Back to Basics

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Urza's Saga (USG) Rare

Combos Browse all

Back to Basics

Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

Back to Basics Discussion

dingusdingo on Sen Triplets Stax/Control

1 week ago

Thoughts for edits

Thopter Foundry + Sword of the Meek + Time Sieve suffers from being a 3 piece combo and from card quality. Foundry can be worthwhile for instant speed blockers, but the other two are dead draws without the combo assembled.

Sensei's Divining Top with either Grim Monolith + Power Artifact or Dramatic Reversal + Isochron Scepter is a much nicer package, as all the pieces have strong value independently.

I would recommend Tainted Pact for running with Laboratory Maniac . It serves as an A + B combo for winning (+ draw 1 card ofc), and is safer for the purposes of your deck than Demonic Consultation , although you could easily run that for cheaper CMC comboing. Worth noting that Pact has synergy with Isochron, or can be used for getting the last combo piece for a Top combo.

It seems as if assembling infinite mana + draw deck is your goal. I would recommend slotting Copy Artifact + Winds of Rebuke as an alternate wincon to lab man wins. Combos with dramatic scepter (you copy the scepter, imprinting winds of rebuke, to mill everyone out and pass to them, causing draws into empty libraries for GG). Copy Artifact and Winds of Rebuke also both have very high card quality, both are playable independently.

My last combo suggestion is for Praetor's Grasp . Especially with Sen having the potential to steal combo pieces, you have the potential to stop win cons as well as getting closer to your own. Praetor's Grasp will run as a functional tutor here, grabbing faster ramp or the combo pieces you need.

ad nauseum is a strong card, but you should consider the following. You are already pressuring your own life total with Dark Confidant as well as Phyrexian Arena , plus incidental damage from Mana Crypt as well as Ancient Tomb and the talismans. Your average cmc 2.33, meaning your Ad Naus will usually dig 10-20 cards, depending on damage and what you flip.. You also don't run any rituals, and have no way of reusing rocks outside of Dramatic Reversal . Supporting cards like Chain of Vapor or Hurkyl's Recall give extra mileage to Ad Nauseum as they let you re-ramp your own mana positive rocks after landing the Ad Naus, and Yawgmoth's Will is a monster in Ad Naus decks. You are also light on creatures and pack a medium sized removal package, so creatures can get free swings and reduce your Ad Nauseum that way too. You are running white, so you could decide to make ad nauseum + Angel's Grace a win-con as a possibility too. Right now Ad Nauseum looks more like expensive card draw in this deck than a strong win condition. As it stands, I firmly believe Necropotence is stronger in this current list.

You should consider swapping slower, permanent based draw spells for faster, instant/sorcery speed draw spells. Brainstorm + Ponder + Preordain + Sleight of Hand will all bring down the cmc for Ad Naus, help guarantee smoothness in your early game, and give you cantrips to "win immediately" with Lab man. They also allow you to hold up counterspells more meaningfully. You could cut Padeem, Teferi, and the U/B Tezzeret, those changes alone would cut 10 CMC out of your deck for speed and Ad Naus purposes. For what it's worth, I also believe that Scroll Rack is most effective in edh with decks that sustain larger handsizes (gives ability to dig deeper), and would also be a proponent of cutting for a cantrip. One final note on card draw, your commander acts as card advantage for you,

Your removal package can be modified to be faster and stronger. Council's Judgment has some nice perks, but it should be tertiary to both Swords to Plowshares as well as Path to Exile . Both of them are just far more efficient. You also only have two answers to artifacts or enchantments on the board, Cyclonic Rift or Council's Judgment . 2-3 more bounce spells could help with board state by quite a bit, especially if you are able to stax them out of replaying their pieces. 1-2 pieces or artifact/enchantment removal will also go a long way to helping your board presence, especially since cEDH skews towards non-creature permanents.

Humility + Night of Souls' Betrayal is a nice creature lock, but I would rather see wipes in both of those slots. Humility wrecks card advantage from your own commander, and Night is low card quality outside of combo. Elesh Norn, Grand Cenobite is the preferred -x/-x effect, as it kills many of the strongest hate bears in the format (+ lab man) and allows your own hatebears to win through beatdown. I wouldn't recommend Elesh in a bear-lite build, so I would propose two wipes or pieces or removal instead.

Disallow is high cmc for a counter, consider running something else if you still want Ad Naus. If you want to hamper activated abilities, run either Pithing Needle or Phyrexian Revoker , both can deal with some of the premiere critters of the format, from Sisay to Thrasios. There are still plenty of fantastic 1 or 2 cmc counters that are common in the format that you don't run, such as Negate and Counterspell . Special mention to Swan Song for also doubling as a dramatic scepter + Copy Artifact wincon

Land base looking strong. Only changes I would suggest are remove the ETB tapped manlands, because speed is important, as well as swap out the artifact lands for basics. With a very high artifact density, you don't need to be worried about metalcraft enabled for Opal, and having nonbasics that don't give abilities and only produce 1 color of mana is not worthwhile when you can get caught by someone else's Back to Basics

As a closing note, I wanted to draw your attention to cards I see that may pose a problem for this build. Kataki, War's Wage Back to Basics Stranglehold Ruination

Cuickbrownfox1 on A Salamander and Wizard Walk Into a Bar

1 week ago

In legacy I've found that it is typically better to have more fetches and a detachable basic because of matches against decks running Back to Basics or Blood Moon . Other than the mana base great deck! It gets a +1 from me!

RaPhst0w on ???

2 weeks ago

Yeah I tought about Hokori, Dust Drinker but wasnt sure since it was creature VS cards like Rising Waters or even Back to Basics that are enchantments, much harder to remove.

For both Magus thanks for the suggestion completely forgot about those!

Finally for Counterspells, I wasnt there yet in my brewing but I will keep in mind those you mentionned!

Lilbrudder on Kraum's MANly Combo

2 weeks ago

Null Rod + Back to Basics is pretty brutal against this deck. There isn't a card that makes it impossible for us to win (outside of janky stuff like stasis locks). We are weak to stax like Trinisphere and Notion Thief / Chains of Mephistopheles .

Cmc 1-2 would be most damaging. I cannot imagine wanting to do any other number in a cEDH environment unless everyone's wincon happens to be at 3.

HEXPROOOOF on Savage Cheeks

1 month ago

@Philoctetes i have playing with ur kami deck in cockatrice and I found much better all the assemblies I've ever played, at least for me xd. But I'm thinking of making this deck in real life and currently it does not fit into my budget. So I took some cards: Grim Monolith , Pithing Needle , Sunstone , Blightsteel Colossus , Spellseeker , Back to Basics , Copy Artifact , Treachery , Cryptic Command , Academy Ruins , Maze of Ith , Tolaria West and Expropriate (I accept suggestions on removing some non-essential and expensive cards.)

Could you give me suggestions to replace them? I think you're the best person for this, I admire your post.

Is my first time on tappedout and sry for my english.

Thanks!

MillionLittleE on 5 Digit Glissa

1 month ago

CyborgAeon sorry, its easy to assume everyone who comments is casual minded, or even a "competitive" mind. That being said i refuse to use Hermit Druid ever, i hate losing to Blood Moon (Thanks Modern), or even worse Back to Basics . All it takes is one unfortunately timed land hate card to lose the game, and I refuse to do that. Plus i feel like i have to change the deck considerably to support Dread Return .

I guess Bazaar of Baghdad could use testing. I always thought I'm not a dredge deck, why would i play that. If i did add it it would be the only land that can't produce mana (fetches lead to mana). I'll let you know after testing

BMHKain on Taysir's Challenge: No Creature Superfriends

1 month ago

Added thus far:

Subtracted:

Kept:

/ Nahiri, the Harbinger: Rummaging, & Spot Removal via Exiling prevents any merit to remove.

/ Daretti, Ingenious Iconoclast: WHY. Why does everyone oppose this guy? He makes tokens, has spot removal, & even can copy other artifacts, be it on the field, or your grave. 3 great abilities already. I'm keeping this.

Possible adds:

? Sphinx's Revelation: This is crazy as card dray as it is... I ponder how to bust it.

? Dovin, Architect of the Law: Not even on this site, but he's known for Lifegain + Card draw; as his first ability; & his Ultimate doubles as a quasi-Silence. I really wouldn't cut him for anything. :/

? (Whatever card that protects Non-Basics): W/ so many cards using Nonbasics against them, be it Back to Basics or Ruination, I wonder what to do about this: Terra Eternal for Indestructible Lands? Mind Over Matter for multitap control? Even Turnabout?

I'll continue from here...

multimedia on Lavinia the Renegade

1 month ago

Hey, other competitive cards to consider:

The avg. CMC here is 3.6, that's high for a competitive deck. Most of my suggestions are lower mana cost cards to help to reduce the avg. CMC. Several cards are increasing the avg CMC that you will only be able to realistically cast with a Dream Halls in play. Several of these cards are ones that I suggest you cut.

Cards to consider cutting:

  • Memory Lapse
  • Grand Arbiter Augustin IV: he allows your opponents to cast mana cards since they no longer cost 0 mana instead they cost 1 mana. He negates Lavinia ability to counter spells that are cast with no mana.
  • Plea for Guidance
  • Emergency Powers
  • Path to Exile: don't want to give your opponent a land.
  • Always Watching
  • Spear of Heliod
  • Mesmeric Orb
  • Enchanted Evening: don't give your opponents an easier way of beating you by making all your permanents enchantments. Not worth it as a possible win condition with Opalescence.
  • Opalescence
  • Eye of the Storm
  • Sphinx-Bone Wand
  • Enter the Infinite
  • Narset Transcendent: Jace, Karn and Ugin are the most powerful Planeswalkers, they are all you need.
  • Teferi, Temporal Archmage
  • Will Kenrith

Good luck with your deck.


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Back to Basics occurrence in decks from the last year

Legacy:

All decks: 0.12%

Commander / EDH:

All decks: 0.01%

Blue: 0.19%