Mana Vortex

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

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Set Rarity
Masters Edition III Rare
The Dark Rare

Combos Browse all

Mana Vortex

Enchantment

When you play Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands in play, sacrifice Mana Vortex.

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Mana Vortex Discussion

Winterblast on Grand Stax

2 weeks ago

I'm not a fan of the tapping and doesn't untap strategy because it leaves the permanents intact (if one of the pieces gets removed everything works again) and doesn't do anything in the early game. Winter orb in the opening hand is pretty much dead and if you do play it, it can backfire really bad. If you want to play that way, you definitely shouldn't play stuff that lets players take back lands to their hands, such as Overburden.

In my own deck Augustin's $t4ks (Primer) I do play the bounce stuff and I focus on that. Mana Breach and Words of Wind is in that package as well and Land Equilibrium is the piece to keep the lands from coming back. You don't have a clear strategy as for what you want to do with the lands...it works either way but bouncing/tapping doesn't work together well.

I would strongly suggest having at least one combo to end the game. Rest in Peace and Helm of Obedience are always fine, just as Basalt Monolith and Rings of Brighthearth (what else do you have trophy mage for?) with either Sensei's Divining Top or any other outlet for infinite mana. Sundial of the Infinite is a great lock with Smokestack or Mana Vortex.

...and I don't think you really want to run Kataki in an artifact heavy deck like Stax?

Winterblast on Strip mine combos help

2 weeks ago

Crucible/strip mine is definitely a good trick but it doesn't win on its own. You can go different ways with that...

If you play green you have the new Ramunap Excavator, Crop Rotation and other stuff to search for a certain land, Azusa, Lost but Seeking, Exploration and others that let you play more than one land per turn.

With white and red you have access to the best mass land destruction, black offers Pox and blue has Sunder or Mana Vortex

Most important are artifacts that keep opponents from playing as fast as they would like. Sphere of Resistance, Trinisphere, Thorn of Amethyst and Lodestone Golem for example

Winterblast on Arbiter Stax

1 month ago

I wouldn't play catastrophe but rather Cyclonic Rift. It's both good for early and late game and in Stax there shouldn't be too many situational cards.

Smokestack is also a must play imo, if you have to choose I would prefer it over Mana Vortex (because you already lose a land when casting it, which can be quite risky). I'm not a big fan of the general tapping strategy because it's kinda weak without the pieces that make everything enter play tapped...it can be avoided with certain cards that are not unusual, such as teferi for example...and it leaves the permanents intact, which means when your tapping lock is fully or partly gone, people might have all their resources back. More sacrificing/destroying/bouncing effects help with that.

I think you can do with much fewer stuff against creatures, especially fewer boardwipes because there shouldn't be too much on the board anyway when playing stax. I would dedicate more slots to actually preventing actions instead of having too much reactive stuff.

If you want you can have a look at my own augustin list: Augustin's $t4ks (4000$ Solution/Stax)

Errast on Help being a monster

1 month ago

If you're looking for Cheap stax decks, I'd recommend Derevi, Empyrial Tactician over Narset personally, but I'll throw up a list here just in case.

Really, any card that screws with the landbase are good with commanders like Narset, and Zur. Anyway, Sorry for the long list, and good luck with your deck.

mlequesne on Atraxa Stax and tax

1 month ago

I love your deck man, I also have a stax atraxa deck Max's Stax Atraxa but mine relies mostly in enchantments. Maybe you can get some ideas from it.

Some recommendations I can give you if you want to slow down the game: Mana Vortex goes great with zur, Armageddon is a must in any stax deck (my opinion), Wargate is a great tutor.

I love Eladamri's Call goes great with the flash haters like Containment Priest and Aven Mindcensor you have, maybe you could add Hushwing Gryff to fetch it instant speed.<3

Winterblast on

2 months ago

I don't think Llawan, Cephalid Empress or Fog Bank are worth playing, you could also remove Wall of Denial...you have 40 life, so aggro isn't as much of a problem as it is when playing stax in other formats. Most aggro decks also have some combo included in case they run against too many protective permanents they can't remove. I don't think a card that is "just a good blocker" has any value in realistic matchups.

I would replace Crawlspace with Ensnaring Bridge because it's more effective (and your commander can always attack after you draw your card for the turn). maybe think about removing the artifacts that have activated abilities completely if you want to play Stony Silence and add Null Rod for an additional card with the same effect. Overburden seems a bit odd because it helps the opponents against Winter Orb and Static Orb - it's a great card, but only if your mana denial plan is based on bouncing/destroying lands instead of having them stay tapped. If you go for land bouncing I can recommend Mana Breach (super effective! you could get rid of Arcane Laboratory because mana breach also punishes players for playing too many spells per turn), Land Equilibrium, Ward of Bones, Words of Wind and Sunder.

In general I think it's best to focus on one or two types of lockdown and build around these. If you do a bit of this and a bit of that everything is there but weak. I would say the tapping locks are the easiest to escape because you leave everything intact and only disable certain permanent types...if the tapping card is gone, everything works again. The most effective locks are those that constantly make you lose cards permanently, for example Mana Vortex, Smokestack, Possessed Portal. You have to choose what suits your playing style best and then focus on that plan with your whole deck.

MagicalHacker on In light of the recent ...

2 months ago

In light of the recent MTGO Commander Banlist announcement, I thought to ask everyone what the banlist would look like if they made it.

The following proposed banlist is my opinion of what the banlist should look like. You will see 3 criteria for what makes a card unfit for the format, and a list of what cards could be banned based on them:

Proposed banlist Show

JaceTheSwagSculptor on Tier 1 Stax General?

2 months ago

Thanks for the compliment =].

It sounds really clunky to run 6 - 8 drops when you are also running Stasis, Mana Vortex, and most likely other lock down effects. Bitterblossom is going to be better as sac fodder since it is fetchable with Zur.

Nonetheless, if you post a list I can try to help you with it as long as you give me an idea of your budget.

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