|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Rare|
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Creature — Human Advisor
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
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Azor's Elocutors Discussion
1 month ago
With your Commander's ability to stop combat how about you just stop it altogether Rest in Peace + Web of Inertia can stop combat completely.
1 month ago
Boza, I feel you there for sure! My first booster was RTR (pretty sure I opened Volatile Rig, or immediately traded away my Hallowed Fountain for Azor's Elocutors facepalm), and my first prerelease was GTC (I wanted Boros, but drafted Gruul with my little brother so that we wouldn't have to sit alone amidst a bunch of strange middle-aged men...), so I also have a high nostalgia quotient for Ravnica.
I think I'm going to have to see what knobs R&D turned with regard to these new mechanics before I make a verdict. If Mentor is the icing on top of a well-statted, complex cake, it'd be a far cry from just slapping Mentor on top of a French vanilla creature. Same with Surveil (which, although it's only a typo away from "Survey", carries a much more sneaky connotation!), Undergrowth, and the rest.
I can actually really see the flavor hit of Undergrowth. The underclasses of the Golgari (gorgons and Kraul) have revolted after gathering their strength, and now the Golgari, themselves the underclass of Ravnica, are poised to grow into a position of power! But none of that is possible without the dead (RIP Jarad?) who fuel their growth.
2 months ago
Azor is from Ravnica based off of the Rivals of Ixalan story arc and the card Azor's Elocutors
2 months ago
This is hilarious, just shoving as many alt win-cons in one deck as possible, I love it. +1 from me.
That said, I think you're taking the concept a little too far- the only 'control' cards you're running are Insidious Will, Path to Exile, and kinda Banishing Light. If I were you, I'd try to trim some of the 'fat' of the deck and focus on a few of the win-cons you have going here. There's a lot of ways to go about that, but I think your best bet would be to cut the green entirely. You lose Biovisionary, which is the least likely win for you to pull off here, and Doubling Season. Losing Doubling Season makes your wins a bit harder to pull off, but it's the only green card you'd be running which makes your mana harder, plus it's a dead card if you don't have a wincon out.
Surviving for 20 turns is a little unrealistic in modern, even if you had doubling season in to cut it to 10 you'd still find it difficult. I'd say cut the Darksteel Reactors, and probably the Throne of Geths as well. You can go up some more useful artifacts for Mechanized Production to target, like Ichor Wellspring to draw a card every turn, or Norn's Annex to make attacking you more and more impossible each turn. As far as control elements go, you could definitely use some wrath effects like Wrath of God or Supreme Verdict to help keep you alive against aggressive decks where one-for-one removal like Path just won't cut it. You could also go a more enchantment-y route with Ghostly Prison and/or Sphere of Safety to keep your opponent from whacking you to death while you stall for your turn-based victories off of Azor's Elocutors, Approach of the Second Sun, or Mechanized Production. Other worthwhile control-type cards that might be worth considering here: Detention Sphere, Remand, Supreme Will, Journey to Nowhere, Blessed Alliance
Of course, these are all just my thoughts as a longtime player. If you like it the way it is now or you think a certain card/style is fun, go for that :) Whatever you decide to do, good luck!
3 months ago
I considered those, but since the deck is designed to go against a hardcore aggro deck with a playset of lightning bolts (Gruul Might), It's difficult not to be dealt any damage. The win cons that I am looking at right now are Gideon and Elspeth planeswalkers, but If you can think of any other good azorius planeswalkers, that would be great! Also, another guy in my friend group already has an Azor's Elocutors deck, and I wouldn't want to copy him.
3 months ago
That's a good question, I'm looking for some more win cons for my ephara deck myself: Ephara Homebrew
3 months ago
I detest :P
But you should take a look here for general ideas of what works
3 months ago
I would cut your Jace. The problem with it is its +2 ability is inherently awful--granting your opponents card draw is pretty damning, as it only increases their odds of finding cards to foil your plans.
Right now, Sun Titan does nothing for your deck, other than provide a 6/6 with Vigilance. The only cards it can return are your Jace, Wall of Omens, and Oblivion Ring--none of which are particularly great targets for recursion.
Elspeth, Sun's Champion is strong, as she provides you a mini-army of blockers that eventually become larger and evasive. Many of the Gideon planeswalker cards can be used, as they become indestructible beaters (and you can play a card like Supreme Verdict safely, without worrying about your planeswalker being destroyed. Jace, Architect of Thought provides you some defence with his +1 ability, and allows you to take your opponent's win condition with his ultimate.
Since you're running control, you probably do not need more creature-based finishers than AEtherling - you can merely stall until you draw one of the copies you have (I'd probably run 2). There are some other options, but most are not as good or as budget-friendly as Aetherling.
My personal favourite win condition in U/W control is Azor's Elocutors, but it's by no means a good card and requires you to really design the deck around it. The Johnny in me merely has a soft spot for alternate win conditions.