|Commander / EDH||Legal|
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|Masters Edition IV (ME4)||Rare|
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Enchantment — Aura
Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
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Power Artifact Discussion
4 weeks ago
11/11/18 Pretty much refreshed the list. Flash hulk sucks in this build because too many control slots were taken. Arixmethes was cool but didnt help progress the gameplan. Added things like Power Artifact and Fabricate for obvious reasons.
1 month ago
3 card combos are too much, sohere are all of the two card infinite mana combos I know of.
There are more, I just don't remember every interaction off of the top of my head.
1 month ago
My commander deck right now is CVT Teferi, and it’s pretty darn close to tier 1, so I have some suggestions. Im assuming your taking suggestions since you have it tagged as needing help.
Force of will, ugin, static orb, cursed totem, BSZ, grim monolith, transmute/Power arti, rewind, mana vault/crypt, gilded lotus
1) What I would take out
A: Forbid is a good counterpell, but bad in this deck. You don’t want to empty your hand that much to get a non-free counterspell back to your hand. You definitely want a full hand.
B: Jace, Architect of Thought doesn’t do anything in your deck unless he ults, and he’s probably not going to in a competitive meta.
C: Everflowing Chalice is a decent ramp card, but it’s definitely not the best one, and the fact that it only turns on the CV combo of you play it T4 means it’s not super viable.
D: Paradox Engine. Amazing card, and I considered putting it in my deck, but CVT can win pretty easily without it, and engine only adds a small amount of synergy and combo to what is played in the deck to the point that I would rather play another stax piece.
F: Unwinding Clock doesn’t do a whole lot in the deck and doesn’t turn on the combo.
G: Mind Spring is better replaced with any instant speed draw x or any target player draw x
I: The creature teferi. Although he’s great against other counter decks, since CVT plays free counters and usually uses them to protect the combo, and creature teferi’s first ability is useless in the deck, and there aren’t a lot of competitive counter decks other than CVT out there, he’s not super good and it would be better to just play Dispel.
2) what I would put in
I’m not sure what your budget is so this might seem very overpriced.
B: Ugin, the Spirit Dragon is played in a lot of competitive CVT decks, because he basically locks down creature decks like sisay (board wipe the turn he comes down and bolt sisay whenever they try to play him)
G: Transmute Artifact allows you to go for the combo easily
H: Power Artifact goes infinite with basalt monolith or grim monolith.
I: Extraplanar Lens acts as a static high tide, ramping You whenever you play teferi.
J: Rewind is possibly a good counter choice as it allows you to leave only four mana up and be able to respond twice.
2 months ago
I disagree about Power Artifact. I think they’re right about the convoluted and busy nature of the scepter/reversal combo, but having the redundancy of power artifact along with RoB is just an easy win. I think if you cut scepter/reversal for either another mana sink or stax piece, the deck would play more consistently overall.
2 months ago
2 months ago
Grim Monolith + Rings of Brighthearth - this combination does not generate infinite mana. Rings only works with B. Monolith that way. But You can use Power Artifact combo with both monoliths for infinite mana.