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Said on Ancestral Animar...

#1

Animar isn't completely out of the game if Humility resolves. A bunch of cEDH decks use creatures as part of their win-con, like Laboratory Maniac, so someone is eventually going to want to do something about Humility once they think they have a shot at winning. Meanwhile, everyone else is stocking up on counters and removal in preparation for when Humility is destroyed and someone tries to go off.

It sucks to be in a position where you feel like nothing you do matters, but there is still a chance that your opponents will get in each other's way enough that you can steal a win.

October 17, 2018 12:23 a.m.

Said on Ancestral Animar...

#2

If there is someone at the table who is running Ad Nauseam or Necropotence it may actually be the best course of action to try to poke them as much as possible. You have to balance it against the risk of someone casting Toxic Deluge.

October 16, 2018 10:07 p.m.

Said on Ancestral Animar...

#3

Pretty much. And if Humility is out then Ulamog is probably out of reach of being cast unless you happen to draw into a Gaea's Cradle. All you are likely able to do is hope that one of your other opponents considers it as much of a hassle as you do and decides to take care of it on their own initiative. Which is honestly a decent bet, so in that situation the Animar deck needs to remember to hold back as much as it can because you don't want to have a bunch of creatures on the board that might make your opponents second guess if getting rid of Humility is a good idea.

October 16, 2018 8:25 p.m.

Said on Ancestral Animar...

#4

This is the list I was looking at: Sisay Stax/Combo

The description section is organized well and lists alternative card choices that may appear in different builds. It doesn't run Humility though, thankfully, because it really wants Sisay out and active.

Linvala, Keeper of Silence is annoying because it shuts down mana dorks and Kiki but I might actually like to see it on the table more than some of the other stax options the deck runs. My Animar list still runs Phantasmal Image and Phyrexian Metamorph so being able to clone Linvala to shut down Sisay would probably wind up hurting them more than me.

Ever since Spellseeker was printed I've been considering the option of a mainboard Nature's Claim in the deck. It's not needed as much now that we have Goblin Cratermaker but I still think it is a worthwhile meta option if you are frequently playing against decks like Sisay.

October 16, 2018 7:12 p.m.

Said on Ancestral Animar...

#5

Does anyone happen to have any first-hand experience matching Animar off against a Captain Sisay Paradox Engine deck? I was looking at a list for Sisay and it seemed like an annoying match-up. The recent addition of Goblin Cratermaker helps give an answer to a lot of the problematic stax options the deck runs but it seems like Sisay runs more troublesome cards than Animar has answers. Animar is never particularly happy when against a deck that can potentially drop a quick Elesh Norn, Grand Cenobite or consistently tutor for an Umezawa's Jitte.

October 16, 2018 11:49 a.m.

Said on Harvest Animar...

#6

Hi. I'm hoping you can help me understand the Kiri-Onna loops because I have been going over the sequence you lay out and as far as I can tell it isn't infinite. At the point where you use Phyrexian Metamorph to copy Peregrine Drake you have used up all three of your blue sources so you are forced to pay 2 life to cast the Meta. The whole sequence basically nets you at the cost of 2 life each cycle. If the red source is also able to produce then you can complete the cycle without paying life but you don't net any additional mana.

I found an alternate sequence after the Drake is on the board that allows you to net infinite red mana without having to constantly pay life:

  • Kiri bouncing Meta (cost: )

  • Meta paying 2 life copying and bouncing Kiri (cost: 2 life)

  • Kiri to return Meta and bounce Drake (cost: )

  • Drake to untap lands, tapping red source in response (cost . gain . Lands now untapped)

Now you can loop Meta copying and bouncing Kiki -> Kiri returning Meta and bouncing Drake -> Cast Drake to untap lands without having to pay anymore life, and each loop nets you .

So the cost altogether would be + 8 life and 2 counters on Animar to set up the infinite mana loop.

However, neither your sequence or mine is able to set up any other loops involving Imperial Recruiter without the red source also being able to tap for blue mana. I'm not sure that matters though because after getting infinite red mana I just cast the Meta one last time copying the Recruiter to get Walking Ballista for the kill.

I've been double checking both sequences using physical cards so I don't think that I'm missing anything but I very well may be. Can you see any errors in what I am doing?

October 13, 2018 5:51 a.m.

Said on Bant Control...

#7

Correction: Cleansing Nova can get rid of Ixalan's Binding, so the Binding isn't an instant loss.

Still, the deck needs another way to win.

October 12, 2018 7:41 p.m.

Said on Bant Control...

#8

Syncopate is more useful in this deck than Sinister Sabotage because it gives you the ability to counter on turn two and because the deck doesn't always get its second blue source by turn 3.

I think that this deck will lose against other control decks most of the time. It will get its hand ripped apart by the control decks running black and other decks that run Teferi can keep tucking your Teferi to prevent you from ever ulting.

The deck also loses to a resolved Ixalan's Binding targeting Teferi.

October 12, 2018 7:33 p.m.

Said on Ancestral Animar...

#9

I don't run Hardened Scales either. When I playtested it I found that most of the time I was just as happy with another 1 mana dork in the slot since the math tended to work out the same. There are times where it does shine though, particularly after Animar dies once or twice and you need to be able to recover counters with fewer resources available in hand. I think that JMCraig's meta knows the deck well and is good at killing Animar at key points so having a card like Hardened Scales to help with getting the deck back on track makes sense.

October 6, 2018 4:10 p.m.

Said on Ancestral Animar...

#10

Hardened Scales is actually already in this list. It's under the Ramp section.

Vorniclex's mana doubling effect is unfortunately not a big enough upside to include it, considering it's high CMC. Animar's mana reduction ability serves the same purpose so a card slot that Vorniclex would take up can be freed up for other tech.

Protean Hulk is a great card and has been making a large impact in the cEDH scene since it's unbanning, but it doesn't have much of a home in Animar because the deck doesn't run any way of sacrificing it to make use of its triggered ability. In cEDH, the opponents will just leave it on the board instead of killing it because they are likely to win before the combat damage from the Hulk ever becomes a threatening issue. Most decks that run it also run Flash and have graveyard interaction strategies.

October 5, 2018 8:09 p.m.

Said on Ancestral Animar...

#11

I first started running Animar back when a friend wanted me to play with him in some small two-headed Giant EDH tournaments that a LGS had decided to run. I built Animar and an Azami, Lady of Scrolls deck as partner decks with a bunch of interconnecting combos and interactions. I had Weird Harvest either in the deck or as a sideboard option, I can't remember. The idea was that even if the opponents got to tutor for creatures as well it wouldn't matter because the Azami deck would grab cards like Vendilion Clique, Patron Wizard, Venser, Shaper Savant, and Voidmage Prodigy to interrupt whatever the opponents searched up and let Animar combo off.

On the whole though, I think that Weird Harvest is far too high risk for its potential payoff. I consider it to be about three times more risky than Aluren. And if you aren't also running Peregrine Drake I think that it is pretty much unplayable. If you had the Drake then in the mid-game there is a chance to cast Weird Harvest where X is 3, so 5 mana total, and fetch up two combo creatures and the Drake to untap a bunch of lands so that you could cast those creatures on the same turn. Without the Drake, you are likely to have to wait a turn after giving each of your opponents 3 cards. Even if you only cast the Harvest where X is 1, there are some very real fears regarding Flash Hulk that were voiced in the chat. The deal gets even worse for you if one of your opponents happens to have a counter or removal to stop the card you tutored for.

I can still picture times where the Harvest could pull your butt out of the fire, but when you would be able to cast it profitably would be so dependent on the board state that I wouldn't be willing to place any bets on how consistent it would be to run.

Someone in the chat explained the order for the Kiri combo. I remember seeing it used in some older lists that I found on Reddit but I think that having a 5CMC makes it a bit of a rough pick. It has applications for more budget builds but it would have been so much better if Kiri was 4CMC instead of 5.

October 3, 2018 8:55 a.m.

Said on Ancestral Animar...

#12

Darn. I'm new to Discord to I just managed to figure everything out a minute before you signed out of the chat.

Any noteworthy highlights from the discussion?

I went far enough back in the log to see people talking about Weird Harvest but I don't know what other cards were brought up for consideration.

October 2, 2018 10:28 p.m.

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