Power Artifact

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Power Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Power Artifact Discussion

DanielR544 on "Urza, Lord High Artificer" (cEDH)

8 hours ago

Fluid1 Grim Monolith + Power Artifact actually makes infinite colored mana with Urza as you can first make infinite colorless mana and then use Urza’s ability to tap the Monolith for blue and some of the colorless mana to untap it again :)

GhostChieftain on What are some reliable wincons ...

2 weeks ago

Im going to go ahead and not assume that you have anything quite yet and go through the common inf mana lines as well as infinite The Chain Veil . Sorry if these are redundant, but I feel like I shouldn't assume.

Isochron Scepter + Dramatic Reversal + at least 3 mana worth of mana rocks= inf mana

Grim Monolith / Basalt Monolith + Rings of Brighthearth / Power Artifact = inf colorless mana

Deadeye Navigator + Peregrine Drake / Palinchron / Great Whale = inf land untaps

Grand Architect + Pili-Pala = inf mana

High Tide + Palinchron = inf mana

High Tide + Capsize + Palinchron / Great Whale =inf land untaps

Deadeye Navigator + Deceiver Exarch + Gilded Lotus =inf mana

The Chain Veil + Teferi, Temporal Archmage = infinite pw abilities

The Chain Veil + Teferi, Temporal Archmage + Tezzeret the Seeker = inf pw abilities w/o confusing new players

The Chain Veil + Everflowing Chalice w/at least 4 counters+ Tezzeret the Seeker = inf pw abilities

High Tide + Candelabra of Tawnos + The Chain Veil + Tezzeret the Seeker = $$$inf pw abilities and inf mana

With inf mana, anything that has forced draw x or mill x wins the game.

Another reliable win con is Karn, the Great Creator and Mycosynth Lattice as long as your opponents don't have a board presence.

With inf mana Deadeye Navigator combos, you can add in Deceiver Exarch to any of them and tap down your opponents at upkeep or better yet Riftwing Cloudskate / Venser, Shaper Savant to bounce all of their permanents.

You could also Teferi, Mage of Zhalfir + Knowledge Pool / Omen Machine to lock them out of casting spells

Hopefully at least something here helps!

SideBae on

4 weeks ago

So before I get to suggestions, I want to mention that I think your deck is beautiful. I love the idea of getting the whole thing painted... looks great so far.

  1. I think you should consider Mystic Remora . It may take you a while to get your general down, and Mystic Remora can keep your opponents from playing long enough for you to build up some mana. Or, if they're inexperienced, it can easily be an Ancestral Recall .

  2. You should consider running some more mana-dorks -- they're the main reason to run green, since they'll speed you up like crazy. Deathrite Shaman and Birds of Paradise are the best ones (so crops for running them) but I'd also run things like Elves of Deep Shadow , Fyndhorn Elves and Arbor Elf . Note that using things like Wild Growth and Utopia Sprawl will get Arbor Elf to tap for two mana.

  3. I think Nature's Lore is probably better than your Kodama's Reach . I say this because, with 36 lands, you'll usually already have a land in hand when you cast Kodama's Reach , making the to-hand tutor effect less potent. Also, Nature's Lore is two mana and searches an untapped (and not necessarily basic) land, meaning it is effectively one mana on the turn you cast it. If you want to get spicy, Three Visits is a functional reprint for a lot more money.

  4. You may wish to consider Life from the Loam and/or Ramunap Excavator redundant Crucible of Worlds es. I've had good success with both, not least because artifact-removal is frequently harder to dodge than creature-removal in EDH metas.

  5. Sultai colors have a lot of room for disruption. Two favorites of mine are Narset, Parter of Veils and Ashiok, Dream Render . (I honestly think War of the Spark was a mistake.) Both of these cards prohibit your opponents from taking very common actions in Magic, meaning they pin down most decks very well. Worth noting is that Narset, Parter of Veils also builds card advantage, and Ashiok, Dream Render doubles as graveyard hate. If you pair Windfall with Narset, Parter of Veils , you can win on the spot; same is true with your Notion Thief .

  6. Depending on your meta, Carpet of Flowers and Compost may be worth considering. Most metas are at lest 40% blue, at a table of four you'll usually get good value out of Carpet of Flowers . Black is the second most powerful color, so Compost is also frequently useful.

  7. I'm assuming control is a large element of this deck -- have you considered Counterbalance ? You've already got Sensei's Divining Top , Brainstorm and Scroll Rack to make it good.

  8. I've never been a fan of Palinchron -loops for infinite mana, since the card seems way more expensive than infinite-mana loops need to be. I think the current best infinite mana combo available is Dramatic Reversal on Isochron Scepter while you have more than 2 mana in rocks or dorks out, and Power Artifact on Grim Monolith also works. Note that Dramatic Reversal is fetchable with your Spellseeker , and that the artifacts are way easier to tutor than creatures (see Whir of Invention , Transmute Artifact , Fabricate , Reshape and friends).

  9. If you don't want to go artifact-heavy, I suggest running more dorks and putting in some artifact hate. Both Null Rod and Collector Ouphe are frequently one-card-wins.

  10. There're a few piece of interaction I think you're missing. Force of Negation is an A card, and Veil of Summer is an easy A+. Nature's Claim is an excellent piece of spot removal; notably, it is stopped by Mental Misstep , which I also think you should run. A mana-free counter for Sol Ring s and Swords to Plowshares es is pretty good, especially with such a 'KILL ME' general. I also think Toxic Deluge is frequently better than Damnation , since it offers more selection with what to kill and can still be cast with Gaddock Teeg on the board.

  11. Lim-Dul's Vault is a tutor to consider.

  12. I'm not sure, but Null Profusion and Recycle seem pretty dumb in this deck. Damia, Sage of Stone will get around the 'skip draw step' clause pretty well.

  13. Finally, Windgrace's Judgment and Casualties of War are good ways to get multi-for-ones in your colors. I've had more luck with Windgrace's Judgment (if only because it's an instant), but both may be worth trying.

Good luck!

Bchong on Emry, Lurker of the Loch cEDH

2 months ago

hey here are some changes/suggestions.

Chromatic Star instead of Chromatic Sphere You actually need to put in Intuition , Timetwister you probably just forgot about it Welding Jar , Seat of the Synod , Mox Amber Hurkyl's Recall Mental Misstep needs to be in here

IDK what artifacts you need to put in here but you need more. I feel like emry's mill need to hit something every time

remove Capsize its only useful if you have infinite mana and you have plenty of other things that can win you the game...like the card that can replace this. put in Winds of Rebuke

Power Artifact doesn't have enough targets. i don't think its good enough here

are you trying to make a grindy/control deck or are you just going full combo? not sure which one emry is better at. if you are going full combo i think you can take out Pithing Needle ... Tezzeret the Seeker is a lot of mana for him to honestly just -0 for fast mana or like Altar of the Brood

Jurassic_Couch on Infinity Deck

2 months ago

Well the main goal of this deck is to get infinite of every thing. With Basalt Monolith and ( Mana Reflection or Power Artifact ) you can get infinite mana.

SideBae on Urza EDH Deck

2 months ago

Hey man! I have a few suggestions; feel free to ignore any/all of them.

  1. In Vintage, there's an idea called 'Xerox.' This refers to replacing a small portion of your land-base with low-cost cantrips, which can help you find lands if you need them, or dig you past them if you don't. The best ones currently available are Ponder , Preordain and Brainstorm ; I suggest you at least run Ponder and Preordain instead of two Snow-Covered Island s. The reason I'm not so adamant about Brainstorm is that, sans land-based shuffle effects, you're very likely to get stuck with cards you don't want on top of your deck a good amount of the time. If you want to run it, I suggest running at least four fetch lands (like Prismatic Vista or Flooded Strand ). Other cantrips to consider are: Sleight of Hand , Impulse , Serum Visions , Opt , etc.

  2. I don't know how this deck plays, but I do not think the Urza's lands are very good in EDH. It takes some effort to assemble tron in a four-of, sixty card format like modern; in EDH, getting all three of these specific lands can be a huge amount more trouble than it's worth. I suggest just running basic Island s instead, since these produce blue mana and don't die to your own Back to Basics or an opposing Blood Moon / Ruination / Wasteland .

  3. I don't know what the budget on this deck is, but since you're running Power Artifact , I assume it's high. I suggest running Grim Monolith in addition to your Basalt Monolith -- the Power Artifact -combo still works, and this one has the advantage of being mana-positive if you cast it early game.

  4. Mox Opal is really good. It's about $100, but in an artifact deck it is always an all star. If able, run it; if you can't but your group allows proxies, print one out.

  5. I don't think the Darksteel Forge -with- Nevinyrral's Disk combo is very good. It's a lot of mana to get online, and your opponents will have a turn to react (since Nevinyrral's Disk ETBs tapped). I think more mana rocks, like Mind Stone or Everflowing Chalice , are probably better. Especially since you already have Cyclonic Rift with a Mystical Tutor to get it.

  6. Since I've never played with this list, I don't know exactly how the games will go. However, if you find them going long frequently enough (maybe around 50% of the time), you may have some luck with Muddle the Mixture as a tutor. Normally, I dislike this card, as the transmute ability is only sorcery speed and three mana can be a lot to pay. However, it gets so many pieces of your combos, I think it may be worth including; it can fetch up Isochron Scepter , Dramatic Reversal , Power Artifact and (if you should choose to run it) Grim Monolith . It also can get non-combo cards like Cyclonic Rift in a pinch.

  7. There're some cool U artifact tutors to consider. If you want cards on par with your Power Artifact , Transmute Artifact is a pretty busted card that'll grab your combo pieces when you need them. (Side note: Basalt Monolith also goes infinite with Rings of Brighthearth ; idk if you want to run it, but I figured I'd mention it.) Reshape can be a redundant, if significantly less powerful, Whir of Invention .

  8. You may benefit from two or three more mass card-draw effects. I think you should run either Treasure Cruise or Dig Through Time (but not both, since delve can get in its own way), as well as one or two other spells like Fact or Fiction , Thirst for Knowledge , Chemister's Insight , etc. Notice that, except for Treasure Cruise , these are all instants.

  9. I think you may have overlooked Spell Snare as a counterspell. I think this card is, in general, highly underrated in EDH; however, I think it would be especially good here. It is a hard counter for a very frequent CMC, and can easily get rid of an unwanted Demonic Tutor , Sylvan Library or Cyclonic Rift . Better yet, it counters Null Rod , Collector Ouphe , Stony Silence , Kataki, War's Wage , Gaddock Teeg , Thorn of Amethyst and Lavinia, Azorius Renegade . It's cheap enough that leaving up mana for it isn't a problem, and it can keep you from getting hosed pretty well.

Good luck!

SideBae on Urza taxes like the goverment

4 months ago

First, I think you're running way too many lands. Even subtracting Maze of Ith and Glacial Chasm , you have 37 lands for producing mana. Urza's Power Plant , Urza's Mine and Urza's Tower are difficult to make work in EDH. As colorless sources, they're significantly worse than a basic Island when they aren't all in play; assembling them is difficult when they're each only one out of ninety-nine cards. I suggest cutting the Urza's lands, Darksteel Citadel and Seat of the Synod . They all die to Back to Basics , Magus of the Moon and Blood Moon , and the Citadel and Seat both get turned off by Stony Silence and Null Rod . (Though the artifact lands do boost Urza's Karn-friend, I think there're better ways to get artifacts out.) Thirty-two to thirty-three lands is probably about where you want to be; running enough mana rocks will help the deck move faster, and cutting lands means you draw better mid- and late-game too.

While we're talking about lands, it's great you're running Brainstorm , Ponder and Preordain . Ponder and Preordain are good in pretty much any blue list, but Brainstorm really goes from OK to busted with the help of shuffle effects. Fetches like Flooded Strand , Prismatic Vista or Polluted Delta are best, mainly because they don't have an ETB tapped to get in the way of your mana. Unfortunately, since these fetches are played in pretty much every format except Standard and Pauper, they're wildly expensive. Evolving Wilds and Terramorphic Expanse are on the table, as are Bad River and Flood Plain .

Tutors are excellent for making a deck more consistent; Fabricate and Merchant Scroll are great cards I see you're running. Whir of Invention is worth considering, and Muddle the Mixture finds both halves of the Isochron Scepter / Dramatic Reversal combo. Reshape and, if your rich AF, Transmute Artifact are also good. Instant-speed card-draw, from things like Fact or Fiction , Thirst for Knowledge or Glimmer of Genius , is a powerful effect.

Arcum's Astrolabe is worth considering. I haven't play-tested Urza, Lord High Artificer much more than a little, but having a one-mana artifact that cantrips and produces mana once Urza is out is probably a good effect, especially since you're already running all Snow-Covered Island s. Ramp like Chrome Mox , Mox Diamond and Mox Opal is expensive but extremely powerful; I'm having trouble determining your budget, mostly because you're running Mana Crypt , Mana Drain and Force of Will . Thought Vessel , Mind Stone , Prismatic Lens , Sky Diamond , Coldsteel Heart , Fellwar Stone and the soon-to-release Arcane Signet are all worth considering. In my experience, two-mana mana-rocks are vastly superior to three-mana mana-rocks, as they let you drop your general turn three rather than four.

There're a few artifacts-matter creatures you might want to consider. Vedalken Archmage is a real source of card-advantage, and Lodestone Golem is a great, sort-of one-sided sphere effect. Phyrexian Metamorph is a good way to copy stax pieces you want more of or mana rocks you want again, as are Copy Artifact and Sculpting Steel .

Consider Howling Mine . With Urza, High Lord Artificer is out, tapping it for mana on your turn results in it being a one-sided card-draw effect. Echo of Eons is good as a second Windfall -style card to go with your Narset, Parter of Veils . Sticking in one or two more infinite-mana combos is probably not a bad idea, either. Rings of Brighthearth with your Basalt Monolith or Power Artifact with a Grim Monolith or your Basalt Monolith can both produce an insta-win.

Good luck, man!

SideBae on Memnarch EDH

4 months ago

Congrats on your first EDH deck! Here're my suggestions. Feel free to ignore them if you want.

  1. Training Grounds makes Memnarch into : Steal target permanent. I don't know if it'd be great, but it's certainly worth testing out. It's similar to your Heartstone . Power Artifact is similar, though I think slightly worse and far more expensive.

  2. If you have access to it, Mana Vault is a great card. It is especially powerful if combined with something like Aphetto Alchemist or your Voltaic Key . Basalt Monolith and Manifold Key are two other cards to consider in this vein.

  3. Mana rocks like Sky Diamond , Coldsteel Heart or the soon-to-come-out Arcane Signet are good includes to generate blue mana. Fellwar Stone is a similar rock that generally will produce blue, as blue is the most common color in EDH (and the rest of magic).

  4. Running Vintage Xerox cantrips can be very helpful; this means replacing some lands with low cost draw spells. Running cards like Ponder and Preordain in addition to your Brainstorm will allow you to run thirty-two-ish lands. Impulse , Sleight of Hand and even Serum Visions and Gitaxian Probe are good also, though these aren't AS good as Ponder , Preordain and Brainstorm . Using a Xerox design like this means that you can find lands if you need them, or use the draw spells to avoid getting flooded when you don't.

  5. Pairing Memnarch with Karn, the Great Creator allows you to use your general's first ability to turn off opposing lands. While EDH does not typically have a sideboard, so Karn, the Great Creator 's second ability is usually irrelevant, the one-sided Null Rod effect is probably enough reason to include him.

  6. Narset, Parter of Veils is powerful in any blue deck, especially if paired with a well-timed Windfall . I think most blue decks, and any mono-blue deck, should be running these two cards.

  7. Regarding your lands, Ancient Tomb is at a relatively low price nowadays; I suggest picking one up if you can. I don't think Darksteel Citadel is as good as a basic Island , if only because it gets shut off by opposing Null Rod s, Karn, the Great Creator s, Blood Moon s and Back to basics and does not produce mana. Same with Seat of the Synod , though this one DOES make mana. I get these lands are meant to build metalcraft; see suggestion 15. Inventors' Fair is worth considering because of its tutor effect.

  8. You're already running Clock of Omens . Have you considered Winter Orb or Static Orb ? Tapping the orbs down on your opponent's end step allows you to untap and them not to. Or you could be nice.

  9. Whir of Invention , Reshape and (if you're rich) Transmute Artifact should all be considered. They're excellent artifact-tutors.

  10. Vedalken Archmage is a good way to build card-advantage.

  11. Dispel and Flusterstorm are two good counterspells to consider adding, although the second one isn't super cheap. Cryptic Command is also a pretty penny, but as a cantrip-ing usually-counterspell, it is an excellent card. Spell Pierce and Spell Snare are worth considering as well.

  12. Tezzeret the Seeker ? He's a great 'walker for any artifact deck, and in the non-foil form he's about $20.

  13. If your meta is filled with combo decks (I know mine is), Arcane Laboratory can put a stop to that. Overburden is a good way to slow down elf-decks and other aggro strategies, and Lodestone Golem is just plain good. Back to Basics is awesome in mono-blue decks. Note that some of these stax pieces may disrupt your Isochron Scepter / Dramatic Reversal win.

  14. Mindlock Orb ? If you choose not to follow Suggestion 9, this thing does work.

  15. Unless you're running a bunch of 0-cost artifact rocks, I don't think Stoic Rebuttal is good enough. Metalcraft is really good if you can get it online turn one or two with the help of Mox Opal or Mox Diamond , but if you can't get it online early, you're better off running something like Exclude or Mana Leak . Because the good 0-mana artifacts are about as much money as a half-used kidney, I don't think it's worth pursuing the metalcraft theme.

  16. You don't seem to have a lot of creatures meant for blocking. Propaganda or Meekstone should help with surviving the aggro decks.

  17. I think changing your Island s to Snow-Covered Island s and running Extraplanar Lens is probably better than Caged Sun . It's cheaper mana-wise, which means it can help you ramp out your general faster. (Once you have six mana for Caged Sun , you can almost cast your general anyways.) That being said, I've never been in love with Extraplanar Lens either, and I think just running other mana rocks like Thought Vessel is probably the best rout there.

  18. If you face a lot of graveyard decks like Meren of Clan Nel Toth , consider Relic of Progenitus . It is an artifact that cycles if necessary and provides good graveyard hate.

  19. Consider Sower of Temptation , Treachery or Control Magic . I had a lot of fun with those when I played mono-blue, as they can steal the game right away from an opponent. Similarly, if you have access to Academy Ruins and Mind Slaver , you can end up being two players instead of one.

Alright man, that's all I got for now. I'm sure after I go to bed I'll think of more suggestions, so if you need more help let me know. Good luck and have fun and stuff!

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Power Artifact occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.16%