|Commander / EDH||Legal|
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|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
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Whenever a player plays a spell, that player discards a card.
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6 days ago
Deepinlove17 unfortunately, no. It's a card that can't possibly be replaced, the closest is Notion Thief but it's in the wrong colors. The second closest would imo be Oppression which we already run. Then there is also Possessed Portal which is the closest when it comes to the effect it has on the game, but it's extremely expensive in mana.
1 week ago
2 weeks ago
Nath is a popular discard-stax commander, that uses Necrogen Mists, Sadistic Hypnotist, Oppression, and Bottomless Pit along with a lot of general value cards like Root Maze, Manglehorn, Chains of Mephistopheles, Nether Void, The Abyss, Magus of the Abyss, green ramp like Birds of Paradise along with colorless rocks to pump its commander and other colorless stax options out onto the field.
Otherwise, the deck runs a normal Golgari-Stax deck, running black-tutors to fetch the colorless silver bullets like Sphere of Resistance against non-Prossh Food Chain lists like Tazri and green to make enough mana to still win.
Other notable cards sometimes run in this strategy are Mind Slash, Cryptolith Rite, Chord of Calling (with tokens it ends up decently), fast mana to cast Nath like Mana Vault, Lotus Petal, Grim Monolith, etc.
Ishkanah is the best golgari Food Chain list in the format, with Demonic Tutor, Grim Tutor, Vampiric Tutor, Imperial Seal, etc. to fetch the Chain, and to fetch Eternal Scourge there are a ton of green and black tutors.
With Delirium so easy to get between fetchlands, instants, sorceries, and Lotus Petals, Commune with the Gods and other self-mill cards milling over creatures and artifacts, etc. You can reasonably make infinite spiders with Food Chain, and if you can pay Ishkanah's cost you win.
3 weeks ago
floopthepig It can dump loads with all the draw you can generate from a wipe or a bunch of things dying whenvThe Scorpion God is on the board. I tend to favor it because it lets me control opponents their hands with all the draw this deck produces. I got rid of Oppression in the deck because of the hate you get after slamming that one on the table. Especially if you smack it down on curve it's basically all eyes on you from that point onward.
3 weeks ago
1 month ago
Sweet changes that already won me a 3-player game!
More discard (anti-control) with Oppression, which works so well in this deck because you're spells have powerful effects, so the cost of discarding a card is payable (relative to the effect). For example, under Oppression, you can cast an Ulamog, the Infinite Gyre and discard a card, but a green player just can't ramp through it. Who's going to play Rampant Growth to fetch a basic land and discard a card? So this card doesn't hurt you much but destroys other decks. Some decks, such as graveyard decks, can actually benefit from it, so obviously you should decide if it's a good idea to cast it.
On another note, this deck needs to play a fast game and finish players off, and Maga, Traitor to Mortals is a fantastic finisher. I just cast a Maga for 11 life loss last night to win a game. Sower of Discord has a higher ceiling, of course, but takes more turns, and turns isn't something you want to give up in this deck.
One more thought about Sower of Discord... note that it mirrors damage done to player A as life loss to player B. So one situation that would be sweet to set up just isn't possible with Sower: mirror your own life loss from draw spells and other downward spiral effects to another player. Bummer. But should they make that card in the future, it would be ridiculous in this deck. And if they already made that card, please let me know!
1 month ago
I am just going to start off by saying that Muldrotha excels are enabling weird combos or recurring value plays. It also seems like you are playing a fairly cheaper deck so I won't bother with all the lands you could put in and other super expensive stuff.
One of the things you are missing are
1cmc: Caustic Caterpillar Elephant Grass any one cmc mana dorks Nature's Claim Carrion Feeder Skullclamp Unbridled Growth Nihil Spellbomb Pithing Needle All of the one cmc tutors such as Entomb Crop Rotation
4cmc: Null Brooch
now what to take out and why... In general I play in a faster meta where many of your creatures aren't able to even be played before the game ends
Cut: everything that is 5 cmc and above and every planeswalker except Shriekmaw Mulldrifter Deadeye Navigator this is because these card are simply not impactful enough and there are better alternatives around...
and here is just some fairly "bad" cards in your deck 4 cmc or less: World Shaper Vizier of the Menagerie Solemn Simulacrum Sidisi, Brood Tyrant Hostage Taker Dreamborn Muse Baleful Strix Nevinyrral's Disk Control Magic Reliquary Tower
you might even want to consider taking out Sol Ring but i guess it helps you play muldrotha
anyways good luck to you