discussion
2 days ago
One big problem with pillow fort: it's permanent based and when the permanents or even certain single permanents are gone, everything is ruined. Cyclonic Rift, Hurkyl's Recall or Rebuild are really bad for example.
In mardu you have not much to prevent your fort from being blown up as a whole and you can't do much about combo wins either (Ad Nauseam for example), so you should probably put some proactive control elements in the deck. Ethersworn Canonist, Trinisphere, Sphere of Resistance, Chains of Mephistopheles or Spirit of the Labyrinth...Smokestack and Tangle Wire would also do some nasty things
2 weeks ago
well taxers like Sphere of Resistance don't do anything against food chain since prossh's trigger says however much mana you paid to cast it. aether barrier is good though, thanks.
2 weeks ago
Atraxa is great if you play stax yourself, that's how I use her. Don't like people trying to control you? Take control of the game yourself!
You can keep up Tangle Wire forever and double it with Gilder Bairn, make a massive impact with Smokestack (and lock the situation with Sundial of the Infinite in order to only get the positive upkeep effects you want and then end your turn)...you can easily remove all nonartifact mana sources as soon as you have some presence on the board and then just sit out the win. Mechanized Production also works well there, especially with the above mentioned cards and stuff like Sphere of Resistance.
If you want to have a look at my Atraxa list (in which you could insert your desired alternative wincons) it is Atraxa's super(un)friendly Stax
2 weeks ago
Static Orb Thorn of Amethyst Thalia, Guardian of Thraben Hokori, Dust Drinker Sphere of Resistance Grand Arbiter Augustin IV Glowrider Vryn Wingmare Stoic Angel Looks cool, But you need to focus your gameplan more. You're only real prison cards are Thalia, Heretic Cathar and Winter Orb. Prison typically doesn't want to combo but actually is anti - combo and tries to stop the whole table from comboing.
3 weeks ago
I honestly recommend not going for a graveyard strategy solely because if you get any graveyard hate you can get shut down. I think have a teeny bit of stuff isn't bad, but I definitely wouldn't recommend the whole "dump half my library into my GY" strategy, haha.
That being said, I am in complete support with your game plan here. Bruna can be played a few different ways, but the smoother variation is the Control/Stax shell. That's the build I made for my wife, and it is brutal...if you'd like to see her's for reference/inspiration, I'll link it here. Also, I made a budget version that shares a lot of the same cards if you'd rather see that!
Okay, so now onto the fun stuff!
Here are some card suggestions: Show
- This is a super good way to avoid removal. It isn't shroud (so you can still target Bruna if desired) and it is much better than flickering her. With phasing, all of your auras/equipment/etc stays on, but "stops existing" essentially.
- Basically another "indestructible" aura. Not mandatory, but redundancy is nice. This is just another aura that can be paired with Pariah to because virtually untouchable.
- This could be some additional Stax (see below), if you feel like you need more control
And here are some overall recommendations/advice: Show
Also, I would recommend not doing Enchanted Evening. Trust me, man, I wanted to do it too, but when your lands can be removed by enchantment removal, that's too risky in my opinion.
Those being: Show
Other good inclusions, although they affect everyone, would be: Show
Let me know if you have any questions or anything!
4 weeks ago
Looping TKS indefinitely isn't easy, since you need coolorless mana to cast it. The current build could only do that with the help of a non-summoning sick Boreal Druid or by looping Sol Ring or Mana Crypt via Beast Within + Eternal Witness. Usually, setting that up requires drawing the deck, at which point this kind of kill isn't even necessary any more. Just kill all their permanents with Beast Within and Somberwald Stag, drop a couple of spheres (Sphere of Resistance, Thorn of Amethyst) and kill them with Craterhoof Behemoth or Great Oak Guardian (can easily wait until next turn if you lack attackers at that point).
So killing them with TKS is fine, but very rarely is an actual upgrade over what the deck already has. The card should be played for its disruptive power, and being a potential win condition should not factor into this.
1 month ago
I created the rules simply to prevent people from turning this (amazing) list into a battlefield about arguing that their commander is the best, wins in the playgroup... BLAH BLAH BLAH. You are fine with what you are doing posting this list, since you are not arguing about the placement, you are simply helping this resource by providing your input, because that is the idea of the list. Even more, it may be contradictory with the rules (I might have to reword them), because the only thing I do not want is people arguing about the placement of their commander too much, but we definitely need help from people playing a certain deck if we want to optimize it, so... I will se for that but so far I think discussions are going great here with the current rules.
So, about Ezuri, Claw of Progress. It is not the first time this commander in particular is talked about. I am sure if we look through the archived comments it has been brought up a lot of times. Before Protean Hulk's unbanning, we thought it was done, but now I definitely think we need to change things around. (and I have not worked on that list sonnet666 did)
As you said, Flash + Protean Hulk could assemble the main combo available to this specific commander, being Sage of Hours with enough space left to fetch one drops to fulfill the requirements, giving us infinite turns, winning the game. Blue can easily tutor for Flash, and green can easily tutor for Protean Hulk. Now we start having some fun. Even more, all the combo pieces you mentionned are good even outside combo. Flash might be good for a big ETB effect, Protean Hulksimply is a good tutor in the deck, and Sage of Hourscould win even without being tutored like that. And togheter they become a 2 cards combo (3 if we count commander but he always is available so easier to have). The best about it is that the combo also is a lot more compact, without the need of dead cards like Memory's Journey simply to get back the combo in case of exile. I would be greatly interested in seing your list, as I think it has the potential to be much stronger than what we actually have (sorry sonnet666). You did not provided a link Erastaroth_The_Duchess_of_Hell, and I would greatly like one.
I am not sure about the inclusion of Dramatic Reversal+ Isochron Scepter though. Sure, it could help you untap all your mana dorks and go infinite in that way but... What will you do with all that mana? Your commander, unlike Thrasios, Triton Herois not a sink, so we loose that access to drawing our deck with infinite mana and winning from there. Even more, Isochron Scepter would be shut down by a card I definitely think should be in the list, Null Rod. I know I don't have your decklist yet, but I am pretty sure Paradox Enginewould be superior in the current situtation (I may be wrong, I often am).
Definitely should be an hybrid between stax and combo. We have a lot of mana dorks, so why not using them to break parity? Winter Orb (+ Gaea's Cradle to break parity even more, with the package to tutor Cradle), Null Rod, maybe things like Rising Waters, Back to Basicsif we can manage to have enough basics in the deck, usual stax like Trinisphere would be good (past the few first turn we no longer rely on casting dorks so it would be good), Thorn of Amethyst, Sphere of Resistance... The deck is running blue, so we have access to artifact tutors, which should make it easy to play the stax game with those artifacts, similar to what a mono-green Yisan, the Wanderer Bardwould be doing, but much better in our case because we actually have access to artifact tutors.
tldr; I think your idea is great, and I can't wait to see the decklist and help you out the best I can!
1 month ago
Things I would cut (b/c they're slow or low value):Dovin Baan, Council's Judgment, Oblivion Ring, Detention Sphere, Imprisoned in the Moon, Darksteel Mutation, Rewind, Swords to Plowshares, windborn muse, deadeye, medomai, angel of tithes,Isperia, gwafa, chancellor, render silent, dissolve, negate, misdirection
Things I'd add:Armageddon, Planar Cleansing, HoU planar cleansing, Preordain, Gilded Drake (if you can justify its pricetag its really good), almost every goddamn 2cmc mana rock and below, , Static Orb , Trinisphere, Sphere of Resistance, , tanglewire, new emrakul, alhammarets archive, Dream fracture, arcane denial, mystic confluence, torrential gearhulk, cryptic command, baral cheif of cunting, both teferis, thran dynamo, exclude, evacuate, dismiss, capsize, careful consideration, seat of the synod, darksteel citadel, white artifact land.
Also remove all lands that have to come in tapped, theyre garbage (save for the scryland), replaces with even basics
Post deck in thread in sometime, ill review it again.