|Commander / EDH||Legal|
Printings View all
|Urza's Saga (USG)||Rare|
Combos Browse all
Back to Basics
Nonbasic lands don't untap during their controllers' untap steps.
Price & Acquistion Set Price Alerts
Back to Basics Discussion
3 days ago
@PookandPie: Thank you for the feedback! Very informative!
Rhystic Study: I was unsure about this card because it wasn't an artifact and it draws a lot of hate, but on the plus side it triggers twice off of Knowledge Pool. I'll give it a shot in place of Mind's Eye.
Back to Basics: It wouldn't work with how much I rely on my utility lands. Academy Ruins is too good in here to play this card. In regards to the hatebears, I'm thinking of trying out Basilisk Collar with Walking Ballista to up my removal.
3 days ago
Cards to consider:
Rhystic Study. Why run something like Mind's Eye when you're in blue and have access to Rhystic Study or Mystic Remora? Study can significantly slow opponents down if they're smart, or they'll give you tons of cards if they're not. Either way is a massive win for you.
Back to Basics. I know you're not big on stax, but this particular card would slow down combo and hate bears decks (you know, the one running cards that heavily impact your general strategy that, conveniently, also come down before you may have counter spell mana ready like Gaddock Teeg, Hokori, Dust Drinker, Phyrexian Revoker, Kataki, War's Wage, either copy of Thalia, Thorn of Amethyst, etc.). Just a brief thought, anyway. It's an all-star in my Arcum deck, in any event.
Reshape: Cheapest artifact tutor I can recommend for you since you just run a variety of combo pieces. Consistency is important. On that note;
Tezzeret the Seeker : Finds any artifact cmc 4 or less the turn he comes in, can mana ramp the turn after, and his ultimate is fairly reasonable to close out a game and can be used the following turn. All of his modes are good for your deck.
As for your maybes:
Unstable Obelisk is good. Actually, I'd strongly recommend it since you're already light on removal and might need a way to eliminate a Gaddock Teeg or some other troublesome creature.
Clever Impersonator is okay. If an opponent grabs it off of Knowledge Pool it shouldn't affect you any more than if they grabbed Phyrexian Metamorph, honestly. Most of your creatures and artifacts won't really aid an opposing deck's strategy all that well so I wouldn't worry too much about it if you want to slot it in, just be aware that it may happen if someone grabs it off of your KNowledge Pool.
Reshape: lol, see above. It being useless off of Knowledge Pool is irrelevant; tutors are almost always good and, "It's bad with one card that this tutor finds in my 99 card deck" isn't exactly reason to not run it. You won't always have Knowledge Pool every game, firstly, you won't hit this card every time you play Knowledge Pool (you have a little over 3% chance to hit the card with 87 cards left in your library), your opponents won't benefit from it if it is exiled via Knowledge Pool, etc.. If you like it, put a ring on it and run it.
Pulse of the Grid/Thopter Spy Network: No. Not when Rhystic Study and Mystic Remora exist. I'd place Reshape and Tezz over these too.
Hope this helps.
4 days ago
Thanks a lot for all the suggestions. Glad to hear you like it, and sounds really fun to combine some of your older decks into a new one, for me it is one of the funnier things to do to see some of your cards from older decks in a new theme :)
As you descripe, i do like to go wide with abilities myself, so i would rather not focus on one single theme. +1/+1 counters are nice and can buff my creatures and with Herald of Secret Streams they become unblockable. I do like the untap theme of the deck so i might use more of that if possible.
Steely Resolve/Kira, Great Glass-Spinner: Might be a little longer before i include these, since they are a bit pricy for me at the moment. But might test them out with proxies since my playgroup allow them :)
Aquitect's Will/Spreading Seas/Quicksilver Fountain: Might be something i decide to include, i didn't include them at first until i played the first version of the deck a couple of times since i have played a casual U/W merfolk deck that played with this theme. But it might be good to make the opponents playing non blue get some island to make more merfolk unblockable :)
Sage of Fables/Azami, Lady of Scrolls: Considered them, and decided not to include them, i have a lot of draw power already so i would rather include more merfolks than adding more utility creatures. I will also probably build a heavy control EDH deck at some point and think i would rather use Azami there if possible, but she is very powerful and she may be included at some point. With Sage of Fables i have a lot of draw power already. Paying mana and +1/+1 counters to draw cards seems to expensive, since the counters can be utilized for more damage and unblockable. And for the extra counters then Hardened Scales is just better at doing that for all my creatures getting more counters, since only 13/35 of my merfolks are wizards, and some of the wizards may be cut.
Bear Umbra/Nature's Will: Very good cards and can use them in many of my decks, will definently be looking into getting a copy of them since their price point is just a tad lower than Steely Resolve and Kira, Great Glass-Spinner.
Winter Orb/Meekstone/Back to Basics: I do have a copy of both Winter Orb and Meekstone and i will consider these after some playtesting against my meta and having figured out what cards may underperform :)
Xenograft/Arcane Adaptation: I did consider them, but i decided that without their combo parts they just would do enough of their own. I try to run as few non-merfolks as possible so in that regard they dont really do that much, and when i dont run Sage of Fables or Azami, Lady of Scrolls it would not work that well.
Equilibrium: Dont really see how powerful it is, you need to have a lot of creatures to make that work, and even though the card draw is very strong i think i would run out of gas pretty quickly. But i may just have to see it in action first.
Dramatic Reversal/Turnabout+Sigil Tracer: Well as long as you have the mana rocks for the effect to trigger but with only 4 cards making it possible to get the mana on a nonland untap it seems to need one more card to go infinite like Cryptolith Rite or 2 mana rocks where one has to be the Simic Signet.
I do want to add more counterspells myself, mostly because i want to get better at playing blue and because my meta do use a lot of board wipes :)
Thank you so much for your feedback, i have a lot of cards to consider now, and to make the deck stronger :) If you want some feedback on your decks let me know :)
BTW, with so many suggestions for add cards, do you have any thought on what to might cut? I have considered:
4 days ago
I love both my Sygg, River Guide and my Edric, Spymaster of Trest EDH decks but I will be adjusting the first and disassembling the latter to construct a Kumena, Tyrant of Orazca EDH deck, whilst taking inspiration from both! Kumena will be a Brother-deck to UW Sygg Tribal so they can be played in tandem when playing with a friend.
As far as I can see right now, your options would be to either focus on +1/+1 counters, go wide with tokens, tap/untap shenanigans and/or a Stax strategy. These are all good options in my personal opinion, and might even be combined in the deck. I personally like to build a deck with various options from all categories, so as to not focus to much on a single strategy. Flexibility is key!
I'd advise the following cards:
Steely Resolve/Kira, Great Glass-Spinner: In addition to Kopala, these are nice ways to give all your merfolk protection from targeted removal. Shapers' Sanctuary Isn't protection, but it might deter your opponents from using targeted removal. I'd run a couple of counterspells in addition to these cards to protect against mass removal.
Aquitect's Will/Spreading Seas/Quicksilver Fountain: Lord of Atlantis and Master of the Pearl Trident Offer Islandwalk, why not "help" your opponents enable this ability! the sorceries are cantrips and if Fountain did its job in giving each opponent a flood counter that's good enough in and on itself (and if people want to waste removal on it after that, be my guest!).
Xenograft/Arcane Adaptation: Turn all your non-merfolks into merfolks! Turn al your non-wizards into wizards! Depending on the situation, this is a nice enabler for creatures that are left out due to type restrictions.
1 week ago
For whatever reason, this decklist keeps showing only about half of the cards unless I choose to edit and save it. If I do this, it shows the full list momentarily and then goes back to the incomplete one. If anyone else viewing this is having this issue, and for myself if the site doesn't stop being broken, here is the full list in comment form:
1x Ancient Tomb
1x Aqueous Form
1x Chrome Mox
1x Crow Storm
1x Mana Crypt
1x Mana Drain
1x Mana Vault
1x Mox Diamond
1x Mox Opal
1x Spell Pierce
1x Storm Crow CMDR
1x Strip Mine
1x Swan Song
1x Time Spiral
1x Trinket Mage
1x Voltaic Key
1 week ago
I would love to put Force of Will in there, however I'm trying to make this more budget, I was thinking about using Counterspell in there but I thought since it is two color that it would be more efficient to run Mana Leak. I am not sure how Back to Basics helps me since I'm running mostly non basic lands, do you mind explaining how that helps?
Thanks for the help
1 week ago
2 weeks ago
37 lands seems excessive with a curve this flat and this much ramp. You can probably replace 6 lands with top-of-the-line cantrips such as Brainstorm, Ponder and Preordain. Also, I would cut a few utility lands such as Reliquary Tower and Maze of Ith. I don't see them being relevant often enough when you offset it against your vulnerability against Blood Moon and Back to Basics.