Power Artifact

Power Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

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Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Canadian Highlander Legal
Highlander Legal
Oathbreaker Legal
Leviathan Legal
Unformat Legal
Casual Legal
Legacy Legal
Limited Legal
Custom Legal
Oldschool 93/94 Legal
1v1 Commander Legal
Commander / EDH Legal
2019-10-04 Legal
Tiny Leaders Legal

Power Artifact occurrence in decks from the last year

Latest Decks as Commander

Power Artifact Discussion

firrlo on Emry, Lurker of the Loch cEDH

3 weeks ago

Bandalorin

Thanks a lot :) And yes, I realize it must be very confusing reading an outdated primer, sorry about that! Im going to make a few updates after im done writing this comment.

Metalworker and Power Artifact served as alternate options for making infinite mana. The current version of the decklist is more fine-tuned towards cosistently winning through either Mesmeric Orb and Basalt Monolith or some Mirran Spy / Chakram Retriever loop (example: Mirran Spy + Urza's Bauble drawing your library at the beginning of next turn, then, in response to their draw trigger, following up with Shimmer Myr, looping Lotus Petal, and casting Brain Freeze for the win). I have simply found these lines to be the most effective in terms of speed, consistency and versatility. Because of this, slower win cons has been replaced by either protection or cards that promote consistency (card draw for example). Hope this makes sense!

Bandalorin on Emry, Lurker of the Loch cEDH

3 weeks ago

Great list, would really be interested in building this!

I've noticed that you update your current list but not the primer. It is a bit confusing when some cards are mentioned in the primer like Metalworker or Power Artifact but don't appear in the current list. Are these cards still the strongest options or did you cut them for something else, if so, why?

It would be really nice of you, if you could update the primer to fit the current decklist.

Hullbreacher is a greart inclusion btw, I would have added that as well.

Caerwyn on Why are these two cards …

1 month ago

Seconding what Gidgetimer said--no need to play around with Zirda and Depths. There are enough redundancies on cheating Dark Depths in an instant that paying just does not seem all that exciting.

With regards to the Zirda generally conversation

I think most people know that companions can be used without restriction in the Command Zone.

Zirda has a much worse problem than ignorance--she is Boros. This means she lacks Power Artifact, which would provide much-needed redundancy to her key combos. She has mediocre tutor options to find said combos, so your single copy of Enlightened Tutor has to do a lot of heavy lifting. Finally, White and Red's counterspell options are a tad mediocre, making it a bit hard to protect your combos.

She has decent Stax options going for her, but the rest of her flaws are extremely hard to overcome.

Caerwyn on A New Way To Play …

2 months ago

SynergyBuild - Zirda, the Dawnwaker comes to mind. You now have tutors, Power Artifact, counterspells, better win conditions, etc. Everything you need to take advantage of a powerful combo piece in the Command Zone.

BallZniffer on Infinite combos with Emry (cEDH)

3 months ago

The reason I am not running Power Artifact at the moment is because it can only be used with Grim Monolith and Basalt Monolith, so it is very plausible for Power Artifact to be a dead card. The infinite colorless mana can only win me the game if it is accompanied by either Walking Ballista and/or Urza, Lord High Artificer. and at the moment i am not able to tutor for enchantments. But then again, if i have Power Artifact in my hand, it should be easy to tutor or get hold of on of Grim Monolith or Basalt Monolith. There is of course also always something to use and unlimited amount of mana. It is possible that i will try Power Artifact one day.

SynergyBuild on Infinite combos with Emry (cEDH)

3 months ago

Why does this deck not run Power Artifact to combo with Grim Monolith/Basalt Monolith for infinite mana?

SynergyBuild on Iron man EDH (new fornat)

3 months ago

Trying to solve the format:


Okay, so, the plan is simple, work our way up from Yidris, Maelstrom Wielder to Thrasios, Triton Hero and Tymna the Weaver Consultation Bloom (Green-Bloom Consult TnT).

Now, why Yidris? Yes, Atraxa, Praetors' Voice is in the right colors, however it is much more expensive to switch from these decklists in that way. Neither Tymna nor Thrasios is in the Atraxa Precon (As seen on Atraxa Precon (Reference)), and Yidris has Thrasios, Triton Hero (Yidris Precon), and when it comes down to it, most importantly are the sultai colors of the pairing, so the manabase isn't incredibly difficult to swap, etc.

Now down to the deck's evolution. While starting with Yidris for it's value is smart, moving quickly over to change out for a Thrasios, Triton Hero/Vial Smasher the Fierce once you make a few dollars, adding in the main engines that drive this archetype. Thassa's Oracle isn't incredibly expensive, however Demonic Consultation/Tainted Pact are certainly not cheap anymore. This means that the best wincons are going to be more controling, and I recommend moving to Vial Smasher as a main wincon.

Keen Sense and Curiosity effects are honestly not a huge investment, and can add a lot of consistency and ability to turn the list into a Curious Control style deck very fast. That can be cheap switches, like Notion Thief, Dig Through Time, and Treasure Cruise to add additional damage and value throughout the game, and just adding some extra cheap countermagic and mana dorks to get them out early and the deck looks really efficient.

Remember, this list already has good synergies for this strategy. Obviously ramp + Thrasios is busted, that's why Thrasios, Triton Hero is so expensive. Just tossing in Vial Smasher as a backup wincon to any number of decent budget threats, some cheap board wipes (think Languish) and some effective removal and the list hits really hard as a strong control deck, easily able to win some games for that cash prize. Being a strongly upgradeable deck, one that gets incredibly powerful on a budget if you have the precon, and also being great out of the box is why this strategy is so good.

Remember for those that wanted Atraxa, or the 5c Dragon deck and wanted to upgrade those to the higher tiers for their manabase, they have to cut tons of dragon and +1/+1 synergies over time, while this deck ran cards like Windfall and Decimate and Burgeoning and signets, Fellwar Stone, Commander's Sphere, etc. Our deck just ran the good cards irrespective of strategy, letting us change out individual cards rather than the whole deck.

Now upgrading the manabase, individual cards, turning more into a curious control deck, perfectly balance in the competitive scenes, hopefully smoking the competition in the early-mid tiers of this format, moving to the Oracle/Consult lines, and tuning will get you far, but make sure you know when enough is enough, as this plateaus with enough money pretty fast, don't go out of your way to get shocks and even mid budget cards (5+ dollars or maybe even less) that can't be used for the Tymna the Weaver side of things. Start looking to upgrade the ramp, interaction, etc. and look to save up store credit to get Tymna the Weaver.

Perhaps prepare by getting manabase that works for both, think fetches at a certain point where either decklist has a use for it, as you upgrade to the best deck of the format, this will be a budgeted version obviously, but even a City of Brass is a great card that just does work for either deck. Getting cheap enablers like Avacyn's Pilgrim, Drannith Magistrate, Aven Mindcensor to replace the Keen Sense style effects from Vial Smasher aren't too expensive, so make sure you are ready to swap cards as you swap commanders. Now work on a bit of manabase fixing and the deck is really ready.

The decklists below look to show where to take the Vial Smasher and Tymna variants on a budget, both based off of some of the cards it would have been expected to have gotten! I personally went for the Dramatic Reversal/Isochron Scepter plan first while testing, as it wasn't overly expensive, and adding in a ton of dorks and rocks for the list was both cheaper than many people might expect, and really really useful when wanting to both have a strong lategame (Thrasios is busted) and also allows for the backup wincon backdooring Thrasios into a Jace/Oracle win!


Iron Man - Mid-Season Curious Control

Commander / EDH SynergyBuild

2 VIEWS | IN 1 FOLDER


Taking the above decklist, refining it for Tymna the Weaver and reposting a similar list and we have the following below:


Iron Man - Mid-Season TnT

Commander / EDH SynergyBuild

0 VIEWS | IN 1 FOLDER


Now, not only are both of these good budget cEDH decks, but they are specifically in the mindset of this format, being the optimal upgrade path to a cEDH list from this mindset, and being the most competitive upgrade path possible, hopefully dominating the format.

Now obviously some people will enjoy the Iso-Rev combo, may move to Power Artifact style stuff after a few hundred wins, whatever floats your boat. I already own duals from store credit in EDH games I run cEDH decks in sanctioned by the store, so it is possible, just depending on the length of the season. Again, my store has a system where each player pays 5 dollars, and gets a 5 dollar coin, they can play in one of two types of pods, one where each player keeps the coin, or the other where people give it to the winner. Under this system, with a $20 allowance per win, assuming 1 win per week you get to build up these lists in roughly 8 weeks based on my estimates.

Make sure to use heavily played cards, discount codes, etc. to get it done even faster! Also, look into other upgrade paths to solve this format, while I tested every list and saw what was closest to the top tier, there may be much more efficient lists early on, so try to get a system to beat this one!


Thank you RNR_Gaming for this challenge, it was super fun to try to solve, and I look forward to perhaps testing my theory in person and crushing everyone xD

0rc on Urza Lord High Combomaster

4 months ago

It’s a good start. I’ve played against many Urza decks. I’d recommend every infinite mana combo you can muster: Rings of Brighthearth + Basalt Monolith (you have this), Power Artifact + Grim Monolith, Deadeye Navigator + Peregrine Drake, Palinchron + High Tide, Isochron Scepter + Dramatic Reversal (you have this). You will want tutors for these pieces: Tribute Mage, Trophy Mage, Reshape (you have this), Whir of Invention, Transmute Artifact, Inventors' Fair, Spellseeker, Mystical Tutor, Merchant Scroll. You can literally just run every combo piece available in mono blue and then bark up whatever tree is closest. Win cons include Nexus of Fate (take all the turns), Thassa's Oracle, Laboratory Maniac, and of course decking your opponents with Blue Sun's Zenith and Stroke of Genius. It’s actually quite beautiful in its simplicity. Just remember that playing Urza isn’t about having fun or being creative—-it’s about winning!

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