Axis of Mortality
At the beginning of your upkeep, you may have two target players exchange life totals.
Printings View all
|Ixalan (XLN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Axis of Mortality occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Axis of Mortality Discussion
3 weeks ago
Demonic Tutor and Vampiric Tutor are must-runs in black, but maybe belong on your "Sideboard" for now. Diabolic Intent is also super good with tokens and might be cheap enough to run outright. Enlightened Tutor has enough targets in your deck also.
Other general bombs: Catastrophe (an incredible wipe in general, often slept upon), Axis of Mortality (wtf why does nobody run this, you should exercise your queenly authority and tell people that their life total now belongs to the crown), Solemn Simulacrum (ramp in non-green, though sadly in the same slot as your gen at 4 mana), Vedalken Orrery (surprise! always good), Exquisite Blood (biiiig time lifegain, can be a ridiculous difference maker)
Tokens: Anger, Filth (combos huge with anyone playing Urborg, or even just any black deck), Archetype of Aggression (Trample combos really well with Deathtouch, since you only need to deal one damage to the creature to be lethal and the rest of the damage tramples over), Archetype of Finality, Street Riot, Berserkers' Onslaught, Rage Reflection, Brave the Sands (Vigilance also combos really well First Strike + Death Touch, as does being able to block multiple creatures—basically a wall effect like Norn's Annex), Eldrazi Monument (very cool with token generation), Goblin War Drums, Intimidation, Mirror Entity, Nahiri, Storm of Stone (cutie Nahiri!), Radiant Destiny, Silverwing Squadron (token time), Grenzo, Havoc Raiser (Goads, pretty damn good card, seems popular in Marchesa decks), Skullclamp (big time card draw for your 1/1 tokens), Kazuul, Tyrant of the Cliffs (another wall/token generator), Anointed Procession (double tokens!)
Other Royal Shit: Dreadhorde Invasion (creates Armies (fun flavor), tokens, Lifelink potential), Mobilized District (makes Citizen land, big flavor), Giant Killer (removal + Peasant + taps), Sengir Autocrat (SERFS!!), Righteous War (wild flavor, pretty solid evasion, gives your general Protection from Black AND White, could actually be a huge sleeper card), Stronghold Assassin (also an Assassin, obviously)
Powerful Women & Bad Bitches: Imposing Sovereign (also a Noble), Linden, the Steadfast Queen (also a noble), Agent of Masks (also an Advisor + "Aristocrats" staple), Diaochan, Artful Beauty (also an Advisor, could be neat with Hexproof lol), Masako the Humorless (also an Advisor, also fucking savage holy shit look at her), Orzhov Advokist (I know you've got it in the Maybelist, but it's so on-theme and it may or may not be better than Norn's Annex), Teysa Karlov (also an Advisor, great for tokens, you already have her other baller version), Etali, Primal Storm (I dunno, Elder, he's good), Zetalpa, Primal Dawn (same as before, also she's probably female so yeah), Massacre Girl (also an Assassin), Avatar of Woe, Silent Assassin (also a sexy Assassin), Thorn of the Black Rose (also an Assassin, themey, weak though, I suppose), Adriana, Captain of the Guard (wild with wide/tokens), angelic field marshall, Dark Impostor (also an Assassin), Danitha Capashen, Paragon, Stoneforge Mystic (big time with equipments, seriously some formats have called for her to be banned she's such a bad girl) Thalia, Heretic Cathar, Twilight Prophet (woah)
Tax/Bones: Kambal, Consul of Allocation (seriously amazing, most Marchesa decks run it, also an Advisor), Sheoldred, Whispering One, Urabrask the Hidden, Mikaeus, the Unhallowed, Pontiff of Blight (biiig beef, Marchesa controls the church), Wound Reflection (serious finisher, should really consider), Dictate of Erebos, Mogis, God of Slaughter, Fate Unraveler, Ankh of Mishra, Polluted Bonds (Ankh of Mishra on steroids, actually pretty broken card overall, probably should strongly consider it)
Multiplayer Shenanigans: Scandalmonger, Warmonger, and Wishmonger (wild times, probably too wild but they can be game finishers in weird ways); Varchild's War-Riders, Assault Suit, Goblin Assassin (also an Assassin), Embereth Skyblazer
Auras/Equipment: Kusari-Gama (super savage with Deathtouch), Helm of the Host (big theme on the flavor text, also a great card in general), Tenza, Godo's Maul, Angelic Destiny, Argentum Armor, Battle Mastery, Blackblade Reforged (a gen-equiping classic), Blessing of Leeches (Instant-speed free regeneration? This is another sleeper card, and it even has an amazing feminie art), Shadowspear, Colossus Hammer (kinda amazing with your gen), Embercleave, Whispersilk Cloak (you know Marches owns one of these), Fireshrieker (beefer)
2 months ago
Some of the cards you're running you may run into problems with as you test your deck out. Gifted Aetherborn is great in formats like standard, but in Commander it's harder to make use of a small creature that doesn't impact life totals very much. Perimeter Captain has the same issue. If someone is attacking you, it's probably because they have the advantage in the combat step so blocking once with your defenders before they die won't help a lot. Wall of Essence and Souls of the Faultless have the same issue, although out of all of them the souls of the faultless seems like the best if you were to keep one. Serra Avatar can be chump blocked and you have no way to reliable give her lifelink, so she's a big card that doesn't do much. Student of Warfare really doesn't seem to fit the lifegain theme of your deck. Axis of Mortality doesn't seem to fit your deck either. If your deck is working right, you will have the highest life total. So why change it with someone else? And there isn't much advantage to swapping opponent life totals either. Fatal Push just doesn't cut it in a format like commander with big finishers. Same with Summary Judgment. I'd take out Cradle of Vitality as well since your deck mostly about triggering small incidental pieces of lifegains and not huge swings of it.
I suggest removing these cards just so you can have more lands. A good rule of hand I use for commander is that you run 32 lands + 1 land for each color + 1 land for your commander's converted mana cost. For you, that'd be 36 lands. This is very flexible, btw. I would suggest Rogue's Passage being one of those lands because your commander can get very big. You can just kill somebody with those 21 points of commander damage if you'd like. Two other great cards are Bloodchief Ascension and Phyrexian Processor. They seem to work well with your deck. Just make sure to have another 4 mana to at least activate the processor once before it's destroyed.
2 months ago
At their end step, your life total becomes 5. On your upkeep, swap life totals to make their life total 5, and then deal 5 damage with the form of the dragon.
3 months ago
Long time no talk! Here are some cards that could be considered~
- Shadowspear - Cheap, efficient, and does quite a bit for just one mana!
- Sanguine Bond/Exquisite Blood - This combo matches right along the alley!
- Citadel Top Combo - Is a good one that helps win the game or just gains you life!
- Kambal, Consul of Allocation - Fun card that really shines and gains you plenty of life!
- Blind Obedience - Extort is always helpful and gives you some life buffering and draining.
- Heliod's Intervention - Both modes fits your theme of the deck!
- Eternity Vessel - A very fun way to play with your life total~
- Axis of Mortality - Another fun way to play with life!
- Academy Rector - Cheap way to get the high CMC cost of those enchantments.
Hope that helps!
4 months ago
5 months ago
6 months ago
Cool deck! You might like these: Worship , Plea for Guidance , Mesa Enchantress , Axis of Mortality , Magus of the Mirror , Soul Conduit , Repay in Kind , Sphere of Safety , Wall of Blood , Necrologia , Damnable Pact , Promise of Power , Moonlight Bargain , Ancient Craving , Ambition's Cost
8 months ago
Enters with 3. Effect:
+1 target player loses 1 life point.
0 create an emblem with the following effect: austerity emblem comes to the battlefield with 3 time counters. In your turn's end step remove a time counter from austerity emblem. When austerity emblem has no time counters the player with lowest life points wins the match. If it its tied destroy austerity emblem.
-1 target player gains 1 life point.
I would call it: Kalrich, Sage of Austerity.
I could make one for each color but this is what came out first.