|Commander / EDH||Legal|
Printings View all
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
Whenever a player plays a spell, that player discards a card.
4 days ago
Consider replacing your big beefer stuff with more small utility stuff and upping the wipes. Small red creature blasts like Pyroclasm Whipflare and Sweltering Suns will massively slow down any decks relying on dorks to supply mana and kill weak commanders. I'd also recommend peeking Open the Armory for some nice early tutors, and Sigarda's Aid + Hammer of Nazahn for free equips. Additional pieces to slow other decks will help you leverage more swings, so consider slowdown pieces like Smoke Tangle Wire Eidolon of Rhetoric Oppression Trinisphere .
I'd cut almost all your creatures 5 CMC or above except possibly Avacyn and Massacre wurm and Aurelia.
6 days ago
The matter of stax is an interesting one for Yuriko. Much like a blood pod deck, she is highly customizable to be tailored to your meta. If wanting to win boosters at your local game store is what you want, look no further. You can build Yuriko in such a way you can crush that store specifically.
She has her "core" stax pieces, which I would define as the stax pieces Yuriko resonates too well with to not include (and said stax pieces largely don't affect the 99) and then you have those flex slots you can fill with more meta selections. Some of these flex stax pieces are borderline core and some of them are on the brink of unplayable no matter what your archetype is.
is certainly a card we cannot afford to run. Whilst Yuriko is very blue in nature and is mainly colored mana (barely any colorless sources), it is still a whopping . This is way too demanding and would essentially come out turn 6 or so. The effect itself is also subpar, as yuriko is almost always on the field, meaning a creature has to be strictly not or .
these days has just become too slow. In a turn 3 format like this, we really need to be answering game winning combos or dishing them out ourselves, and land equilibrium unfortunately provides neither in here.
is definitely playable in Yuriko, as both Yuriko and all other Ninjutsu avoid having the pay the . That being said though, I think the fact it costs 4 mana to bring out is highly problematic, as it doesn't do enough for it's CMC. This particular list, 5 mana is "end the game", so 4 mana should be borderline doing that, ala
Sakashima the Impostor
we unfortunately dont break parity on enough to break, but even in cEDH in general it is barely playable because of it's hefty casting cost.
Oppression is most definitely playable in Yuriko, and I actually highly recommend it in lists that run graveyard effects like Smoke Shroud or Wonder for example that want to be more staxier, just dont run it in lists with doomsday or turns as it can make things... difficult. Its borderline a staple in the stax-graveyard builds. You're definitely right in that the are many outer-rim flex slots for stax and some of them can be some really juicy options to absolutely cripple a specific meta and moving forward, keeping an eye on these options is important. Yuriko and the 99 in general are just so unaffected by stax as a whole, its easily the main reason why anyone would choose to take her into a cEDH meta.
6 days ago
I'm really loving this list, and I'm adapting my existing Yuriko to be similar.
What's your opinion on other stax effects that Yuriko can effectively bypass? Depending on meta I see some room for customization here. To me it looks like Invoke Prejudice , Land Equilibrium , Nether Void , The Abyss , Oppression , and others could be useful based on meta calls, and Yuriko should remain largely unaffected.
3 weeks ago
Ok :D. Whats with Oppression it works good for your Discardcards like Megrim, Raiders Wake and Waste Not. But it counts for you to ;(
1 month ago
very underrated mono black general i build my own stax/combo brew inspired by your build and its very oppressive and fun to play. Initiates of the Ebon Hand has won me some fun crazy games. having a Necropotence with Oppression or any other hand disruption can really hinder our opponents plans.
1 month ago
tim27 hey! While there’s not a real 1:1 alternative, the important feature is to keep opponent’s hand sizes low. Cards like Words of Waste are okay in this regard and you can activate this for your draw for turn which can be a double-edged sword, but works at keeping each opponent’s hands at a minimum. Other than that, Oppression and Bottomless Pit were both originally in my list and serve as great universal stax pieces.
1 month ago
You might like these: Fanatical Devotion , Martyr's Cause , Oppression , Flickering Ward , Mark of Eviction , Coastal Piracy , Kindred Discovery , Distant Melody , Cathars' Crusade , Requiem Angel , Divine Visitation , Favorable Winds , Coat of Arms , Ertai, the Corrupted , Anointed Procession
2 months ago
I'm assuming this is a budgetless list, so my first question is why no Mox Opal ? Oversight or intentional?
Next, how do you handle resolved creatures? You have three spells capable of removing a critter off the board, in Chain of Vapor Cyclonic Rift and Toxic Deluge , but that's about it from what I can see. Why don't you run Ensnaring Bridge Humility Damnation or similar? I understand you want to be proactive with counterspells but there's no way you can lock the other 3 players with 1 for 1 trades while you're also building your board. Also consider that bouncing THEN countering a spell is 2-for-1'ing yourself when you could just Swords to Plowshares it. Literally every deck features a creature as the commander so its not like you won't have targets except the unbelievably rare pod of 4 PW commanders.
Are you aware in that you have a wincon with Angel's Grace + Ad Nauseam + Silence + Brainstorm + Windfall + Yawgmoth's Will ? I don't see the line listed despite being a built in backup if both labman + Jace are exiled. I see Yawgill + Grace listed but it doesn't look like you realize you can force 99+ draws to win.
Have you considered running tutor hate in tandem with Scheming Symmetry ? Aven Mindcensor or Leonin Arbiter break parity and are worth running even without Symmetry. I understand this is meant to be a bear-lite build but with how many wheels (free draws for opponents) you're running, turning off tutors may save your bacon. Also works well with Wishclaw which you seem to enjoy (its a Grim Tutor for first activation but being reusable for cheap unconditional tutor is fantastic so I have mixed feelings)
Have you considered miracle cards for Aminatous +1? Having the ability to always get them for the miracle cost is pretty rad. Banishing Stroke Devastation Tide Temporal Mastery Terminus . The timewalk one should be worth a consideration for sure. Miracle cards also make great surprise plays with EOT Vampiric Tutor or Mystical Tutor
Have you played against a discard stax deck like Nath or a mana denial stax deck yet? Your low amount of removal is leading me to believe that a resolved Trinisphere or Oppression makes this deck cry big sad tears.
Why would I choose Aminatou as the commander over Zur for a similar build? Zur can consistently grab Waste Not to kickstart wheel lines or value grinders like Necropotence Rhystic Study . I like the Aminatou interaction with Wishclaw but I don't think that single interaction in your 99 can justify the choice when Zur is going to give you 100% consistency. I normally see Aminatou decks run stax pieces that it can break parity on by blinking your own permanents ( Static Orb shutting the game down but you blink a tapped Mana Vault to get far ahead, blinking a 1 counter Tangle Wire to reset it, untapping your Ancient Tomb while Winter Orb is out, etc.etc.). You could certainly run strong hate cards like Winter Orb without turning off your combo lines. Cost enhancers like Trinisphere or Sphere of Resistance might prove unwise though.
Extremely interesting build, curious to see where it goes. Cheers
Oppression occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%