Power Artifact

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Masters Edition IV Rare
Antiquities Uncommon

Combos Browse all

Power Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

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Power Artifact Discussion

TheDevicer on [List - Multiplayer] EDH Generals by Tier

16 hours ago

Let's not get confrontational. I think we're all trying to add to the conversation about cEDH.

Anyway, I think putting cards in a deck that only serve combo-purposes isn't ideal but doing so is perfectly justifiable when the combo is streamlined, low CMC, easy to fetch, etc. Think about all of the different cards that go into hermit druid and boonweaver lists. Some of those pieces are vital to the combo but don't necessarily do all that much outside of the combo. Still, they're ok just because of how damn good those combos are.

Meanwhile, something like Power Artifact+Grim Monolith is not particularly great when you can achieve infinite colorless using Basalt Monolith+Rings of Brighthearth instead. In lists where tutoring enchantments is hard, Power Artifact is a terrible card. It has next to no utility outside of the combo, is damn hard to fetch, and has a replacement readily available.

There's no circular logic going on here. Think of the above Basalt Monolith+Rings of Brighthearth combo I mentioned. I love the fact that I can use Sensei's Divining Top as an optional part of that combo to draw my deck. I can even sink in a bunch of mana just into Sensei's Divining Top+Rings of Brighthearth to inefficiently draw cards at sorcery speed if I need to. The fact of the matter is that you're not always comboing out and it's generally pretty awesome just to throw the top out and have it accumulate value for you. Sure, you're not happy to expose Rings of Brighthearth on the table, but sometimes you're left in a situation where the players have checked each other and you need to make some moves.

In these moments, it really pays to have combo pieces that do things outside of the combo. Hell, just the fact that you can throw that Dryad Arbor to Food Chain is awesome and that was pointed out in a completely unrelated post just days ago.

The fact of the matter is that if you can have a card fill two functions instead of just one and suffer no repercussions, you'll take the two functions any day.

Winterblast on Need opinions for next edh ...

2 weeks ago

Geralf_Cecani Thrasios is an oulet for infinite mana combos and costs only 2 to cast, which is great to have available at all times. I haven't seen anyone play this commander but it's surely great for a lot of combo decks...and in blue/green there are a huge lot of infinite mana combos, for example Grim Monolith/Power Artifact or Staff of Domination with something like Priest of Titania or (even colorless) Metalworker, Rings of Brighthearth and Basalt Monolith which are both tutorable with Trophy Mage...all the stupid tricks with Peregrine Drake and Palinchron...there's really a lot in these colours to abuse Thrasios.

Also, Silas Renn, Seeker Adept is probably one of the best partner commanders besides Bruse Tarl, Boorish Herder (I personally like the combination of both in my aggro stax Workshop Party). You can even mess with Lion's Eye Diamond, Goblin Welder, Daretti, Scrap Savant and stuff like Su-Chi, Dack Fayden to make absolutely broken plays. Of course this requires a higher budget, because the artifact power alone is usually not cheap.

deadmanwaltzing on [Paradox] - Experimental Competitive Control

2 weeks ago

@ TheDevicer, Have you experimented with Manifold Insights? The card is a lot stronger than you might expect, especially in a deck like this, where almost any draw is gas.

RE: Bad 2 mana rocks, I was basically looking for anything that ETB untapped for 2 or less for Paradox Engine, I'd be willing to run more of the mediocre rocks instead of none of them, although; to balance this more cantrips may be necessary to avoid running out of gas. (Currently no Ponder, Preordain etc.)

Non-basic count is very similar to my current list (although have noticed Ancient Tomb is missing, should replace ruins. B2B numbers are still pretty comfortable imo. Especially when cross-checking with similar competitive lists that run it.

Snappy I may be with you on, he really feels like he should be a lot stronger than he turns out to be in most games, on occassion - he can be back-breaking (double tutor etc). Will look to replace.

If we're running Fabricate, I feel Idyllic Tutor is of similar quality; a lot of our enchantments are incredibly powerful - especially Humility and Power Artifact, but in the developing stages of the game, a Mystic Remora could be just as brutal.

I'm also not sure the Aetherflux Reservoir is really necessary, we can win without it by using/recycling stroke, might just feel like a dead card, mirroring the weaknesses of the old deck. Thoughts? Although it does serve as an alternate for decks that play Eldrazi titans, The Gitrog Monster combo, Animar, Soul of Elements etc.

deadmanwaltzing on [Obey] - Ultra Competitive Control

2 weeks ago

Ohthenoises & TheDevicer

Thrown together in half an hour after a few beers - but here it is:

http://tappedout.net/mtg-decks/paradox-experimental-grand-arbiter/

Win conditions are: Infinite mana (I kept the Power Artifact, tighter focus on artifacts makes it better, more tutors for both halves Muddle the Mixture is back to help us find Power Artifact into draw deck and then you can aetherflux your opponents to death, or stroke them all to death (recycling with twister). More streamlined control suite, some grittier hate. Likely lots of issues with it as-is - but as a baseline to work from I don't think it's too bad. Let me know your thoughts.

Ohthenoises on [Obey] - Ultra Competitive Control

2 weeks ago

Currently I have Tazri FC built so I'm reallly aware of how fast the format can be (thanks Demonic Consultation naming Food Chain at the guy on the right's T2 endstep)

What would you suggest for someone wanting to play GAAIV without wanting to get Power Artifact? I have the rest but half a Bill to get PA is pretty unattractive, any suggestions on filler for just that card?

Decrepit_Angel on [List - Multiplayer] EDH Generals by Tier

1 month ago

n0bunga Memnarch is one that I have seen a lot of people compare to Kozilek as a "colorless" commander with the upside of having access to blue. However, most Memnarch lists I have seen are just trying to get a lock into place and win the game from there and setting up a lock usually doesn't put your opponents under too much pressure except for occasional counterspells until the lock is assembled. Kozilek, Butcher of Truth runs in a similar way to an infect strategy by just putting so much pressure on your opponents so early to deal with your field that they will have to hold off on attempting or setting up their combo in order to not die. Combine this with stax and it becomes far harder for your opponents to stick around, much less force a combo through. Also consider that Kozilek immediately refills your hand on cast so even if he is countered or removed, the threat is going to be back and most opponents will have to dedicate important turns to stopping you instead of trying to win. I'll give you the point about Mishra's Workshop not doing much for casting Kozilek, but I have never had a problem with that in practice due to the absurd amount of mana rocks in the deck which the workshop can vomit out absurdly fast. And worst case scenario, an Urborg, Tomb of Yawgmoth or Chromatic Lantern will allow it to tap for one mana for Kozilek.

The Mindslaver effects in Kozilek are not meant to be a permanent lock the way they are in Memnarch, they are just a way to "preemptively interact" with combo players, waste their answers to what you are doing, Time Walk your opponent, or to just guarantee victory from a leading position by tapping them out or sacrificing their field. You can even force them to actually do their combo and only kill your opponents and themselves with it, which has happened many times in practice against Tier1-1.5 decks. One Mindslaver with an Eldrazi titan is usually way more than enough to win the game, especially when played on turn 2-4. One last note on the Memnarch v Kozilek argument: Infinite colorless mana is far, far easier to obtain than infinite colored mana. Kozilek wins on the spot with infinite colorless mana and a sacrifice outlet, whereas a Grim Monolith and Power Artifact in Memnarch many not guarantee victory.

I will admit that I have never run Memnarch but I feel that they are going for entirely different things so the conceived connection is not really there. However, Paradox Engine is a ridiculous card so I could definitely see both being on a similar power level if Memnarch lists start to incorporate it by going into more of a Paradox/Scepter route.

rhystictutor on Hanna, Helm of RIP

1 month ago

You could cut one of the orbs since you're running Fabricate and have the ability to recur artifacts or cut Luminarch Ascension for costs and I'm in the opinion that it doesn't really fit the theme of the deck but hey, it's a great card so yeah.

More notable cards: Grand Arbiter Augustin IV, Spelltithe Enforcer, Loxodon Gatekeeper; these three with your stax would just be oppressive as it gets I'd say. Pull from Eternity to pull combo pieces/win cons back from exile (if this becomes a problem). Also, Grand Architect + Pili-Pala make infinite mana. Moreover, if you ever decided to invest in this deck, you could go with Power Artifact which breaks your Basalt Monolith for infinite mana.

zachi on Oona OMG

1 month ago

How combo-y would you want this deck to be? I could give you some ideas you could look into for future reference

Grim Monolith + Power Artifact

Palinchron + High Tide/Bubbling Muck (or Deadeye Navigator )

both of these would gen you infinite mana

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