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Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
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Back to Basics Discussion
1 day ago
Ancient Tomb is a fantastic way to accelerate, and Minamo, School at Water's Edge synergizes nicely with Azami. Both seem like great fits for your deck.
With almost all basic lands, Back to Basics could be a fantastic lock piece against more greedy decks and buy you a lot of time to combo out.
Mind Over Matter combos with Azami, you can just go through your deck to find whatever you need, and easily finish with LabMan.
1 week ago
Aside from assisting Grimgrin's ETB tapped factor, Amulet of Vigor is actually more handy than it looks considering I'm currently running 9 'enters tapped' lands. Unless I spruce up the land base, I'd have to really be struggling with cuts to consider axing Amulet. Totally agree with Syphon Flesh though, it's mediocre at best - every so often it shines but it's definitely a contender for replacement. Secrets of the Dead stays put! Not only is it fantastic from a thematic standpoint, the draw is insane with Gravecrawler in the mix (he's almost always my first tutor target as he enables virtually everything). At 3 mana, I'd hardly call it a win-more card.
Regarding your second paragraph, yeah...The overall deck synergy complements dozens of sneaky interactions.
Onto the lands - I like the idea of Crypt of Agadeem, Fetid Pools (really like the Island Swamp factor + cycling may come in handy if I pull it late game) & Nykthos, Shrine to Nyx in here, good calls. Also agree with your Island suggestion - although Blood Moon/Back to Basics are rare in my meta, it would still really suck. I would absolutely run Underground Sea but yeah, I'm not ready to drop $350 on an ABUR dual just yet. I don't think I'd cut Reliquary Tower for the aforementioned draw engine and as for Nephalia Drownyard & Balthor the Defiled, I ran both of those in here in previous iterations and ended up removing them at some point - Drownyard is too slow + too little value & I found I was running enough recursion without giving my opponents potential advantage as well.
Great feedback & suggestions McDeity, I appreciate it!
1 week ago
I respect the build. I'm not sure that I love Amulet of Vigor in the deck though, nor that Syphon Flesh is neccessary. Secrets of the Dead also feels slightly win-more since it looks like only Gravecrawler, Yawgmoth's Will, Army of the Damned's flashback, and Havengul Lich trigger it.
On the topic of Havengul Lich, I believe you already have the components of a somewhat messy combo (besides anything with Rooftop Storm- that's pretty obvious). Cast a Fatestitcher from the graveyard to gain a sweet tap ability; if you can get Grimgrin in there as well, you pickup a means to untap the Lich; add a land that can make larger doses of mana (e.g. Cabal Coffers), and you can cast all zombies from your graveyard. If your Coffers taps for enough, just feed creatures to Havengul to keep untapping the Coffer and recasting dudes from the sandbox. Geralf's Messenger works pretty well here as well (or anything with Undying), as you get two untaps. The only uncertainty I have is that Grimgrin's untap ability says to untap "Grimgrin," and I'm not sure how that translates to Havengul copying the ability (I've never found a ruling). All that does require a decent mana investment to get started though, so it's pretty much limited to the late-late game.
Somewhat still in the same vein, I'd reccomend Nykthos, Shrine to Nyx, Crypt of Agadeem, and Nephalia Drownyard to the list. Ooh, also an Underground Sea (budget permitting), Fetid Pools, and possibly Bad River (or other black fetch) and basic Island. The Nykthos is just good, and the Crypt+Drownyard combine well with your plethora of Zombie Apocalypse effects (though Balthor the Defiled is conspicuously missing). Underground Sea, Fetid Pools and Bad River just juice up Coffers a little more. The basic is a concession to Blood Moon/Back to Basics effects, even if it's otherwise miserable. Maybe Reliquary Tower could go? I cut it a long time ago, since discarding with the deck isn't that bad. Anyhow, you write a good intro and the list is one of the more sensible ones I've seen. Keep up the good work and God bless. -McDeity
2 weeks ago
http://tappedout.net/mtg-decks/keranos-blood-moon/ This is the deck that was featured in one of the Lab maniacs youtube series (cEDH super fun to watch). You basically get cards like Back to Basics, Mana Maze, Winter Orb and co so that you can slow down the game and then win via Isochron Scepter, Lightning Bolt and Paradox Engine
2 weeks ago
The problem is still not having access to virtually any colour.
Alesha not only has 3 colours to her, but 3 relevant colours that offer a variety of hatebears, taxes, and destruction, not to mention she has a relevant reanimate ability offering more than just stalling noncreature decks. Hope is also a target for Alesha if you really needed the effect.
Teferi Stax may only offer blue, but the fact that you have a planeswalker as a commander offers more interesting staxbuilds, and mono blue gives you things like Back to Basics.
Going to stax route is fine, but there are so many better options as it is, and despite Hope's low CMC, it isn't really enough to justify bumping it to t3.
2 weeks ago
2 weeks ago
Four Amonkhet cards have made the cut. Sheltered Thicket and Scattered Groves for more fixing, flexibility and Crucible of Worlds synergy (and to make this deck even more bitterly vulnerable to Blood Moon/Back to Basics). Sandwurm Convergence because duh (yeah, I know it's not that good, but it's replacing Blind Obedience, which was pretty low impact in this deck). Also, Samut, Voice of Dissent came late onto my radar and goddamn what a house! The untap ability doesn't have a lot of synergy aside from combat tricks, but she's another haste enabler, a big butt, and a great analog for Siona Atreides, everyone's favorite voice of dissent!
2 weeks ago
On the whole, I really like this banlist. Sure there are cards that are on it that I wish weren't on it (Back to Basics to punish multicolored decks, Humility to punish goodstuff decks), but there are lots of cards that are on it that I am glad are on it (literally all of the fast mana, Necropotence, Doomsday, Sensei's Divining Top, etc.) that will help the format. In addition, I wish the list also had Panoptic Mirror which goes infinite with any of the many Time Warp effects, Upheaval which easily turns a game one-sided, Captain Sisay to match all the other commanders that tutor, among others, but I'm glad they removed some of the tamer cards from the list, like Coalition Victory and Worldfire.
If you are curious on what the changes are from the paper commander banlist, I've examined the lists and here are the differences the MTGO banlist made to the official paper banlist:
- Arcum Dagsson
- Back to Basics
- Bazaar of Baghdad
- Derevi, Empyrial Tactician
- Edric, Spymaster of Trest
- Food Chain
- Gaea's Cradle
- Hermit Druid
- Mana Crypt
- Mana Drain
- Mana Vault
- Mind Twist
- Mishra's Workshop
- Oath of Druids
- Natural Order
- Protean Hulk
- Survival of the Fittest
- The Tabernacle at Pendrell Vale
- Yisan, the Wanderer Bard
- Zur the Enchanter