Soul Diviner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Soul Diviner

Creature — Zombie Wizard

, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.

SaberTech on Atraxa Stax

8 months ago

I think that this deck list is still a bit unfocused. It is basically saying that it wants to stall things out and win with poison counters, and it has the Magistrate's Scepter + Coretapper + Atraxa, Praetors' Voice combo for infinite turns, but there are a number of cards included that will only do synergistic things some of the time that will water down your meaningful draws.

Some cards to consider to increase your potential to kill with poison counters include Evolution Sage, Tekuthal, Inquiry Dominus, Inexorable Tide, and Phyresis Outbreak. I'm also kind of partial to Viral Drake. Tekuthal can act as an alternative to Coretapper for your Magistrate's Scepter combo.

I think that a lot of your STAX stuff will often feel lackluster since you aren't running any support to help you break parity on them. To get the most out of Winter Orb and Stasis it helps to have cards such as Nature's Will or Sword of Feast and Famine. There are also cards that tap down permanents/artifacts that you can use to tap down the Orbs at the end of your opponent's turn so that you can untap all your lands on your turn.

Cards that drain life like Scheming Aspirant and Bloodchief Ascension probably aren't worth it if you are trying to kill with poison counters. The life gain that you get off them is also pretty negligible. Although, if you had Mindcrank to combo with the Ascension it could function as a backup win condition.

You don't actually run that many cards that put counters on themselves or other cards you control, so Power Conduit and Soul Diviner look pretty lackluster on the basis of them not likely being consistent value when you draw into them.

I don't know what your commander meta is like, but in general there isn't a lot of targeted land destruction in casual games. Tomik, Distinguished Advokist will rarely be of any worth in most casual groups unless you regularly play against someone who uses cards like Crucible of Worlds to net value off of fetch lands and utility lands.

You have very few artifacts that send themselves to the graveyard. I think there is an argument to be made that you will rarely get much value out of Glissa, the Traitor's ability, even taking into consideration the possibility of getting back artifacts that opponents destroy. Still a decent blocker I guess. A more general effect like Eternal Witness in that slot may provide more consistent value though.

Those are just a few suggestions. I could think of more once I have a better idea of how you are looking to develop the deck further.

seshiro_of_the_orochi on An Amass Commander

1 year ago

Ok, at first I thought it might need some build-in protection, but the textbox is already quite crowded as it is. Next, I considered the third ability to be off. I tend to not like these multi-layer voltrons. Then I realized: This isn't what this is. Amass isn't particarly powerful, so this is basically a way to make up for its weakness of putting all apples in one bucket. This is a surprisingly well-rounded commander that propably is a lot stronger than it seems.

When building this, be sure to include Soul Diviner.

Atuva on Budget Zombie Tribal

1 year ago

Great looking budget deck, even after 5 years. I'd love to see an updated version with asztisanyi's suggestions and maybe even some newer cards. Ghoulish Procession comes to mind as it converts all non-token creatures into extra zombie fodder when they die, plus they're guaranteed to feed into Quest for the Gravelord if it's on the board. Effectively turning each non-token creature that dies into 2 or more counters with the potential for trades and/or an addtional 2 or more damage. Dreadhorde Invasion could also be a fairly decent zombie token generator, asuming you're not worried about losing life, and if the token is left unchecked it'll start regaining that life in the mid to late game. It also opens up the door to Amass cards. Untility cards like Callous Dismissal, Lazotep Plating, and Soul Diviner.

plakjekaas on Creatures that ETB with counters …

2 years ago

Soul Diviner works for removing counters too, to draw cards

sboy4 on Grixis Saga control (New Theos)

3 years ago

Thrull Parasite instead of Soul Diviner. Cool idea though

MechanicalError on UB Zombies with MDFC lands.

3 years ago

Cool deck, you might want to take out Soul Diviner unless there is another thing to target other than Aether Vial, as it would be kind of a nonbo.

StopShot on Which Card Should Replace Temple …

3 years ago

@DemonDragonJ, on that basis you should run the Otherworld Atlas as the other two fail pretty hard to draw you more than one card per turn. With Culling Dais you can proliferate once per turn, but that only amounts to drawing one card per turn. If you want to effectively draw two cards per turn you'd need to be sacrificing a creature to it every turn while proliferating too. I noticed you have other proliferate sources in your deck, but if you don't have them on the battlefield with your commander out the card draw will fall below your standards. You also can't draw the cards right away either as you have to let it sit for as long as you'd need it to. If I had to pick a delayed build-up draw effect I would rather run Barrin's Codex or Pursuit of Knowledge even though they cost more mana.

Mindless Automaton I think is also the worst of the three as you'd need to put 4 counters on it every turn just to meet your card draw standards. While you can get the card draw right away without losing the Automaton it seems like much more work than running the Culling Dais.

I would run Otherworld Atlas, however; if the Atlas turns out to not meet up with your liking I would instead switch it out for Soul Diviner as I feel it would reliably draw you more cards in an average game than Culling Dais or Mindless Automaton would. Perhaps I might run Pursuit of Knowledge over the Diviner, but having something that doesn't draw you the cards right away can make it feel slow and clunky. That said if you compare Pursuit of Knowledge and Otherworld Atlas they both would draw you 5 cards after two turns being on the battlefield. (Keep in mind skipping two draws makes Pursuit of Knowledge provide a pay off of 5 cards drawn.) So the downside to one is you let your opponents draw extra cards along with you and the downside to the other is you can't draw anymore cards afterwards.

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