Power Artifact


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Power Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Price & Acquistion Set Price Alerts



Power Artifact Discussion

AlwaysSleepy on Ad Nauseam Doomsday Zur

2 weeks ago

ayo Power Artifact is gone lol

Mr9Loganja on rash decisions

4 weeks ago

11/11/18 Pretty much refreshed the list. Flash hulk sucks in this build because too many control slots were taken. Arixmethes was cool but didnt help progress the gameplan. Added things like Power Artifact and Fabricate for obvious reasons.

JKRice on Teferi Chain Veil

1 month ago

My commander deck right now is CVT Teferi, and it’s pretty darn close to tier 1, so I have some suggestions. Im assuming your taking suggestions since you have it tagged as needing help.

Force of will, ugin, static orb, cursed totem, BSZ, grim monolith, transmute/Power arti, rewind, mana vault/crypt, gilded lotus

1) What I would take out

A: Forbid is a good counterpell, but bad in this deck. You don’t want to empty your hand that much to get a non-free counterspell back to your hand. You definitely want a full hand.

B: Jace, Architect of Thought doesn’t do anything in your deck unless he ults, and he’s probably not going to in a competitive meta.

C: Everflowing Chalice is a decent ramp card, but it’s definitely not the best one, and the fact that it only turns on the CV combo of you play it T4 means it’s not super viable.

D: Paradox Engine. Amazing card, and I considered putting it in my deck, but CVT can win pretty easily without it, and engine only adds a small amount of synergy and combo to what is played in the deck to the point that I would rather play another stax piece.

E: Sisay's Ring/Worn Powerstone. There are better ramp cards.

F: Unwinding Clock doesn’t do a whole lot in the deck and doesn’t turn on the combo.

G: Mind Spring is better replaced with any instant speed draw x or any target player draw x

H: Shimmer Myr does almost nothing, unless you wanna be a fricking troll and play something like Torpor Orb in response to them casting a big ETB creature

I: The creature teferi. Although he’s great against other counter decks, since CVT plays free counters and usually uses them to protect the combo, and creature teferi’s first ability is useless in the deck, and there aren’t a lot of competitive counter decks other than CVT out there, he’s not super good and it would be better to just play Dispel.

2) what I would put in

I’m not sure what your budget is so this might seem very overpriced.

A: Force of Will and Mana Drain do serious work in the deck, with the first protecting the combo and the second possibly ramping out a T3-T4 win.

B: Ugin, the Spirit Dragon is played in a lot of competitive CVT decks, because he basically locks down creature decks like sisay (board wipe the turn he comes down and bolt sisay whenever they try to play him)

C: Static Orb/Cursed Totem are absolutely necessary stax pieces in the deck. The second one especially helps against your worst marchups, like yisan or sisay.

D: Blue Sun's Zenith is my weapon of choice for teferi, allowing you to kill multiple people in a turn instead of Stroke of Geniusing one person.

E: Grim Monolith/Mana Vault/Mana Crypt are all good colorless ramp that help accelerate the win more than ramp like thran dynamo.

F: Gilded Lotus is especially good as ramp because it gives you colored mana for the Isochron Scepter/Dramatic Reversal combo, allowing you to play teferi and dig.

G: Transmute Artifact allows you to go for the combo easily

H: Power Artifact goes infinite with basalt monolith or grim monolith.

I: Extraplanar Lens acts as a static high tide, ramping You whenever you play teferi.

J: Rewind is possibly a good counter choice as it allows you to leave only four mana up and be able to respond twice.

TheGeneralAdvisor on Tired of Combo? Never! Turn 1 Win :)

2 months ago

I disagree about Power Artifact. I think they’re right about the convoluted and busy nature of the scepter/reversal combo, but having the redundancy of power artifact along with RoB is just an easy win. I think if you cut scepter/reversal for either another mana sink or stax piece, the deck would play more consistently overall.

gminnick on Clock Control Combo

2 months ago

Some good includes for this deck might be Rings of Brighthearth and Basalt Monolith. Rings has synergy with tons of stuff and goes infinite with basalt.

Also Power Artifact. Goes infinite with basalt and Grim Monolith which you're already using.

Final suggestion is Sensei's Divining Top. First because of its card advantage with muzzio. But also because it draws your entire deck when paired with Paradox Engine and Voltaic Key.

Matrixxx999 on Lazav's Multifarious Ways to Die

2 months ago

Grim Monolith + Rings of Brighthearth - this combination does not generate infinite mana. Rings only works with B. Monolith that way. But You can use Power Artifact combo with both monoliths for infinite mana.

FLATSO99 on Gift of the Onakke

3 months ago

What about Power Artifact?

Load more