Thank you for the explanation. At the end of the day, whatever feels best in your own testing is what you should go with. I know very little of HD combo with red tbh. I like Mauler more than Marauder as mauler is somewhat doable as a haste enabler on a combo turn. Also having a ritual on a one drop creature is far from the worst thing you could be playing in your deck.
August 26, 2017 7:56 a.m.
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Where Ashes of the Abhorrent differs from Rest in Peace and Grafdigger's Cage is that it can go into reanimator decks like Boonweaver, while the other two can't. It doesn't actually stop you from reanimating creatures with cards cast from hand like Reanimate or creatures like Karmic Guide, but it can still mess with the strategies that I listed in my last post. It's not as absolute an answer to graveyard tricks as Rest in Peace would be, but it is a card that can fit into decks that wouldn't have been able to run the other two options.
So you're right, beyond running it for some extra redundancy, a lot of decks that could run it may not bother to. However, now there are more types of decks that have access to a card that puts a speed bump in front of some of the faster decks, which is all good for Animar.
September 20, 2017 7:50 p.m.
Ixalan has been a mixed bag for Animar. Tinashe is the only card that the set offers Animar, but it's mediocre at best. The set also came with Rampaging Ferocidon, which may force Animar to play more carefully if it is on the table but probably won't see much play in competitive circles so it's not something Animar will likely have to build around.
The real boon that Ixalan offers Animar is in how Ashes of the Abhorrent may affect the meta. Ashes of the Abhorrent stalls Hermit Druid + Dread Return based combo decks, which are frequently faster at comboing off than Animar is. It also hampers Storm decks that are looking to go off with Yawgmoth's Will. Boonweaver combo decks may look to splash it since it doesn't interfere with their main reanimation plan, and it may also find a spot in dedicated Hate Bear or Zur decks. The more the card sees play, the more hospitable the meta gets for Animar.
Now maybe WotC could print a couple more cEDH worthy Containment Priest style effects to help keep Flash Hulk decks in check.
September 20, 2017 12:40 p.m.
There's actually a reason why I went with Lightning Mauler over Hellraiser Goblin. Having my haste enabler at 2 mana instead of 3 opened up two more alternate lives of play for me, which I have listed under "Alternate Protean Hulk fetch lines #1 and #3." in the deck description. I wouldn't be able to pull off either of those options if my haste enabler costed 3 mana.
What would really help me out at this point is more info on different deck match-ups that you have come across and tips for how you played your version of the deck against them. People around me don't play EDH at this level of competitiveness and they get kind of disgusted by a turn 3 win, never mind a turn 1 win. Since I don't play online either, I don't know what the deck's good and bad match-ups are or how best to deal with them. Do you have any tips or game stories you could offer?
September 8, 2017 7:16 p.m.
Thanks for the comments. I usually use TappedOut as a workbench, so that's why the deck is a "in paper" version instead of a budgetless one. Wheel cards would definitely be useful, and as I get more playtesting in I'll look at adding Windfall, but the other big wheels are out of my price range at the moment. My next big purchase for the deck, when I can afford it, will be a Mana Crypt because having that will offer me a lot more possible lines of play for a turn 1 or 2 win. As it stands, the list still manages turn 3 wins pretty consistently while goldfishing or playtesting against my Animar deck.
And yeah, if you post your list I would like to see it. I'm always interested in seeing the card choices that other people make. Right now I'm heavily considering dropping Bloodghast for Fatestitcher. There have been too many times during testing where I never had the third land on turn 3 to drop and get Bloodghast out to sac to Dread Return, whereas I have more often had access to a blue mana that would have been able to get Fatestitcher out.
September 8, 2017 6:46 a.m.
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