Oppression

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Oppression

Enchantment

Whenever a player plays a spell, that player discards a card.

Oppression Discussion

dingusdingo on Flex

1 week ago

It is true that there are infinite "what ifs" in a game as open as Magic, but we know that there are certain cards we can expect to see in the most competitive formats. If we look at what is currently being run and why its effective, we can better prepare our decks to be more resilient against them.

Your deck tries to combo out by ramping mana, drawing cards, and playing into a win-con. There are going to be certain styles of decks that are more prone to shutting you off, which is why I'm bringing up these strategies in particular. Since your combo window is turns 4-6, you need to be worried about two things in cEDH. The first is people comboing out faster than you. We see this in decks such as Gitrog, Godo Helm, or even Grenzo. When these decks are consistently busting their combo turn 2-3, you need to answer or lose. Relying on other players to put a stop to a win attempt will prove unreliable, which is why its so important that you slot removal. Your turn 4/5/6 answer does no good when the game is over by turn 2/3. If you have no way to turn off their win, you are asking them to goldfish to a victory on you.

The second type of decks that will prove problematic for a turn 4-6 combo deck is stax, because their deck is designed to deprive you of resources and push your combo window so far back that you are unable to combo before they have won. They drop very fast and efficient heavy mana rocks, and then put down tax effects to make you unable to play. This specific style of deck can be hard for your build because they can lock you out of playing your draw spells, they can steal your draws, or simply prevent your draws altogether.

Let me give an example to show you what I mean.

Stax Example Show

Stax is a very common archetype in the competitive scene, which is why its so important that you try to stax-proof your deck. It looks to me as if stax can cause serious problems for you.

On top of taxing stax, there's another type that may shut your deck off. Heavy discard. An early Sire Of Insanity can hose your whole game, while Mindslicer can impact your card advantage enough to cause a loss. Multiple discard effects like Necrogen Mists Bottomless Pit Oppression landing by turn 2 will make your build extremely sad (Turn 1 Dark Ritual Cabal Ritual Mana Crypt + any producing land and drop two discard enchantments). Chains of Mephistopheles turns off all your big draws, so does Alms Collector or Notion Thief

Another set of cards I would recommend taking a peek at is recursion. It can help against discard effects that would otherwise shut you off, or serve as a 2nd/3rd/4th copy of your draw spell. Wildest Dreams would work surprisingly well in your deck, the mana aspect is negligible and lets you reuse multiple big draw spells from your graveyard, as well as recover from wipes. Nostalgic Dreams is arguably worse with the additional cost, but can translate extra basics tutored by your 3 cmc ramp spells into more draws. Regrowth is also fantastic.

I hope you don't mind the close inspection! I really enjoy your build, I'm just curious to know if you run into these cards and how you interact with them. Almost all the stax cards I linked are included in tournament proven cEDH lists with various commanders, so they're cards that are in the meta and will be played.

PartyJ on Nath of the STAX-Leaf | cEDH | Primer

3 weeks ago

Thanks for stopping by Daedalus19876. How are you doing lately? Storming the top votes of the EDH tables I see. Good job sir!

The reason I chose not to run Oppression is mainly motivated by the fact the it says 'players'. In most games I tend open aggressive and will be left with only 1/2 cards for the mid/endgame. Discarding one of those cards is something that also is backbreaking for me. I even cut his counterpart, because I felt the effect was underwhelming for the cmc.

Llanowar Wastes should definitely have a spot in the deck, so it's in! Thanks for letting me know :)

Ravenous Slime is now also in the deck. Curious how this card will work out. There are so mnay graveyard shenanigans these days, that such a card might criple decks like Meren more than I already had the options for.

Looking forward to welcome him on the battlefield.

Patolea on Nath EDH

1 month ago

Hi addk I am here again to talk about the discard section.

Let's count the cards that makes opponents discard multiple cards in a row: Mindslicer , Sadistic Hypnotist , Stronghold Rats , Dark Deal , Torment of Hailfire , Bottomless Pit , Mind Slash , Necrogen Mists , Oppression and Painful Quandary .

Hypnotic Specter and Liliana Vess discards one card per round, too slow.

We have 10 cards that sinergizes with your commander, but observe that if you need to shut down the others u only have Mindslicer (if u have a sac outlet, there are 5 on the list), Sadistic Hypnotist (if you have another creature to begin the chain), Torment of Hailfire (perfect) and Mind Slash (if you have mana open and a creature to begin the chain).

How about raise the perfect?

Death Cloud with the right amount of mana can make all opponents lose theirs hands and you put more elves that you lost, not counting the fact that wipes the board and a geddon effect. Cabal Conditioning starts the count in 5, which is Nath CMC, cleaning the hands of your opponents and with potential to put 15 elves in play.

Unnerve and Syphon Mind are cards used in many lists, 6 tokens or 3 tokens and 3 cards aren't a bad idea

Gorbah on Meren, Reanimator of Clan Nel Toth

1 month ago

Hey beyonddevnull

Love the new update, especially Oppression ! I run it myself in Meren but i also have some love for Painful Quandary i know the CMC maybe to high for you but the effect is just to brutal i couldn't resist dumping that card :) My meren is inspired by your decklist in the very beginning of it but i always add something personal to it and just love it that some of those cards are now being introduced in your new update :) Keep them updates coming man !

PS: Do you play any form of tournaments with this list ?

Greetings, Gorbah

SynergyBuild on Nath "Stax Overflow" 2.0

1 month ago

Oppression , Bottomless Pit , Necrogen Mists , etc. all seem like great inclusions, and Words of Waste seems top notch especially with Geth's Grimoire !

SynergyBuild on Nath Stax EDH help

1 month ago

Oppression , Bottomless Pit , Necrogen Mists , etc. all seem like great inclusions, and Words of Waste seems top notch especially with Geth's Grimoire !

SynergyBuild on Phyrexian Arena is BAD.

1 month ago

Okay, clickbaity title, but yes, I firmly believe that Phryexian Arena, EDH verified staple, is a piece of cardboard worth nearly nothing to most decks that use it, and the sleek Night's Whisper or more versatile Sign in Blood is better in aggressively costed combo lists and storm decks, Read the Bones is better in midrange, and even in control, a larger draw spell that is an instant, think Ad Nauseam is just so much better.

Even aggro decks woul rather a proactive possible threat that pressures life totals over time, like Dark Confidant or Mindblade Render , and the arena isn't powerful enough in nearly any of these decks to warrant the inclusion.

Want a grindy engine, or have enchantment shenanagins? Greed , Necropotence , etc. are still better.


Now onto why these are all so much better, and why poeople like the Arena, but it is still bad. It is that Phyrexian Arena looks like a draw 2 per turn, however it is a possible only draw 1. You draw 2, but 1 you'd already get. It also, if removed on an opponent's turn, doesn't draw you anything, leading to card disadvantage. It takes 1 whole turn cycle just to be a cycler that loses a life and costs 3, and 2 turn cycles (8 turns) before it is as good as Night's Whisper , but costs more, and at turn cycle 3 (12 turns in) it gets the powerful effect of the 3 mana draw 3, lose 3 life, on a 3 turn suspend. Impressively bad for an effect like that. Read the Bones is more splashable, doesn't suspend, looks at possibly more cards, and loses 1 less life. Dark Confidant / Mindblade Render costs less and have a creature attached and do about the same things, with more use in creature-abusing decks, perhaps being sacrificed later to a Attrition for more advantage need be, who knows.

At turn cycle 4 (16 turns in), it gets the 4 mana draw 4 suspend 4, lose 4, which doesn't draw as much as a Moonlight Bargain , you need to be on turn cycle 5 (20 turns in) for that luxury, and with Ad Nauseam , you'd often draw 20 more cards in the single turn. See how that it bad? Especially in a color combination with many better, still generally bad card enginess that do basically the same thing. Dark Tutelage is more splashable, Greed draws more, Necropotence draws more, Mindblade Render is cheaper, more splashable, with more synergies, Dark Confident does basically the same as the Render, etc. etc.

It is often compared to the black Sylvan Library , but that is cheaper and actually draws 2 cards, twice the work of the Arena. It isn't even in the same ball park of card advantage as the library.

This was all off of the top of my head, yet, Phyrexian Arena is considered a staple, almost exclusively played in EDH, and is just not a good card despite that. Theater of Horros, a new red added variant to the Arena, at least when you have infinite mana wins the game, and has synergies with effects like discard.


The only real time I have seen some use to the Arena is in stax decks that use a lot of the other options too. Mono-Black Stax often resorts to a lot of mass discard, think Oppression , Bottomless Pit , Necrogen Mists , etc. to empty everyone's hand turn after turn. Using Arena, Tutelage, Confidant, Render, Necro, and Greed all allow the stax deck to fish through it's deck and break parity on these stax lists, even if it takes 10 turns to make them worth it.


Thoughts? Am I just not seeing it properly, or is it truely bad?

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Oppression occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Black: 0.13%