Azor's Elocutors

Azor's Elocutors

Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Browse Alters View at Gatherer


Have (1) metalmagic
Want (1) colind123

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all


Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Azor's Elocutors Discussion

harisBROODSTAR on Metropolis

1 week ago

aggghh Azor's Elocutors is so frustrating to deal with.

Scallywallwest on Azorius

1 month ago

You need some proliferate for the Azor's Elocutors, possibly Contentious Plan.

Destroyerbirb on Circle of Protection Tribal

1 month ago

Scallywallwest - the wincon is Azor's Elocutors, and you achive hitting that through the Circle of Protections, but you could use Teferi, Master of Time, but he does get killed easily.

VampDemigod - Circle of Protection: Blue doesn't stop the game loss from Pact of Negation, as the Circle of Protection: Blue only prevents damage, whereas Pact of Negation kills you outside of damage. (Trust me, I am learning to become a judge!) The Pact of Negations are there as either Goblin Grenades to jump on, or counterspells to save an Azors elecutors.

Caerwyn on nonlegendary cards that'd be good …

2 months ago

I would personally love Azor's Elocutors as a commander. Azor’s comes down late enough, and takes a long enough time to go off that it likely would not be too problematic to have the win condition in the CZ.

Vash13 on Zur the Oppressive A**hole

2 months ago

Well now that I'm thinking about it Starfield of Nyx is one of my favorite enchantment deck cards, not really important that zur cant grab it cause when you cast it it turns all your enchantments to recursion pieces, its makes Stasis way nastier, Rising Waters is also good for this since it allows you that one blue, while you swing with zur or go for an alternate wincon like Azor's Elocutors, many an option here in these colors, especially since your running Necropotence you can add a Venser's Journal or a Reliquary Tower and draw up half your deck and filter for a winning hand

Lhurgyof on Meletis Group Hug

3 months ago

As far as alternate win-cons go, I really like Azor's Elocutors.

Also, Divine Intervention is a nice way of ending the game on your own terms.

+1 from me, I have my own Kynaios and Tiro deck if you want to check it out: Gay(m) of Bones

rdean14 on Card creation challenge

3 months ago

So, I love Energy counters and level counters, but don't really want to make an Atraxa, Praetors' Voice deck. Also I absolutely love Azor's Elocutors:

Princess Elzen

Legendary Creature - Bird Noble

Flying, Hexproof

Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, proliferate.

Whenever a creature an opponent controls deals damage to you, search your library for a land card and put it into play.


I'd like to see a Rakdos uncommon

Vash13 on Oloro

4 months ago

Hello how's it going, I love commander and always like seeing what people come up with, since this is your first deck let me throw out a couple observations from having built many different decks over the years. First thing I notice is 31 lands is pretty low for not rocking some outrageous ramp/mana shoot closer to 36-38 if you dont have a ton of ramp but even my ramp decks dont go under 34. Next is the large amount of instants, since commander is designed to take longer and involve more ppl a classic instant packed deck doesn't have the same value as in modern, the 1 for 1 logic doesn't apply since you got 4 other guys to worry about ideally. Instants work best in commander as support for an over arching strategy of a deck, to many and you leave yourself cardless quickly unless your goal is to drop a Rise from the Tides while running telrand other than that you should make them more online with your theme, the stronger you can support your main them the better value for values sake will dilute a commander deck. that said some cards I think would run well with your deck are Bribery/Acquire would be funny, Azor's Elocutors/Mechanized Production/Approach of the Second Sun are all great alternate win cons for control decks. Dance of the Manse is a great card for this many enchants and artifacts and a Rise from the Tides or Luminarch Ascension would allow you to drop some creatures in favor of some more classic controll like Winter Orb,Stasis, Static Orb, Propaganda, and with this many enchantments Sphere of Safety. And lastly who wouldnt want to order the top of their deck as they see fit? Well Soothsaying is here to do just that. I hope this helps in any way if you have any question about anything I said feel free to ask, good luck and welcome to commander.(sorry 'bout being so long winded lol)

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