Power Artifact

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Power Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

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Power Artifact Discussion

MonoBlackCoffee on The Golden God

3 weeks ago

no list online right now but basically the important things are Rings of Brighthearth +Deserted Temple/Scorched Ruins or Rings of Brighthearth + Basalt Monolith, and Power Artifact + Basalt Monolith for infinite mana to cast a giant Exsanguinate and sometimes a Villainous Wealth, as well as Basalt Monolith + Mesmeric Orb + Laboratory Maniac as a way to win with lab man other than Doomsday, which I run as well as Gush, High Tide, and Brainstorm to win with Laboratory Maniac, I'll look into moving my updated list online soon but this is the important bit really.

Winterblast on The Incredible, Undisruptable Hulk

3 weeks ago

Wurmlover it's there because it can protect my stuff during ALL turns (which was the main purpose in almost all games in which I had spellskite) and because I can pull off the hulk combo in an opponent's turn as well...and it's easier to cast if it's outside the hulk combo. Double white isn't easy to get for a 2 drop. Another bonus is that it has the potential to interact with targeted stuff that opponents want to cast on their own creatures and artifacts, for example to steal a Power Artifact or something like that.

I might exchange Vexing Shusher with grand abolisher though...but then, if Abolisher doesn't even resolve, the shusher is better again.

KylerStar on Sharuum, Matron of Esper

4 weeks ago

somewhatclever, as is, it's definitely more of a win more card. Infinite Mana only exists as a byproduct of a combo that gives infinite life. Though, it would definitely give reason for Rings of Brighthearth and Power Artifact to be put back in. For they were taken out because I had no outlet for infinite Mana.

Ash3n on Dr. Whoona, Queen of the Bae

1 month ago

This deck looks pretty fun! I was going to suggest Power Artifact before seeing that you plan to add it. I don't know your Meta but if you find yourself combating other combo decks Slaughter Pact and Shadow of Doubt shut down a lot of opposing strategies.

Gates88 on [List - Multiplayer] EDH Generals by Tier

1 month ago

sonnet666 I appreciate your response. I'll start off by saying that mentioning the obvious tier 1s (Thrasios, Zur, Tazri) was really just for completeness' sake. In hindsight, it was just a waste of time to mention them and I regret bringing it up.

You're also completely right about Mairsil, I just straight-up didn't do any research on the way that deck was going at all. The Mirror-Mad Phantasm line is great in a Doomsday shell and it's the main draw for it. The Razaketh line is a little bit more questionable since it requires creatures in play and Grixis has few creatures it actually wants to run and it can only be uses once a turn, but turning your commander into Diabolic Intent isn't bad by any means. I still think that Kess and Jeleva are clearly superior Grixis commanders though since they can have 99 cards that are gas and not dilute their deck at all. It's similar to Teferi vs Arcum Dagsson. Teferi runs a couple of bad cards or cards that aren't good for reasons other than The Chain Veil combo (Thran Dynamo, Gilded Lotus, and The Chain Veil itself would be useless without the rules interaction that allows for the combo), but Arcum runs a lot more bad cards because it needs to have artifact creatures to sacrifice and most artifact creatures suck. There's less of a difference between Kess/Jeleva and Mairsil than there is between Teferi and Arcum Dagsson in terms of number of different cards in each deck, but the principle is that Mairsil requires more build-around cards than the other Grixis generals and it hurts him overall. Regardless, I apologize for my ignorance and I think that tier 2 can be a valid placement for now.

I forgot that Razaketh was your pet deck. I won't bother arguing with you about it then.

I disagree about Karador. It's true that he reduces his own cost, but only if creatures are in the graveyard, which there will probably be few unless someone has wiped or you have Survival of the Fittest/Fauna Shaman. In the latter case, you probably won't need Karador since you'll be able to tutor up Boonweaver Giant and a sac outlet (or whatever you're comboing with) relatively quickly anyway. It's true that he casts creatures from your graveyard, but only one per turn, so saying he effectively makes your graveyard your hand is a huge overexaggeration. Being able to cast creatures from the yard is also only useful if you have creatures in the yard, which is not too difficult to achieve but not always a common gamestate. Compare this to Tymna, who generates value at every stage of the game as long as you have creatures, and he looks much less favorable. The Abzan Boonweaver strategy has never really relied on the commander for anything but value, so the fact that Tymna can create more value more quickly than Karador speaks to her advantages and his weaknesses. If you won't put him in tier 3, consider at least moving him down to tier 2.5.

Everything I said about Teferi was in jest. In fact, I believe I even said later in my post that I was just joking around when I talked trash about Teferi. I don't post a lot on tappedout anymore so I don't blame people for not knowing, but I am a Teferi main and although I don't consider myself an expert, I know the deck pretty well. The Blood Pod matchup is probably Teferi's worst matchup (it's even worse than Ruric Thar, which is saying a lot), but it's not enough to keep him out of the top tiers.

Your suggestions for additions to Teferi are understandable but misguided. The primary reason that Paradox Engine and Dramatic Scepter aren't in Teferi is partially because the deck already has two and a half alternate win conditions - Rings of Brighthearth+Basalt Monolith is one, Power Artifact+Monolith is two, and Teferi+Stasis is almost a win condition - and doesn't need to dilute itself by running any more. All the cards I just mentioned are also good on their own - Monoliths for obvious reasons, Rings of Brighthearth for its ability to copy Teferi or Tezzeret's abilities, and Power Artifact for generating more mana while comboing with The Chain Veil. Neither Dramatic Reversal nor Isochron Scepter have utility on their own. Imprinting a Counterspell or a bounce spell on Isochron Scepter is a fine strategy in 1v1 (and I used to play Scepter Chant back in Mirrodin-era Extended, so I know how it feels), but it ultimately isn't good enough in the midgame to be worth running. Dramatic Reversal is effectively just a ritual and has very little utility outside of the combo. We already have access to a lot of good rituals, like Teferi for example, and we don't need another one that badly. Paradox Engine is too reliant on cards that are already in hand and costs 5 mana. Why would you tutor for a situationally relevant card that costs more to cast than The Chain Veil and is not a guaranteed combo? Furthermore, running these additional win conditions would require multiple cuts to either the manabase, card draw spells, counterspells, or bounce spells, which would weaken the deck in some other aspect. It's just not worth it to run these cards.

And just because Manifold Insights isn't as good as Lim-Dul's Vault doesn't mean it's trash. Being able to see 10 cards deep and getting 3 nonlands is a big deal, even if it's the three worst cards in that set. The fail state of Manifold Insights is either getting your 3 worst mana rocks or your 2 worst mana rocks and a counterspell that's not relevant (ex. Flusterstorm at a table full of creature-heavy decks). That's not great, but it's still 3 cards that will likely not be dead. The only major drawback to the card is its sorcery speed, which is unfortunate but ultimately not a dealbreaker. And obviously the card is unplayable with fewer than 3 opponents, but ideally that shouldn't happen.

Finally, do not under any circumstance go with a different decklist than what you have posted. Even though it does not match my personal list and I don't agree with every card choice in it (cough Expedition Map cough), the comprehensiveness of the primer section is encyclopedic, which makes it an excellent resource. It talks about primary combo lines, alternate lines, matchups, single card choices, and even budget alternatives. If you are already vaguely familiar with competitive EDH, you could become a somewhat competent Teferi player just by reading that primer and goldfishing a bit. Something drastic would need to happen in order for that primer to become irrelevant, on the scale of a major banning or maybe a change to the rules interaction between Teferi and The Chain Veil.

As far as Yidris goes, Jim has talked a lot on the discord about his deck and the gist of it is that Yidris is plan B. Plan A is jamming a turn 3 Ad Nauseam, which he aims to do as often as possible. That should give you an idea of how important Yidris actually is to the deck. His current list also still runs Mass Hysteria, so Concordant Crossroads could be a possible addition to improve it. I doubt Need for Speed would work well though, it overlaps with Rain of Filth too much and you'd rather sac your lands for mana than give your dorks haste in most circumstances.

I would argue that The Gitrog Monster can fight through counterspells more easily than Sidisi, Undead Vizier can because of cards like City of Solitude and Autumn's Veil, but you're right in that both decks are linear and somewhat fragile. Gitrog makes up for this by being able to clean up at really weird times, like their own cleanup step.

I think Tier 3 is solid for Atraxa. She has pubstomp written all over her, so it makes sense to put her in the pubstomp tier.

When I said that Dimir was a limited color identity, I meant in terms of what it can answer and how well it can answer it, specifically in regards to artifacts and enchantments. Black can't really interact with artifacts or enchantments at all, and blue only has bounce spells or counterspells. Hurkyl's Recall and other bounce spells are only temporary, and unless you can win the turn after a bounce through countermagic for sure, you will still be in danger of the problem card resolving the following turn again. Swan Song and other counterspells are reactive, which a combo deck really doesn't want to be. Compare this to Grixis, which has access to Vandalblast and By Force, or Esper, which has access to Disenchant and Detention Sphere (in Zur), or Sultai, which has access to every good card in the format, and Dimir looks worse by comparison.Even the creature removal isn't as diverse when it comes to wipes. Dimir only has Toxic Deluge while Esper has Supreme Verdict and Grixis has Rolling Earthquake and Fire Covenant. That's really the only weakness of the color identity, but it's not a trivial weakness and it does make Dimir combo worse than Esper/Grixis/Sultai/4 color combo.

As for your question on Baral, whether High Tide isn't strong or Baral is just bad, the answer is kind of both. Baral is a commander who gets outclassed by Jace in almost every way, and although he isn't weak by any means, Jace isn't outrageously strong to begin with.Jace can loot more consistently, can get more value in the midgame when cards have been binned, and can enable double Tide turns. Baral's cost reduction is nice, but that's about the only advantage he has over Jace. Blood Pod is also pretty brutal against Baral since all the win conditions either require Islands (making it weak to Choke) or artifacts (making it weak to Null Rod and Stony Silence).

Wurmlover on Grim Monolith: Is it worth ...

1 month ago

I'm looking to finish my brago stax list, and I was looking at how to make it cheaper. My first idea is Grim Monolith for a few reasons

  1. its $50

  2. It doesn't do a lot for what it is

  3. I don't run Power Artifact

  4. I don't run Rings of Brighthearth.

  5. Its FIFTY DOLLARS

I would love to hear what everyone thinks in terms of replacements/ideas!

the deck:


Stalin, King Eternal

Commander / EDH* Wurmlover

SCORE: 2 | 14 COMMENTS | 968 VIEWS


MartialArt on Oona, Queen of the Fae EDH

1 month ago

What about infinite mana combos? They seem to be a good win con with Oona.

Sth. like Grim Monolith or Basalt Monolith combined with Power Artifact, or Palinchron with Deadeye Navigator or High Tide.

Your Rings of Brighthearth would make a decent combo with Grim Monolith or Basalt Monolith too.

Since you have black you can have enough tutors to make this work.

And why no Helm of Obedience if you run the Leyline? Without combo kills mill decks have a hard time in Commander because of those self reshuffling cards like Ulamog, the Infinite Gyre.

I would personally suggest to add more counters if you want to run mill since people will hate you and try to get rid of your mill engines and your commander and you don't want your commander to get even more expensive in mana since her costs are already high.

I hope this helped. Greets MA.

Comodou on Prepare Your Anus, Here Comes Arcanis

1 month ago

@Brewstorm I wanted to know why you put in Sky Diamond , Coldsteel Heart, and Star Compass . I really do think they're useless if you get into late game and you really need that one spec of mana to win, but you draw into one of these three cards.Also, why not Power Artifact in the deck? I know that you did take out the Basalt Monolith + Rings of Brighthearth combo out, so you'll have one less target for it, but you can still use it for Grim Monolith and Isochron Scepter, even though it doesn't decrease it to 0.

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