Oppression

Oppression

Enchantment

Whenever a player plays a spell, that player discards a card.

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Set Rarity
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Oppression occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.13%

Oppression Discussion

LeonSpires on Minotaur Tribal

2 weeks ago

@ Coward_Token Thanks for the suggestion and checking out my deck. But I think Painful Quandary and Oppression would be better effects to do that if I was to take the deck in that direction.

shaftdiggity on Vampires

3 weeks ago

Pain Magnification, Fervor, Rakish Heir, and In the Web of War are all decent red cards I run in mine, with Larceny and Oppression to add to the discard theme.

dingusdingo on Suggestions for Rakdos?

1 month ago

Chainer, Nightmare Adept is a pretty bread and butter reanimator strategy. The bonus is you save slot efficiency by having a discard outlet in the command zone. I'd also peek at the handful of "everybody discard" effects like Oppression Bottomless Pit and Necrogen Mists because Chainer plays well from the GY. You can also accelerate faster than normal by running Reanimate or Animate Dead or other cards that let you play from the GY for cheaper than casting cost.

Tylord2894 on Kathril Test

1 month ago

Hi RedUndead40,

I want to preface this with a couple of things. First, I'm not sure what power level you're building this deck for. I tend to build decks between 6-9, so some of my suggestions might not be the best fit. Second, based on the current price of the deck, I imagine this is more of a budget build. So I'll try to keep my recommendations within a decent price point.

Now, let's talk about what you've got. I don't want to pick apart your creature selection card by card. Rather, I want to know why you chose the creatures that you chose. Obviously, Kathril wants cards in your graveyard to have a bunch of keywords, but those creatures aren't always going to be there. You're going to need to play them some times. It's important that the creatures that you put in do something on the field too. I do want to call out a few cards that I feel like will not do what you want them to do.

I'm not seeing a wincon in here either. I know Kathril can be a big flying force, but if that is your main plan, you should be packing a pretty strong sub-strategy. I think hand destruction would be a strong choice for this deck. Cards like Oppression and Necrogen Mists give you a way to discard cards without making you fall behind. I saw Noose Constrictor in the maybeboard. That is a prime example of something that you should avoid. Yes, discarding a keyword-soup creature will help you with Kathril but you will not be getting a card's worth of value from that. When you discard a card, you want to make should that you are not falling behind. So, either everyone needs to discard too or you need to get a card back (like with Fauna Shaman).

Now, here's the fun bit. With group discard effects, there will be a lot of creatures in graveyards (or at least yours). I would run a suite of reanimation spells, Reanimate, Animate Dead, and even a finisher like Rise of the Dark Realms. This will turn already good discard effects into massive value.

Next, let's talk about ramp. A great way to work in ramp that isn't too pricy are two-drop rocks. In basically all of my decks, I run every signet and talisman (like Talisman of Resilience) that I can. In this deck, that's 6 cards of solid power. Also, Fellwar Stone goes in basically all my decks too. It's just solid. I also want to point out Knight of the White Orchid. It has a keyword that's relevant and ramps you. Also, it's not technically ramp but does a great job here, Life from the Loam.

Lastly, your removal needs work. I would try to work in some of the following because they are good and efficient.

Overall, I think you're well on your way to having a fun deck!!

If you want some inspiration of a hand-destruction/reanimation/aristocrats style deck, check out my Liliana deck here.

dingusdingo on Building without winning in mind

2 months ago

Apart from my competitive brewing, I like to build decks with a theme of warping the game somehow for casual play. It helps me to keep it fun and not focus on optimal play.

One of my very first decks was colloquially known as "Everything dies everybody loses life", with Horobi, Death's Wail as the commander. I slammed every nasty piece of toxic board state I could find like Spreading Plague and Oppression, especially things resulting in loss of life. It won a decent amount of games due to hating out creatures pretty well.

I also enjoy a good Kami of the Crescent Moon deck. Give the whole board tons of card draw, and then stuff the deck with cards like Control Magic or Steal Artifact and not a single counterspell. I believe it is currently 0 wins for 12 losses, but I still have fun in pods with it and my friends have spoken highly of the deck.

I've seen a handful of other decks that eschew winning for reaching certain goal board states. Some people love Maze's End decks, and they're usually the same ones trying to hit an absurd Door to Nothingness. Having objectives for your deck is usually wise, and winning can be fun, but doing it with flair or wackiness is what really makes it all worthwhile. Always include a way to win, but feel free to make it your third or fourth goal in the game.

rdean14 on Card creation challenge

2 months ago

In making my Sygg, Tollfolk and Governor-Goddess Ephara Decks, I became very interested in turn-related effects, and that inspire this card, as well as Klothys, God of Destiny, who switches the way usually work, whereas most Gruul cards use green's might to accomplish red's free spirit, She uses Red's fury to express nature's law which green cares about.

Based on (Gerðr)[https://en.wikipedia.org/wiki/Ger%C3%B0r] in Kaldheim.


Khyrteh, Goddess of Polar Winter

Legendary Snow Creature - God

Protection from instants

You may cast Khyrteh, Goddess of Polar Winter

Whenever a player casts a spell at a time they couldn't cast a sorcery, that player loses 5 life.

At the beginning of your endstep, if you cast no spells this turn, search your library for a card, then shuffle your library and put that card on top of it and you gain 5 life.

2/10


This deck would use Eidolon of Rhetoric, Rule of Law, Curse of Exhaustion, Ethersworn Canonist, Oppression, Uba Mask, Tainted AEther, Desolation, Angelic Arbiter, Nullstone Gargoyle, and Painful Quandary effects to force my opponents to make difficult decisions. Bloodchief Ascension, Strionic Resonator, etc. would also give you more advantage from this ability.

Tax effects, like Thorn of Amethyst, Sphere of Resistance, Trinisphere, Lodestone Golem, Trinisphere, Nether Void, Glowrider, Thalia, Guardian of Thraben, Aura of Silence, Spelltithe Enforcer, Chancellor of the Annex and Feroz's Ban

Decree of Pain, Decree of Justice, Astral Drift, Death Pulse, Dirge of Dread, Eternal Dragon, Gempalm Avenger, Gempalm Polluter, Renewed Faith, Stir the Sands, Sunfire Balm and Abandoned Sarcophagus & Archfiend of Ifnir, also Oketra's Attendant, Undead Gladiator, Bloodsoaked Champion, Dread Wanderer, Nether Spirit, Nether Traitor, Reassembling Skeleton, Bloodghast, Angel of Sanctions,Anointer Priest, Sacred Cat, Dark Depths, Thespian's Stage, Shambling Vent, etc. to avoid 'casting' spells.

grand arbiter synergizes well... yeah...

I'm a stax player who got into the deck because of Death and Taxes, especially Mother of Runes, Thalia, Guardian of Thraben (Her printing got me into standard/formal play), Gaddock Teeg, and Iona, Shield of Emeria.

I really just made a card I wish existed...


I'd like to see another Kaldheim God!

TwinStags on Skullbriar, Oh Lawd He Comin’

2 months ago

McToters

Right? My play-group fell apart and I stopped playing. I plan on starting up at an LGS soon, even though I hate most people that play lol. I figured I’d put an new coat of paint on before I get smeared.hows your deck favoring? I’ll check it out after this comment.

Thanks for the compliments though! Over time I realized Skullbriar isn’t worth protecting when golgari is so good at just bringing shit back. I figure the best method is keeping people’s hands empty, graveyards full, and a board full of lock out creatures. I’m writing up a new primer and adding more cards like Sheoldred soon.

A TON of cards are plummeting with the mystery boosters so I’m considering cards I previously hadn’t.

Hydras growth is the best card we’ve received in ages for this deck. I’m so excited for all the new EDH cards coming out this year. Maybe it’ll allow a more counter focused deck.

The discard theme is new but I figure it’s a much stronger protection than just beefing up with enchantments and artifacts: Necrogen Mists, Oppression, Bottomless Pit, Cunning Lethemancer, Liliana, Heretical Healer  Flip, and Stronghold Rats

McToters on Skullbriar, Oh Lawd He Comin’

2 months ago

TwinStags

Hey dude! Long time no see! I like a lot of the changes this deck has gone through since I’ve last commented. How has it been playing in your meta? Do folks run away scared?!? You’re version is very different from mine and I like it so much.

Thanks for showing me Hydra's Growth. That is a dope counterS card. I definitely need to get one!

You may have had these in before but I want to say that I really like how you have Necrogen Mists and Oppression in here. Two really solid enchantments to hinder the opponents down.

Cheers!

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