Back to Basics

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Urza's Saga (USG) Rare

Combos Browse all

Back to Basics

Enchantment

Nonbasic lands don't untap during their controllers' untap steps.

Back to Basics Discussion

SynergyBuild on Favorite Color

2 weeks ago

- Mono-White, I love sweepers and stax and efficient removal for all permanent types... and tokens, and lifegain?

- Selesnya, Now add ramp, more lifegain, more tokens, better finishers, pump, more removal (non-creature specifically), more hate/stax ( Gaddock Teeg ), and card draw?

- Esper, ake white, but add more lifegain/removal/stax ( Chains of Mephistopheles ) /tutors from black, then add countermagic, more stax ( Back to Basics , Land Equilibrium ), and card draw from blue?

- Yore-Tiller, yep, I like having Alms Collector / Consecrated Sphinx / Notion Thief / Waste Not / Smothering Tithe with Wheel of Fortune / Dark Deal / Timetwister / Windfall in a deck...

Daedalus19876 on The Ten Plagues: Locust God cEDH | *PRIMER*

2 weeks ago

DrValium: The issue is that 1) my permanent count is very low in this deck, 2) I generally don't have a huge number of tokens unless I've either won or something is very wrong (since this is primarily an infinite combo deck; I don't plan to keep tokens around for long), and 3) 8 mana is a lot, even for a wincon :( Thanks for the suggestion though!

FlamingSamich: I'd probably swap in Back to Basics , Blood Moon , and Ruination , for Compulsion , Stranglehold , and Relic of Progenitus , maybe?

MontaukMonster on Need help with a deck

1 month ago

I ran about half dozen play tests with your deck. In most every situation I was mana screwed for the first five turns. In the only situation where the mana came up, I didn't draw any useful spells. that being said, there are a few things that need to be said:

1) FIRST AND FOREMOST decide what you want to do. The best decks do one thing and do it well. You're running 4 Thought Scour but it's not a mill deck. There's absolutely no synergy with that card anywhere else in the deck. You've got two giant planeswalkers but no way to accelerate your mana curve.

2) the mana issue is an issue. If you insist on running four colors, choose a primary. Green is a good choice because green usually has tons of acceleration and color fixing. Blue is also a good choice because you can draw into solutions.

3) my suggestion: take this with a grain of salt because I haven't looked at what new cards/decks/formats are out there in years so if I suggest something that isn't legal in your format, try and understand the idea and adjust accordingly. Run 12 forests with about 8-9 Rampant Growth so that includes Sakura-Tribe Elder , Nature's Lore , Farseek , Harrow , whatever. Up the Brainstorm to 4x because with so many shuffle effects it's the ultimate draw utility. I can't effing believe they brought Brainstorm back I feel like I'm about to cum. Anyway. Here's a fun thought: with enough ramping, you could go full basic. That allows you to mainboard a nonbasic hoser like Back to Basics of Blood Moon . Make all your utility spells no more than one off-color in the mana cost unless they're huge and you plan to take time to build up to them. Counterspell and Jund Charm are powerful, that's true, but only if you can reliably cast them.

carlmoores on Gotta Yasova'm All

1 month ago

She's currently in the batters box of decks I have started buying cards for even though I haven't decided on a final design.

First question. What is your opinion of running one-off ramp like Mana Geyser and Cabal Ritual to get you to the point where you can actually cast Insurrection ? It seems like the most Game Over card in the deck but I'd imagine actually getting to the point of casting it doesn't happen too often.

Second. I'm really iffy about relying on combat damage to win the game. Maybe it's just the meta I'm running in but unless Craterhoof of Triumph of the Hordes is involved I don't often see games ending because 3 people had their life total reduced to zero. I guess what I'm asking is, what is the finishing power of the deck? Would cards like Hatred or Grafted Exoskeleton possibly be good includes?

Third. How would the deck perform in a creature light meta? Tribal is the exception and not the rule around these parts and there are a lot of games I'll be playing against 2 or maybe even three decks that run below 20 creatures. In a lot of cases less.

Fourth: What would you think about shifting the ramp from artifacts heavy to mana dork heavy? My thinking here is that more bodies would help push the aggro once you've sufficiently ramped and could be sacced to an Altar for casting big spells. It would also enable running a bunch of mass artifact hate to attack other people's ramp.

Fifth: This sort of ties into the last one. How hard is it to get sufficient amounts of the colours you need? Because I'd like to go much heavier on basics and run non-basic hate like Bad Moon Ruination Magus of the Moon and Back to Basics . It's frowned on in some circles (not mine, but some) to go after lands but this strikes me as the perfect deck to mess with people's mana supply once you have a nice board state going.

7starmarine on Drawing on the Walls

1 month ago

I play an overall comp meta normally and went through the land base with a couple other cEHD brains trying to smooth the mana. The reasons for the current landbase although pricey, is that it is pretty optomized. It provides resilience to Blood Moon / Back to Basics and land-hate effects while running all the shocks/duals/fetches.

There is a solid "cedh budget land" shell that may help with some creative selections.

Tenebroleso on Talrand, Sky Summoner [Control/Combo] [7/10]

1 month ago

15/03/2019: LOST

vs Toshiro Umezawa + Breya, Etherium Shaper + The Ur-Dragon + Lord Windgrace
Partenza a strappo con Sol Ring di mano e Thran Dynamo + Back to Basics subito dopo.
Sfortunatamente non sono l'unico a partire bene e scende anche un Oath of Druids in casa draghi su cui non ho pronto un counter accessibile.
Breya gira di Oath Myr Battlesphere mentre io metto al cimitero una ventina di carte, prima di vedere una creatura... Ixidron che entra come 2/2. Finiscono al cimitero, tra le altre, Isochron Scepter , Dramatic Reversal , Rings of Brighthearth , Rhystic Study e Mana Drain .
Sebbene praticamente al turno 3 potessi già ammucchiare, si va avanti e c'è stallo e fraseggio, finché ci mettiamo tutti a dar contro a Lord Windgrace che minaccia di sparare un Obliterate e chiudere. Tanti saluti, Gattoboy.
Rientro in gioco con Arcanis the Omnipotent che mi fa pescare un macello, e con Metallurgic Summonings che mi rimanda in mano mezzo mazzo.
Ma anche gli altri non scherzano e Oath non lascerà il gioco per tutta la partita, rendendomi la vita impossibile e garantendo un miliardo di instant e scartini in cimitero a Toshiro Umezawa , che mi prende di mira. Spariscono velocemente i draghetti dal tavolo e la mia mano rimane completamente vuota.
Nessuno degli altri player tiene in considerazione il fatto che Breya ha tutorato un Ashnod's Altar e che il mio BtB è l'unica cosa che li tiene in vita perché mazzo artefattoso è totalmente inchiodato a lande.
Concedo quando mi accorgo che tutte le mie combo sono al cimitero, che il mio comandante è fuori per la terza volta e che mi resta una sola creatura nel mazzo.
E nello stesso turno Breya stappa e vince di combo, uccidendoli tutti come degli stronzi. Bravi, proprio ben giocata.

dingusdingo on Flex

1 month ago

Nice deck! A lot of neat combos tucked in here. I have some suggested edits for you though!

Mouth of Ronom is a card you could very easily run. Green doesn't have a lot of targeted removal, and the opportunity cost for playing it is extremely low. If you swap your forests for snow covered forests, you're golden

I'm confused why you're running a fetchland at all. You don't need color fixing, and the deck thinning is extremely marginal when you consider how much it can slow you down against cards like Root Maze Back to Basics Thalia, Heretic Cathar Blood Moon Magus of the Moon Frozen AEther Kismet

Some of the card draw you run is pretty inefficient or extremely expensive. I'm specifically looking at Seer's Sundial and Sandstone Oracle . Sundial costs you 6 mana for the first card, while Sandstone is always dependent on opponents hand sizes for card draw, making it unreliable (and also costing 7 mana). I'm also not a huge fan of Sea Gate Wreckage but the opportunity cost for running it is extremely low. Have you considered Memory Jar or Howling Mine ? With your massive mana production Memory Jar could allow you to draw 7 and dump your entire hand. Howling Mine will accelerate your draws much earlier, although it is symmetrical. Beast Whisperer could be a good replacement if you don't want to give advantage to opponents, you certainly run enough creatures to justify. Life's Legacy is also a solid choice, especially since you're already running Greater Good

You run quite a few basic land tutors, some of them pretty low card quality. When you have access to Gaea's Cradle and Nykthos, Shrine to Nyx , why are you spending mana and card resources looking for basic lands? Specifically looking at Cultivate Kodama's Reach Nissa's Pilgrimage Seek the Horizon Journey of Discovery and Yavimaya Elder . If you ran fewer than 40 lands in this deck, you probably wouldn't have to run so many cards to deck thin to help your top deck, you could pretty easily cut to 34-36 lands. I'm also not wild about the very high CMC Hour of Promise , but it does search for non-basics. I'm also not very hyped about Tempt with Discovery , if you are playing against even mediocre or up skill level opponents you will be paying 4 CMC to search for one non-basic land. You're only getting more than one land off Tempt against bad players, or against players who can drop a Gaea's Cradle or other super value land against you.

Speaking of ramp, you should consider running Priest of Titania as well as Karametra's Acolyte . Currently you are very vulnerable to Armageddon and Ravages of War , two cards that see play in stax decks (as well as others). Having Ramunap and Crucible is a good choice, but you won't have access to those every single game you get hit by Armageddon. You should really consider mainboarding Carpet of Flowers as well, its virtually guaranteed someone will be running blue in a pod of 4, and it will let you hit turn 2 Azusa, and provide more value as the game goes later for very small investment.

On the topic of Stax, your deck is super vulnerable to getting caught. Almost all your draw is 3+ CMC, you have basically no removal, and you run a barebones 0/1/2 CMC ramp package. Thorn of Amethyst Sphere of Resistance Winter Orb Static Orb Thalia, Guardian of Thraben Lodestone Golem all cause immense problems for your deck. I understand that if you start your draw engine, you can escape from underneath them by dumping lands with your commander, but what do you do if one of those stax pieces lands on turn 1? Going fast works against stax, but there's no way you're going faster than a deck that runs the full suite of 0/1/2 cmc artifact ramp (which most stax decks do). You aren't going fast enough to threaten a win on turn 3, so you need to include removal. Having no removal is also a huge problem when beatdown is your wincon. What do you do against Moat ? Or Island Sanctuary ? Or Solitary Confinement ? A single piece of removal in the form of an 8 cmc creature is just not gonna cut it against real decks.

I would also recommend casting a really critical eye towards anything 5+ cmc. Cards that cost that much that don't actively win or directly lead to winning are most likely not worth the mana investment or the card space, even though you are a deck that ramps mana and draws cards. To put it in other terms, there are better things you could be doing with that mana. Your primary win con costs 10 mana to cast, 20 more to use, for a whopping 30 mana. Its forcing you to run pretty low quality cards like Mana Reflection and Zendikar Resurgent to get to that absurd amount of mana, on top of 40 lands. Running lower CMC spells will allow you to free up those expensive CMC slots that only enable you to play other expensive spells.

A couple more cards in specific you should reconsider Akroma's Memorial Ring of Three Wishes . Memorial you can replace with Lightning Greaves as a haste enabler for Craterhoof Lines, and Ring happens to cost you 10 mana to get a single card to hand, 15 for 2 cards, 20 for 3 cards, which we would call inefficient.

Would recommend Staff of Domination , especially if you include Priest of Titania or Karametra's Acolyte . Opens up lines for infinite mana and drawing your deck, or just provides a solid dump when you have too much mana and nowhere to go. I would also recommend Eldritch Evolution as another strong tutor. Uncage the Menagerie and Weird Harvest are a bit lower quality, but potentially what you're looking for as well. And I can't stress enough, add some removal to your deck. There are plenty of hyper efficient 1/2 cmc removal spells in green, as well as creatures that pack removal on ETB, which combines well with all the green tutors you run.

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Back to Basics occurrence in decks from the last year

Legacy:

All decks: 0.29%

Commander / EDH:

All decks: 0.02%

Blue: 0.38%