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Said on Ancestral Animar...

#1

That sounds about in line with my initial evaluation of the card when I saw it previewed. I was hoping that, in practice, it would prove more useful than that though. Thank you for the info.

February 19, 2018 6:31 p.m.

Said on Ancestral Animar...

#2

I played a game recently where the the Vizier, with a little help from some shuffle effects, let me play eight creatures off the top of my library in one turn. I'm pretty happy with it in my deck.

@JMCraig Have you had an opportunity to test Dire Fleet Daredevil in Animar? My LGS isn't competitive enough for it to prove its full value, so I was wondering what your view on it currently is.

February 18, 2018 10:14 p.m.

Said on Unesh Ball...

#3

Would Crystal Shard be worth including? It could clear opponents' boards of creatures or potentially give you infinite Unesh triggers once the Dramatic Scepter combo is up and running. Even without the combo, it can protect your creatures by returning them to your hand and help you rack up more card advantage off Unesh. Being able to bounce and replay clones is a nice bonus as well.

February 15, 2018 4 p.m.

The cheap draw cards were mostly meant as a way to help smooth out the deck's early game consistency, which was an issue I had with the initial versions of my artifact deck. Thirst for Knowledge and Chart a Course also double as a way to dump large artifacts into the graveyard early so that they could be reanimated.

If you are keeping in Mycosynth Lattice, I think it would be worth finding a spot for Vandalblast. It's one of the best EDH cards in red, and since it can't hit your own artifacts it can combo with the Lattice to destroy all of your opponent's permanents and pretty much ensure your win. Unless your group has house rules against land destruction, of course. I don't see a move like that as being much different from an infinite combo, but I know there are people who would object on principle.

Oh, and I meant Sculpting Steel instead of Copy Artifact in my last post. I was typing while tired, so that mix-up slipped by me.

February 14, 2018 3:53 a.m.

Said on Ancestral Animar...

#5

Going back to your comment about Siren Stormtamer being the weakest card in the list, wouldn't Sylvan Safekeeper be a better card for that slot? It also only costs 1 mana to cast, serves the same purpose, doesn't require a mana to activate, and you are likely only going to need it on the turn you are trying to combo off for the win, so sacrificing your tapped lands isn't likely to be that big of an issue. It is also able to protect multiple cards in a turn.

The only issue I could see is if the Safekeeper giving shroud to a creature interfered with a combo, which could be an issue if you are comboing with Cloudstone Curio, but 3 out of your 4 combo bounce creatures don't need to target themselves to return to your hand so I think that in most of your combo situations it shouldn't be a problem.

February 13, 2018 9:22 p.m.

Said on Ancestral Animar...

#6

I'm not a huge fan of counterspells in Animar, but if I had to play them at a competitive table then Mental Misstep would be my first pick. I used to play both Force of Will and Pact of Negation, but I rarely had an extra blue card in hand to pitch to Will so it was often a dead draw. Pact got removed because I rarely drew it, it was situational when I did get it, and in the end I just preferred having another creature that I could tutor for.

Granted, combo decks have gotten a lot faster since I made those changes. @JMCraig Has the competitive meta reached the point where it's difficult for Animar to compete without having access to counterspells?

My perception of Animar is that it has the best chance in games where there is at least one dedicated STAX deck at the table because Animar's game plan tends to work around the more common stax effects. The cards that would really bother Animar, like Hushwing Gryff, aren't as attractive to tutor for when there are two other spell-based combo decks at the table. When I pilot, I try to take advantage of any stax effects on the board and hedge my bets on the fact that about 50% of the cheap counterspells that decks run usually can't target Animar's combo creatures. It also helps that Animar's combo lines can be a little difficult to predict, so it's easy to bait out counters or removal with a more obvious line before pivoting to another one.

February 11, 2018 10:10 p.m.

This looks life a lot of fun do play. I had a Sydri, Galvanic Genius deck in the past that was similar. I find that these decks that pack in all the artifact combos that they can are a bit inconsistent, but it's partially offset by the fact that so many of the combo pieces have synergy with cards outside of their combos. For instance, Mycosynth Lattice and Darksteel Forge are useful and can usually be powered out at a decent speed in these decks, but they you typically want to pair them with cards like Vandalblast, Nevinyrral's Disk, Karn, Silver Golem, and Sydri to get the most value out of them. Without those support cards, they might be better off being removed for either more card draw spells or cards to protect your other combo pieces.

The Sharuum combo is another one of those consistency decisions. The combo cards take up 4 slots, and are all useful individually, but it is a 3 card combo and those could be 4 slots given to card draw spells to help dig you into your other combos more consistently.

If you are going to use 3 card combos, you may as well focus on the combos that use Breya, since you know that you will always have access to her. Nim Deathmantle could be included to give your combos more redundancy, since it can play the same roll as Eldrazi Displacer while also giving you the options of getting infinite tokens/colorless mana off Wurmcoil Engine.

Felidar Guardian is another possible inclusion that can let you get infinite hasty tokens with Saheeli Rai, reset a planeswalker that you've ticked down, blink Breya for more tokens, or just give you a blocker that can also untap one of the mana artifacts like Grim Monolith you used to cast it.

Some of the first cards I would look to change in this list would be Altar of the Brood (too many decks either like having cards in their graveyard or have the Eldrazi legends), Cranial Plating (you could probably win faster by digging for a combo), and Copy Artifact (you already have the Metamorph that can do the same thing and is more flexible). I would then add the Deathmantle, Ponder, and Thirst for Knowledge. Darksteel Forge and Mycosynth Lattice could come out for more removal, draw cards like Chart a Course, or counterspells like Swan Song and Muddle the Mixture (which can tutor for the Deathmantle or a piece of your Thopter Foundry combo).

February 9, 2018 8:15 a.m.

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Finished Decks 95
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