|Commander / EDH||Legal|
Printings View all
|Urza's Saga (USG)||Rare|
Combos Browse all
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Price & Acquistion Set Price Alerts
Back to Basics Discussion
16 hours ago
Hi_diddly_ho_neighbor: I really should be running Chasm Skulker, no disagreement. Just don't know what I can cut to add it...I used to run more infect, but eventually I decided I wanted to make that a less common win-con, so just Inkmoth Nexus remains. I also used to run Disallow, but I never wanted to hold up the 3 mana for a slightly-better Cancel (Stifle is different, because it can be cast to neuter a T1 fetchland). Gigantoplasm is another card I'd love to run, but I don't find I have enough I want to copy in my current meta...Again, thank you for your comments!!
gdm1989: Heh, while I love Hope of Ghirapur in general (especially with Gift of Immortality), I don't know how good it is here since I can't reuse it in these colors...I suppose I could run it with Academy Ruins...
Crivaro: I ended up cutting Cloak and Dagger because it makes my commander blockable :( I really wish Tetsuko was a 2/1 so I could boost her power...And I LOVE the idea of Bubble Matrix here, kicking myself for not thinking of that!! Definitely needs to find a slot - thoughts on cuts?
Freyalise50: Honestly? I am running a few evasive creatures that don't need my commander, but I still balk at equipment that make my creatures specifically blockable. Moreover, my curve is low enough that I rarely have trouble holding up mana...
LuxCannonator: Riptide Entrancer is a little 1-shot for my tastes. I mean, it does act as a 3-mana steal effect, but Control Magic is my go-to for that effect, and Control Magic doesn't have summoning sickness or die to kill spells...
Color_pie14: Good thinking!
jakethewhale007: This deck performs great in 3-player, and well in 4-player if you draw a decent hand. Your counterspells do less, but as long as you maintain enough draw effects you should be able to survive. I win 95% of 2-player games, 80% of 3-player games, and probably 60% of 4-player games. Those are all definitely above average, but the deck gets less overpowering with more players, alas. And Fatespinner was in where for a while, but it's more of a sideboard here (since most opponents just skipped combat, as you guessed). I'd like to put it back in someday. I think that if you want another disruption-ish piece to replace Back to Basics, I'd take a page from Crivaro's book and test Bubble Matrix - that sounds amazing here. (And thanks for the congratulations!!)
Thank you all, once again, for your insight and comments! This deck wouldn't be as strong without your input.
2 days ago
Sorry to spam so many messages, I really love your decks though! Do you have a card you would recommend to substitute Back to Basics for? Until I pick up a copy of it, I'm thinking of running something like Curiosity for more draw, or Swiftfoot Boots for more protection, but I know these aren't ideal substitutes. I'm not opposed to running another stax piece in its place, so I'm open to suggestions if you have any! I toyed around with running Quicksilver Fountain but it seemed like it would be too slow.
PS Congrats on graduating!!
3 days ago
I'M curious if you've had an opportunity to playtest this deck? and how your play-group responds to it. In my experience cards like Stasis, Static Orb, Back to Basics, and Winter Orb are usually considered to be un-fun, and can result in a play-group not want to play with someone that plays those cards.
However I've heard of some groups that don't mind. Just curious. I wouldn't play them if it were me though.
4 days ago
Hello! Your deck has a lot of similarity to mine (The Ten Plagues: Locust God EDH | *PRIMER*), and overall this definitely looks good.
I don't have much time to write currently - graduation week at my university - but a few quick thoughts:
3) With this few nonbasics, Back to Basics seems like it would be AMAZING.
6) Mystic Remora for a thousand years :)
I hope this helps a bit! :)
2 weeks ago
4 weeks ago
1 month ago
I wouldn't run the CITPT lands like the cycling lands. I would rather run some basic islands (to protect against Blood Moon and Back to Basics). For draw, I would definitely include Ad Nauseam, since you can take advantage of it with your low average CMD and high land count. Unless I am missing some game-ending combo, I don't think Jarad, Golgari Lich Lord is good enough here. It has a prohibitive casting cost, a first ability that won't be relevant often and a second ability for which you don't run nearly enough swamps and forests. I would definitely include a Mox Diamond - fast mana is important and discarding lands is actually not that bad for you.
1 month ago
Stefan0620 thanks for stopping in. Took all of your advice and made cuts. Currently looking for 2 or 3 more cuts to up my Island count. Back to Basics was added as it is a Legacy staple I enjoy throwing into EDH piles as it cripples fancy mana bases.