Power Artifact

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Antiquities (ATQ) Uncommon

Combos Browse all

Power Artifact

Enchantment — Aura

Enchant artifact

Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Power Artifact Discussion

hkhssweiss on Oona: Badass Faeries and Cruel Control

2 days ago

Yo DavePeachtree there are plenty of ways to go infinite mana in dimir colors, i'll list a couple for ya.

That's just a small list from the top of my head but there are plenty of infinite mana combos that synergizes with each other. Hope that helps!

BMHKain on Is there an alternative to ...

3 days ago

UPDATE: I might be on to something in regards to such stupidity of mine: https://www.youtube.com/watch?v=oc4bOo9MX4k

I dunno if this is legit or not, he's not as well known as most, but... maybe I don't need an alt to Power Artifact anyway; but I also want a way to do just as the vid shows; just not w/ the following:

  1. Mana Vault (I'm unsure how this can help w/ Grim Monolith .)
  2. Thran Dynamo (To costly for something I could've earlier)

All else are even worse.

Al I ask is: Is at least either of the two examples good for Grim Monolith ? Even though I'm planning a Lord Windgrace Experimental Frenzy deck, one mana source makes me want to make a Temur X-Cost deck; also including X Spells is opposed to my previous Kruphix, God of Horizons experiment gone wrong. Back to the question: Is Mana Vault / Thran Dynamo a good alt for Sol Ring when using Grim Monolith ? I'm just curious...

BTW: The URL is to be copypasted, but it only applies to Basalt Monolith 's part of it's kind of the "Monolith/Rings" combo concept... I'd really like to talk more of some stuff mentioned on the OP though...

BMHKain on Is there an alternative to ...

3 days ago

Power Artifact

This is more important than it initially seems. I've actually been trying to find some alternatives for the "Monolith + Rings" Combo concept. I am, rashfully, worse than the idea of budget (Thus why I don't include ABU Duals for the most part.); so I was trying to find some alts for aforementioned card, but it seems I found NOTHING; not even on Scryfall. The reason why I'm doing this as most of my CMDR decks run Basalt Monolith + Rings of Brighthearth . Despite this, I don't have a supplementary way to back this up (The combo states it needs a reusable source of or something...), & I don't think stuff like Sol Ring or even Mana Crypt seems to be enough unless it can be used for casting; and even for that, Paradox Engine , which I love so much, but all my critics say that has more con than pro, is still needed to untap the source. To alleviate this problem, I just wanted a decent alternative for Power Artifact (Which means in CMDR alone, demands having the identity to be related.) despite it's inferiority towards a staple that could also work w/ Grim Monolith potentially; making this, also potentially, a cEDH staple as well. I only wanted to do that for , but even when stuff like Smoldering Tithe puts Draw-Go decks in check, it's nevertheless, not a staple either; good card though...

Basically, what I'm asking is, is there, at all, a single alt for Power Artifact ? The reason why is surprising: I'm working on a true 3rd, & final Superfriends deck for the just announced War of Sparks (WAR). Or, I could use it for something else entirely; such decks thus far had ideas that were debunked, but I still found to be good regardless. I know they have good intentions, but even my Anti- Animar, Soul of Elements deck is also meant to take out the typical deck as well; & not just one kind of CMDR as a whole... But all I'm asking for now is: is there even a crap alt to Power Artifact that can also be used, maybe in its stead as well? I'm really wondering since, if there isn't, I have a lot of cuts to do for decks that should've been done long ago... I apologize for all of this madness. I guess I should trust my gut after all, huh...

/rant&repetitivequestion XP

BMHKain on What CMDR do you think ...

1 week ago

@Mj3913: Sorry guys. But this guy already has a good idea at this point. It's ironic I wanted to put this guy in a Superfriends deck, but now I found a use for Lord Windgrace in this kind of aspect...

...I'll just have to find some stuff outside of for library manipulation...

Actually, now I think about it: Rings of Brighthearth + Grim Monolith seems entirely useless; even IF you can pull it off, you literally get Zilch from it after all that; & Grim Monolith 's Untap is too much. Now I think of it, How does both Monoliths be used by Rings of Brighthearth anyway? I already made my decision for the Commander, I just want to know how this works for Basalt Monolith + Rings of Brighthearth , & Grim Monolith + Rings of Brighthearth ; then I'll consider the matter compleat.

EDIT: Actually, both combos seem to have a link each. I'll check both, & then we're finished here; wait, Grim Monolith requires Power Artifact ? I wonder if there is a budget option out there; I ain't spending that much moolah... X/

hkhssweiss on Oona, Queen of Combos

1 week ago

You can use Isochron Scepter and Dramatic Reversal for an easy way to win with at least any combination of mana rocks that produce 3 mana. Power Artifact as well as Basalt Monolith is another way to go infinite colorless mana.

timckmorse on DAGenerate - Budget cEDH [Primer]

2 weeks ago

I know the price may be steep but I really think using Mox Opal , Grim Monolith , Power Artifact and/or Mana Crypt would benefit you greatly. Especially in cEDH. Especially when running the Paradox Engine value train. It’s worth it.

Otherwise, deck looks lean, mean and full of steam. +1

multimedia on Tatyova's Bountiful Paradise

2 weeks ago

Hey, this is a good start, but I think you're including too much fat and not enough sustenance. There's several really good cards here: Thrasios, Safekeeper, Azusa, Cobra, Baloths, Excavator, Muse, etc. Command Tower is however missing :) All my cards suggestions are budget ($6 or less).

Cards to cut to make 100 cards:

  • Baloth Woodcrasher: this is a worse Rampaging Baloths.
  • Arcanis the Omnipotent: too expensive card draw which you don't need because of Tatyova.
  • Archetype of Endurance: not worth eight mana.
  • Polyraptor: not worth eight mana.
  • Patron of the Moon: not enough Moonfolk.
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis

Consider reducing what creatures/cards you want as your win conditions because you don't need as many win condition creatures as you have here. All the cards I suggest to cut to make 100 are high mana cost creatures to help to reduce the high avg. CMC here which is 4.2. Choose a few win condition creatures who can benefit from the strategy of playing a lot of lands before and after the creature is on the battlefield.

I see Thrasios, Triton Hero and overall it's the most powerful card in the entire deck. Adapting the land strategy to also support him is a good plan to consider. Thrasios wants a combo that makes infinite colorless/colored mana because this lets you draw your deck and put all your lands onto the battlefield. Most infinite colorless mana combos consist of expensive price cards such as Rings of Brighthearth or Power Artifact with Basalt Monolith . There are however some budget two cards + Thrasios combos to consider:

  1. Krosan Restorer with threshold + enchanted with Pemmin's Aura or Freed from the Real : equals unlimited mana from tapping and untapping three lands. These auras let you untap Restorer which then lets you untap three lands gaining you two mana each time Restorer is untapped. Threshold is not difficult to enable (getting seven cards in your graveyard) with all the land ramp spells as well as Wilds, Expanse, Blighted, Bant Panorama, Ghost Quarter, etc.

  2. Viridian Joiner + Umbral Mantle + two mana: equals infinite green mana. Tap Joiner to make one green mana use it and two additional mana to then untap Joiner giving it 3 power. Tap Joiner to make three mana then use that three mana to untap Joiner giving it 5 power. You can now tap and untap Joiner unlimited amount of times.

  3. Umbral Mantle + Kydele, Chosen of Kruphix who's able to make four mana. If you have Kydele in play and draw four or more cards for the turn then you can tap and untap Kydele unlimited times with Mantle.

There are other budget infinite mana combos, but these are using cards that are fine for ramp without the combo therefore they can be used in other ways here with the land strategy.


There's a few cards to consider that can give you an advantage due to all the lands you're playing and putting onto the battlefield. These cards effect all players, but you can benefit much more from them because of the land strategy.

Overburden and Breach bounce lands that are in play back into their controllers hands this is very helpful because of landfall and you want a lot of lands in your hand to play each turn. These cards alone can really disrupt your opponents which is good for you.

Consider more lands? I suggest 42 lands. 36 lands is low for a land strategy especially when you want to be able to support landfall and play multiple lands per turn as well as use cards abilities to put lands from hand onto the battlefield. You need a lot of lands to be able to do all this each turn.

Lands to consider adding:

Other cards to consider adding:


Summary of all adds and cuts.

Overall cards to consider adding:

  • Avenger of Zendikar
  • Meloku the Clouded Mirror
  • Krosan Restorer
  • Pemmin's Aura
  • Viridian Joiner
  • Kydele, Chosen of Kruphix
  • Umbral Mantle
  • Command Tower
  • Bant Panorama
  • Ghost Quarter
  • Ghost Town
  • Flooded Grove
  • Botanical Sanctum
  • Overburden
  • Mana Breach
  • Horn of Greed
  • Mystic Remora
  • Eternal Witness
  • Nissa, Vital Force
  • Sakura-Tribe Scout
  • Llanowar Scout
  • Courser of Kruphix
  • Wayward Swordtooth
  • Splendid Reclamation
  • Zuran Orb
  • Nature's Lore
  • Nissa's Pilgrimage
  • Dryad Greenseeker
  • Coiling Oracle
  • Farhaven Elf
  • Beast Within

Overall cards to consider cutting:

  • Baloth Woodcrasher
  • Arcanis the Omnipotent
  • Archetype of Endurance
  • Polyraptor
  • Patron of the Moon
  • Fleet Swallower
  • Desolation Twin
  • Tromokratis
  • Archetype of Imagination
  • Artisan of Kozilek
  • Conduit of Ruin
  • Lorthos, the Tidemaker
  • Nezahal, Primal Tide
  • Pathrazer of Ulamog
  • Pathbreaker Ibex
  • Tomorrow, Azami's Familiar
  • Void Winnower
  • Frontier Guide
  • Bident of Thassa
  • Horizon Spellbomb
  • Seer's Sundial
  • Spellbook
  • Swiftfoot Boots
  • Venser's Journal
  • Retreat to Kazandu
  • Zendikar Resurgent
  • Omniscience
  • Peregrination
  • Overwhelming Stampede
  • Harvest Season

Good luck with your deck.


AlwaysSleepy on Ad Nauseam Doomsday Zur

2 months ago

ayo Power Artifact is gone lol

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Power Artifact occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.1%

W/U/B (Esper): 0.06%