Need for Speed
Sacrifice a land: Target creature gains haste until end of turn.
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|Commander / EDH||Legal|
Need for Speed Discussion
4 days ago
1 month ago
I'm honestly not sure where this thing is going. I hope you play in a small playgroup though... strangers see Narset and you're automatically public enemy number one.
I have a few suggestions that're good in pretty much every Narset list.
I'd also consider more mana rocks/ramp and a few ways to give haste. Pentad Prism , Lotus Petal , Fellwar Stone , Ancient Tomb , Crystal Vein , Generator Servant , and Need for Speed . Dragon Breath is also nice as it comes back from the grave automatically whenever you recast Narset.
Feel free to check out my list for ideas. It's a very tuned extra turns/combats list but it still might give you a few cards to use. Upvotes on any of my decks are appreciated. Narset, American Beauty
3 months ago
You might like these: Solidarity of Heroes , Psychotic Fury , World Shaper , Claws of Gix , Lithatog , Need for Speed , Overlaid Terrain , Mana Seism , Rain of Filth , Jund Panorama , Not of This World
4 months ago
Hi_diddly_ho_neighbor, you may have sold me on Need for Speed . I grabbed a copy in the order I just placed. Hopefully by the end of the week, I'll have the necessary substitutions made to get this deck where I want it to be.
4 months ago
Correct, you will always have to target the previous elemental with Need for Speed and the last elemental created will not have haste. Your other 10-20 will however :). Also, as you might have surmised, this combo is a bit of a glass cannon. If something goes wrong then you just lost all of your lands (though with Lord Windgrace it's pretty easy to recover). I usually like execute this combo with either one or both of Splendid Reclamation and Pyroblast in hand to serve as insurance against Cyclonic Rift or counter magic.
4 months ago
Hi_diddly_ho_neighbor, talk to me some more about Need for Speed . I like it, but I'm afraid I'll a land behind in giving critters haste. With Angry Omnath or Titania out, if I sac a land to give target creature haste, I'm not able to give haste to the Elemental that comes into play because of the sac, am I? Not that that's a deal breaker, I just want to make sure how it plays out.
Also, Wayward Swordtooth is under consideration. Good option. Skyshroud Claim will go in eventually. The only reason it isn't in right now is because I'm not running that many dual lands. When I get more added, I'll swap it in.
Thanks again for all your help here, guys!
4 months ago
I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.
In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .
I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.
4 months ago
Thanks for the comments, everyone!
Hi_diddly_ho_neighbor, that's some great input. Unfortunately, I won't be adding Scapeshift or Crucible of Worlds to the deck, as they are out of my budget. Adding Gitrog and Angry Omnath is going to be costly enough right now. Need for Speed is interesting, though. Would you run that over Concordant Crossroads if you have one? Having another land sac outlet is nice.
Poly_raptor, thanks for all the ideas. Ramunap Excavator will get added, but not Crucible of Worlds , for budgetary reasons. I don't mind that Rites of Flourishing benefits others at the table; I run it in several decks. I guess the question is, do you think I'll need to run it once I get The Gitrog Monster and Mina and Denn, Wildborn added into the deck? I'm just trying to make sure I've got enough extra land drop outlets to run faster, and it's budget friendly; I'm not going in on Azuza, Lost but Seeking (your wallet) or Oracle of Mul Daya because the prices on those cards are ludicrous. I might have a copy of Burgeoning to add in, though.
As for the lands: Darigaaz's Caldera is already in, and I think I'll add in Undiscovered Paradise , and perhaps Ghost Town later on (it doe work in my Tatyova deck). Thawing Glaciers is great, but too pricey once again. Also, thank you guys for the land count considerations, too. I'll have to experiment with it. I've noticed with the current count, I've always got plenty.
The land droppers are under consideration; I just don't know where I'll have room for them once I get everything else I want crammed into this.
Is Groundskeeper worth keeping around?