Azor's Elocutors

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Azor's Elocutors

Creature — Human Advisor

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Price & Acquistion Set Price Alerts

RTR

Ebay

Azor's Elocutors Discussion

FancyTuesday on Need help cutting deck

2 weeks ago

Well if you're going to run Azor's Elocutors, Chasm Skulker, Sphinx of Magosi and Ishai, Ojutai Dragonspeaker (none of which I would save Chasm Skulker) you might consider cutting Solemnity. Soul Barrier remains at the top of my cut list along with Sphere of Safety for diminished effectiveness in EDH and having fewer enchantments. Maybe consider Norn's Annex as a replacement to both?

And I'll take this opportunity to reiterate the value of Thought Vessel over Spellbook if you're not a playing a cantrip based game.

FancyTuesday on Need help cutting deck

2 weeks ago

Here's a list of cards that seem underwhelming or out of place.

Azor's Elocutors: Flavor's great and all, but this is a 5 drop that doesn't affect the board. You then need 6 turns after it drops to win the game

Sphinx of Magosi: Below average beater, below average draw engine, combined it's just ok

Sigil of the Empty Throne: Another 5 drop that does nothing on its own. Completely dependent on casting enchantments, of which you don't have a huge number that's only gonna get smaller as you make cuts

Soul Barrier: 2 damage is a really minor price to pay in EDH

Starfield of Nyx: Another slow 5 drop enchantment. To get value out of it takes turns, and the potential targets aren't exactly massive bombs

Sphere of Safety: Unless a third of your deck is enchantments odds are this is just Propaganda that costs more to cast

Azor's Gateway  Flip: I kinda dig the looting in a 2 drop. If you were to keep any of these cards this would be the one I like the most. But it takes 5 turns to go off, and it's liable to get popped if you start pitching useful cards toward flipping it

Spellbook: Without metalcraft, storm, or any other effects to play off of its 0 drop nature it's just a really underwhelming card for the slot

Venser's Journal: 5 drop that doesn't affect the board or offer any sort of card advantage

Approach of the Second Sun: 7 mana to gain 7 life. Then a turn to untap, draw into it (assuming commander is out and you have the mana or other effects to dig that deep), and another turn to untap and play it again. As far as win cons this isn't the worst there is, but I can't help but feel there are better options in the 7 drop range

Beacon of Tomorrows: This is a card for a deck that's leaning heavily into extra turns and cheating spell costs, neither of which your deck really does

Alhammarret, High Arbiter: Really underwhelming ETB for a 7 drop, especially in multiplayer when you have 3 opponents worth of threats and you can only name 1 card

Of course none of these cards are truly bad, easy cuts, otherwise they wouldn't be in your decklist in the first place. Cuts like this are hard, and odds are you probably really like some or all of these cards. This is my take on some of 'em, and if you wanna keep them just look at the rest of the deck and ask "if not this card, then what?"

indorlorin on Goin to Prison

1 month ago

Thank you Hybrow. The current Approach of the Second Sun and Azor's Elocutors and Luminarch Ascension

Would you run Overwhelming Splendor or Humility?

kamelyan on Another WU deck to lose all your friends

2 months ago

I don't know how much value you'd get out of Skywise Teachings, but it counts toward Sphere of Safety, triggers Taigam, Ojutai Master, and creates blockers for your Planeswalkers.

You may also want Lightning Greaves for Azor's Elocutors; and "yes", you should include Inexorable Tide.

Wingedsword on Prison Friends

2 months ago

Sorry for the double comment albino34, I'm new to the website

The win conditions are normally Mechanized Production, Approach of the Second Sun, Darksteel Reactor, and Azor's Elocutors. I just added Revel in Riches and Starfield of Nyx. However I'm not sure on starfield. My main concern is the mana ramp and not being able to pull things off. I orignally had Drover of the Mighty, Birds of Paradise, and Sylvan Caryatid.

Wingedsword on albino34

2 months ago

Right now the main way to win is by Mechanized Production, Approach of the Second Sun, Darksteel Reactor, and Azor's Elocutors. I also just added Revel in Riches and Starfield of Nyx. Mainly it's just a passive deck I can play with my friends and the big brother to a super friend defender deck I made along time ago.

Sakana on Oh, you want to play Magic? That's cute

2 months ago

Eiganjo Castle: if it works keep it, but I wouldn't spend $10 on it

Flagstones of Trokair: if you have it play it, bur don't spend $20 on it

Minamo, School at Water's Edge: this card is amazing, but doesn't combo well with any creatures you have in the deck.

Oboro, Palace in the Clouds: I like this card, but it doesn't seem to combo with anything in your deck

Baral, Chief of Compliance: this card seems very good whenever someone else plays with it, and it works with the 36 instants and sorceries you have

Consecrated Sphinx: this card is AMAZING, very very powerful

Docent of Perfection  Flip: seems good.

Inkwell Leviathan: I would replace it with Grand Abolisher, Inkwell doesn't seem very good

Isperia, Supreme Judge: Seems okay. But just okay

Solemn Simulacrum: Is always good, here is no different

Instants look good. But I might add Absorb over negate, but otherwise seems good.I would recommend adding:

Tithe: It is a good way to get lands

Orim's Chant: Gives you one extra turn if you cast it during someone's upkeep, stopping all the spells on their turn, and the attack.

Arcane Denial: This card is really good, you can counter your own spell to draw 3, three, card. That seems good to me.

Forbid: Buyback counterspells, always good.

Gush: draw lots of cards for returning two lands, can be very good late game. Note: it is an instant

Capsize: Returning a permanent and buyback? Sign me up!

I would recommend removing:

Disdainful Stroke: There are just better cards

Negate: Limited. Might be good, but I doubt I would play it.

I would like to commend your inclusion of Render Silent.

As for artifacts:

Look at Mind's Eye, it works very very well.

Sorceries:

ADD Bribery. Just do. The card is AMAZING, and typically is hilarious.

Blatant Thievery is also fun

Possibly a Rout for instant speed wraths

Enchantments:

Luminarch Ascension: Very good finisher

Rhystic Study: Very good card draw. Sometimes. People may just always pay the mana to spite you. Look at Mystic Remora, can also be good card draw.

Look into:

Future Sight: Always one more card in your hand.

Now, Narset Transcendent. You, my friend, are a trap. You NEVER will never be able to get a card off it, it is always a land. Other than that, she can be good.

Overall:I don't know how many wincons you have besides Expropriate, Luminarch Ascension or Inkwell Leviathan. That might be trouble. A Steel of the Godhead might help, but I don't know how much. Eldrazi Conscription can be good too, but that's better one on one. One idea: AEtherling, that card is amazing and is incredibly hard to kill. Or just use an Eldrazi Titan. OR, wait for it, Azor's Elocutors and Eternal Dominion. Lots of fun. If you copy Eternal Dominion, each copy gets an epic trigger, so you get a copy every turn for every copy you originally had.

DON'T SPEND $70 ON A CELESTIAL COLONNADE.

Load more