Oppression

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Oppression

Enchantment

Whenever a player plays a spell, that player discards a card.

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7ED

USG

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Oppression Discussion

VelvetVendetta on Six Feet Under (Control cEdh)

1 week ago

mmcgeach what do you think of replacing Attunement for Oppression, having a Stax+Discard outlet seems like it could be very powerful.

I'm even thinking about replacing both Rule of Law AND Attunement for Oppression, as this card is both discard outlet and storm hate packed at the same, it also (sort of) synergizes with Necropotence because I will be always refilling my hand play after play (althought the discarded cards will be exiled).

Oppression will also need to be bounce before comboing with Tidespout Tyrant for obvious reasons (much like Rule of Law would need too.

precociousapprentice on Sente: The Politics and Metaphor of Stones

3 weeks ago

I have yet to find a great place for Painful Quandary. That one draws some serious hate. I am not sure I want that much hate. Oppression is great, and I use it in my Meren deck. It is a little evil for this deck, though. I think Arcane Laboratory and Rule of Law may hinder us as much as them. The value of gaining tempo with Unsummons, the value of low CMC cards, the value of counters and spot control, all these depend on being able to do more than one thing in a turn.

Agree on Zedru. I love that list, too. I want to make a Zedru Aikido political deck at some point, but I got distracted with this first.

As for my own Group Hug cards, I was thinking of going with symmetric draw cards that are permanents, preferable that can be activated outside the draw step.

Jace's Archivist

Temple Bell

Mikokoro, Center of the Sea

I am not sure that the typical Group Hug draw would work as well, but the obvious Hug nature may make it easier to clue people in to the Group Hug side of the deck, so that should also be considered. Howling Mine and Horn of Greed are cheap, and could be all I need. The problem is that I can't shut them off if I need to, like those in the list above that allow me to keep total control. Even so, they may be worthwhile testing.

Card draw that other people have access to has a tendency to be less threatening to my opponents than card draw that is only in my hands. With the Triplets, cards in hand for my opponents can be a resource for me as well. On top of that, decking people has become a serious wincon in the deck, so enhancing that make work to my favor. In any case, this was a surprising development for me as I play the deck more.

zjepsen on Sente: The Politics and Metaphor of Stones

3 weeks ago

I understand better what you are aiming to accomplish here. Is there a place for cards like Painful Quandary or Oppression? What about Arcane Laboratory or Rule of Law?

That Zedruu deck I linked to is able to go all in on the Group Hug plan because all its primary group hug cards can be easily donated with Zedruu for additional advantage. We wouldn't have that here, so I would only put a few in, which might unfortunately take the slot of more well-rounded utility pieces.

I plan to proxy this and give it a go. Kudos again.

Razulghul on Ideas for a Scorpion God ...

1 month ago

I kind of like the idea of Rakdos control for him. You have creature removal and draw in the command zone so you could use a discard and a Stax-y package to win a long game. Bitterblossom, Bloodghast, Ophiomancer, other token producers alongside Smokestack, Smallpox, Innocent Blood, Necrogen Mists, Oppression and lots of boardwipes. Basicly just disrupt everyone and win with card advantage. That's the way I'd go anyway, I tried something similar with Mogis recently and it was pretty good but lacked good reliable sources for card draw.

K4m4r0 on Screw your Cards - Gwendlyn di Corci

1 month ago

chadsansing Thank you for your comment and the suggestions! Nezumi Shortfang is already in the list. I think I don't have enough wheel and draw for myself without disadvantage in the list to include Necrogen Mists and Oppression. Those are strong cards but I don't see them with Gwendlyn. They fit better in a Nekusar Commander Deck. Blackmail is very good and strong early in the game. I must have overlooked it while going through cards. I will see if I can fit it in.

chadsansing on Screw your Cards - Gwendlyn di Corci

1 month ago

Seems pretty brutal - nice list!

Have you tested with Blackmail, Necrogen Mists, Nezumi Shortfang, or Oppression?

Happy brewing!

Austin_Smith_of_Cards on Daxos stax

1 month ago

This appears to be more of a punishment-type enchantment list than Stax. If you want to go more down the Stax route, I'd advise pumping up on your number of mana rocks and decreasing your average cmc.

Stax is built on utilizing any of the tenants of Sac/Tap/Tax. For sac, I suggest Descent into Madness, Grave Pact, Tainted AEther, Martyr's Bond, and Porphyry Nodes. For tax, Aura of Silence also doubles as removal. For other powerful options, Humility + Night of Souls' Betrayal is pretty mean, and Lightmine Field shuts down token decks if your taxers aren't up.

If you want to add a handlock/discard theme, Necrogen Mists, Bottomless Pit, Oppression, and Words of Waste are all useful.

You probably want to include some additional Wrath/landscrew effects. Damnation, Decree of Pain, Wrath of God, and Infernal Darkness are all good.

Mana Vault and Gilded Lotus are powerful tools to help you outresource opponents, especially after an Armageddon. It would also probably be worth it to include Orzhov Signet.

Tinker until you come across a build that feels right. Happy brewing!

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