Power Artifact


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition IV Rare
Antiquities Uncommon

Combos Browse all

Power Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

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1.19 TIX $1.48 Foil

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$98.15 Paper


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Power Artifact Discussion

PookandPie on Oona.

3 days ago

I would actually recommend removing a fair number of the creatures that don't truly do much: Erebos, for example, shouldn't even be a concern since your Commander + Infinite mana = mill win. Anything your opponent plays that prevents losing by drawing from an empty library can be bounced back to their hand on their upkeep to force them to lose.

I think Erebos, Ophiomancer (Oona is a better token producer in a pinch), Grave Titan, Kalitas, etc., should go. I get that some of them help with Contamination/Smokestack, but you've already got Oona and Reassembling Skeleton, one of which should always be available anyway. Crypt Ghast is pretty unnecessary as well, and I will outline why below:

Oona + Infinite mana = win. Your only way of making infinite mana is Rings of Brighthearth and Basalt Monolith- why not, then, run Fabricate as your major path to victory would be significantly expedited? Playing prison is fun, but that gives opponents opportunities to win through it if they land repeated bombs, while straight up winning, well, lets you win.

Every good Oona deck I've ever played against has had lots of permission/control and clear routes to its infinite mana combos in order to win straight away, rather than making the game last longer-- winning efficiently is key, here, as stax doesn't work against all other decks equally. I couldn't imagine my Breya or Arcum lists having trouble racing this, let alone my Zur.

So, here are my proposed changes, and I'll keep my suggestions under $10/each:

Add in Fabricate. It finds Rings/Monolith, which when combined, let you pay 4 colored mana to knock out an opponent (obviously the more colored mana you have access to the better, since it'll let you knock out more than just one guy at once).

Muddle the Mixture is very strong as well. It's a solid counter spell, but it can also find Power Artifact or Grim Monolith, again, letting you win if assembled.

Reshape isn't a bad artifact tutor at all. You can cast it to turn a Mind Stone into a Basalt Monolith for only 3UU- this makes it more relevant at tutoring out artifacts than seeking them out with Increasing Ambition (because Ambition requires 3BB + 2-3 to cast the artifact).

Tezzeret the Seeker is a fantastic Planeswalker that can find your artifact combo pieces with ease. He's also under $10, so I'd suggest picking one of him up for sure.

Also, Cyclonic Rift is just good value in Commander. You've got a few mana rocks, which means this could easily protect you from decks that combo out or go all-in on the creature plan. I see very little reason to not run it. If you do the Oona + infinite mana and mill every opponent's library, it won't matter if each of them has a card like Necropotence that prevents them from drawing a card as you can simply bounce them all at once and let them draw out.

Anyway, you can easily add these in by removing:

Ophiomancer, Kalitas, Crypt Ghast, Erebos, Sheoldred or Wurmcoil Engine.

Your primary goal in games can be to slow everyone down, but while doing so you tutor out your Basalt Monolith/Rings or either Monolith/Power Artifact combos to win in an efficient manner, no muss, no fuss, and no dragging the game on and potentially losing because you couldn't find your combo in time. If you'd like to check out some of my more competitive decks to get an idea of what I play against, oftentimes, and what my mindset for this comment is, you can check out my Zur, Breya, or Arcum lists.

oo7x7oo on Sharuum Artifact Combos: Infinite Possibilities

3 weeks ago

Yes I will fix my land by replacing 3 temples with 3 (proxy) duals and add BW fetch (not a big fan of off color fetch). Another suggestions I have thought about is Grim Monolith, but adding it most likely will end up getting Power Artifact so I haven't thought how to cut cards for them. Other suggestions are good for consistency, but again, I don't have cards to cut unless I want to get rid off one entire combo potential. The deck concept is to have endless combo potential so I am trying to keep as many as I can (I recently cut Clock of Omens and Myr Turbine and lost a few combo options for speed and consistency), because I don't want to end up a super competitive combo deck where I just ramp into the same combo every game.

benjameenbear7 on Chain Veil Teferi

3 weeks ago

NeunviertelFair enough. I think that keeping the pieces to counteract your very reactive meta is probably more important (ie: Delay, Spell Pierce, Mental Misstep, etc.) than a grindier approach. I find that Counterbalance has been very effective in my meta and my playstyle naturally favors a more control-oriented role, so the strategy works for me.

If I had to pick a card in your list that you could test Counterbalance in place of, I would choose either Delay or Spell Pierce since Counterbalance performs the same role as these two cards, albeit in a less controlled manner.

How has Power Artifact performed for you? I have one that is sitting in my binder currently and I've frequently had mental debates about adding it in. It adds another infinite combo, of course, but it seems fragile in my opinion.

Decrepit_Angel on Casting Brainstorm with your Enemies' Tears

1 month ago

Kind of what I figured with Invoke Prejudice. One day I will find a deck to play it in. And I have seen a lot of people try the scepter/reversal combo in other decks and in my experience it has been very underwhelming. The best combos are using cards that aren't entirely worthless on their own and Dramatic Reversal has little to no use in this deck on it's own (although Isochron Scepter seems pretty good, especially if you can imprint something like a Mana Drain). I guess the same could be said of Power Artifact without the Grim/Basalt Monolith to go with it. Either way, if you decide that it deserves a spot, I will give it a second chance.

Trev8120 on Sydri's Thopter Town

1 month ago

Power Artifact and Grim Monolith = infinite colorless mana

nik_r on It's a Draw!

1 month ago

I noticed you have a very strong need for near infinite mana, so here are a few combo's you may want to find a way to include. I hope they help you further increase the resilience of your deck.

Kydele, Chosen of Kruphix + Umbral Mantle

Grim Monolith/Basalt Monolith + Power Artifact

Basalt Monolith + Rings of Brighthearth

If you need any help on how the combo's work, let me know.

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