Mana Vortex

Mana Vortex

Enchantment

When you play Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands in play, sacrifice Mana Vortex.

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Trade

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Printings View all

Set Rarity
Masters Edition III (ME3) Rare
The Dark (DRK) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Oldschool 93/94 Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Mana Vortex Discussion

Azeworai on Lavinia, Azorious Stax

3 months ago

I've always had a soft-spot for land destruction. Mana Vortex is quite possibly my very favourite.

But, upon the deck! Aven Mindcensor is always a splendid lock-piece. Leonin Arbiter is a nuisance, Sanctum Prelate can be quite fun, Angel of Jubilation makes any Chainer player weep, Rule of Law or Eidolon of Rhetoric are both enticing, Spirit of the Labyrinth maintains equality, and Crackdown is oft one-sided for strategies such as this.

For your mass land-destruction, Drownyard Temple, Oboro, and Flagstones of Trokair each seem lovely.

Ravages of War is another one as addition, if it is to be in the budget.

I have my own commander taxes list if you care to peer upon it.

Within the Confines of Law

Enjoy the suffrage! And do remember, fun is relative.

dash.secrets on

6 months ago

a few things

  1. sideboard is useless in edh- either make it fit or cut it
  2. get rid of callaphe, teferi,azor and frost titan- they dont really contribute to gameplay.
  3. if you want annoying look at things like Mana Vortex.Balance, or,Back to Basics,Frozen Aether,In the Eye of Chaos,Invoke Prejudice,Pendrell Mists
  4. also if you wanted a hard lock on the game go for Teferi, Mage of Zhalfir+Knowledge Pool- you will need to find someway to protect teferi and avoid artifact destruction but if you can pull it off everyone will hate you

cheers. hope this helps. ive run basically every version of this deck. there are endless ways to build stax

SynergyBuild on Best cards to be added …

1 year ago

multimedia honestly, for mana disruption, I'd go for Mana Vortex , the Bitterblossom / Contamination line, or even Desolation on a budget before Overburden or Mana Breach , otherwise, I'd also recommend Necromancy for reanimation, having 'flash' is pretty good, even if you sacrifice it.

CyborgAeon on Raging River

1 year ago

Hi there,

So my initial thoughts are: You've got WAY too many ways to get extra lands; while each one of these is: "tap: draw a card, gain 1 life" in Tatyova (with something like Simic Growth Chamber ) it doesn't mean that you need nearly that many.

The large number makes this feel like a land-ball style, where you just keep balling lands until you hit a win condition ( Storm Cauldron + Stasis / craterhoof). That's great, but quite cyclical. So my initial suggestions look at the following factors:

1: You'd like this deck to have a lot of replay value and be strong. 2: You don't want this deck to be -too- strong that it gives you a bad rep.

With both of those factors in mind, I'd like to ask: there are many types of Tatyova builds you could go for, what playstyle/archetype suits you and your playgroup best?

For example, Tatyova works with a lot of archetypes.

You've built the 'Land-ball' which is combo-y, but mostly just a fast land-loop 'til you play a win-condition.

Another is control, wherein you use lands and catch-all cards to slow opponents down while you find/grind a win (find/grind meaning - you either find your combo or win con, grind meaning that you go in for the beat-down strat with Tatyova and value creatures).

Traditional lands is another archetype that plays similar to control, using silver-bullet land cards to hinder or stop your opponents, while you find your engine/win condition and end the game from there. Classic win conditions include: Dark depths + thespian stage. Azusa + crucible + strip mine.

Storm is a simple way to play Tatyova - you play a midrange until the turn that you're ready to go off, and at that point you get to really show some explosiveness (this is often dull for opponents if you're not fast/well versed with storming off alone).

Value-town is another major archetype that Tatyova lends herself well to. Plenty of great cards have good synergy with this: Patron of the Moon , Patron of the Orochi , Liege of the Tangle , Multani.

Stax is my personal favourite and what I built before moving to storm, as stax-yova allows you to run cards like Mana Vortex alongside Crucible of Worlds and Life from the Loam in order to create a boardstate where your opponents are suffering beneath tax effects and you are creating a gap of disparity that is insurmountable.

There's others I'm sure, but these are the first few to come to mind.

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