Mana Vortex


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition III (ME3) Rare
The Dark (DRK) Rare

Combos Browse all

Mana Vortex


When you play Mana Vortex, you may sacrifice a land. If you don't, counter Mana Vortex.

At the beginning of each player's upkeep, that player sacrifices a land.

When there are no lands in play, sacrifice Mana Vortex.

Price & Acquistion Set Price Alerts



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Mana Vortex Discussion

Uskebasi on List of Color Pie Breaks/Bends

2 months ago

Some cards I found:

Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...

Profet93 on Reserved List?

4 months ago

Is it worth it to buy cards that I will actually use from the reserved list? From what I understand, the cards won't be reprinted so they should retain their value. These are not just cards to keep and hope they increase in price, but also cards that I will be using in EDH decks as well.

The specific cards in question I am looking to purchase are...

Mishra's Workshop

Chains of Mephistopheles


All Hallow's Eve

Land Equilibrium

Gauntlet of Might

Imperial Recruiter


Copy Artifact

Serra's Sanctum


Volrath's Stronghold


Mana Vortex

Mind Over Matter

Zirilan of the Claw

Anvil of Bogardan

Ertai, Wizard Adept

Winding Canyons

Mana Web

Corpse Dance


Mclovin8617 on Zur YT

5 months ago

Consider stax effects like Energy Flux, Lunar Force, Mana Vortex, Reparations, Rule of Law, In the Eye of Chaos? Also what's with the cycle/discard theme? Seems out of place.

BTW love your videos! Keep it up!

CChaos on Future card spike speculation thread

5 months ago

Buyouts have returned for the reserve list and The Dark is being targeted, according to the weekly update (Aug 6) on mtggoldfish.

Rudy from Alpha Investments, see his recent vid, mentions the prices for the recent 2 large spikes ( Stone Calendar and Mana Vortex ) will not hold due to high print count of The Dark set. The cards however, will not return to their original prices.

stoivanich on A True Biblical Experience

5 months ago

Love how the only win condition is the 13 life one I too am looking to make a troll zur deck. Some of my combos areDarkest Hour and Absolute Grace
Intruder Alarm and Season of the Witch and Indestructibility
Mana Vortex and Oath of Lieges

I am certainly going to steal a bit of your deck

Winterblast on Grand Stax

6 months ago

I'm not a fan of the tapping and doesn't untap strategy because it leaves the permanents intact (if one of the pieces gets removed everything works again) and doesn't do anything in the early game. Winter orb in the opening hand is pretty much dead and if you do play it, it can backfire really bad. If you want to play that way, you definitely shouldn't play stuff that lets players take back lands to their hands, such as Overburden.

In my own deck Augustin's $t4ks (Primer) I do play the bounce stuff and I focus on that. Mana Breach and Words of Wind is in that package as well and Land Equilibrium is the piece to keep the lands from coming back. You don't have a clear strategy as for what you want to do with the works either way but bouncing/tapping doesn't work together well.

I would strongly suggest having at least one combo to end the game. Rest in Peace and Helm of Obedience are always fine, just as Basalt Monolith and Rings of Brighthearth (what else do you have trophy mage for?) with either Sensei's Divining Top or any other outlet for infinite mana. Sundial of the Infinite is a great lock with Smokestack or Mana Vortex.

...and I don't think you really want to run Kataki in an artifact heavy deck like Stax?

Winterblast on Strip mine combos help

6 months ago

Crucible/strip mine is definitely a good trick but it doesn't win on its own. You can go different ways with that...

If you play green you have the new Ramunap Excavator, Crop Rotation and other stuff to search for a certain land, Azusa, Lost but Seeking, Exploration and others that let you play more than one land per turn.

With white and red you have access to the best mass land destruction, black offers Pox and blue has Sunder or Mana Vortex

Most important are artifacts that keep opponents from playing as fast as they would like. Sphere of Resistance, Trinisphere, Thorn of Amethyst and Lodestone Golem for example

Winterblast on Arbiter Stax

7 months ago

I wouldn't play catastrophe but rather Cyclonic Rift. It's both good for early and late game and in Stax there shouldn't be too many situational cards.

Smokestack is also a must play imo, if you have to choose I would prefer it over Mana Vortex (because you already lose a land when casting it, which can be quite risky). I'm not a big fan of the general tapping strategy because it's kinda weak without the pieces that make everything enter play can be avoided with certain cards that are not unusual, such as teferi for example...and it leaves the permanents intact, which means when your tapping lock is fully or partly gone, people might have all their resources back. More sacrificing/destroying/bouncing effects help with that.

I think you can do with much fewer stuff against creatures, especially fewer boardwipes because there shouldn't be too much on the board anyway when playing stax. I would dedicate more slots to actually preventing actions instead of having too much reactive stuff.

If you want you can have a look at my own augustin list: Augustin's $t4ks (4000$ Solution/Stax)

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